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Lewd Games from Momoirosoft
We make beautiful real-time adult games with characters you'll grow to love. Art by: sacb0y
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here’s serious, and then there’s committed. At this tier, you are the apple of Naomi’s eye and she’d do almost anything for you.

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Recent posts

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Lewd Games from Momoirosoft
Public post

Happy Valentines Day! Sorry there's no update yet!

I don't think I should let valentines day go buy without a post. And originally I planned to have a big update today but sadly there was just too much work needed. 
This is a huge restructuring of the way the game works, and some changes for long term plans. I feels like a bigger under taking than I originally though.
It might be cause at the same time I'm learning new programming concepts, like delegates, coroutines, statics and such.  I've delt with some of this a decent amount but that was mostly bolt, much of what I've done otherwise has been trickery using the most basic concepts, but I'm trying to make things more legit.
There's many things I avoided doing by code cause it was confusing to me, but now I'm starting to find case where code is easier to manage, as long as it has the right structure and interface.
Just the functions in the below video taught me a lot about how to move forward. 
But there's still a lot to do and manage. To give an idea here's a bit of a list. 
  • Next build release will not include the café yet, but the apartment scene has many updates. But as a result of updating the Bed and the Couch Naomi's placement and maybe some animations isn't quite right. Demonstrated by the pillow in the below video and Naomi sinking into the couch. So some adjustments is required.
  • Sex sim has had a refactoring of sorts thanks to kaitou, as a result a lot needs to be reimplemented and tested. But now it's more easily extendable and ready for the new gameplay loop.
  • You might have noticed the time of day is changing but Naomi is just sitting there as usual, that will change. Naomi will be doing (and saying) different things depending on the phase of the day. But that content needs to be made. 
  • Various things with tracking story progression and how that effects the daily system.
  • Wide range of UI changes, and the changes need to be more or less final so I can finally commission UI design.
So hopefully that gives some perspective on whats going on. I'm really sorry for the wait, it seems the lack of an update since the public release has lead to some confusion about the game versions. Thats unfortunate and I haven't really thought of a solution to that besides getting an update out...but alas.
A Valentines Day Bundle!
In other news, part of the reason I was trying to get things done is a new bundle was being planned for today!
I'm mostly on it just to support some of the newer games on there. There's some completed games in this bundle that had a rougher launch, formerly were only on Japanese sites, or just lacked reputation to make sales before. 
Combined there's nearly 40 hours of game content in this bundle at 65% off normal prices, so I hope you support it or just share it around!
As a reminder, "Pieces of my Heart" in the bundle is planned to have some Naomi bonus content in the future!
This will also probably be the last bundle Our Apartment will be in while the game is priced at $5 as the price is planned to increase very soon!
Thanks for your support and patience!
Like I said I'm really sorry there's no update for this day, but please wait just a little longer!
I noticed I've been getting a lot more supporters lately so I really want to meet expectations! And also if I have contacted you for certain patron rewards I will get to that once things are stable, priority right now is getting back on builds ASAP. Thank you for your patience!
~sacb0y
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Lewd Games from Momoirosoft

[WIP] Our Apartment Chapter 0I would appreciate feedback on this intro, I know some context and d...

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Lewd Games from Momoirosoft
Public post

[Public] Our Apartment Preview b22: Basic Saving, Ask Naomi, Sex Sim Conclusion, More Dynamic Dialogue, and More!

Downloads

Windows (64-bit)
Itch.io (Please download from here first if possible!)
MEGA 
Linux (Untested: May Not Work Properly)
Itch.io (Please download from here first if possible!)
OSX (Untested: May Not Work Properly)
Itch.io (Please download from here first if possible!)
Android
Itch.io (Please download from here first if possible!)
Web 
Newgrounds (Please vote!)

