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Lewd Games from Momoirosoft
We make beautiful real-time adult games with characters you'll grow to love. Art by: sacb0y
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Lewd Games from Momoirosoft
New scene so Naomi can show off her new socks!

[Rough] Our Apartment Build 13! 17 Socks! Ugly Sweaters! Lewd Sounds! Grinding! Finally out of Hell!
So I really really wanted a build I could be happy with before the end of the year, and I think i pulled it off! 

I think if I just nitpick less I can have a public release in January...

There's also some other news too!

Whats new?

Tons!
New Grind Option and UI


  • 17 different socks have been added with up to 4 variations each! There's also a new mildly animated "pose" scene for Naomi to show them off!
  • Ugly Christmas Sweater Shirt Dress!
  • Alternate Tiny Outfit Colors and Design
  • New Male Avatar Options! Multiple default dick sizes (Realish, Larger, Largest!)! Items coming from Overwhored by CypressZeta and odd dicks by artist Happy Otter! Be sure to check them out!
  • Sex Sim UI has been completely revamped to prepare for new features! And a new feature added, you can now cum outside (Yes particles and decals now implemented) and "grind" both before penetration and after. I'm not happy with the pre-penetration grind so I'll update that later. you'll also notice buttons for groping and alternate positions, the system is in place for these so it's coming soon! Might not work for cowgirl tho...
  • Sex Sim now has sound effects! Various sounds for pumping and voices from Naomi, they aren't lipsynced yet cause i haven't determined what method i want to use for that. Both sex sounds and moans will change depending on the speed and arousal level of Naomi! More factors will come soon too!
  • SexSim now triggers a different Music playlist, currently there's 3 songs (you've heard before in The Couch) that will play randomly!
  • Volume controls! While it's a bit iffy, volume settings are here! Currently Master does not control music volume, this will be fixed later. 
  • Added wolf ears and wolf tail to more slots so that you can customize easier, I haven't tested this much so please avoid using them in multiple slots cause I doubt the system is prepared for that...
  • Optional "Face Light" added to help with lighting in some scenes. 
  • Modified missionary scene has some animations split up a bit more into loops, so now the kissing after pull out has a loop. I plan to add proper dialogue for this scene soon!
  • All animations are now fixed! I've also fixed up some of the jankiness in the Three Weeks dialogue, I still have some more fixes to make tho. Poses are not all fixed tho, i'll return to those soon as I'd like to give them small animation loops rather than have them be static.
  • Overall UI revamp! I've completely changed the way UI is handled using a system that lets me deal with it without code. It also means I can add little UI transition animations! There's also a title screen now, it's mostly place holder. On top of this UI is now static pixel resolution meaning it's smaller on higher resolutions, there is a resolution scale slider though!
  • Uh...probably a bunch of stuff i'm forgetting...fixes and stuff? Aaaaaaaaa... I dunno.

I am sorry because of all the other fixes and changes i didn't have time to add the doggy style animations yet but they're up next!

Issues?


There's likely many issues in this build but thankfully a tester sunblaze helped me find some solid ones! I couldn't fix them all tho...

  • Several camera angles suck because the models and animations changed, i'm sorry for this, please use free camera more for now!
  • Clipping through clothing is still an issue, i'll be fixing this soon now that the animations are all finally fixed. 
  • Three Weeks voice audio may not be affected by volume...
  • There might be some glitch with pinkydick...
  • Possible flickering with certain face items for the ale avatar
  • If you use cum outside and cum gets on Naomi, when resetting the white may vanish but the "wetness" won't keeping the shine in that area. Hopefully this will be fixed soon. So unfortunately you'll have to reload the game to properly "clean" naomi

Coming soon: IK, Looking, Groping!


Using some new animation and rigging tools in Unity 2019, i'll be implementing looking and groping using IK tools. For example, lets say i wanted the option for Naomi and the Player to kiss during an animation, i merely need to set up a target mid way and the rigging tools will have them dynamically meet in real time. 

I don't intend for these IK tools to be for any majority of animation mostly just minor sub animations. it's all in place, i just need to start using the tools. And working out how to activate them with the UI. So expect the next updates to be about this sort of stuff.

I'll be bringing back all the stuff like petting Naomi head, grabbing her wrist and other stuff and hopefully so it all works in mostly any position. 

Public Release Soon?

