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Misarmor profile
Misarmor
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Misarmor
Sexy corruption/management games with jiggly bits ( อกยฐ อœส– อกยฐ)
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Misarmor

OH, HELLO THERE :)

Welcome to Misarmor's Subscribestar page!ย 
Here you can find information about the creator's first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let's go!

A HOME IN THE DESERT.

A Home in the desert is my first game. It's an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?

THE STORY.

The story takes place in a successful family in the entertainment industry, which has to deal with unfortunate events that will lead them to lose their wealth and fame. Leaving them with no more than their blood ties and willingness to get back on their feet.

WHAT'S MY ROLE IN THE GAME?

You play as a young futanari girl, who's been put in charge of the family's new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.

OKAY... WHAT'S THE SMUT LIKE?

I am not a picky guy... ( อกยฐ อœส– อกยฐ)ย 
In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy.

WHEN/WHERE CAN I EXPECT MORE?

A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 2-4 months.
BUT.
In my genius... I have put in place a Discord server!
In here you'll be able to not only follow the updates as they progress, but you'll also be able to harass the dev into going faster! Yay!

TELL ME MORE ABOUT THAT DISCORD THINGY.

Sure. So as stated right above, in this Discord server you'll be able to follow the development, and hang out with the dev(s), but that's not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut!
There is also a whole section dedicated towards the game so you can provide feedback, including a "suggestions" channel where you can let your imagination go wild.
Here's the link : https://discord.gg/WSYtakMePx

WHERE DO I GET ACCESS TO THE GAME?

Well, all you have to do is ask :

0.3.1:

PC:
https://pixeldrain.com/u/BqCxeR9X

MAC:
https://pixeldrain.com/u/UbCf4eJW

ANDROID:
https://pixeldrain.com/u/CCbPzABx

Well, I think that's it! Have a good one folks!

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Misarmor

0. 4 BETA LINKS

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SPOILERS. . .

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PROGRESS REPORT #77

Hello people, welcome to the 77th progress report!
An other 10 days have passed, and more work has been done.
First I worked on fixing last-minute bugs and finished implementing the update (along with adding minor improvements) before releasing a second beta in the middle of the last dev cycle.
After which I immediately started work on the last remaining renders for the events that are missing them. There are 4 events that currently don't have renders right now:

- First "new bedrooms" event
- Second "new bedrooms" event
- Stanley's call
- Cooking extension scene

I picked the longest scene to work on first, which is the second new bedrooms scene, and as I'm writing those lines I'm 80% done with it.
My goal is to be done with all the renders by the 10th of July, and to release the full version on the 15th. I guess I'm going to be crunching again...
Rest assured that whatever happens the full release will be on the 15th. Now all I have to do it work my ass off so the full release is actually full...

I think I'm going to keep the progress report short today. Take care, enjoy the spoilers if you're a supporter, and... Thank you for your support :)
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Misarmor

A HOME IN THE DESERT - 0. 4BETA2

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TODAY'S SPOILERS. . .

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PROGRESS REPORT #76

Hello people, welcome to the 76th progress report!

First of all a warm welcome to the new supporters that came along. I know you guys are here for the update, but still, thank you for your support! I hope you enjoyed what you've seen of the update so far, but know that it's only going to get better (and slightly bigger).

Work is going well. There has been a few bugfixes (thanks to the people who reported them!), a few improvements, more items added to my to-do list, and a few items removed.
First things first, I'm gonna be honest: I took a small break the few days following the release. I thought maybe it could be a sign that the update came out a Friday, and after some reflection I thought... Maybe I should take the weekend off.ย 
In the end I still worked, but very little and I also did a lot of feedback gathering. So it was a nice weekend. After the pre-release crunch that I put myself through, I think I really needed it tbh.
Now as far as actual work goes, as I said I fixed some bugs, like being able to enter the bathroom while Angelina is inside, I fixed some typos, and prepared the necessary stuff for me to implement the last events.
There was some interface work to do for the cooking expension which is done and implemented, there was a bit of writing to do which is now half done, I converted the ladder (in the basement) to the new overlay look... It's a lot of small details that need to be fleshed out.

Anyway, I'm probably boring you with those details...
I always take notes on my "ideas" file, but it's human to be more inspired on some times more than others. Well I've been quite inspired those last few weeks and I came up with quite a few new ideas to spice the game up a bit.
It's kinda weird. I mean, don't get me wrong, I always know where the game is going. But prior to those last few weeks, it's like I subconsciously wasn't allowing myself to be creative, and that some kind of blockage has been lifted. I think it's because I now have all those huge things done (new bedrooms, new schedule system...) that I can now implement basically anything I want. Like I was preserving myself from the frustration of not being able to do the things I just got inspired of doing.
I hope I'm making sense? Well the short version is: I've been very inspired those last few weeks and it's a good thing for you guys ^^.

