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We make beautiful real-time adult games with characters you'll grow to love. Art by: sacb0y
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Lewd Games from Momoirosoft

Here's some more poses featuring the new Male avatar!

Animations featuring these two will be released to subscribers very soon!

Those animations will be subscriber only for at least a month. So please look forward to that!

The animation should include both a Real-time build and rendered video!

Subscription Tiers

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A Tip for Naomi

It doesn’t take much money to catch Naomi’s attention. She makes every dollar count.

  • See posts meant for Subscribers only!
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Skin in the Game

A few extra bucks helps to motivate Naomi, which means you get to see what others don’t.

  • Access to all [Rough] and [Release] build releases a month or more before [public] release
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Let's Get Serious

Naomi has her ways of rewarding someone willing to make a serious commitment to her.

All the previous perk tiers plus:

  • [Experimental] Build Access unreleased to public
  • [Experimental] Asset Releases
  • Access to gamedev documentation like scripts, designs docs, and other text based information
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Way to Her Heart

It’s not just about the money; it’s the support and commitment that really catches Naomi’s attention.

All the previous perk tiers plus:

  • Participate in early-stage design and art discussions in a private discord (make requests that might appear in our games!)
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A Call from Naomi

Your devotion inspires Naomi to leave you a voice message, naughty or nice.

  • All the previous perk tiers plus: -The voice actor for Naomi, Chocolate Chip Cookie Chan, will send you a short monthly voice message of your choice (for as long as you donate).
  • Subject to length and voice artist discretion
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All in on Naomi

Naomi wouldn’t you use the phrase “Sugar Daddy” but at this tier you are one of the most important people in her life.

  • Get all of the previous perk tiers plus:
  • Get your logo and website listed on the splash screen (after 3 consecutive months of support at this tier)
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Naomi’s Priority

here’s serious, and then there’s committed. At this tier, you are the apple of Naomi’s eye and she’d do almost anything for you.

Get all of the previous perk tiers plus:

  • Commission a monthly original sketch by SacB0y
  • Drawings are lite color or grayscale shaded and subject to SacB0y approval
  • Direct input on game development
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Welcome

  • Finished and Experimental Build releases a month or more before public release
  • PSD's of high quality Art
  • Exclusive polls to help determine what content we make next

Recent posts

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Lewd Games from Momoirosoft
Public post

Things I forgot to mention in the last post! Cloth sim! The Couch upgraded to Unity 2019!


 I forgot to mention some important stuff. 

Cloth sim


One of the things that's been bugging me for a while is the lack of cloth sim on the Baby doll outfit, and some people have asked for it. This is a technical challenge in a lot of ways.  But also at the moment the cloth assets didn't work the way I needed them to, and in Unity 2019 none of them work at all. I planned to use Obi cloth but had issues with mesh assembly in Untiy 2018, and Obi cloth does not work in Unity 2019 yet, but they were supposed to have an update soon. For now i requested access to the beta version. unity native cloth tools are currently completely unusable in 2019, and won't be fixed until 2019.3 apparently.

BUT in good news, in the most recent build one of the big things is now I can retopologize the outfits thanks to Marvelous Designer 9 updates. So that means clothing can be lowerpoly and have less weird and more clean geometry. And once cloth sim is ready it should work a bit easier I hope. And also i'll be doing optimizations to make the polycount even lower. The retopology was a slow and painful process but a necessary one in the long term. 

If i make progress with the beta version of Obicloth  i'll let you guys know

The Couch now on Unity 2019


I also wanted to let you guys know I took time last month to upgrade The Couch to 2019 and fix some compatibility issues.  The game still isn't functional of course, but this is preparation to start back porting features. I'm sorry there's been no updates otherwise, but when I have a better timeframe of when I can start doing test releases i'll let you guys know

That's all for now, once again peeps, thanks for your support!

~sacb0y 

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Public post
If the previous build link did not load for you, please re-download, especially on mega cause i didn't know I needed to update the link. 

Build should work fine now despite the other issues. 
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[Extremely Rough] Monthly Massive post! Our Apartment Build 12, Happy Halloween! Werewolf Naomi, Contribute Socks, Male Avatar Previews!


Happy Halloween peeps! Sorry i meant to post this yesterday but crashed.