Yes! I started looking at my goals in relation to this build and some of it just seems unnecessary for this "Preview" but more critical for a "Demo". Demo is when proper version numbers will start.

So I may roll back my expectations a bit and just release, especially in light of some recent bad news I'll go into later. 

Primary needs are honestly:

  • Internal cum effects
  • Expressions and lipsync for sex sim
  • Dialogue and voice for modified missionary scene
  • Maybe some more animations...but probably not...
  • Maybe implement groping (Doesn't seem viable for cowgirl)
  • Maybe implement Arousal levels...

At this point in terms of some systems and content this is becoming far more along than The Couch.

Why is there still no cloth sim?

It's complicated, but Obi 5 finally came out, I fiddled with it but I still had issues. I'll keep trying though! Maybe try some other bone based solution too...

What about other builds?

Coming soon! Just taking a break to work on other stuff, more builds may come this week or later, depends on how much time I have and if I encounter any issues. But I will be making builds for all the usual platforms.

About some issues with Paypal and Patreon

Paypal for whatever reason shut down my account, this has been very frustrating for me mostly for client work. And on Patreons end the decided to step up enforcement on one of my clients and several other people, even asking one to delete their favorites on Newgrounds. The one client CypressZeta has been forced to move their work to SubsribeStar and change their identity on patreon. So please check them out and support them!

I for one, am just sick of this shit... 

I've been focusing on development so I can have more options, but as i said earlier i may temper my ambitions a bit to just release certain efforts asap. I know i have a habit of sitting on things until they meet my standards, but often that just results in me not doing what i really need to for too long. 

But now besides a few needs like a reworked outfit and inventory system,  and a need for some cum inside effects, I could go public with some confidence, and push the other things I've set up. Then I'll hopefully be done with Paypal, and done with Patreon. Yeah i know i don't have to cause my game is so vanilla, but i don't want to even have to worry about it at all. Maybe Naomi's boobs won't be big enough at some point (an actual issue in some places I've been), who fuckin' knows. I just want to get as far away from it all as possible.

All I know is Paypal ain't allowing a dude like me to take client work that involves adult art so why the fuck is Patreon still going? 

Merry Christmas and Happy New Year!

Besides letting you guys know when builds for the other platforms are out, this is my last post of the year. Thanks for your support this year and everyone who stuck with me despite my slowness.

Next year is looking like it's going to be mostly a content focus rather than building features.

I really want to just focus on making outfits and new positions but making the fixes to the animations took up so much time T_T. I'll continue to do my best peeps!

Also I'd like your feedback!

I'd love feedback on how the project has gone so far, what you think could change or be added or other stuff. I of course have my goals but I do like to explore other peoples ideas as well. 

Thanks for your support this year!
~Sacb0y

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Build release tomorrow and livestream! But first I need to crash...


Hey peeps, finally out of this hell with fixes and added some new stuff, tomorrow (or maybe tonight depending on when I wake up) I'll be releasing builds during a stream where I try to make Naomi an ugly Christmas sweater and maybe some other simple things...maybe a few simple request.

Should be fun.

I mostly just want to chill now this is all done, but I also haven't streamed and months and i shouldn't let the year go by without at least one more stream...

Anyway, time will be a bit random but it will be at least 8 hours from now and may go on all day, i dunno yet. Please follow on picarto for a notification! 

Thanks for your support everyone!

~Sacb0y

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A Quick Post: Expect a big update soon!

I'm making this a quick post rather than a proper one cause i need to preserve time and i'm not exactly sure how many days it will take to get the release out. I want to say it shouldn't be longer than a week but I don't know for certain cause i might be missing something...

As of now almost all the fixes that needed to be made to the last build have been resolved. 

But on top of that some aspects of the project have had a complete revamp that will have an excellent long term impact. But best of all it finally can bring some new features!Major improvements include the following:

  • Completely reworked UI and Scene management integration so the addition of new UI elements for things like sex sim and the eventual new customization UI's and stuff won't require me to deal with code. Also lets me add some neat little animations to the UI.
  • UI is now resolution dependent, On top of this a UI scaling option will be added for high resolution displays! Basically the UI will no longer be huge for larger screens just the accommodate smaller ones. 
  • I've bought tools to preview UI between platforms! 
  • New audio management system so now Sex Sim and other aspects will finally have sound! Naomi's moans won't have lipsync for the time being but i promise to add that in the future! Volume controls are also being added! I'll go into detail about this in the release post!
  • Audio volume will now change depending on scene.
  • Animations are all fixed, some improved, some will need additional fixing later!
  • New animation IK integration for soon to come groping and variation animations for sexsim!
  • Player cum is now integrated for external cumming on Naomi, not quite internal yet, internal cumming is simpler but i'm not sure if i'll have time to add it this month.