I can't wait to tell you what my plans are when the full release comes out.
In the mean time, I have a lot of work to do... So I'll leave it at that :) See you guys soon :)

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Public post

A HOME IN THE DESERT - 0.4BETA1 RELEASE!

Hello everyone, here we are! The long-awaited 0.4 (beta) release is finally upon us!
I hope you guys will enjoy it. It was a long development cycle for me, but a very satisfying one nonetheless, for a few reasons. One of them is that the game has never looked as much like a proper game as it does now, and I feel like this update is a huge step towards what will become a stable platform for Alice to blossom into the delighful pervert she is meant to become. :p

Now I understand releasing such a big update raises some questions among the players, so I might as well answer them now:

WHAT CAN I EXPECT?

This update's highlights are:
- A large amount of new events, especially compared to the previous updates. There is twice as much dialogue in this update as there was in 0.2, which was the initial public release, and the was the biggest release in terms of scenes before that one.
- The introduction of Riley's career as a JustAFan model. This is the first baby step towards making money out of sex work, and it's quite symbolic as it's meant to be a major theme in the game.
- Many new "scheduled" events, with the goal in mind to make the house feel alive and busy at all times. There are still a few holes here and there in some of the girl's schedule, but they are now more present than absent, and it's pretty nice :D.
- A new look for the overlay buttons. This is mostly for aesthetic purposes, but this was also necessary to support the future collectable system.
- Simplifying the cooking system: no more calculating the batch size, no more carry weight in the shop, who to cook for... The cooking system is overall way more straightforward and simple than it was before.

Now, some major items didn't make it in the beta, but will be implemented for the full release:

- Bedrooms renovation.
Some characters will require their bedrooms to be renovated to start their job path. The new bedrooms also look way better than they do pre-renovation. This comes with a few main story events of course.
- Said main story events. Those are implemented in dialogue inside the game, but they lack renders (and they may not be plugged into a quest either).
- Cooking extension. If you make Alice work behind the stove one evening, a bright idea might come to her... This is just an extra scene for now, but this will have its use in future updates.
- Music/Sound, this is a way more time-consuming thing to do than it may seem, and it will be done during the pre-release work.

WHY SUCH A LONG DEVELOPMENT CYCLE?

Well, the sad part was that I was originally planning this one to be shorter. At first I was only meant to work on the new overlay system, and the new schedule for the girls, but during the development cycle I thought that it wouldn't make sense to extend the girl's schedule if I didn't also add Riley's job introduction (as most of Riley's occupation is to take pictures), but then I also needed to make her JustAFan website, and then... Basically, it became a huge snowball effect to make this update make sense and be consistent.
In the end, it's not like I slacked off or anything, you still got extra things out of this long dev cycle, but I understand waiting so many months for an update is frustrating.

CLOSED BETA? THIS NEVER HAPPENED BEFORE!

Yes, it's the first time I limit the release to a supporter tier. This is done for 2 reasons:
- First, limit the feedback to a certain number of people who might be really motivated to play the release. This will make whatever feedback I receive easier to manage, I think.
- And second, I don't want the "general public" (meaning people who might not properly read release posts :p) to get a wrong idea about this update. This beta doesn't really reflect how much work has been put into it after all (yet), especially with the major missing things I have yet to implement.

KNOWN ISSUES...

Again, this is a beta, things won't be perfect. My to-do list however is quite extensive, so chances are if you see something that can be perfected, it will be in due time.
Feel absolutely free however to provide feedback whenever you feel like it, or if you feel like it's relevant.

Also, there is no Android version yet!

SO MANY WORDS, SO LITTLE LINKS...

Sorry the links are in an other castle, I mean, post!

But before you go...


THANK YOU FOR YOUR SUPPORT!!!!

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Creator Stats

125 subscribers
149 posts

Goals

$743 of $1,500
per month
Now we're getting real. With this amount I can live off of making lewd games and stop worrying about having some butter to go with my pasta.
$743 of $3,000
per month
With this amount I should be able to hire an other coomer (or coomerette) to help me with my work. This is a big deal for me and for you guys because this would mean faster and/or bigger updates.
$100.0
THE GOAL
REACHED!
The first milestone, showing that somebody somewhere cares about the project. Reaching that goal is sure to make my day.
$500.0
THE GOAL
REACHED!
With that amount we're 99% sure that all monthly expenses for the development of the game are covered. That means all the software suscriptions and 3D asset budget. With this amount I will also consider ordering custom 3D assets.

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