Sorry this build release is so late, and sorry it's absolutely terrible. No need to report to me whats bad about the build i can assure you i probably already know. But sadly i don't have time to fix these issues yet. And I absolutely didn't want to go another month without a build. Normally such a build is so far below my standards i wouldn't show anyone but I feel obligated at this point XD. 

So yeah i'm sorry for the state it's in but i'm just glad it's functional at all. Thankfully I found a workable solution, but now i need to reassess the customization systems mesh assembly, as the asset i use to do that has not seen an update in a year...

Some of the issues people who have access will encounter:

  • Entering free camera makes the camera aim at some weird far off position (Click the rest camera button to fix, do it before clicking freecam for less jank)
  • Naomi's mouth animations are broken, the mouth opens but no longer forms the words she should.
  • hand animations are broken, in most cases her fingers do not move
  • LOTS OF CLIPPING! Due to having to fix all this shit i did not have time to do proper weight transfers of the new weights. So basically all clothing items are  skinned in a messy way... this is also very apparent with the werewolf outfit in some poses. 
  • Post processing is busted on every single camera so i cannot adjust it per camera or scene like before, some scenes may have isssues, DO NOT enable DoF.
  • God knows what else...

Now that all that is out of the way and I've made an attempt to wipe off the shame of this build lets go into whats new and whats coming...

Werewolf Naomi!


One year later, i finally made werewolf Naomi XD...Sorry it took so long, but now you can have her in all future content! I'd also like to do content specific for this outfit, maybe a "dream" or "role play" scenario where you and Naomi interact. 

Originally I wanted to make the werewolf Naomi stuff a bit of a short two page comic thing, but i just couldn't make it work with the time i had. Speaking of not having time, i know i said there would be a new Animation but sorry I couldn't manage that while fixing all these issues to get this build even working among the other stuff...

Going back and fixing stuff in general tends to be the worst, but this will be the last time i need to do it on this scale. At this point it's mostly done, I just need to update an re-export some more animations so they work with Naomi's new proportions. 

Thanks for your patience on this!

As an FYI if you play the build the wolf outfit parts are spread out quite abit, in the future i'll just be adding more "accessory" slots. 

The Start of User/Fan/Artist Submissions! Socks!

For a long time I've been meaning to start submissions, for certain content. Making stuff simple and easy to implement so more options can be available. 

The start of that is this template, which works for either more designed textures or you can just submit a seamless tile image. 


The above image can work for a range of sock sizes. Here's an example gif of the different sizes. 

The white space is the active area, the black space is unused but should be considered "bleed", and they're labeled so you can know whats what.  You can download the above in PSD here where you can disable the template layers.

Textures can support Alpha Channels and you can request what material the socks are made of (Like thick fabric or even something shiny I got a library). In this build I only included the test sample, but next build will have some options for different socks. Part of the issue is the current UI isn't quite ideal for a possible large number of items.

As for submission, you can simply send them to me on discord, DM me here on patreon, or on other sites like twitter.  

I'm looking for good designs, so it's possible some concepts may be rejected. I'm more interested in quality than what the design represents. So for instance if you have OC's or a game project or some other thing so long as it's yours. Same goes for all submitted designs, they must be YOURS. Not photo manipulations, downloaded images or rips. They can also be of Naomi or other characters.

In return not only will the texture be in game. But if you have a twitter or some other name to promote it will be included when your socks are selected in the UI! 

On discord i'll be linking you a gallery of images with some ideas, I won't link them here cause most images are NSFW.  But here's one example. 

New Male Bits! And other stuff!

In a  day or so i'll be making a  patron only post to show these for reasons that are obvious but I have some new male bits ready soon thanks to artist Happy Otter (His work is awesome)! They are monster / beast type, as i said i'd like to have a variety so the male avatar can be as you like. Keep in mind these will still be within the form factor of the base male bits. So don't expect ridiculous sizes, but do expect oddness.

Next build will also include some initial collaborative/cross promotion content for the male avatar starting with Overwhored and Hunt and Snare.  


These examples are just headgear and faces, but there's also stuff like entire new heads in the works too. Look forward to more here as i test ideas out. 

As for cross promo with Naomi, that will take more time. 

What else this month? And what about Animations?