Sorry, I've been silent but I've been hard at work trying to get the game ready for a proper public release. I wanted to focus on content but with all the fixes that needed to be made and features not included I just couldn't turn away from what was needed here cause i want the best impact for that content I make... 

But there will be some new content i'll show soon, I just delayed it a bit due to the exciting improvements i could make thanks to you guys support, and holiday sales! :P

FYI This next release will be for all supporters (Including
itch.io) as thanks for your patience, even though it might be considered a experimental build in some regards.

In the mean time I've opted to make the previous supporter only post public here on SubscribeStar including the special little build I made! please check the second previous post after this one for that update!

A proper release post will be soon! Thanks for your support!

~Sacb0y 

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Public post

PBR "Spunk" Decal Substance Release for free!

Download here on itch.io!

Since "spunk" seems to be a challenge for many artist i decided to release this immediately for free! 

It's a simple asset but i hope people find a lot of use for it! And if you do use it please give me a shout out!

Thanks for your support!

~Sacb0y


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[Experimental] Huge'ol earlier than usual update post! Bukakke Naomi Test Build! Odd Dicks! New UI Previews! Sex Position peviews!


At the moment I'm still making the fixes to all the animations and stuff, but that doesn't mean I have nothing new to show! Because i'm uncertain if i'll have a proper build before the end of the month for everyone due to all the issues, I've decided to release this experiment to all supporters!

Bukakke Naomi!


Download: Dropbox / MEGA 

In this test build simply click on Naomi to add some cum on her, anywhere! I wanted to make this a particle effect but i'm having an issue where for some reason the cum paints on the opposite side of where it hits (this is a confirmed issue from the plugin developer of what i use to paint the texture, will be fixed shortly). So for now it's just mouse click.

But this presents my solution to external cum  effects. For now it will be a particle effect that will add cum, but in the future i may use fluid or rope physics. 

I also need to make adjustments to my shaders for hair and fur to support a UV2 texture, else the "painting" won't work correctly. So for now and possibly some time the cum textures may only apply to skin and clothing. 

You can expect the next build and animation set to work as a test for this! Glad i'm finally getting this crucial feature out of the way!

Also i don't think this is the only way i'll do external cum i may use additional methods for better effect.

UI Previews!


I currently found a programmer who will help with UI and some other stuff, i'm not making particular announcements until I have a build with their work. But for now here's some of the UI mockups which will be implemented when we transition from "preview" to "demo". Making the game work and function more like the final game rather than a scene viewer. 

First is the "Daily menu", each day you'll get a menu like this, with various activities to do which can have various event triggers. The options there are only concepts for now but they should give some perspective of plans. You may see this menu twice a day depending on "phase". Think persona.  


Next is the calendar screen. The final games story will take place over the period of a year or so, following the daily structure, some events will happen on certain days so a calendar menu is important.


Then there's the clothing shop, for a while everything is unlocked for you guys, but the final game has an unlocking system built on "spare cash" which increases every week. My goal is to have multiple shops but there will be at least one. Full of normal clothes and lewd clothes.

You can buy as much as you like from what you have, and may need to save for some. I really want a lot of clothing options... 


Excuse the odd appearance of Naomi here this is outside of playing the build. With the shop comes a new clothing selection system. The current UI would be a problem with a large selection of clothing. So something with categories would be better. Along with supporting multiple accessory slots for miscellaneous stuff. 


Keep in mind these are all very basic mock ups so the function can be made. I'll get proper UI design later. Promise!

Pose Previews!


Next is pose previews for new animations! I might not have a build this month but i will have some animation renders to show!  Featuring doggy style! 

This will be a sex sim animation set, and my ultimate goal for these is to have a variety of alternate positions coming from the main position. That said here's a bunch of the initial "pre entry" poses i made. And some others made for other purposes. 

I'm going for a bit of a different feel than i usually see...


And i really want to do a blow job animation to test the cum stuff, that will come next probably...


Lastly here's some "Sitting on the couch watching TV poses"


This ones my favorite though so you get two :P


These will all be come animations in due time as need comes. The doggy style animation will have animated previews before the end of the month (probably really close though i've spent most my animation time fixing honestly).