The Post

FINALLY, I'm doing the public release properly, all platforms, WebGL and all. As of writing it's just windows but I'll be making builds (and probably still fixing stuff) all day today. So keep track of this post for your platform! I may stream today, I'm not sure, I'm exhausted and I'll explain in a bit. But if you see this post, click here to see if I'm streaming
Originally I wanted to have this released the day Our Apartment page came out on steam but sadly I couldn't get the URL in time. So I figured I'd spend the down time adding some content. That was a bit of a mistake in terms of time. Cause the past week I've had a hell of a time getting this release out. Just problem after spontaneous problem. At first it was a rendering glitch that I lost a day to, and then issues with the saving system breaking a bunch of things. Otherwise it would have just been my usual nitpicks and fixes (Found a big one while typing this post ffs).
But I think things are more or less fine now, and I'm ready to start doing the actual builds like 4 days later than I planned lol.
Also you might notice the build number jumped from 20 to 22, 21 was a preliminary release fixing some issues and I think I forgot to actually post that anywhere but on the discord supporter channel (If you don't have access to the supporter channel please let me know).  Sorry about that. This build is so different from that one I decided to up the number again. 21 might have been the public release if I didn't get so ambitious.

Whats new?

There's actually quite a lot new for this build! Mostly dialogue focused! Keep in mind this includes none of the environment updates I've been working on, this is a branch of the last build release instead. The environment stuff still needs a lot of work to be functional even though it looks good currently. 
  • Current outfit now saves! This can be a bit iffy, but should work more or less fine? But basically the current outfit items selected SHOULD load when the game is closed and reopened. 
  • New "Ask Naomi" scene! Taking questions some of you have asked and combining some, experience some character dialogue to get a better sense of who Naomi is. This is also a demo of how some dialogue scenes will play out when a simpler setup is needed. For now Naomi just goes through poses, but in the future she'll be more animated.  
  • New conditional dialogue for Sex Sim! Thanks to some writing help from Valaska a lot of conditional dialogue has been added! Which also means Naomi goes through more expressions during sex sim. This also means I needed to fix how the game tracks values and passes it to the dialogue system. So dialogue, sounds, and voices now change based on "H level" and "Intensity" of sex. Please understand this dialogue is based on cowgirl, so not all of it makes sense in context for now. 
  • New "Conclusion" button for sex sim. A new button added to the bottom left ends sex sim with dialogue rather than simply returning to menu. Dialogue for this changes based on things done in sex sim, and there's 7 concluding dialogue separately for both Cow Girl and From Behind. For now it's a basic scene, but in the future I'd like it to be more in-context with the scene.
  • Some new music added by PureGem!
  • Improved audio mixing and SFX triggers. The game may be much louder than before, but also much more balanced. Master volume works again btw.
  • Wide variety of bug fixes and adjustments, including issues that may have prevented loading and crashes in previous builds. SSAO no longer comes at a major performance cost at 4K.

What Issues?

I've had such a freakish week of discovering issues there could still be something critical I haven't seen yet. If you see something thats especially a big deal please let me know. There is a few notes...
  • Loading screen/ Splash screen probably won't work like before. Or it might show on first load but not after... but breaking this fixed the rest of the game so ¯\_(ツ)_/¯
  • I know the "Show me your Boobs" question does not work for Naomi's shirt dress and probably some other outfits. :P But you asked and I'd have to add function to guarantee boobs. 
  • There is a possibility opening and closing the game too quickly will cause the outfit to be saved as nude somehow.

What next?

Like I said I'll be working on the rest of the builds, then I'll be back on environment stuff again (probably after a break). I don't have anything else to talk about until thats done or close to it.
The only thing I really have to do  is the "driving in car" scene, but thats it. The "Out in Town" scene is option and I can do that further down the line or just over time. Cause besides story stuff I wanna add more outfit content asap.
I also really want to finish Alex to prepare for the side project... 
That may come after February but we'll see. 
Oh an one final thing is URP 10 now has proper support for SSAO, so that update may come as well depending on when Unity 2020.3 LTS launches. That would allow for a major visual improvement cause right now SSAO is muted else you would see polys on Naomi and I would prefer the effect be a lot smoother. 

Thanks for your support and please share! 

