June 20th Weekly Update
Things are moving along slowly. A lot more slowly than I really want, so I apologize for that.
I've been making some progress, and during my free time, I've been focusing on the UE5 stuff.
I really try to not let that development interfere with the regular work that I need to do.
If you're like how can someone be working on two things at once? Well the answer is in my free time I don't do anything else, except maybe take a walk and a few hours of gaming. The UE5 development stuff is also MOSTLY programming and scripting stuff, and I'm not making a lot of new assets for it.
Related to that I've been working on making enemies AI around combat a little more complicated. I hope that can make things more interesting. As combat is really my biggest weak spot I think, I'm really working on making little adjustments here and there. The end result is hopefully everything is more interesting in the end. I think one of the big weak points is the enemies' AI, and hopefully little adjustments can make them more fun to fight.
I've tried making enemies more aware of your attacks so they can dodge. (Takes a lot of tweaking to keep them from dodging too much)
I've been working on making them much better at choosing an attack based on your range, and location vs them.
I've been messing with hit armor on the enemies, so they can take damage, but continue with their attacks.
I haven't started yet, but I also want to work on enemies trying to better position themselves around you.
If you think of something else that might make enemies more fun to fight, please let me know!
I hope everyone has a great week!