Odd dicks!


I promised odd dicks you get odd dicks! These were only adapted by me, doing retopology and converting polypaint to PBRtextures. These are not the final versions of the asset as the final version will allow for color customization. But that's a whole thing...

As I said before none of this more stuff has anything to do with the games story. It's just a fun thing you can do. 

the sculpts were provided by the awesome artist Happy Otter! You should check out his stuff he's amazing!

Here's the two models, pinky dick and purple dick.


And this is only the start! I've also added options for various "normal" dicks sizes and they'll soon have optional texture too (still the customization issue tho so that will be later). All of these should be in the next build!

More soon I don't like talking about until it's done...


I wish i could talk about more but to avoid putting my foot in my moth i prefer to keep quiet. And some things i can't show until i finish paying some people.

So i'm sorry for the periodic silence but i'm doing my best!

I promise to get a proper build out ASAP, These fixes just turned out to be a bigger undertaking than anticipated. But i'd say about 90% of the animation fixing work is done at this point. I think the last set is the sex sim cowgirl animations and those were very simple animations relatively. 

After that, it will likely take a few days of work to reexport all the animations, and then it's dealing with some strange new quirks i encountered buildwise. 

this sucks cause i really wanted to focus on just content -_-...

Anyway thanks for your support everyone! It really means a lot and i'll do right by you guys. 

~Sacb0y

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Lewd Games from Momoirosoft
Public post

Things I forgot to mention in the last post! Cloth sim! The Couch upgraded to Unity 2019!


 I forgot to mention some important stuff. 

Cloth sim


One of the things that's been bugging me for a while is the lack of cloth sim on the Baby doll outfit, and some people have asked for it. This is a technical challenge in a lot of ways.  But also at the moment the cloth assets didn't work the way I needed them to, and in Unity 2019 none of them work at all. I planned to use Obi cloth but had issues with mesh assembly in Untiy 2018, and Obi cloth does not work in Unity 2019 yet, but they were supposed to have an update soon. For now i requested access to the beta version. unity native cloth tools are currently completely unusable in 2019, and won't be fixed until 2019.3 apparently.

BUT in good news, in the most recent build one of the big things is now I can retopologize the outfits thanks to Marvelous Designer 9 updates. So that means clothing can be lowerpoly and have less weird and more clean geometry. And once cloth sim is ready it should work a bit easier I hope. And also i'll be doing optimizations to make the polycount even lower. The retopology was a slow and painful process but a necessary one in the long term. 

If i make progress with the beta version of Obicloth  i'll let you guys know

The Couch now on Unity 2019


I also wanted to let you guys know I took time last month to upgrade The Couch to 2019 and fix some compatibility issues.  The game still isn't functional of course, but this is preparation to start back porting features. I'm sorry there's been no updates otherwise, but when I have a better timeframe of when I can start doing test releases i'll let you guys know

That's all for now, once again peeps, thanks for your support!

~sacb0y 

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Lewd Games from Momoirosoft
Public post
If the previous build link did not load for you, please re-download, especially on mega cause i didn't know I needed to update the link. 

Build should work fine now despite the other issues. 
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Lewd Games from Momoirosoft
Public post

[Extremely Rough] Monthly Massive post! Our Apartment Build 12, Happy Halloween! Werewolf Naomi, Contribute Socks, Male Avatar Previews!


Happy Halloween peeps! Sorry i meant to post this yesterday but crashed.

Sorry this build release is so late, and sorry it's absolutely terrible. No need to report to me whats bad about the build i can assure you i probably already know. But sadly i don't have time to fix these issues yet. And I absolutely didn't want to go another month without a build. Normally such a build is so far below my standards i wouldn't show anyone but I feel obligated at this point XD. 

So yeah i'm sorry for the state it's in but i'm just glad it's functional at all. Thankfully I found a workable solution, but now i need to reassess the customization systems mesh assembly, as the asset i use to do that has not seen an update in a year...

Some of the issues people who have access will encounter:

  • Entering free camera makes the camera aim at some weird far off position (Click the rest camera button to fix, do it before clicking freecam for less jank)
  • Naomi's mouth animations are broken, the mouth opens but no longer forms the words she should.
  • hand animations are broken, in most cases her fingers do not move
  • LOTS OF CLIPPING! Due to having to fix all this shit i did not have time to do proper weight transfers of the new weights. So basically all clothing items are  skinned in a messy way... this is also very apparent with the werewolf outfit in some poses. 
  • Post processing is busted on every single camera so i cannot adjust it per camera or scene like before, some scenes may have isssues, DO NOT enable DoF.
  • God knows what else...