I have other things in the works I don't want to talk about until they're certain. But I will be working on animations this month, but fixing some of the old animations that are currently broken will take some time. If i feel like i'll be coming up short on new animations i'll try and compensate in some way.  One way or another there will be more builds this month and more new outfits and content.

There should be a post later this month on more detailed development plans, including some documents i'll be releasing to higher tiers once i finish paying for them.  The documents are related to specific feature and function break downs and an outline for a full year of Our apartments story. These documents aren't particularly sexy tho :P.

Uh...anything else...not that i can think of and I've already spent way too much time writing this...

Once again, thanks for your support and look forward to more details soon!

~Sacb0y

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[Extremely Rough] Our Apart...

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🐺 Naomi Halloween Outfit Pr...

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Kinda Big'ol monthly post!: Blender 2.8 Transition Complete, Broken animations, Unity 2019 transition complete! Plans for this month!


Sorry for the short period of silence but I've been knee deep in just...STUFF. Not just this Patreon project but Hypnolab which is a client project is readying for a big release and I just have too much left to do on it! DX

And that's besides all the work needed on Naomi, thankfully the transition of the project to Unity 2019 was a smooth one, no issues here so far so nothing really to say about that lol. The problem is after moving Naomi to blender 2.8, the proportion changes to Naomi's body broke basically every animation! So now there's nearly 100 poses and animations i need to check and fix! 
(Example of a broken animation 2.8 being the broken one)
I'm also still updating the skinning for the existing clothing and stuff upgrading things to work with more bones per vertex. Naomi's deforms are a lot cleaner now, and i'm also trying to use some Rigging features i avoided in the past because I was afraid of the vertex limit, which should also help with deforms for more extreme positions. 

Prettier Animation Previews!


As you see in the below gifs!

This is personally one the bigger reasons I'm excited for the coming months is because now animations previews can look pretty solid! Expect some nice animations previews as i make them from now on. I did some custom shader stuff for Naomi in Blender 2.8, and did the same for the Male avatar, but now across the board i can preview these and other things before putting them in Unity which will make my workflow a lot easier cause i don't have to get stuff in the engine before showing it to you guys. I can preview it, get it in the engine later, then launch when it's ready!

Ofcourse the game will look different than Blender, but it gives a much better idea of how things look than before!

A lot has been done, a lot more to do is the short of it. 

Now whats in the cards for this month?

This Month

It's a bit of a secret, but it can tell you it's going to be a new full outfit set, and a new animation set for Sex Sim that goes along with it. 

For those who have been following me since this time last year, you'll know it's been a long time coming... T_T. Soon the wait will be over but it will be better than ever! XD

There will also be other smaller outfit stuff i'll be working on including that Socks project i mentioned before. The stuff for the socks thing is ready I just need to be able to explain it properly so i need to make a few examples.

The next coming months

A reminder that the next probably several months will be focused on new lewd content, that means animations, outfits, and associated stuff. Not just for the purpose of demoing game features but more with the intent of just being enjoyable. Then after that we're going to bounce back to gameplay stuff to make that content even better!

I just want to focus on making some quality lewds for a little while. That said I will be making a public build soon, but that will likely exclude a lot of this new content. 

Other news


This month I also have some stuff going on to allow me to pay for some stuff, some assets I've needed for cum animations, and some planning related things. I finally sold my old car, and some other stuff is being done.

So hopefully soon you'll see some new things like a project outline for Our Apartments story (only for higher tiers), and new environment art scenes as well. These things will suit when i get back to doing new gameplay stuff in a month or two.

Conclusion

I didn't have any in-depth explaining due to all the fixing i'm doing instead of making, but this month should have some solid new content! Look forward to it!

Thanks for your support peeps!

~sacb0y

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Happy Birthday Naomi! 24 Ho...

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Our Apartment Build 11 Andr...

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Game view test

A Solution for Performance on Android

(Note screenshots are old tests)

So I've been considering some ideas to make dealing with performance on android easier for a broader set of platforms. Then i remembered "Oh yeah i have a solution i tested"...

See the more objects have shadows, the more objects have materials the worse performance can get. I can remedy this through some optimization methods i have but the issue there is that those things take time, and if i want to edit the scene I have to undo it all. So it's not ideal to do this stuff every build. 
Editor View

So my solution is to give the option to disable the environment entirely and simply have a background image, This is similar to how it's done in games like Artificial Academy 2. 

