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Lewd Games from Momoirosoft profile
Lewd Games from Momoirosoft
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Lewd Games from Momoirosoft
We make beautiful real-time adult games with characters you'll grow to love. Art by: sacb0y
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Displaying posts with tag OurApartment.Reset Filter
Lewd Games from Momoirosoft

Big'ol Monthly Post: Story Scenes and BJ Training scenes implemented! Builds begun! I've lost hal...

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Lewd Games from Momoirosoft
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Big'Ol Monthly Post: Scenes implemented, Model updates...

Hello peeps and sorry for being late this month. Real talk Death Stranding 2 came out and I binge played the fuck out of it. Near 120 hours man ๐Ÿ˜ฉ, I very rarely play games, but when I do I binge...

Anyway, I had some work to finish before making this post.

Cinematic/Animation Progress

The bad news is I decided not to implement the blowjob animations yet, instead I decided to work through the acts from the start.

If you've read the story, this sequence might be familiar...


A lot of scenes like this has been implemented, infact every scene needed from Act 0 to Act 2! Thats about this many scenes:

These are what were formerly the gray cards you saw before. Now this is only the ones for the Apartment, not the ones in the Cafe or Driving. Some of which exist, but more is needed to be properly done.

Most of these scenes are just poses, some are animated, some have loops, we'll improve them over time as necessary.

This month my focus is Act 3-Act 4, and the blow job training scenes. Once that is done, I will do a new build. So I do think a build is likely late this month or start of next month. Sorry it's taking so long but this should be quite substantive.

For context, this is Act 3 - Act 4:

This is act 3 to the start of act 4. The animations for the sex scene in act 3 were completed a long time ago, just never implemented. So that's not a major issue, the earlier scenes may be a bit complicated, we'll see.

There's also some "generic" scenes used across acts, that need to be made, so we'll see about these too.

The main thing I don't expect to be implemented is VFX, cum, wetness, other stuff may be missing from any implemented scenes. I'm still exploring approaches to that.

Please look forward to many scenes you can finally see!

There are some potential memory concerns on mobile with all the new animation files added, but we'll see.

Old Baggage

One big issue I'm noticing is the age of the model is becoming more and more of a problem. It has issues of quality, export and import issues, and some aspects that are just very old.

Last month I did some updates to Naomi to make her textures look better in the ACES color space, these updates will likely come to Our Apartment. But also Naomi's model in Our Apartment needs broader updates.

For now expect a bunch of odd issues, specifically with wrists. And they will be addressed possibly after the steam release... It depends. Updating the model, reimporting it, updating all it's components, THEN re-exporting and importing every animation made until now would take a while.

Doing so I may do various physics updates and all sorts of things. it might be a whole thing, and correlate with making new hair styles as well.

Again, it depends but know I'm aware if you see issues with the model next release.

Kalan/Naomi/Naiara

Some people seemed to enjoy the Kalan/Naomi images, I know it's not everyone's cup of tea but I guess for me it helps to "disconnect" things in a less serious manner.

But anyway there's some complications, I uploaded the images to e621 and they got removed! Turns out a lot of furry sites are really goddamned annoying about human characters. Which places me in a bit of a bind. I assumed I wouldn't have problems since the concept was partly inspired by PersonalAmi, BUT I GUESS NOT.

So, a couple changes incoming:
  • Naomi will be in her Werewolf outfit in future images, I might do multiple versions, depends on how much effort it takes. Hopefully this works to cause less issues.
  • Naiara will be made more furry to just avoid the issue all together...
  • I made a new X account, @Sacb0yDen to post things.

Generally, I'd refuse to change any of my work for anything, but there's little point in some of this work if I can't exactly market the work where people who might like it might see it. But going a little more furry isn't the worst.

Plus, Naiara I already intended to redo some aspects specifically the hair and some texturing.


I've already done some initial sketch work and modeling for Naiara, I plan to get this done this month too. This will also be a model release.

Also, some news for Kalan, his model will be updated with some fixes and clothing soon!


Naiara's clothing has also been completed.


Getting into just doing renders has been fun and not time consuming, so after these model updates expect some more.

Conclusion

Thats all for now, I know everyone is eagerly waiting for an update, my goal is this month as I said! And it should have a hefty amount of content!

Thank you for your support and patience

~sacb0y
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Lewd Games from Momoirosoft

Monthly Update: Core BJ Training Animations Completed, Technical Updates. . . Model/Rig Release?H...

