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Lewd Games from Momoirosoft profile
Lewd Games from Momoirosoft
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Lewd Games from Momoirosoft
We make beautiful real-time adult games with characters you'll grow to love. Art by: sacb0y
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here’s serious, and then there’s committed. At this tier, you are the apple of Naomi’s eye and she’d do almost anything for you.

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Displaying posts with tag OurApartment.Reset Filter
Lewd Games from Momoirosoft
Public post

Happy Birthday Naomi! A little Update for now...

Hey peeps, it's Naomis birthday again and once again I'm late on a build for it 😩.
This time I at least sorta have an excuse, last couple days I've had a bizarre injury. I sneezed hard and like sprained a muscle or something around my upper right abdomen roughly. Weird shit, but I've been pretty much taking a break since cause certain movements hurt.
Anyway, my goal was to get a build release out today, and I was close T_T.
I also didn't have any art commissioned this time around, trying to save atm after spending a lot the last few months.

Status of the Update

There should be a build release this month, and the progression and stat implementation fully intact. Unlocks configured, etc. 
It's a lot of stuff to keep track of which is why it takes so long, I have to configure and test. It just takes a while. 
One new feature you guys might enjoy is there's now an Auto-save slot, which saves every time the activity selection menu shows. This revealed some quirks with progression but were solved. 
Most other updates are just improvements to existing systems to make the progression stuff work. There's really not a ton to say. A good chunk of the work ended up being fixing a bunch of the camera's that had positions and effects busted. There was a whole horrid mess where the importer from amplify broke and i had to do a lot of back and forth with the asset dev to get things working again.
Largely that's why I haven't updated this month, I wanted to wait for the build to be ready hopefully around this time.
But it is what it is.

What's next?

The build should come this month for all supporters, and then afterward I think I'll try an android release to get some of that configuration stuff out the way, and also see the impact of a new shader memory improvement.. 
UNITE is this month, which is where Unity announces a lot of new things, and it's supposed to be quite major this time. I'm sure people have heard the RTE has been cancelled, and while that news is largely irrelevant to this project some see it as a good sign. I'm more interested in other signals though.
Remember the current version of unity the game is on (Unity 6) is considered a preview, so the features and updates are not complete.
I'm sorry this is a rather lack luster update, especially given the occasion, but it's been a month and a half of busy work and tuning and such. None of the fun stuff really. 
That said, if anyone makes any Naomi art and sends it to me here, on discord, or on X, I'll be sure to make a post about it. 
Thats all for now, thanks for your support and patience.
~sacb0y
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Lewd Games from Momoirosoft
Public post

Monthly Update: Two new characters rigged and implemented!

Last month results was fairly light due to a planned family trip to New York for a week, and then right after I got sick 😩.
Regardless the work needed last month was still quite a bit.

Alex and Danni Rigged!

Both Alex and Danni are now rigged and ready to use! While I do use an auto rigging solution to speed up the process, it still takes a while due to skinning needs, and other adjustments. And hair...my god the hair. I forgot about bad hair can be.
Maybe that becomes one of those things I want to get out of the way sooner than later for Naomi.
Regardless the work is done. The only thing needed is some cloth and physics stuff on Danni, and then finalizing the way she loads in the game.
Jackson is also planned to have a model, but again mainly cause they make a frequent appearance not NSFW purposes (Unless people want that? If so it probably won't come from me directly). I'm not sure about Martin yet. Maybe not for now, then we'll add him later.
Reminder Alex is Subscribe Star exclusive and not related to Our Apartment. BUT that doesn't mean some fantasy scenes and works won't be made mixing the two. I really do need some content variety after all... But if/when that content is made it will be on subscribe star only, and maybe some other sites. I may post some occasional SFW images of Alex here otherwise tho.
Danni while not intended to be used for scenes in game will get her own images and animations in time. She's more well-endowed, so that won't be a problem on Patreon. The problem there is a bit technical (big bewbs), not sure if I can make it look right. It might require some investment I don't immediately have time for.

Focusing on function!

I'm back to focusing on function, so some visual issues will sit on the wayside for a bit (unless I can't help myself, like with the below thing...).
I really just can't help myself sometimes...
A certain issue is one major feature I wanted to use VFX graph is not currently supported on mobile phones. It COULD be supported, but the problem is many android phones lack compute shader support. This is not a new feature on phones, it's just some phone suck and manufactures release the phone without the needed features on the GPU.
Unity avoided support because of this issue, but now it seems they're trying to force phone manufactures hand. When this support comes, I can focus on implementing the new cum effects and such. For now, it's probably gonna be a visual mess. Depends on if I can fix some shaders.
My main focus is getting the stats functionality back, getting the full progression in order, and working on what content is unlocked when. Then moving on to sex sim improvements, implementing gropes (at least functionally) across all positions. There's also the issue of camera controls and other input options that need proper implementation (and configuration).
I think I want the game in a fully functional state before I do any more visuals and effects work.
I may be hiring some people to help with this stuff this month.
There will still likely be new outfit item previews and animation previews this month tho.

