Mid Month Update! Upgrading to Unity 2019 LTS, URP, New Outfit UI, and New Animations!
I have some big news I felt was worth making a quick update post about what to expect the rest of this month and next month!
Migration to Unity 2019 LTS and URP
First off some notes about the move to URP in Unity 2019 LTS. While there is some variance it does seem confirmed that URP will provide a big performance benefit to Android, though it's much bigger for newer devices than older ones. But I think the benefits will become more apparent at scale, as what drew me to SRP in general was the improved handling of materials.
The problem is in the move to Unity 2019, and SRP I may lose acess to some things, and it may cause problems and I may have to redo some stuff. But the redoing is inevitable which I'll explain in a bit. Just know overall this is an undertaking but one that will benefit the project long term, and any setbacks should be temporary.
Initially I planned to make this move in a month or two, but it looks like I'll be doing this along side other things over this and next month. This is because there's already one big other change I need to do, so I might as well do it all at once.
New Outfit UI and Q-Costume Integration
Up until now the UI has worked and EIREXE did exactly what I asked him to do, but now the outfit selection has grown larger and the issues with that UI are shown. And on top of this the issues with what I use to merge skeletons Mesh Assembler has shown it's issues too.
I first noticed this in another client project hypnolab but Mesh Assembler has a serious performance issue that is part of why android has been so bad. Note both test builds I sent out used Q-costume not mesh assembler. Mesh Assembler takes as much as 20% of the performance impact each frame.
Now I've been avoiding talking about this cause I wasn't sure when or how the issue would be solved. But thanks to Kaitou the system has been reworked to support Q-costume, there's still some limits, but for now i can start implementation.
I mentioned earlier there's something thats going to take reworking and this is it. I have to redo most of Naomi's current character setup. Which impacts a wide range of things, this is why i figure it's best to do it all at once so I don't need to touch this again by migrating stuff later. All these things are seriously connected, but it's worth it.
This improvement comes with a few benefits available right now.
Better performance overall
A new UI with tabs and bigger buttons
The ability to set outfits for dialogue scenes
The ability to select preset outfits from the outfit selection UI
Outfit items should overlap less if i don't want them to.
Outfit items can now have physics attached to them and extra bones
And I'll also mention some future benefits that are work in progress...
Ability to save outfit sets so you can load them later
Automatic clothing removal when needed (like during penetration)
Unlocking clothing items
Thats all I'll say for now about future stuff.
This feature has been largely why I've been delaying a big public release and more active promotion of the project. Once this is implemented, Kaitou should be working on the full gameplay loop for the final game and we can begin proper version numbering.
There's some other issues to solve before this can become a proper game, and hopefully I get those matters handled! DX
The new sex sim animations are in progress, I've already finished a few of the animations needed. I should add a checklist to the Trello soon... I promise to post previews soon when I have enough but until then I do post bits in the supporter section of the discord.
Expect that during or post animation completion for this month it will be a heavy development focus to implement the new outfit stuff and migrate to improved Unity features. And you can expect the project to change quite a bit. After this is done I'll be comfortable with a big public release and push towards the proper game!
Hello peeps, on a whim I decided to port Naomi's shaders to URP in unity 2019.3 to see if there are significant performance advantages. Maybe I did this cause I needed a distraction....
Anyway there appears to be benefits! But I need to confirm!
Please download this build on any device you have especially low powered devices and let me know how things go performance wise.
Quality ranges from 1-3 or 1-6 the higher number being the highest quality.
You may see flickering where Naomi turns completely black in the "standard" build, this is an issue I'm aware of but doesn't appear in normal builds. It's an issue associated with shadows.
Please send screenshots on the discord or in the comments!
This demo has touch controls so you can move the camera. Yes I'm aware the touch controls are better than current build releases, just know this system is... different I didn't need cinemachine integration so i just downloaded it from somewhere. ಠ_ಠ
[Experimental] Our Apartment B16: 48 new outfit items added! Deffered Rendering (SSR support and toggle), Basically no other updates lol.
I said this month was gonna be outfits and outfits it is! The resulting tally is 48 new items and I haven't even started doing variants yet! But these additions come with some stipulations at this volume.