This way at the very least Naomi can look as good as she can, and this change shouldn't affect PC builds at all and i can go a bit harder on quality without completely invalidating mid development android builds. Might make some dialogue scenes odd, but only a little.

Anyway this should be implemented in the next build for android, and will be available on all platforms thereafter. So that means WebGL will benefit and any low end PC's should be good too cause if your PC can't handle rendering basically single solo character I dunno what to tell you. 

Thanks for your support!

~sacb0y

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Public post

Big'ol monthly post! Build 10 Change Log! First Sex Sim Gameplay! New Hair! And other plans for this month!

Sorry for the rushed post last month, didn't really explain anything lol. But now i have a bit of time to make a big'ol post for the month. 

First lets look at what was done in build 10! This build is experimental cause a lot of shit is likely broken.

Build 10 Change log

  • First sex sim gameplay featuring a cowgirl animation! Bolt is pretty amazing and i managed to build a very basic sex sim gameplay system. Includes pump speed, entry and pull out, cumming for the player and Naomi independently and together. The game automatically sets a camera angle for each animation for more ease of use, and as with any other scene you can toggle POV or the free camera! My goal is for these scenes to play out in a more cinematic format with the option to control the camera.  Animations for now are very very basic cause i just wanted this to work.
  • Preview of laid back couch scene (pictured above)! Just a simple pose but an example of what i planned there, may change but i plan to animate it soon.
  • Ability to toggle visibility of male avatar! You can now toggle full body or just hands for the male avatar, it's use is clear in the above laid back scene. 
  • New painting post process effect! But i forgot to enable the toggle for that so look forward to it next build lol...There's some other toggles to be added too for existing effects.

Issues

  • Animation glitches, at one point Naomi's hand zips really far down lol. 
  • Couch preview scene is broken when returning to the main menu.
  • Dof slider still doesn't work as expected

Awesome, Sex Sim!

Yeah, basically this initial version was easier than I expected. At this point I have the basics of everything I need except the "daily system".  

My plan for the sex sim stuff is for it to have the same features as The Couch including alternate poses for the main position, groping options (Including pet), and cum effects. But experiments for all that will be in due time as i fine solutions for it. You can see some previews of alternate positions below.


This system is intended to apply universally to any additional scenes so i should only need to load the initial pose and the rest works from there. I'll also add the option to change location for some poses, attempting to keep this universal too.

Once this system reaches the features of The Couch i'll be back porting these features to The Couch and trying to wrap that game up.

Whats coming this month?

My goal for this month is largely preparation for a content focus for the next 2/3 months.  In other words I'm gonna sit on doing the daily system for a while and just focus on giving you guys animations and outfits. I may do some work on Cum effects and sound effects, but besides that it's just content.

But that means this month likely won't have much updates in terms of a build, all supporters get at least one build fixing the issues with Build 10, and the rest of the month will be related to the preparation stuff. 

There's several reason for this. Main reason is moving to Unity 2019, and moving assets to Blender 2.8. This is going to require a shit ton of updates to animations since my rigging system will need to be updated meaning hand animations may be broken and some other stuff. Then there's potential issues with Unity 2019 i have to worry about. 

Second reason is i'm working out plot details for Our Apartment and that may take a while, for this reason the content focus may focus more on Sex Sim than VN/dialogue driven scenes cause I need to place these scenes in the story so their use is effective.

Third is there's some critical model updates to Naomi I want/need to make. Improving her hair model, improving proportions and improving skinning. This should be the last time i need to make any critical update like this for a long time. And it's just better to do it while doing all this other stuff.

Fourth is just I wanna make some proper content to show off XD. And with the nicer renders I can make easily in Blender 2.8 I can do more nicer previews and promote this game and support platform more. I got some assets to make compatible and add to the customizer, run a thing where people can submit socks. Bunch of fun stuff i want to do thats difficult when focusing on dev stuff. 

So while things may seem slow this month, the next 2-3 months after this one will be very active content wise. There will likely be some polls too. So please look forward to that!

Naomi model updates?

Yup! Mostly the hair and her body proportions. I did a mock up of the hair in blender 2.8 to help me visualize things with particle hair. So the goal is for her hair to look messier.