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Lewd Games from Momoirosoft

from 07 May, 2025

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Lewd Games from Momoirosoft
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Big Ol Monthly Update: Tech and Animation

Hello peeps, this month wasn't as productive as I wanted but some solid work got done. I took about a week for some health stuff (think diet/preventative related) where working as I normally do wasn't viable.

So, let's get started.

Looking

A function Naomi's partially had for a long time was the ability to look at things dynamically. But the actual implementation to be usable was never done. Now that implementation is mostly complete, there's some nit picks mostly with some animation stuff. Like the eye twitching (which helps the character appear more lifelike) doesn't work while "looking" so it needs a math-based solution now. And I would like some additional functions for when it triggers.

But the effect works even with complex poses like the above. With constrained limits and such, and the ability to keep the hands in place or not. This should be togglable most of the time like in sex, but it's mainly intended for dialogue scenes. It's just sometimes it's a bit odd, so we'll see.

In the end this should allow me to reuse animations more, and also make stuff like pose mode have more variety.

Environment Traffic

ย I added an extremely basic spline-based traffic system, this is entirely for set dressing so that while you see cars moving, they aren't repetitive and act somewhat naturally. It's really just moving down the spline at preconfigured speeds, and a simple check so they slow down when they get too close to colliding (most of the time).

The above gif is an earlier version, you'll see some cars blink out of existence but that only happens when you're not looking at them.

This system does some things like randomly change car colors, and randomize spawns.

I do want to use this system for some things like possible civilian traffic, kind of like the shadow people in Persona 5. At least that's the Idea. but that's more down the line.

So, expect at the apartment or other future locations an occasional car or person to go by, adding some realism, maybe thrill...

Blow Job Training Animations... And More!

You guys have seen it for a long time, but haven't been able to see the actual content beyond some older previews. Getting these done was how I spent the end of the last month. Some of these were partially from Kabangeh's work, but unfortunately, they weren't able to continue doing animations. So, I'll be finishing them.

All the gifs are above of most of the animations.

In fact, animations are going to be my sole focus this month. I think I wanna see how much of the animations I can get in a single month.

I believe I can knock out all the blow job training animations at least, but hopefully some cinematics too. Obviously, this doesn't include implementation, that will come later but I will be focusing on it then.

I've said this before but for me, focusing on a single task tends to lead to efficiency doing that task. And I've already warmed up.

About the roadmap

I know I said I'd have a roadmap this month, but I think I'm gonna hold back. I'm gonna do this animation burn, then determine what I expect from here on. One I'll have a chunk of needed work wiped out, 2 it's much easier for me to judge how long implementing these animations will take than making and implementing them.

Animation is now the biggest hurdle to the steam release, and burning through a chunk will give more perspective. ย 

Some notes on animations needed, in order of priority:

  1. Blow job training animations accounts for roughly 60 total animations (I'm missing some factors here like intro and conclusion scenes!), since this activity is progression based, I may not need to do ALL the animations before a steam release. As some may make more sense to unlock later in the game.
  2. First night has already been animated, this is currently the only story-based sex scene until the end of Act 4. I haven't exactly determined if the end of Act 4 is needed for the Steam release. But the end of Act 4 event is actually intended to introduce dress up and role play properly. In the final game Act 4 will not have dress up, it will be focused on random outfits. Act 5 will have it.
  3. The other priority scene is the "Measurements" scene. This one, may take a bit of doing, cause it's more about "Feel" over raw animation, so we'll see how that goes.
  4. Sex Sim foreplay and conclusion scenes are generally simple. For foreplay you can already see their initial poses in the game, and each of those is roughly 5 animations. (Idle, entry, Pace1, pace2, cum) maybe 1-2 more I gotta check my notes later. Either way not a ton of work. Conclusion scenes currently aren't planned to be animated, just poses, the issue is effects like cum and such. I don't exactly want to use the basic system in sex sim I want something more "3D". But the process for that needs to be efficient and not based on simulation (cause that's annoying). And even though I don't plan to animate, being compatible with at least some idle loop movement is ideal. So, we'll see.
  5. Sex Sim has been worked on, and some new positions have been at least partially done, but atm there is enough for a release IMO. Publisher may say different but doing these is not complicated.
  6. Next priority is dialogue scenes, scenes where basically the player and Naomi are talking on the couch or elsewhere, likely used repeatedly throughout the game. These are what the look functions were primarily made for. These don't need much if any animation; it's just a lot of poses and variety really...
  7. VN Dialogue is used less than I sort of expected. But there's still animations needed. A good chunk were done a long time ago, and originally it even had implications for normal chat dialogue, so this does relate a bit to the above. I may kind of rethink this whole thing and how it's setup. Not remove it cause it's important, basically allowing me to skip doing animations for some things. But the setup is very old, and I've learned a lot since I conceived it. So, reviewing what I intended to do before it gets full-fledged use is probably a good idea. This means there isn't only an animation burden but some dev work too...
  8. Additional cinematics, lowest priority, as you can tell this priority list is effectively in order of lewd. Realistically that's just how it needs to be. While the majority of these can't be missing from the steam release, a decent amount could be, possibly at least temporarily replaced with the VN dialogue scenes if needed. Thats why the priority is below that. But when it happens the animations will be produced from Act 0 and forward. Sooner this is done sooner later acts can be produced and released. My goal is to avoid moving forward until everything is done on the previous cinematics at least to satisfaction. Thats 4 acts of animation to finish so we can focus on updates to one act at a time as they come out.