I know I've been very low key for a while, but now I'm trying to push for more awareness now! So if you enjoy Our Apartment please share it around!
~sacb0y
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Lewd Games from Momoirosoft
Public post

Our Apartment is coming to Steam! Ask Naomi! Public build release in a day or two!

Finally the thing I've been waiting for all this time happened! OUR APARTMENT NOW HAS A STEAM PAGE! 
The current goal for an Early Acess release is end of February, the reason it's not coming sooner is because the build that will release on steam will start with the proper final game structure and the first few "chapters" of the story. And new chapters and such will come over the next year. 

Ofcourse this currently changes nothing for releases here on supporter sites like Patreon, SubscribeStar, and Itch.io. While I do expect issues with patreon in due time, I'm just waiting for that to happen (I'm really sorry I've been slow on Alex promise it's been worth the wait tho). Build releases will continue on these sites as usual, steam version will just have slight differences maybe due to how steam works.
Besides all those details, Our Apartment is being published by Critical Bliss which has done a fantastic job on other adult game releases on steam. They'll also be helping in some ways in the future.
To commemorate this event, I'm streaming on picarto tonight if you have any questions! 

Ask Naomi! and More!

As you might have seen the last post, the purpose for that is some additional content for this coming release (which I'll talk about in a bit). With the coming story focus and to prep myself for some work I need to do. I decided it would be good to help people get familiar with who Naomi is.
So I figured an "Ask Naomi" preview scene would be good. And rather than simply putting down a bunch of questions and having her respond, the responses are kept somewhat "in context" meaning they play out in a conversation manner than a simple question and answer.

I hope this will give people a better sense of the type of dialogue and character interaction I want to do, while also making Naomi's personality, some details about her, and how you interact with her more clear.
This scene will play out in a simple VN format, one that will be used in the final game, but currently lacks animations beyond poses. I'll improve this with time.
Besides that I'll also be expanding dynamic conditional dialogue for sex sim, giving Naomi more expressions during sex, and some dialogue to read. 
This still won't be fully fleshed out, but hopefully how it works makes sense. In the future, I'd like for it to track more things but right now it focuses on "H Level", "Sex Intensity (Based on speed and arousal levels)", how you've ejaculated and how many times, and if you're "Moving" while entered or not. 
I would love feedback on this aspect.
Secondly, there's also a "Post Sex" dialogue option now, a new button will appear at the bottom left triggering a VN style scene where Naomi comments on the former events. 
Right now this is quite plain, but in the future I would like for these to have Naomi "In context" posed based on the result and scene rather than standing. Not a hard thing at all, just not enough time to do it right now before this release.

Public release is within two days! 

Because of the aforementioned content updates, I ask you to wait just a BIT longer for the public release. Should be a day or two after I check some stuff. I've made a ton of fixes and improvements, and also fixed an issue that made the game not run on some PCs and Android Phones.
Some clarification on what this next build release will be. 
  • This build does not include any of the environment updates I've posted about the past couple months, that content is still under development even the apartment scene. To make this build I'm using an older version of the project. 
  • The goal of this build besides the dialogue stuff added is stability and function, there won't be much else new cause my focus has been on the environments.
And I've talked about this a couple times before but one important detail to point out is besides some immediate bug fixes if needed, this will be the last/only public release of the "Preview" version of Our Apartment, after that a "Demo" release will come focused on the final gameplay loop and structure, and from there no further builds will be made public of Our Apartment and will be supporter/bought only from then on. If you're supporter and you want to ensure continued access I suggest redeeming on itch (SubscribeStar supporters can DM me).
But Our Apartment will not be my only project from there, a free and public and related spinoff project will come shortly after that uses aspects of Our Apartment as a foundation.
I'll give news on that when it happens. I just want everyone to be clear on how things will go.

Thanks for your support! And join the stream!

Like I said it's thanks to your support the game as come this far! And I aim to keep delivering! 
More updates soon!

OH! AND MERRY CHRISTMAS!
~sacb0y
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Lewd Games from Momoirosoft
Public post

Another environment update! The Cafe!