Rendered in 2.8
And also updating the textures too for the hair, it might not be able to look as good as this, but i aim to get as close as feasible. I'll probably use this particle hair for animation previews though. :P

The proportional issues might be less noticeable for some but will allow me to do certain poses and not have them look weird. Not much else to say there.

Some other updates may be Naomi's main outfit will transition to a marvelous designer version, and she'll finally have multiple states of undress for it. Like for instance Pulled up, and pulled down. Same with panties being able to be pulled to the side or on ankles.

That's all in this update for now, thanks for your support and thanks to the new people who joined last month! I'll probably have a public release soon.

Thanks for your support!

~sacb0y
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[Experimental] Our Apartmen...

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If you haven't joined the d...

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[Rough] Our Apartment Build...

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What sex positions appeal t...

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[Draft][Tutorial] Overview ...

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Public post

This months Big'ol post!

Alright so last month I met my goal of doing the initial work for the Three Weeks dialogue scene, which should go public in a week or two. That demo serves as a baseline for all future dialogue.

As a reminder, to keep track of updates more as they happen, check out and follow the public trello board

Back on topic, as I said that demo scene demonstrates for me "Dialogue works the way i expect, I simply need to repeat this process for any future dialogue scenes and expand on it with additional animations. Also i did fix that audio issue, so there should be a build for that soon.

"Proof"

At this point I have "proof" of 3/5 main game functions.  Those are, Character customization, VN style Dialogue Driven Sex, VN style Dialogue with voice acting and lipsync. With this alone i could in theory make a normal VN, branching dialogue and all. But i'm still aiming to take things a bit further and hit two of The Couch's goals. 

The remaining 2 functions is "Daily Event system" and "Sex Sim Gameplay",  are the next major milestones. 

Daily Event System

The Daily Event system will mostly be commissioned, as it's likely going to be a more complex modular system similar to the character customization. EIREXE will be working on that in a compartmentalized way, development on this should start some time this month. 

I don't think I've explained this in detail but think of it as many VN's like Teaching Feeling, or Persona where the game goes by day and has a calendar and events play out by date, but general days have a 'generic' pattern.  This is what will form the foundation of the games structure and will transition the game from the "scene viewer" setup that exists now to a proper game format. 

Sex Sim

I was thinking this month i would start on some initial Sex Sim gameplay... Cause this way development on that moves forward, and I can start on giving you guys a new sex scene and new content to enjoy. I thought i might do a dialogue driven one but part of my issue there i want to wait on some matters with writing to get resolved. And doing everything else i've been slow in that area lol.

Anyway expect the sex sim stuff to function similarly to The Couch, but with a world space UI set up rather than the former menu, though that might be an option too. Thanks to Bolt i feel like i can deliver on this aspect working on it myself. But i still have EIREXE if that fails, but i'm not expecting issues, just me banging my head against a wall for a while. 

I'll do a poll on what position to use probably, my first idea was just repeat The Couch's position somewhat, but i dunno if people want that again even if it's completely different lol.

So more on this soon...

After these two core features have their "Proof" then i can move on to 'content focus'.

There's still some other technical issues like dealing with cum,  but i'm working on that where I can. Part of the issue is a need a proper decal system, and an emission system. I'll likely have some tests done this month.

What about Outfits?

Yeah last month i intended to start on my Tons of Sock campaign but then while working on dialogue system animations i noticed I royally fucked up on Naomi's model... Some how i fucked up her proportions a bit so her legs are too long and certain poses look wrong as a result. This is a huge problem i need to fix, and it also means i'll need to update every animation made so far eventually.

Sock template
But there's a little bit of good news, Blender 2.8 is now out of beta and into release, so i migrated Naomi's project into the new version. Not using it yet though but the migration is complete so i can start using it. The problem with moving to 2.8 is i need to update my rigging asset which breaks the hand animations and some others but adds a ton of benefits. So a lot of this i would have to do eventually anyway... On top of this I was already planning on updating Naomi's model to support more bones per vertex with Unity 2019. So when it comes down to it i'll just be doing all these updates at once among some others like updating Naomi's hair and such. In the end we should be getting a higher quality Naomi model than even currently :D. This also means I can start on some tutorials since part of of that is i wanted them to be up to date...
The above is Naomi in Blender 2.8 with Eevee renderer, expect prettier animation previews!
Once all this is done I can start pushing clothing again, cause at the moment i'm going to have to redo the skinning on everything done so far to fix this problem. I'm already continuing animations anyway, but the thing about that is a proportion change isn't huge, what will happen there is unity will just scale the bones, so the animation will work Naomi will just look like old proportions. I can delay fixing there longer than the clothing. Cause if i make the clothing fit Naomi's current proportions then have to fix it later it's gonna be fucking hell even with my new PC.  So i'm really sorry about delaying here but i'll try to at least do a little something.