The skinning was a basic job no real fine tuning, so there's DEFFINITE issues. There's gonna be clipping, and some ugly stretching.
They don't have undress states yet, I know I'm sorry. Especially for the leotard outfits, trust me that hurts me too...
Some outfit options may clip into others due to me not testing every combination, and being unable to limit certain combinations. It just is what it is.
You might find it disappointing some combinations aren't possible but like I've said I have people working on a new outfit system that may resolve this. I won't announce anything further until there's usable progress.
You may notice some items are missing from previous previews, they're coming, but I had to draw the line somewhere.
I'll polish these items over time, as well as add variant textures and wrap up the outfit options I made but skipped. But for now they'll be pretty rough.
Now with this done generally don't expect massively different outfit options for some time, the exception being collaboration outfits. In those cases I may add a unique outfit option. For the next several months the focus will be new Animations, and then back to gameplay focus, outfits are closed for the most part now outside polish and mild texture work for variants.
Deffered Rendering is Back!
Older builds supported deffered rendering and then at some point that broke and I stopped using it which limited some feature use. But now Screen Space Reflections are back, and there may soon be other rendering improvements too like with lighting and such.
So look forward to that!
Ok now that we have new outfits what's coming with animations?
As I said before phase 2 of the content focus is new animations and poses. For the next month I will continue to not PERSONALLY work on new features and functions to the game and instead focus on more content.
First you can expect an alternate position to the Cow Girl scene
Then there will be a new sex sim scene which I think will be a form of Doggy Style.
There may be an alternate position for the Doggy Style animation but it depends on time.
Some new animations may not be sex related.
Unless something I feel is critical comes basically all of next months updates will be animation related. I do not know if I'll have enough time to get the content into a build though. It's hard for me to gain perspective of work load sometimes. But I'll know when I feel about half way.
Whats up with dialogue and audio?
Waiting on updates as far as writing goes, but as for VA I commissioned some work last month that I've yet to implement. In short I have a pretty solid sound library I need to use. So probably when i get to implementing the new animations I'll mess with the Sex Sim sounds and implementing VA for the missionary scene.
Anything else new?
Not that I'm ready to say just yet, I did make some extra money from a bundle sale, so I'm itching to pay for programming work for the game, getting the websites back up and other stuff...
But these things are largely not within my immediate control, and I'm not ready or feel like I need to just take that control yet. Nor do I really want to do that in general.
Also I feel like talking about things early jinxes it for whatever reason.
Oh, uh in other news I know I keep saying I need to run some polls, I'll get to that sorry DX
Whelp thats all for now, Thanks for your support peeps!
And if you have any suggestions for variants of existing outfits please feel free to say so in the comments!
If you've been following on the discord or on twitter, you might have heard I'm doing a collab with Pieces of my Heart, a game by dev Kinky Fridays which I've had for some unrelated client work. They asked if Naomi could be a bonus character and I figured it would be fun!
I'm currently wrapping up the art but you can preview it in the stream above right now!
PSD's will be given to supporters in due time, but for the actual game and gameplay consider purchasing on steam! Besides Naomi it's got great art and some sex sim elements!
Hello peeps, I've been putting a ton of work into a big content push, starting with outfits!
At the moment I have over 20 outfits (There's more than the images above actually) that are ready for implementation. It will still take some time to retopologize some and texture, but the hard part is out of the way really.
Each of these will not only have single versions but variations on design and colors too!
I do plan to start implementing states of undress more properly (the feature has long been there) especially since some of these really need that to be appreciated properly.
Awesome! What else are you working on!
There's still some accessories that I need to make, namely Collars, some head ornaments, and maybe bracelets and ankle stuff. The collar is a particular desire of mine, I even bought a Rope physics asset for it! :3
I'm also working on new animations which will be an alternate position for Cow Girl first, and then a new position entirely! There will be previews for this soon!
And lastly I want to wrap up the Subscribe Star Exclusive character Alex, so there should be progress on that over the next few days I think.