Hey peeps, once again sorry for the silence, but I'm working at getting the environments I need on time. The second biggest environment is (basically) complete!
Unlike the apartment scene the majority of assets here are bought, I've been buying assets for some time preparing for this but I also needed to buy more as I discovered needs. I've probably spent a few hundred total on these. But the thing is even buying assets it's not as simple as just placing stuff in and forgetting it. 
Besides the adjustments to the assets made to get to this point. Then entire scene is going to need a MASSIVE optimization phase. Cause some stuff just has insane polycounts, bad lightmapping and other stuff. 
Overall the scene as is, is probably fine for PC, but it's mostly unacceptable for mobile in it's current state. So once things are functional on PC with the new story content that will be my next big challenge, not just function on android but optimization too. Same applies to other environments. A possible compromise, is on android environments like this will just be images in most cases. Hard to say really but I'll have some plan when the time comes...
As for the significance of this scene, it's mostly for the intro, this is where you first meet Naomi! I can't really say much more than that, but just know most of the intro takes place here.

Whats left?

As I said before I won't really be doing anything else besides the public release until these environments are at least basically done, and FYI good news on the public release coming shortly (sorry for the wait). 
There's three more critical "Scenes" I need to make/complete the "Out in Town" location, Walking through town, and "riding in the car" scene. 
Riding in the car is the most urgent need, this scene I think I've previewed a bit, but if not here's a test image. 
The background in this is a simple image, but the final will be a real background. The reason is so it can scroll to simulate the car moving. I don't expect this to take too much time but I need to figure out the function of an infinitely scrolling screen. The "walking through town" is similar but a scene walking through town with Naomi.
Out in Town is especially large since it's less centralized to one spot, even though technically it's a single side of a street. Now that I think about it, this might be something I can skip for now since the majority of the intro and start of the game won't need this area. In short, eventually there will be a function to take Naomi to places in a certain area of town, I haven't fully fleshed out where you can go exactly but I have some basic ideas. But that doesn't happen until early mid-story-ish.
It depends, I kind of want to knock out everything at once, but I also need to manage my time and get to having the first set of "chapters" and a "Demo" by February. So it depends but maybe I'll just do the car scene for now then chill on environment stuff for a few months...

Until next time...

I'll have an update on the public release shortly, some small updates and fixes will be made related to that.
I'll do that update as soon as I'm able. 
For now thanks for your support! This progress wouldn't be possible without you!
~sacb0y
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Lewd Games from Momoirosoft
Public post

An Update on Environments, With Still Much More to Do...

So like I said last month, this month I'm working on environments to prepare for a focus on story content. This is just a general update on how thats been going!
I'm putting a significant time and money investment into this work, cause I'm trying to get it done ASAP so the new story content can begin. It's thanks to you guys support that this is all possible at this speed. 

The Outside of the Apartment

So my initial focus is on the Apartment scene, it's needed an outside environment for some time. This will mostly be used for backdrop and certain scenes, and while it looks good so far, it's still quite incomplete with some distant background details and some stuff needed in front of the doors (welcome mats, other junk).
The idea is a relatively average two story apartment setup. The players apartment is in the back corner which means there's a little more privacy than other areas since less people tend to go past there.
The main objects in the scene are custom by me, with minor assets like the bushes, electrical boxes, and the cars are bought assets.
The players car is a vehicle similar to a mustang, why? Cause I love mustangs, and I'll be damned if I won't take the opportunity to render a mustang in a game. Usually I have restraint for this kind of thing but I let that go just this once. :P
This model is also bought, taking time to model a car like this would likely take up a whole month. I've done it before but not this time. 