About the lack of release

There's still some issues with Unity 6 as it is a preview version, there's some performance issues due to bugs. Like for example I might bake the APV lighting, then reload unity and suddenly baked lights become real lights. Casting unused shadows, and lighting objects that should only have baked lights.
There's a series of lighting improvements I want to do but I'm holding off on until some things get fixed.

Some issues like this make a build a bit of a problem, little random stuff. I'm filing bug reports to help these issues. Additionally, I really want to restore functionality. I don't like people getting lesser builds.
I do plan for a build by the end of this month though, I'm not 100% sure if it will be available to all tiers, it depends on the state of all the function I'm trying to get in. I don't have any real personal plans this month, I just have work to do.

Conclusion

Sorry, this is a light update, I hope next update is more interesting. We haven't really talked about sex sim and game functionality for a while. And it's time that gets resolved.

Thanks for your support
~sacb0y
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Lewd Games from Momoirosoft

[Experimental] Our Apartment v0. 6. 0. c: I figured it out! I figured out the crashing issue! Aft...

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Lewd Games from Momoirosoft
Public post

Big'ol Monthly Post: New Character Models, Unity 6 Transition Successful But...

Hey peeps, like I said the transition to Unity 6 would take about a month. It actually could have taken less if not for a few issues. Which is why there's no build just yet.

Let's get into it.

The Reimport and Unity 6


Alright so overall things went smoothly started a new project file, imported most assets fresh and some others copied over to avoid some changes in later versions of the assets.

Biggest issue was shaders, I wanted to move to using Forward+, was moving toward APV, and using Render Graph and that resulted in a lot of assets and shaders I might normally use being incompatible.

So first I needed to update Naomi's shaders, make them compatible with APV which actually required modifying some Amplify Shader nodes. I gave them my fixes and that was in the latest update XD.

Left is the old rendering; right is the new. 

If I didn't explain it before Naomi's shading is now based per pixel instead of based on a single point. So while her lighting is flat on the left it is more gradual on the right getting some light from the window and shadow on the stairs there even though it's not a real light source.

Overall you'll see everything in the scene to be consistently lit, even if it's not quite as detailed lighting.

Next was miscellaneous shaders, like some UI shaders, and some post processing. For a bit I was worried the background painting effect called Kuwahara wouldn't be available for some time but I was able to reimplement the feature myself using the Full Screen Render Feature tool.

I also made the decision to just upgrade cinemachine versions to version 3. And that caused a lot of problems. When the build is released there might be many random broken camera angles. I also had to rewrite some helper scripts and modify the free camera.

In the end just about everything works as before but there might be some issues and things missed.

But...


So good, should have a build, right?

Well, that's where the problems started. For some ungodly reason it's crashing at extremely specific points. Points that can't be reproduced in editor and seem to be no fault of my own. From what I've determined the crash is some kind of memory access error.

My guess is I should maybe remake some files, but that's going to take some time. So far I've tried A LOT of things, like my initial thought it was a corruption issue so I rebuilt the library and for some reason the build took 15 hours. But even then nothing changed, same exact crash. I updated some code tried to see if maybe it was an efficiency issue. nope.

So, for this reason, there's no build just yet, else it would be a build that randomly crashes. I may still release it if I continue to have problems but for now, I want to keep working on it.

Other news, NEW CHARACTER MODELS!


 


This is Danni, I don't think I've shown her concept before.

Another character that will be exclusive to Subscribe Star has also been made. And Jackson will have a model soon as well.



Danni here is a lewdable model! But I don't expect it in Our Apartment, maybe I'll do a side thing but for now her model is for cinematics and dialogue. Anything else lewd will be side stuff.

(To see Alex check subscribestar!)

Conclusion


So that's all for now peeps, sorry for the lack of a build, given how long builds can take and how many things I have to try to figure this out it could take a while. Currently I've upgraded Unity and am making another build. Could take 6 hours could take another 15, hard to say...

Expect some sort of update within a week, regardless of if I solve this issue or not. Either we'll release a broken build or a rough build.

~sacb0y
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Lewd Games from Momoirosoft

[Rough] OA v0. 5. 3: Android release, New OSX build process, some bug fixes, content from dress u...

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Lewd Games from Momoirosoft
Public post

Monthly Update: Possible animator hire, new build this month, then on to Unity 6

Hey peeps, sorry this is a bit late, I got a bit burnt out before sitting down to make the post. So, I'm kinda already in break mode.