Sorry for the short update but there's a lot to do! Also sorry there's no build just yet, I might be releasing Linux and Mac builds before the month lets out. We'll see depends on if i have any issues, this may be supporter only initially so i can have people test the build to make sure it works at all.
[Public Rough] Our Apartment Build 15: First Public Build, and much much more!
Alright peeps sorry I've been super silent this month, as I said before thats not because I'm not doing anything thats because I'm doing too much! So taking the hours it takes for me to type an update just didn't seem like a good use of my time with everything needed this month (client work and such). But regardless a post is due and better late than never. And a public release is due!
This public release will be kind of lowkey, I'll explain more in a bit there's a lot to go over some of which I should have done earlier in the month but I was in the thick of it before i realized.
[Rough] Build Releases For Windows Will be Public For the coming months!
You've all heard the world wide news about the pandemic, and now days it seems customary to just give shit out so people have something to do, and I know for some people money will be a problem. So from now until I feel otherwise MOST build releases will be public, at least for a couple months. I'll still be doing experimental builds, those will remain supporter only cause those are a mess and public rough builds are bad enough lol.
Rough builds I'll keep public even though it might result in more work for me cause I get really really nit picky when it comes to public stuff. And I'm not even happy with this current build release, there's still so many possible issues. But I made a [self] promise and I plan to keep it, "build goes public this month no matter how I feel about it". So, expect these issues, and please don't give me too much of a hard time about them cause I feel bad enough. But do report issues to me on discord or wherever. All that said for now I'm keeping releases a kinda lowkey which is why it's only windows. I still want to meet certain goals before I do a broader public release so I'm sorry but please be patient if you're waiting on other platforms. Once I at least mostly reach those goals I'll do a slow roll out of Android and WebGL. And maybe test releases of OSX and Linux due to some issues with builds with burst compiler.
Alright so this build was mostly a polish build where I'm trying to better utilize all the stuff I implemented over the past months. To prove it's all what I intended. I still didn't do everything I wanted in this department cause of some mismanagement due to my limited time. So I couldn't get voice acting and some writing as soon as I could have.
Also thanks to Kaitou for some help with some tools related to facial expressions, they're working on some other stuff too to help with dev but I'll talk about that when it's done!
Now lets see if I can remember everything...
Camera composition and post processing improvements to cowgirl and modified missionary scenes, returning post processing to some older scenes. For Missionary and CowGirl you now get multiple alternating camera angles based on the position. See more of Naomi with out having to control the camera! On camera is incorrect, I just remembered... ugh...Speaking of the missionary scene...
Missionary Scene now has proper dialogue and some extra scenery! VA is pending, I was rather late in getting her the script notes T_T. The scene also has Naomi change to various facial expressions! Also there's now sounds and moaning plus some other effects!
Naomi's mouth now moves with moans and it's different per moan! This also blends with facial expressions! Also her eyes might wince with thrusts? I may have added that and forgot to actually implement it...so...FYI I've remade the build 3 times so far while typing this post. I'm...not checking this one...but it's going in my notes. If it's not there look for it next build.
Also related to audio there's now some more audio triggers to sex sim, and some incorrect sounds were fixed! Idle animations will mow have some subtle breathing that changes based on how aroused Naomi is!
Arm Socks Added! I hated to go this month without at least some kinda outfit addition. So I quickly added these and I'm quite fond of them! Their textures are based on the sock textures so you get a bunch of options! Oh side note the wolf outfit has been shuffled a bit for less jank.
Tutorial and "Coming Soon" Added! This is for new peeps. Some people expressed confusion in the past so I hope this helps a bit! Check the question mark on the main menu!
Player Name input now supported! This was implemented in the past but now there's a UI for it! It's not utilized much beyond subtitle names, but I'll be sure to include this in non-voiced dialogue. You'll find this in the settings!
Arousal now increases slower! Still not final but the pace should now feel less absurd.
Sex sim has changed some of the test dialogue to actual dialogue based on some additional conditions. It's only a few for now but I commissioned a lot more!
The Noise post process effect is now more subtle, dunno why it was tuned that high in the first place.
While the snapping for the "Gropes" is still there for now, the snap should be less extreme due to the resting poses in the background being closer to the animation positions. And if it breaks you'll get less terrifying results!