Now that all that is out of the way and I've made an attempt to wipe off the shame of this build lets go into whats new and whats coming...

Werewolf Naomi!


One year later, i finally made werewolf Naomi XD...Sorry it took so long, but now you can have her in all future content! I'd also like to do content specific for this outfit, maybe a "dream" or "role play" scenario where you and Naomi interact. 

Originally I wanted to make the werewolf Naomi stuff a bit of a short two page comic thing, but i just couldn't make it work with the time i had. Speaking of not having time, i know i said there would be a new Animation but sorry I couldn't manage that while fixing all these issues to get this build even working among the other stuff...

Going back and fixing stuff in general tends to be the worst, but this will be the last time i need to do it on this scale. At this point it's mostly done, I just need to update an re-export some more animations so they work with Naomi's new proportions. 

Thanks for your patience on this!

As an FYI if you play the build the wolf outfit parts are spread out quite abit, in the future i'll just be adding more "accessory" slots. 

The Start of User/Fan/Artist Submissions! Socks!

For a long time I've been meaning to start submissions, for certain content. Making stuff simple and easy to implement so more options can be available. 

The start of that is this template, which works for either more designed textures or you can just submit a seamless tile image. 


The above image can work for a range of sock sizes. Here's an example gif of the different sizes. 

The white space is the active area, the black space is unused but should be considered "bleed", and they're labeled so you can know whats what.  You can download the above in PSD here where you can disable the template layers.

Textures can support Alpha Channels and you can request what material the socks are made of (Like thick fabric or even something shiny I got a library). In this build I only included the test sample, but next build will have some options for different socks. Part of the issue is the current UI isn't quite ideal for a possible large number of items.

As for submission, you can simply send them to me on discord, DM me here on patreon, or on other sites like twitter.  

I'm looking for good designs, so it's possible some concepts may be rejected. I'm more interested in quality than what the design represents. So for instance if you have OC's or a game project or some other thing so long as it's yours. Same goes for all submitted designs, they must be YOURS. Not photo manipulations, downloaded images or rips. They can also be of Naomi or other characters.

In return not only will the texture be in game. But if you have a twitter or some other name to promote it will be included when your socks are selected in the UI! 

On discord i'll be linking you a gallery of images with some ideas, I won't link them here cause most images are NSFW.  But here's one example. 

New Male Bits! And other stuff!

In a  day or so i'll be making a  patron only post to show these for reasons that are obvious but I have some new male bits ready soon thanks to artist Happy Otter (His work is awesome)! They are monster / beast type, as i said i'd like to have a variety so the male avatar can be as you like. Keep in mind these will still be within the form factor of the base male bits. So don't expect ridiculous sizes, but do expect oddness.

Next build will also include some initial collaborative/cross promotion content for the male avatar starting with Overwhored and Hunt and Snare.  


These examples are just headgear and faces, but there's also stuff like entire new heads in the works too. Look forward to more here as i test ideas out. 

As for cross promo with Naomi, that will take more time. 

What else this month? And what about Animations?


I have other things in the works I don't want to talk about until they're certain. But I will be working on animations this month, but fixing some of the old animations that are currently broken will take some time. If i feel like i'll be coming up short on new animations i'll try and compensate in some way.  One way or another there will be more builds this month and more new outfits and content.

There should be a post later this month on more detailed development plans, including some documents i'll be releasing to higher tiers once i finish paying for them.  The documents are related to specific feature and function break downs and an outline for a full year of Our apartments story. These documents aren't particularly sexy tho :P.

Uh...anything else...not that i can think of and I've already spent way too much time writing this...

Once again, thanks for your support and look forward to more details soon!

~Sacb0y

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[Extremely Rough] Our Apart...

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🐺 Naomi Halloween Outfit Pr...

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Kinda Big'ol monthly post!: Blender 2.8 Transition Complete, Broken animations, Unity 2019 transition complete! Plans for this month!