I might not do this until next month and focus on the sex sim content only this month. Or if i do anything it will just be a few steps not actual implementation. You'll get updates regardless.

We're making huge strides!

Stuff is looking good!  I'm eager for this to look more like a game rather than a simple scene viewer. And once we get to that point I think i'll start doing version numbers and more of a core road map. Cause at that point everything is functional, where it should be, and simply needs content to fill it. And while there may be little expansions from those 5  core features like I do want to experiment, like for example a mild stat system I want to try, there won't be anything that if lost could cripple the game like before or hold up development.

That's is also when i'll start public builds, before my goal was just the dialogue driven sex sim, and voice acting, but bringing the sex sim should be more solid. And from that point it makes sense to do regular public builds.

Thanks for your support peeps! 

~sacb0y
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[Experimental] Our Apartmen...

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Naomi Speaks! Streaming creation of "Three Weeks" dialogue today!

I'm streaming today, join at the link above! Currently working on dialogue implementation!
~sacb0y


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Three Weeks Voice Preview

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A Quick Update

Sorry there's hasn't been a build release just yet this month, I've been primarily focusing on writing game documentation for Our Apartment and writing planing and stuff. But I've decided to wrap that up for now to get back to dev. 


So far the document is about 37 pages long, and I expect it to be finished at around or near 50 cause i haven't quite finished typing up some more intricate mechanics stuff, and certain details that are more story focused that still need to be planned out. 

I'll release some clear descriptions of coming gameplay, some mock ups, stuff like that probably before the end of the month. But before that you'll get some new animation content as I implement stuff like lipsync.


AND BEFORE THAT, I gotta set up a new PC. MiNT who is currently out of town at a new job, still recovering from that BS last year. Is giving me a PC he built last year! So that should drastically speed up asset production since stuff like Marvelous Designer, Blender Animations and Unity processing will be insanely faster compared to my current 8-9 year old pc. But setting up a PC and reinstalling/transferring everything then also fucking around a bit cause I've never owned a PC that powerful before.


So yeah, that's all for now. Thanks for your support!
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Our Apartment Game Design D...

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The big'ol post where sacb0y kind of has an idea of what he's making now


A reminder to follow the trello to see progress as it happens, and some ideas/concepts as they happen. Above image is from the

Alright so as you guys know I've been uncertain as to the direction Our Apartment is going. This is not because I originally had no plan it's more that i'm approaching this game out of order from what i intended to do. So now the game has to be something different than i initially planned.

What was the original plan? The Couch was supposed to be a foundation in Sex Sim game play and Conversational dialogue with a lite AI attached for both. Our Apartment was supposed to build on that concept for with a 3D an expand it from a single conversation to many, and from a single scene and position to a "room" and more scenes. And then from there I intended to expand the concept further to a larger space. Initially being a game with "days" and functions somewhat like teaching feeling. 

So jumping ahead of The Couch now, Our Apartment lacks foundations i intended to have for Dialogue, and character AI. Instead it seems like i'll be working in reverse, cause i refuse to leave The Couch incomplete, at least for a single story route. So I'll be making/testing some systems in Our Apartment and back porting it to The Couch to get that in a complete enough state where I don't feel bad moving on

But first above all I need to see what I can do with what I have. Which is going pretty well.

What is "Our Apartment"? Whats the plan sacb0y?

Alright so lets start with story. Our Apartment starts at the beginning of Naomi and the players relationship from when they meet, to a much later period ultimately spanning a Year or more. this has pretty much always been the plan. Now I don't exactly think the main story will follow every day, but there may be a "daily" aspect to the game. It may involve time skips of some sort it depends on whats feasible really

The Couch Takes place around that Year mark, and you can expect a return to that scenario eventually though it may get reconnected a bit tbh.  The games current structure is with a scene selector, and it may stay that way for a while with the story content being marked as dates somewhat or just titles. That's why the next animation is called "Three Weeks". Other sex animations may fall into the "daily" category and not have much of a story focus until there's more structure.