Updates to the Inside of the Apartment

Inside the apartment is getting some updates too with the goal of reducing material and texture use, and improving the overall rendering. 
Now the inside of the Apartment the walls, floors and certain other aspects are all combined into fewer textures, 3 sets for the upstairs, downstairs, and windows & doors. This reduces the number of textures loaded, and means I can add more details.
On top of this, I've commissioned some new assets from 3D artist Oddmore  (who you should totally follow if you like story driven content and futa). It costs quite a bit more to commission assets than to simply buy them from a store but there's some needs that simply can't be met otherwise. So far I've had them redo the couch model, and the bed. Soon they'll be reworking the computer area as well and some other aspects.
Other assets in the room will be replaced with time, and other assets added. The goal is giving the rooms more life.
The bed also will have various states depending on scene. Variants of messiness and such.
Besides what Oddmore has done other updates include some new assets for the kitchen with reworked cabinets and appliances. And many more updates to come, the appliances may change depending on what I want to budget for, I'm not 100% happy with them due to some scale issues but I'm not sure if it bothers me enough to commission assets instead...
I'm still far from done with updates! Other things I plan is more props, replacing the carpets, and a variety of other improvements. 
I do have some performance concerns but optimizations can be made in time as well. For starters I have re-enabled Occlusion culling, as the number of assets processed at a time likely does need to be managed. But we'll see how things go in practice. 

In car scene

I'll have a proper less awkward screenshot at some point. But in short there will be scenes with Naomi in the car. I'm setting up a special scene that allows for a scrolling background to indicate driving. 
I've always thought "girl in passenger seat of your car" is a enjoyable thing, so I want to recreate that.

The Café

I haven't started working on this yet but I will shortly, the café is a critical location for the introduction of the game. I won't say much but know it's why I have to focus on environments for a bit lol.
Once this scene is complete story content will follow.

Other Updates

In other news there is a hotfix I need to release for something thats causing a crash on some PC's and probably mobile devices. I'll need to roll back to a previous date on the repo,  cause all this new stuff isn't ready to be in a build yet.
There's also a shader issue on Mac...
I'll try to get a rolled back update out soon, sorry for the wait it's difficult for me to jump around in focus. 

Other News

That important thing I'm waiting on I'm still waiting on. Sorry for the wait but as soon as I get word I'll begin shouting from the roof tops and releasing the public build. 
I just can't talk about it until it's 100% certain! 😩
Thanks for your support peeps, progress is smooth thanks to your support!
~sacb0y
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Lewd Games from Momoirosoft
Public post

Our Apartment Halloween Build 20! State of Undress, New Preset Outfits, Sex Sim Fixes and Improvements, The Return of "Likes", and More!

Hey peeps sorry for the silence this month, part of it was waiting for a certain thing and when that certain thing happens you all will know about it. 
But regardless work was done and as I said this was mostly a polish month. Overall you'll find this build much more functional than other builds since the refactor. There's still issues related to the one new feature, and some oddities I discovered after later testing. Nothing major tho, overall I'm pretty happy with this...

Whats new?

  • States of undress for most clothing items! The majority of clothing items have a secondary clothing state different for each item! I've been waiting to add this for a long time and it was a lot of work on the asset side!
    Each one is different!
Undressed


  • A range of new items and variants! Thigh Squish socks now available!
  • Clothing will undress during entry! Now you no longer need to undress the character so things look right!
  • New preset outfits! More options coming soon, but now you can get right into the action with some existing outfit sets. I hope to have the option to save outfits soon, the function is partially there...
  • Sex sim has gotten multiple fixes to prevent the oddities that popped up after the refactor. There's one or two issues still. Button toggles during grind animation, "come together" showing when only Naomi's bar is high. These will be fixed shortly. 
  • "Likes" have return! The hidden factors the flip Naomi's switch are back! But this has causes some balance issues so the bars may raise WAY too fast right now, and too slow in other cases. The function is fine, the value increments are the problem. 
  • Pose mode has gotten improvements! The panels now slide in an out, and you can adjust Naomis "wetness", Heart Eyes, and other stuff. 
  • New Scene Menu Functions! You now have a flash light and have the ability to disable the background to make it a solid color! Disabling the background is also added to the outfit customization!
  • Other things I forgot!