Sorry for the short period of silence but I've been knee deep in just...STUFF. Not just this Patreon project but Hypnolab which is a client project is readying for a big release and I just have too much left to do on it! DX

And that's besides all the work needed on Naomi, thankfully the transition of the project to Unity 2019 was a smooth one, no issues here so far so nothing really to say about that lol. The problem is after moving Naomi to blender 2.8, the proportion changes to Naomi's body broke basically every animation! So now there's nearly 100 poses and animations i need to check and fix! 
(Example of a broken animation 2.8 being the broken one)
I'm also still updating the skinning for the existing clothing and stuff upgrading things to work with more bones per vertex. Naomi's deforms are a lot cleaner now, and i'm also trying to use some Rigging features i avoided in the past because I was afraid of the vertex limit, which should also help with deforms for more extreme positions. 

Prettier Animation Previews!


As you see in the below gifs!

This is personally one the bigger reasons I'm excited for the coming months is because now animations previews can look pretty solid! Expect some nice animations previews as i make them from now on. I did some custom shader stuff for Naomi in Blender 2.8, and did the same for the Male avatar, but now across the board i can preview these and other things before putting them in Unity which will make my workflow a lot easier cause i don't have to get stuff in the engine before showing it to you guys. I can preview it, get it in the engine later, then launch when it's ready!

Ofcourse the game will look different than Blender, but it gives a much better idea of how things look than before!

A lot has been done, a lot more to do is the short of it. 

Now whats in the cards for this month?

This Month

It's a bit of a secret, but it can tell you it's going to be a new full outfit set, and a new animation set for Sex Sim that goes along with it. 

For those who have been following me since this time last year, you'll know it's been a long time coming... T_T. Soon the wait will be over but it will be better than ever! XD

There will also be other smaller outfit stuff i'll be working on including that Socks project i mentioned before. The stuff for the socks thing is ready I just need to be able to explain it properly so i need to make a few examples.

The next coming months

A reminder that the next probably several months will be focused on new lewd content, that means animations, outfits, and associated stuff. Not just for the purpose of demoing game features but more with the intent of just being enjoyable. Then after that we're going to bounce back to gameplay stuff to make that content even better!

I just want to focus on making some quality lewds for a little while. That said I will be making a public build soon, but that will likely exclude a lot of this new content. 

Other news


This month I also have some stuff going on to allow me to pay for some stuff, some assets I've needed for cum animations, and some planning related things. I finally sold my old car, and some other stuff is being done.

So hopefully soon you'll see some new things like a project outline for Our Apartments story (only for higher tiers), and new environment art scenes as well. These things will suit when i get back to doing new gameplay stuff in a month or two.

Conclusion

I didn't have any in-depth explaining due to all the fixing i'm doing instead of making, but this month should have some solid new content! Look forward to it!

Thanks for your support peeps!

~sacb0y

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Happy Birthday Naomi! 24 Ho...

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Our Apartment Build 11 Andr...

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Game view test

A Solution for Performance on Android

(Note screenshots are old tests)

So I've been considering some ideas to make dealing with performance on android easier for a broader set of platforms. Then i remembered "Oh yeah i have a solution i tested"...

See the more objects have shadows, the more objects have materials the worse performance can get. I can remedy this through some optimization methods i have but the issue there is that those things take time, and if i want to edit the scene I have to undo it all. So it's not ideal to do this stuff every build. 
Editor View

So my solution is to give the option to disable the environment entirely and simply have a background image, This is similar to how it's done in games like Artificial Academy 2. 

This way at the very least Naomi can look as good as she can, and this change shouldn't affect PC builds at all and i can go a bit harder on quality without completely invalidating mid development android builds. Might make some dialogue scenes odd, but only a little.

Anyway this should be implemented in the next build for android, and will be available on all platforms thereafter. So that means WebGL will benefit and any low end PC's should be good too cause if your PC can't handle rendering basically single solo character I dunno what to tell you. 

Thanks for your support!

~sacb0y

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Big'ol monthly post! Build 10 Change Log! First Sex Sim Gameplay! New Hair! And other plans for this month!

Sorry for the rushed post last month, didn't really explain anything lol. But now i have a bit of time to make a big'ol post for the month. 

First lets look at what was done in build 10! This build is experimental cause a lot of shit is likely broken.