At the moment the plan for this story is being made in a document format similar to what some patrons got for The Couch except it's likely going to be a much larger document over time. I'll make this document available higher tiers at some point, probably not this month though.

Writing for this will begin soon.

Gameplay and structure

So like I said the original plan was a "daily" structure similar to Teaching Feeling. And I still want to do that...I'll just have to probably scrap certain plans for the dialogue system and interaction for now. Part of the goal was having Naomi walk around to interact with stuff. So Instead of some AI/Dynamic like functions, it might just be a bit more conditional type setup and lacking the walking around stuff. And I think that type of dialogue system will be tried after the core sex sim stuff is working.
So i think the features will come out in this order, starting from what i currently have to what i will have. 

  • Normal VN Dialogue (Complete but needs animations)
  • VN style Sex Scenes (Complete)
  • Sex Sim Gameplay
  • Daily Game Structure
  • Sex Sim Dialogue System

Right now i can do a somewhat standard VN type dialogue, and standard VN type sex scenes. Which is good but not enough for what my original plan was. 

Clearly based on the poll some people still want the sex sim gameplay, the odd part is it was often either or. Most people who voted for just VN type sex scenes didn't vote for Sex sim and vice versa, but the numbers for both are nearly equal. In  the end, it's reason enough for me to try to bring that gameplay back from The Couch, but it would have to be remade from scratch.

Obviously this requires programming, and basically i plan to do some of it myself and commission other parts mainly for optimizing. I don't want to be left with an entire system i don't understand. EIREXE is reliable so far, but life happens as we've seen. 

So I've learned to do a good deal with Bolt, and there's even tools to make AI state machines within that. Generally I intend to use EIREXE for specific scripts as needed mostly for modular stuff. Not exactly for entire systems requiring multiple scripts to work together. Same goes for MiNT (all these caps named programmers lol).

The daily game structure is the next big thing, and that's when the game will start functioning like a game rather than a scene viewer. You'll have a calendar view similar to Persona, and that will play a role in some ways to progression in the story. And along with the calendar will bring other UI changes as well. 

For all this i'll outline in some documents in the future. 

When things progress in earnest, we'll transition from build numbers to version numbers.

What about other characters?

Exact same concept and gameplay, different scenario. To give a bit of a hint, Alex's story is somewhat of a reverse concept, and Peislee I don't have an exact plan for but it takes place less in a central area and is more about different areas.

But rest assured Alex and Peislee will get their time, and Alex's model will begin soon. Keep in mind those are separate games though. I may decided to do it all in one game but i dunno if that would complicate things too much. Even if it's in the game project file. Some of this has to do with Patreons issues too.

What about customization? 

That fits right in with everything else, all i intended to do and you've voted on for Outfits will come :D.

And the male avatar will still have the freedom mentioned earlier. No changes here.

This is awesome, whats going on this month tho?

Ah yeah let me be quick about all that. Lipsync demos, Voice acting for "Three Weeks" will be released, and possibly the full scene. Also voice and SFX for the modified missionary animation. Gotta get the system for that working properly. There may be dialogue for it, unsure, there will be moans and such tho. Dildo animation will be converted to VN dialogue style.

New Outfit items! But relatively simple ones, i'll do an update on this later but it relates to Socks mainly gonna have some fun with that. Should also do at least one new Male avatar item cause I only need to port some stuff over. 

Plus some other changes depending on how things work out.

Conclusion

So I now have a pretty good idea of what i'm doing. This should turn out to be a much bigger project than The Couch but overall easier. And I hope you guys look forward to it once all the systems are in place and we can shift to a content focus. I'll announce plans for the next sex animation soon, I think i want it to be able to work along side the sex sim development (So you get a VN scene and i can test sex sim at the same time), so that may play a role... 

Thanks again for reading and thanks for your continued support!
~Sacb0y

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I made an error and edited ...

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I just realized subscribers...

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[IMPORTANT] For 'Our Apartm...

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