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Lewd Games from Momoirosoft
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Lewd Games from Momoirosoft
We make beautiful real-time adult games with characters you'll grow to love. Art by: sacb0y
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Lewd Games from Momoirosoft

[Experimental] Our Apartment v0. 7. 0As stated in the update post there are many issues with the ...

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[Experimental] Our Apartment v0.7.0: Initial Controller support, Input rebinding, Invert Camera, Panic button, Cyber Pup!


Hey peeps, sorry I'm late this month but the task I assigned myself was complex, and took longer than I would have liked. Lets get into it, I dunno how long this will be cause my god I am in desperate need of a break.

Controller Support!

A more accurate, description is I basically rewrote everything related to input in the game and also had to do a ton of adjustment to UI and such. Moved around stuff for screenshots and hiding the UI and completely rewrote the free and fly cameras.

The rewrite was needed cause originally, I had commissioned various scripts for different things, like the camera script was entirely outsourced and not even by my usual people.

Now there's an initial implementation of controller support across the game, there's still MANY issues, navigation with a controller is kind of complicated cause of things like buttons being enabled and selectable somewhere because a canvas is active. It's a lot cause the UI wasn't really made with controllers in mind. So stuff like that never mattered before, out of sight out of mind sort of stuff.

So, lets go over some things...
  • Right now I don't exactly have time to outline every input in a neat way so for now take some screenshots from the editor in the gallery above lmao. Besides that things will almost certainly change. NOT ALL BUTTONS ARE IMPLEMENTED!
  • That said inputs are indicated next to things they effect. You'll now see little circles next to various UI elements, these will indicate a controller or keyboard shortcut. They are not always clear cause abbreviating the output unity gives isn't always ideal. I will work on this more in the future. But certain buttons like "d-pad up" will just show "dp" or worse.
  • Because some inputs like free/fly camera require additional buttons used for other things, when using these the UI navigation is disabled, there is a button to swap back to UI navigation.
  • Due to various inputs being different sometimes things are slower than they should be. I'm aware "Zoom" on the controller is very slow.
  • You can freely swap between keyboard and controller
  • Sometimes there may be nothing selected (usually response menus), the fix for this for now is to hit one of the shortcuts for the menus like accessing the menu at the top left with LB then navigating.
  • Sometimes the navigation just gets fucking confused. And a button you're right next to just can't be selected lol. I'm working on it.
  • Input rebinding is only for KB/M right now. Your rebinds SHOULD save.
  • Some oddness may occur if KB/M is not activated at some point, not sure why this is yet but it happens sometimes.
  • The game now uses additional mouse buttons like left and right scroll and the forward and back side buttons!
  • Free Cam has some missing features for now like snapping to Naomi's waist on activation and the focus menu doesn't work right now. The camera's may also feel a bit more...floatly than they should right now.
  • I just remembered POV MAY also be busted, i'll be rewriting that one too improving it to allow adjusting a bit more. It's always been very limited.

This might sound like a big ass mess cause it kind of is, but it took a TON of work to get to this point. At first i was worried controller support wouldn't happen at all due to me just completely misunderstanding how some UI elements work.

This also required a lot of code changes to prevent oddities specifically when using a controller.

All things considered, it's working decent enough to be viable/usable. it will take more management to be ideal.

Panic Button!

A feature I've long intended to have, a panic button! Now bound to "~" (tilde), basically it mutes the game and shows a picture of youtube searching for cute dogs.

But the neat thing is you can customize the image to be whatever you want! It's in the same folder saves are stored (My Documents/my games/Momoirosoft). I recommend changing it to desktop or a program or something.

Now if someone walks in, you have a quick out.

I also intend to have customizable images for some other things too...

Cyber Pup!

Being a largely one man job means stuff get's put on the back burner for a LONG ASS time. Naomi Robot was one of those things. It simply never raised in priority once I got the model done. Thankfully I got Oddm0re on it, so they wrapped up the model and got the textures done! They're also doing other variants for existing new items.

There MAY be a dress up build this month featuring these new items, hard to say.

My favorite thing about the new outfit is you'll be able to mix up other items with it, due to the variants with partially Naomi's normal body.

Multiple color options are planned.