Build 10 Change log

  • First sex sim gameplay featuring a cowgirl animation! Bolt is pretty amazing and i managed to build a very basic sex sim gameplay system. Includes pump speed, entry and pull out, cumming for the player and Naomi independently and together. The game automatically sets a camera angle for each animation for more ease of use, and as with any other scene you can toggle POV or the free camera! My goal is for these scenes to play out in a more cinematic format with the option to control the camera.  Animations for now are very very basic cause i just wanted this to work.
  • Preview of laid back couch scene (pictured above)! Just a simple pose but an example of what i planned there, may change but i plan to animate it soon.
  • Ability to toggle visibility of male avatar! You can now toggle full body or just hands for the male avatar, it's use is clear in the above laid back scene. 
  • New painting post process effect! But i forgot to enable the toggle for that so look forward to it next build lol...There's some other toggles to be added too for existing effects.

Issues

  • Animation glitches, at one point Naomi's hand zips really far down lol. 
  • Couch preview scene is broken when returning to the main menu.
  • Dof slider still doesn't work as expected

Awesome, Sex Sim!

Yeah, basically this initial version was easier than I expected. At this point I have the basics of everything I need except the "daily system".  

My plan for the sex sim stuff is for it to have the same features as The Couch including alternate poses for the main position, groping options (Including pet), and cum effects. But experiments for all that will be in due time as i fine solutions for it. You can see some previews of alternate positions below.


This system is intended to apply universally to any additional scenes so i should only need to load the initial pose and the rest works from there. I'll also add the option to change location for some poses, attempting to keep this universal too.

Once this system reaches the features of The Couch i'll be back porting these features to The Couch and trying to wrap that game up.

Whats coming this month?

My goal for this month is largely preparation for a content focus for the next 2/3 months.  In other words I'm gonna sit on doing the daily system for a while and just focus on giving you guys animations and outfits. I may do some work on Cum effects and sound effects, but besides that it's just content.

But that means this month likely won't have much updates in terms of a build, all supporters get at least one build fixing the issues with Build 10, and the rest of the month will be related to the preparation stuff. 

There's several reason for this. Main reason is moving to Unity 2019, and moving assets to Blender 2.8. This is going to require a shit ton of updates to animations since my rigging system will need to be updated meaning hand animations may be broken and some other stuff. Then there's potential issues with Unity 2019 i have to worry about. 

Second reason is i'm working out plot details for Our Apartment and that may take a while, for this reason the content focus may focus more on Sex Sim than VN/dialogue driven scenes cause I need to place these scenes in the story so their use is effective.

Third is there's some critical model updates to Naomi I want/need to make. Improving her hair model, improving proportions and improving skinning. This should be the last time i need to make any critical update like this for a long time. And it's just better to do it while doing all this other stuff.

Fourth is just I wanna make some proper content to show off XD. And with the nicer renders I can make easily in Blender 2.8 I can do more nicer previews and promote this game and support platform more. I got some assets to make compatible and add to the customizer, run a thing where people can submit socks. Bunch of fun stuff i want to do thats difficult when focusing on dev stuff. 

So while things may seem slow this month, the next 2-3 months after this one will be very active content wise. There will likely be some polls too. So please look forward to that!

Naomi model updates?

Yup! Mostly the hair and her body proportions. I did a mock up of the hair in blender 2.8 to help me visualize things with particle hair. So the goal is for her hair to look messier.

Rendered in 2.8
And also updating the textures too for the hair, it might not be able to look as good as this, but i aim to get as close as feasible. I'll probably use this particle hair for animation previews though. :P

The proportional issues might be less noticeable for some but will allow me to do certain poses and not have them look weird. Not much else to say there.

Some other updates may be Naomi's main outfit will transition to a marvelous designer version, and she'll finally have multiple states of undress for it. Like for instance Pulled up, and pulled down. Same with panties being able to be pulled to the side or on ankles.

That's all in this update for now, thanks for your support and thanks to the new people who joined last month! I'll probably have a public release soon.

Thanks for your support!

~sacb0y
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[Experimental] Our Apartmen...

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If you haven't joined the d...

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[Rough] Our Apartment Build...

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What sex positions appeal t...

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[Draft][Tutorial] Overview ...

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This months Big'ol post!

Alright so last month I met my goal of doing the initial work for the Three Weeks dialogue scene, which should go public in a week or two. That demo serves as a baseline for all future dialogue.

As a reminder, to keep track of updates more as they happen, check out and follow the public trello board

Back on topic, as I said that demo scene demonstrates for me "Dialogue works the way i expect, I simply need to repeat this process for any future dialogue scenes and expand on it with additional animations. Also i did fix that audio issue, so there should be a build for that soon.