Hopefully this whole run down gives some perspective even though it's not a proper roadmap.

Conclusion

So, like I said, focus this month is animations, we'll see how it goes.

Depending on how it goes roadmap should also be next month.

Also, because I'm focusing on animation, don't expect a build next month. But do expect A LOT of content next build as implementation is focused on after doing a bunch of animation.

Thats all for now, thank you your support! Please share the previews around!

~sacb0y
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Lewd Games from Momoirosoft
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Monthly update: I would have a release but I keep running into issues...plus other updates

I wanted to make this update earlier this month but I also wanted to release a build. I came "this" close to doing the release like 8 times and kept finding issues. The biggest one was this horrid thing...
Thats is not the gif breaking, that is the games lighting breaking. At first I thought it was a mobile issue then I find it's a general issue!
Took a while to figure out what was wrong, and report it, basically for now there's no smooth day transitions.
Then after some other failures I was gonna do a release yesterday then...

Alright easy fix, then I go back to taking some screenshots for this release, and somehow sex sim animations are just busted. No idea what happened, I give up.
Just thing after thing man. I might just wait until later this month. I've been at this release since around Christmas.
So, for now, I'll just give some development updates.
I've taken a break for a few days to chill out a bit, and will be back to work this week.

Something I Missed

Before I managed to spend half this month just getting a build out. Initially, I realized something I missed, this pertains to localization.
I haven't thoroughly tested localization for story dialogue, the main issue there has been that dialogue can change, and I need to ensure the system is not easily broken by some simple updates (cause the default localization is by words). I will do that testing now, then make further localization announcements perhaps with a public option for languages the publisher isn't supporting.
Just depends.

Cinematics

Beyond that work is focused on cinematics, implementing scenes like first night and more.
One function needed is a way to view previous lewd scenes, so stuff like "First night" can be viewed at any time. I also have plans to return some old scenes that have been missing but now added in proper context to the game.
That stuff is the main focus besides that localization issue (And getting this fucking build out which fixes some critical bugs).

A little focus on Writing

Another task on hand, I need to get back to focusing on some writing stuff. The writer has been working on things in the background basically Act 4 and beyond stuff. I've just been letting them do their thing largely, but besides checking up on that I also need to get a bunch of content ready.
Like for example the content around the cyber pup stuff, so that the animations and environments needed are outlined. This is largely post steam launch stuff tho.

Thats all for now

I just wanted to make AN update, I should have a proper update next build release on plans for the year and state of the game, etc. maybe a roadmap to follow.
I haven't done a roadmap yet cause last time it felt like a jinx, and while I'm not a superstitious person I also believe I have more success not talking about things too soon. It has nothing to do with last time (losing the programmer), doing that also gives a sense of a accomplishment for no work.
I have a similar mentality about monthly updates, I talk about what I accomplished and no more. Not what's planned, not the full extent of what i want to do. You all will see that if I manage to do what I set out to do. While it sucks from a marketing standpoint, it keeps me motivated to ensure I have things to talk about every month that's not "X plan is progressing".
I'm always worried about how certain my plans can be, maybe I can talk about more after the steam release when I can make more guarantees thanks to the income from that.
Anyway, I hope that makes sense for you all. Next update will be around the end of the month.
Thanks for your support
~sacb0y
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