Roleplay

You might wonder "sac, isn't this a bit out there for cosplay?" and yes it is, but video games are intended to be fun so having some out there cosplay is part of that. It also falls in line with another content objective. "Role play scenes" while normal scenes are still a priority, "role play scenes" are intended to showcase certain outfits in a special scenario. Not sure how much I've brought this up...

These scenarios will have little mini stories and change the environment aswell as Naomi and the player, the werewolf, witch, and now cyberpup outfits were made for this purpose. While they may not appear in the game soon, this brings us closer to that content. Once this comes this also means sex sim will have additional environments as well as long as the position is viable for the scene.

Quick Android Update

At the end of December I encountered a pretty serious glitch where input would entirely break on android. It took some time but the bug has been identified by unity and some forum users. But due to redoing a lot of input stuff touch was on the back burner for that.

As such I can't do an android build right now as some functionality like camera control will be broken.

That said there is a path forward, we'll return to android builds soon. But when I do so I'll have to reimplement the touch controls for various things.

Conclusion: I need a break

Controller support and redoing input was I believe the last main task before returning to content again. Looking back the state of the game is as such...

  • The story is playable up to act 4 (story after this is fleshed out just not accessible)
  • Full stats and progression functionality, all savable and loadable, impacting various aspects of the game. Auto saving to prevent loss of progress.
  • The daily system is fully functional, exp gain, level up events, conditional triggers all work.
  • Lots of tools for cinematics made, but more need to be done to allow for more expressive dialogue scenes.
  • Store functionality works with new items appearing as the game progresses
  • Dialogue scenes for various special content is ready
  • Sex sim is largely functional, missing some gropes and more buffs and debuffs but the functions are there.
  • Quickie mode works mostly I think.
  • Pose mode largely functional but needs improvements, more variety and soon the ability to load new environments.
  • Dress up fully functional, and conditional outfits functional allowing Naomi to wear things based on various factors like horniness
  • Camera is now customizable to allow inverting and rebinding, and there's now full controller support. And a panic button!

Obviously, these things have caveats with bugs and all kinds of issues, but much of that is left to polish. And also, this is not the end of my objectives, but it is the end of what I needed for steam functionality wise. There are still future plans like mini-games, going out, and other content.

But if somehow all else failed and I was forced to finish the game with this functionality alone, it would still be a fine product, I think.

I can confidently say I have a game, it just needs the rest of its content. It just needs polish for what's here.

As a person who doesn't consider himself a programmer that's a comforting position to be in that might help me focus on art and animation again for a while there's so much content that's been made but hasn't been added to the game cause it just didn't have priority.

You will see that content soon, but for now I'm in desperate need of a break. I'll probably be on break for at least the next two weeks. I may casually do some things here and there, and you MAY see a dressup build before the end of the year (featuring Cyberpup and a bunch of other new item variants) but there's no guarantees.

Anything I do for at least the next couple weeks is personal pleasure not obligation.

Thanks for your support and patience this year peeps, Merry Christmas, I'll probably make a new year's post so see you then.

~sacb0y
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Lewd Games from Momoirosoft
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Okay android build might not happen this month...

I have an absolutely horrid issue where for some reason the UI doesn't work in build.

And not just that the UI doesn't work, even the analytics tool won't even tell me the game is being touched. Like it's just getting nothing and I have no idea why.

And this is like major issues #2 so far, at first I had issues getting even a build, I haven't even seen if the game fucking renders let alone anything else yet.

More than likely, probably not happening this month and if it takes too much longer I might just shelve android again for a little while.

Hopefully I can isolate the issue and send a bug report to get some help.

😩

~sacb0y
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Lewd Games from Momoirosoft

Our Apartment v0. 6. 1. h: Stats Implemented and Functional, Auto Save, Other fixes and adjustmen...

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Our Apartment v0. 6. 1: Stats Implemented and Functional, Auto Save, Other fixes and adjustments....

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Our Apartment v0.6.1: Stats Implemented and Functional, Auto Save, Other fixes and adjustments...

Hey, peeps sorry it's been such a long time since an update, sadly I missed the end of last month due to some unexpected issues. Lets get into it quickly this time.

v0.6.1 Updates

You might note this is a small version number update, there's no real new content in this build (though some content that was accidentally hidden before is now accessible). As I said before this development period has been about fully integrating the stats and progression systems. This takes quite a few forms.