"Proof"

At this point I have "proof" of 3/5 main game functions.  Those are, Character customization, VN style Dialogue Driven Sex, VN style Dialogue with voice acting and lipsync. With this alone i could in theory make a normal VN, branching dialogue and all. But i'm still aiming to take things a bit further and hit two of The Couch's goals. 

The remaining 2 functions is "Daily Event system" and "Sex Sim Gameplay",  are the next major milestones. 

Daily Event System

The Daily Event system will mostly be commissioned, as it's likely going to be a more complex modular system similar to the character customization. EIREXE will be working on that in a compartmentalized way, development on this should start some time this month. 

I don't think I've explained this in detail but think of it as many VN's like Teaching Feeling, or Persona where the game goes by day and has a calendar and events play out by date, but general days have a 'generic' pattern.  This is what will form the foundation of the games structure and will transition the game from the "scene viewer" setup that exists now to a proper game format. 

Sex Sim

I was thinking this month i would start on some initial Sex Sim gameplay... Cause this way development on that moves forward, and I can start on giving you guys a new sex scene and new content to enjoy. I thought i might do a dialogue driven one but part of my issue there i want to wait on some matters with writing to get resolved. And doing everything else i've been slow in that area lol.

Anyway expect the sex sim stuff to function similarly to The Couch, but with a world space UI set up rather than the former menu, though that might be an option too. Thanks to Bolt i feel like i can deliver on this aspect working on it myself. But i still have EIREXE if that fails, but i'm not expecting issues, just me banging my head against a wall for a while. 

I'll do a poll on what position to use probably, my first idea was just repeat The Couch's position somewhat, but i dunno if people want that again even if it's completely different lol.

So more on this soon...

After these two core features have their "Proof" then i can move on to 'content focus'.

There's still some other technical issues like dealing with cum,  but i'm working on that where I can. Part of the issue is a need a proper decal system, and an emission system. I'll likely have some tests done this month.

What about Outfits?

Yeah last month i intended to start on my Tons of Sock campaign but then while working on dialogue system animations i noticed I royally fucked up on Naomi's model... Some how i fucked up her proportions a bit so her legs are too long and certain poses look wrong as a result. This is a huge problem i need to fix, and it also means i'll need to update every animation made so far eventually.

Sock template
But there's a little bit of good news, Blender 2.8 is now out of beta and into release, so i migrated Naomi's project into the new version. Not using it yet though but the migration is complete so i can start using it. The problem with moving to 2.8 is i need to update my rigging asset which breaks the hand animations and some others but adds a ton of benefits. So a lot of this i would have to do eventually anyway... On top of this I was already planning on updating Naomi's model to support more bones per vertex with Unity 2019. So when it comes down to it i'll just be doing all these updates at once among some others like updating Naomi's hair and such. In the end we should be getting a higher quality Naomi model than even currently :D. This also means I can start on some tutorials since part of of that is i wanted them to be up to date...
The above is Naomi in Blender 2.8 with Eevee renderer, expect prettier animation previews!
Once all this is done I can start pushing clothing again, cause at the moment i'm going to have to redo the skinning on everything done so far to fix this problem. I'm already continuing animations anyway, but the thing about that is a proportion change isn't huge, what will happen there is unity will just scale the bones, so the animation will work Naomi will just look like old proportions. I can delay fixing there longer than the clothing. Cause if i make the clothing fit Naomi's current proportions then have to fix it later it's gonna be fucking hell even with my new PC.  So i'm really sorry about delaying here but i'll try to at least do a little something.

I might not do this until next month and focus on the sex sim content only this month. Or if i do anything it will just be a few steps not actual implementation. You'll get updates regardless.

We're making huge strides!

Stuff is looking good!  I'm eager for this to look more like a game rather than a simple scene viewer. And once we get to that point I think i'll start doing version numbers and more of a core road map. Cause at that point everything is functional, where it should be, and simply needs content to fill it. And while there may be little expansions from those 5  core features like I do want to experiment, like for example a mild stat system I want to try, there won't be anything that if lost could cripple the game like before or hold up development.

That's is also when i'll start public builds, before my goal was just the dialogue driven sex sim, and voice acting, but bringing the sex sim should be more solid. And from that point it makes sense to do regular public builds.

Thanks for your support peeps! 

~sacb0y

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