Small Change of Plans

So, I said originally, I would be doing animation this month, and while I did some, I ended up largely shifting to planning. Thats because an animator I've been wanting to hire opened up, and Oddmore has been so amazing with outfit items that I really wish I could have that pace with animations.
While it might be a bit of a financial struggle with offloading the writing, outfit items, and now animation but I can lean on the publisher Critical Bliss a bit more.
But to get this person onboard properly, I needed to organize things better. And make sure they had proper guidance on what's needed.  Additionally, they need to be trained in blender.
But they're talented all the same.
So, I spent the second half of last month planning their on-boarding. Along with doing some much-needed planning for the blowjob animations. I wanted to get some of those completed, but there's SO MANY animations needed it's better to just let someone handle it.
Should everything go fine, they'll be joining at the end of the month, but on the off-chance things don't work out I will be hunting for a dedicated animator.

This month

This month I had a few goals:
  • A new build
  • Fixes for soft locks and some other issues
  • A new sex sim position added
  • The First Night animations will be implemented
  • Outfit items added in the dress up only release included + some items that were missed and some more panties.
  • An android build (Maybe)
But... I'm now reconsidering...Because....

The Big Reimport

Unity 6 is now in preview, this is similar to a "tech stream" of the past. I've used those versions before it's usually not bad.
I'm looking to get the big project reimport over with, and the preview is where that's gonna happen. If things go well the work should only take up the month. But if something in the transition becomes more complicated it could take a bit longer. So far, I think most things are minor, but it's entirely possible there's some unforeseen issue.
This is why I'm going to try and get an android build out, just in case things take longer than planned.
But once this transition is done, we'll be on a polish focus for the steam release. No more focusing on content when it comes to me in particular, just focusing on the game.
That said I don't think I've exactly explained what's going to change so here's a bit of bullet points
  • Updated lighting and time of day system, resulting in smooth time of day transitions instead of the current sudden finnicky changes. This should allow reducing the "blink" transitions, instead just showing the time-of-day change. The sky will also look different, having dynamic clouds while still looking stylized. Additionally, during pose mode and sex sim, having the ability to gradually change the time.
  • Updated lighting and shaders with APV, allowing Naomi to be better lit in scenes. But this also requires shader updates. SSGI would no longer be needed but will still be an option in a different form.
  • STP support which should allow for sharper image with resolution scaling, producing sharper results on android and lower end devices.
  • In theory performance improvements across the board due to various unity features like GPU occlusion culling.
  • Ability to begin utilizing VFX Graph for a range of new effects and features, possibly replacing things like cum effects and a lot more.
  • Other changes I'm forgetting
  • Overall expect a big visual and performance upgrade. And on the back end for me, some major workflow improvements (for example APV i mentioned bakes in mere seconds making updating easy).
But to support these things, requires many internal changes, changes to how systems work, shaders, etc. It's going to take a good deal of doing beyond the normal upgrade. I've done some testing, so things should be fine but also remember I'm doing the full reimport along with it.
Effectively trying to rebuild the project from a new project instead of simply upgrading. Attempting to make a cleaner project for the long term. This task alone is its own undertaking.

So again, about this month...

Honestly, I want to get this build out asap to get this work underway asap.
TBH I want to just skip the build and do it now, but last release was 2 months ago, and if I start this it could be another 2 months until the next release. Meaning longer waits for some soft locks and other issues.
Plus there's a high potential that I end up redoing some work, as I said earlier there's going to be a lot of lighting changes. If I implement the cinematics for First Night I could have to redo the often per camera post processing and lighting. And If I decide to upgrade the Cinemachine Asset (Used for camera motion and cuts) it could be even worse.
So, I'm thinking maybe I should narrow my goals and just deliver bug fixes to help things be more playable. And then deliver an android release for those who have to wait. I think that would yield the maximum benefit and allow me to start the transition ASAP so the project can move forward.
The build release just being:
  • Bug fixes for soft locks and other playability issues (the broken flashlight was one people have messaged me about a lot)
  • New outfit items from the dress up release + new ones
  • Android Release (unless it proves to be massively time consuming)
And that's it, no new animation content for now. Bug fixes, new items, android release.
Then once the big reimport is done, then focus on adding any new content, and polish. And This period will have more frequent builds.
Let me know what you think, lately I feel like content is less an issue for some as the various smaller issues making playing difficult.
Do keep in mind even if the content is not getting added, and I'm personally working on the game side content is still being made. Either by oddmore or others.

Conclusion

So let me know what you think, I know this post is a little different than usual but there's a big task ahead, the task I need to lock things down.
Also feel free to remind me of any bugs that's urgent.
Thanks for your support and patience!
~sacb0y
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