Impact of stats

This was the biggest challenge, keep in mind these have been implemented but are very unbalanced. They will be balanced over time. Implementation was much harder than adjusting the rates of leveling or the impact of stats will be.

DUE TO THESE CHANGES OLD SAVES MAY NOT WORK! The skip to act 4 has been updated to be compatible though.
  • Story progression is initially driven by "Trust" stat, the game generally gives this out for everything, so progression is steady. 
  • When a stat levels up or levels down special dialogue events play depending on phase of the day
  • Not all stats are visible at the start, I don't think I have them accessible just yet, but you will buy items to reveal the rest of the stats (for now there is a cheat toggle in settings)
  • Naomi now has conditional outfits, the pool of outfits changes with story acts and items you buy. Namely "bundles", this will be expanded more with time.
    One of Naomis conditional outfits...
  • Naomi's conditional outfits can also be determined by her stats, in Act 4 a hornier Naomi may wear more appealing clothing. This still needs more configuration tho.
  • In Act 4 some events are triggered with Naomi's stats, currently the "blow job training" event requires a certain horniness level to start.
  • Sex Sim is now strongly impacted by stats, affecting arousal increments, how much the player can cum, etc. and will affect more with time like dialogue options. This is not implemented to its potential yet. (the toggle in settings will reveal how sex sim values are impacted)
  • Certain stats are not able to be leveled up right now, but you may see them gain EXP.  Stats like "Openness" are key to unlocking sex sim positions, etc.

Creating Challenge

What I've long had the goal of is Sex Sim being more of a challenge, hence the concept of limiting how much the player can cum. The general goal is cumming together with Naomi but various factors are in tended to make that a challenge. Also for the sake of progressing the game I want sessions to not be as long, more sessions so things can change and things to experiment. Different dialogue, different conclusion scenes, and other factors. 

I don't intend to punish players, but instead I want there to be challenge in seeing different results. Along with making progression part of that. 

Want a special conclusion scene of Naomi covered in cum? You need a fitness level and a low enough stress so you can cum enough to meet the conditions for such a scene to trigger. 

Thats my goal.

For a while I'll include cheats in the settings menu to bypass things like this, but as the game gets closer to final these cheats will not be available by default. 

Other changes

There's also other changes...
  • The game now autosaves in the first slot
  • The scene menu (top left) has had some items consolidated into a "tool box" menu, some functions restored there too
  • Sex sim now has additional effects to better indicate certain states, hearts appear when arousal is increased, and the meters will now flash when a character is in their cumming threshold. 

Visual Improvements

There's also some visual improvements
  • The environment lighting is now overall brighter, I turned up the indirect lighting. A small consequence of this is some older scenes may be too bright now, this will be fixed with time. 
  • Improvements to appearance of objects that use dithering, STP scaling should now look better. If you're someone who needs to lower the resolution scale you may enjoy this. 

Known Issues

Some known issues:
  • HDR has been disabled in this release, one of the bugs that held things up was the UI vanishing and it turns out HDR+TAA/STP was the cause. The bug has been reported, hopefully it gets fixed soon.
  • Some possible softlocks have been reported, they can be hard to reproduce. That said IF YOU ENCOUNTER A LONG BLACK SCREEN simply wait a bit, there's some fail safes in place. 

About Dev

I know this isn't the most exciting of updates but it is crucial, there's not much more to do to get a solid game now. It's really just things that interact with the stats and the animations/poses needed for the scenes. 

It took constant work to get all this done I haven't really had a break the last couple months, but I'd like to think I'm done heavily focusing this much on core gameplay stuff for a while. 

Just understand this slow period is not without purpose.

What's next

Two major tasks;
  1. I'm going to do an android build to knock out some configuration stuff there. 
  2. I NEED to tackle input options, making it possible to configure certain inputs like mouse controls and also streamlining some other stuff. 

After these two tasks, I'll be back to focusing on content like animations and cinematics. You'll see we now have A LOT of dialogue but nothing to show during them. That on it's own is a big undertaking. 

Conclusion

Thanks for your support peeps, the feedback you give with some of the early releases on discord help make the builds better! 

I'm probably gonna take a break until Unity 6 releases officially on the 17th... not a long time so we'll see lol.

Thats all for now thank for your support!

~Sacb0y
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