About The Public Release

I'm very sorry but some things changed and I'm waiting for something to happen before I release the official public release. I'm being ab it selfish in this, but I need to make sure this public release has the best impact! In due time I plan make Our Apartment a full time project, until now I've largely avoided  making too much money from this project. And I intend to keep that until I fulfil some obligations. But still I need to plan ahead. I still need to be able to live and pay people.
But holding off on the public release is it's more about making sure a certain thing with the game gets promoted properly for the most long term benefit! :3
I'm really sorry about the delay! Thank you for your patience!

About The Couch

Just a reminder I do have people working on this, but it is dependent on Our Apartment at the moment. 

About Patreon Rewards

I've been behind on these cause I've been focusing on dev, I promise to catch up soon! It's all tracked. If I owe you feel free to message me though!

New Bundle Sale! 

I partnered with 16 other devs and artist to offer a big bundle! If you haven't bought Our Apartment or some of these other games in the bundle take a look! There's 30+ fantastic games $100+ value for half off! 

Whats coming? Story!

At this point the major features I needed are in place and functional. But all this time for a variety of reasons I haven't focused on story. That changes after this month.
There is some story work being done, and one way or another the initial chapters writing will be complete. And this change in focus means a few things. 
  • I'll be focusing on the games environment, there will be a revamp of the apartment space (same structure new assets), new locations, and fantasy locations. 
  • There will be a focus on dialogue animations for Naomi
  • 2D art for some side characters
  • More art posting than build posting for a bit
  • A possible period where I'm just writing.
  • A focus on the final gameplay loop and related features (Saving, loading, daily system, etc)
  • Most new updates for builds will be made by people I commission. It's difficult for me to shift from art to programming and back so thats why. This is a big art focus really. 
  • Builds will soon no longer be numbered with "b"  in increments they will become actual version numbers to better show the state of the game leading to v1.0. 
This will culminate in a second final public release (After this next one when the "thing" is ready) for the game that will be called a "demo" and a return to focusing on content (New story, outfits, and sex sim). That final public "demo" will include a chunk of the story and the daily system loop, but the full game will have a cycle of, Story > Daily System > Story > Daily System that will allow expanding the story over time until we hit established goals.
Do keep in mind though free public releases won't end entirely, I have other projects that will be running once Our Apartment hits it's content stride. There's gonna be a lot. 

Uhhhh what else...

Not sure, I think I reached that point in the post where I'm too tired of writing to think lol.
So thats all for now! Thanks for your support!
~sacb0y
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Lewd Games from Momoirosoft

Our Apartment Build 20! All platforms! Sorry for deleting the last post, there was a critical iss...

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Lewd Games from Momoirosoft
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Note: left image is not final model, squish will be rounded out and more visible after more adjusting

VOTE HERE!


This might sound like a weird poll but it's an issue I've encountered where a compromise must be made. 
In short I've been considering a nicer thigh high solution for some time. Where instead of the thigh high sitting above Naomi's skin it would squish against it. This requires the sock be merged with Naomis model, 
You can see an example in the above image where the Left would be the new, and the Right would be the current.
...but this brings some issues. 
It's a bit hard to go into details why but the short of it is, specifically in sex sim with the "disrobe" menu "removing" the socks/Legs slot item makes Naomis entire body vanish. This has to do with the method of how clothing removal is handled. So in short I would need to remove the "remove socks" button.
And while there may be a solution for this, in the interest of moving forward and into other features like the main game loop, and the already existing issue of "state of undress". Solving this problem is "out of scope". 
So I'm left with a compromise. 
  • Change the way thigh highs work so that they're merged with Naomis model, but remove the ability to remove socks/leg slot items entirely for sex sim.
  • Leave things as they are.
Another benefit of the former is it entirely resolves clipping issues. No longer struggling with the legs or toes clipping through the socks. This also works for transparent socks too with a slightly different model, there's still a clipping risk but slightly more manageable.
I also have a somewhat similar question with the werewolf outfit where I move that item to the "body" slot and remove parts of her arms and leg mesh so Naomi's fingers no longer clip through her paws. If I do the changes for thigh highs this would likely be done too.
But also understand the vote on this poll won't be the final say. There's several other possible issues too, like "skin" items. For example the golden flakes effect likely wouldn't work with this new concept. The golden flakes would sit above the socks I think. So there's a possibility you might not be able to have golden flakes and socks on. And this has broader implications. 
One final option is "why not both?", which may solve the "skin" item issue but you still can't remove socks cause while it might work for the current socks it won't work for the thigh squish socks... Unless it's considered a "body" item instead of a "legs" item...Then it won't be removeable but you'd get weird stuff like two layers of socks...?