My primary focus this build was Dildo, Missionary, and Sex Sim I've so far ignored the other scenes but they will get attention very soon. I want to give some of them loops and stuff so they're more interesting for what they are. So if those scenes look jank for now thats why, sorry.
There are some issues with 4K display resolutions, use the UI slider in the settings to fix this.
Click buttons too fast may result in the game breaking, i mitigated some of these issues but more may exist.
There's an issue where I think the pull out animation won't play fast enough, I'll return to this issue soon.
There may accidentally be some awkward facial expressions, Naomi's skinning on her lip is just not right.
Overall skinning for clothing has not be updated yet, I'll be back on outfits soon.
Probably a ton of other things I forgot about or didn't consider :/
Are you getting closer to working on The Couch?
Yes but I'll have to run a poll on an issue first relating to The Couch's story. In short, The Couch's original story was effectively around the ending of Our Apartment with the whole impregnation and other bits to it. At the time I did it cause Our Apartment was a much more far off concept so I figured it would be fine.
But now I'm uncertain about that, so expect a poll on it soon.
I talk more about that later...
Are you Finally in "Content Focus" for Our Apartment?
I think so, or I'm going to try to be. As I've said before at this point i feel like the bigger features and functions i need i can't do myself. There's still things i can do, but thats building on existing stuff I made.
What i really want to do now is stretch the legs of all this stuff I've made and constructed to prove all the content that can be made with it. I'm constantly looking at outfits, positions, possible dialogue for Naomi, etc., I really want to try this stuff out so there's more to see. Normally i'm terrified of doing something then having to do it all over again. But after this month i feel the system works as i need it to. It's a lot of work to get it all in there, but it's all feasible.
So if i can stop fixing everything, maybe content focus is where I am. At the very least maybe i can just work on some animations and other stuff and not look at the unity project for a little while. Then i can go back on an implementation binge instead of trying to do both.
Whats else is happening right now?
Well Marvelous Designer had a sale so i bought a year of that again, I haven't had MD since November last year, so this is good timing cause i can do some outfit stuff! I only got a month of MD9 last year and that had really good features Dx.
Also besides the VA lines for missionary I asked for a bunch of other stuff. I plan to have some dialogue not have voice acting but they will have verbal quips to enhance it a bit. I also asked for some new sex sounds and moans and such, kissing too.
I have people working on programming stuff but I don't like talking about that stuff until it's complete or at least implemented to some degree. Just know the Outfit System needs to be reworked and the "Demo" needs it's systems for the proper game.
From "Preview" to "Demo"
So far as you guys have seen build's are simply numbered by release not versions. Thats because right now the game is a mere scene viewer. There's no actual end game for it's setup, nor is it setup like a game.
Eventually that will change and we'll transition from the scene viewer to the actual game structure. From there we'll work toward a "demo", this is something I wanted sooner but I'd rather pace myself than rush it. The systems are in progress and one way or another they will be done.
I may take a break on making a big push to get the demo done, or at the very least, I'll get it done mostly with third party help so I can focus on content stuff for a while. I gotta learn to off load more :/.
I'm at that usual point where i feel like I'm forgetting something so i just sit here for too long. Except this time I fell asleep.
So thats all for now, expect more posts soon and polls and such.
I promise I'll make a proper update post soon, at the moment i don't feel like it's a good idea to lose a day to making a big patreon post when i have so much work to do! DX
But if you have any questions, i'm currently streaming some Our Apartment work specifically relating to camera angles and post processing and such. If there's anything you wanna know feel free to ask in the chat!
Since starting at the end of this month I'll start doing public releases I need to resolve as many bugs as possible. And adding all the recent features resulted in a lot of holes I need to cover. I need to find out just about every issue since many are interconnected.
But I simply don't have time to test them all. So supporter or not, if you join our discord and tag me (sacb0y) I'll add you as a tester and I'll need information on any issues you find.
This is only for windows builds as solving issues there first is easiest.
If I don't get feedback in a reasonable time frame (I really need this before the end of the month) you'll be removed from testing,