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Lewd Games from Momoirosoft

Our Apartment Build 19! Windows DownloadBuild

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Our Apartment Build 19! From Behind Sex Sim Scene! Pose Mode and Facial Expressions! Cum Decals are back!

Holy moly two builds in one month! New content too! 
This build adds the "From Behind" Sex Sim scene, and a new Pose Mode!
There's also some improvements to various things, like for example UI fixes, and fixes to the SSAO effect.

From Behind

You've seen the animations and now they're in-game! Do understand the balancing for sex sim is still broken but everything does work! I even brought back cum decals which had to be shelved for a bit due to the broad asset changes.
Cameras have been configured but some of the effects seen before are not there yet.
Oh you'll also notice the Balls have improved physics, there might be some issues in some places but the effect is generally nicer.
Issues
Under certain circumstances animations may desync, this has to do with the "speed" differing sometimes. If this occurs you can fix it for now by turning off "move" adjusting the "Speed slider" then  enabling "move" again.

Pose Mode

So until now there have been "pose" scenes, I've decided to change this and expand it a bit and will expand it a bit further in the future. 
All "pose" scenes besides "birthday" are now consolidated into a single "pose mode". In this mode you can change poses at will, and see preset camera angles related to the pose. Same as sex sim you can toggle the free camera and undress as normal.
You can also change Naomi's expression and look direction!
This is so you can get a better look at your outfits and such, send me screenshots of your favorite combinations!
Issues
Apparently there may be an issue where the cake in the birthday scene does not go away. So FYI about that issue for now. 
Whats next?
From here on I'm focusing on polish for the public release, so here's what you can expect.
  • Outfit saving in some form.
  • "State of undress" for most items. 
  • Asset improvements to further reduce clipping between items and Naomi's body
  • Item descriptions and more thumbnails
  • VA implementation for MM
  • Reimplementing gestures for "3 Weeks"
  • Improvements to UI function and design
  • Improvements to settings
  • Other fixes
I'll ofcourse also be working on builds for other platforms as well. 
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Lewd Games from Momoirosoft

Happy Birthday Naomi! Build 18: Camera Fixes, Time of Day Improvements, Customization improvements

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[Experimental] Our Apartment B17: URP Build! UI Revamp! New Variants! Time of Day Switch! More!

Hey peeps, sorry this is so late, I just had more issues on the asset side to fix than I expected. So I started later on implementing things than I wanted. This build is considered experimental cause there may be critical issues I'm not aware of. And several critical issues were found already. As promised though some test builds have been released public on the discord, Android and WebGL currently more soon. 
Some quick news Hypnolab is released on steam to some unfortunate technical issues with a VR device we don't own causing most of the negative reviews DX. I'll be spending some time at the start of this month doing fixes, which isn't what I planned, this really sucks in general but I need to help make it right. So expect some quiet after this post. But if you have a HTC Vive or some older VR devices, and like hypnotism and trippy/fantasy scenes, maybe give it a shot and leave a review.
Back to Our Apartment...
It is critical that I get feedback on these builds, there's already issues but more info is better! Now lets go over whats done and whats missing...
Whats done, whats new!
Alright I'mma try and list all this off as best I can without missing things. 
  • Now rendering with URP! This was a massive change but it's all functional, and comes with a ton of improvements to shaders too! Performance seems better across the board! Android build on low is at least stable 30fps, max appears to be 50 but i need to uncap somehow. There's a few visual downgrades since i can't use my old shadow asset, but I expect things to improve over time!
  • New agnostic "profiles", the systems that govern Naomi's arousal, Likes, and certain stats are no long hard coded, and now pull from a "profile" of sorts. This is to prepare for similar projects with different characters (Sorry I've been slow on this). 
  • Converted majority of sex sim code from bolt to written code!  This also means the majority of functions are isolated making testing and adding new scenes easier! Also means if I need some help I can hire someone. There may be some performance improvements because of this! That said though there is some glitches, I need to more thoroughly test this and iron out issues. 
  • Completely revamped outfit system, and outfit UI! The new UI is in, using a system that lets me add descriptions and set other information per item! There's no icons right now, I'll work on that this month, at the moment it's just too huge a task (I need like maybe 150 thumbnails or something). Same with descriptions, those might be left out for a bit, but if you have descript ideas for items let me know!  There's some new features added too, and more slots, states of undress is functionally missing at the moment but will be added next along with outfit saving. 
  • Preliminary X-Ray toggle! I've been wanting to do this for a long time but I needed some better options. Thankfully the move to URP made this a lot easier. You can now see how deep you're going into Naomi! Next step is adding a symbolic womb with "filled" indication and maybe impregnation indication >:3. 
  • Preliminary day and night toggle! A quick add but I wanted to test possible issues with time of day lightmap switching. You can currently do this at any time! Right now it's just "evening" and "night" but expect "Morning" and "Afternoon" options and maybe others too (Like a lights off late night version?)
  • New Outfit Variants! I've added a bunch of new variants to existing outfit items. I think you'll enjoy them! I forget how many I added, maybe 20 or so. One of them features Belgerum.
  • Improvements to male avatar customization and new options! Color selection is now much larger in tabs to make getting the right color easier. There's now Color presets for human and non-human appearances. Hands and head have adjustable transparencies. 
  • New male "bits" options! Wolf bits with various levels of fur, animal heads from Hunt and Snare (Also on Steam), ALL MALE BITS ARE COLORIZABLE!
  • Reformatted main menu planning to transition into "Day screen" functionally not a big deal, just setting up for the future. Appearance may change.
  • "Low Quality Shader" and "Sun" toggle to help improve performance on lower end platforms. 
Whats missing?
  • Quite a few things from sex sim, jizz decal effects are not re-added for now.  Head petting is disabled (GASP!)cause for some reason Naomi looks horrifying. Some jizz buttons work incorrectly.
  • I removed a lot of options from the settings menu due to how massively different things are handled now. They will be re-added over time. 
  • I have not added the new "From Behind" animations yet, that should be in the next build in maybe a week or two. 
Whats broken?
  • Warning to people who play the current build, if you acess the missionary scene. It will break the 360 camera until you reload the game.
  • Light map changes doesn't change indirect lighting so the rendering isn't quite right.
  • Occasional odd behavior from sex sim buttons. 
  • Android: Will crash if quality set to medium or higher, if you do this and it crashes, uninstall or clear the app data. You may need to do this to get the build to run at all the first time.
  • WebGL and other platforms: some materials broke and didn't add proper spec map,  making some materials look like a mirror.
There's probably more things but they'll be fixed very soon.
Whats next?
I've basically met all my goals, I just need polish and more variant outfit items and the "From Behind" sex sim scene. Everything from here (Besides the full public release) is a beeline to "Demo" meaning a focus on story content and related functions. The Day System and general event triggering is needed to be completed. Along with more saving functions for outfits, and story progression.
It's been a long road, and with the release of Hypnolab once thats stable, I may shift to focusing more fulltime on Our Apartment rather than splitting my time outside of projects I have a generally lower commitment to. I really want to move forward to faster development from now on and I just need to find a path to make that feasible without overworking a more than I already do. 
And thanks to everyone supporting on SubscribeStar, Patreon, and itch.io it seems viable that I might be to give this the focus it needs.
Thats all for now, more updates soon.
Thanks for your support!
~sacb0y
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Lewd Games from Momoirosoft

Our Apartment Music Preview 1 - Out in Town (Night)

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[Experimental] Our Apartment B17: URP Build! UI Revamp! New Variants! Time of Day Switch! More! ...

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