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Misarmor
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Misarmor
Sexy corruption/management games with jiggly bits ( ͡° ͜ʖ ͡°)
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Misarmor

OH, HELLO THERE :)

Welcome to Misarmor's Subscribestar page! 
Here you can find information about the creator's first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let's go!

A HOME IN THE DESERT.

A Home in the desert is my first game. It's an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?

THE STORY.

The story takes place in a successful family in the entertainment industry, which has to deal with unfortunate events that will lead them to lose their wealth and fame. Leaving them with no more than their blood ties and willingness to get back on their feet.

WHAT'S MY ROLE IN THE GAME?

You play as a young futanari girl, who's been put in charge of the family's new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.

OKAY... WHAT'S THE SMUT LIKE?

I am not a picky guy... ( ͡° ͜ʖ ͡°) 
In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy.

WHEN/WHERE CAN I EXPECT MORE?

A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 3-4 months.
BUT.
In my genius... I have put in place a Discord server!
In here you'll be able to not only follow the updates as they progress, but you'll also be able to harass the dev into going faster! Yay!

TELL ME MORE ABOUT THAT DISCORD THINGY.

Sure. So as stated right above, in this Discord server you'll be able to follow the development, and hang out with the dev(s), but that's not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut!
There is also a whole section dedicated towards the game so you can provide feedback, including a "suggestions" channel where you can let your imagination go wild.
Here's the link : https://discord.gg/WSYtakMePx

WHERE DO I GET ACCESS TO THE GAME?


Well, all you have to do is ask :

0.4.5 FULL:

PC:
https://gofile.io/d/Uta1Tv
MAC:
https://pixeldrain.com/u/B7gEGuAY
ANDROID:
https://gofile.io/d/GG6fcH

Well, I think that's it! Have a good one folks!

Misarmor
Public post

OH, HELLO THERE :)

Welcome to Misarmor's Subscribestar page! 
Here you can find information about the creator's first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let's go!

A HOME IN THE DESERT.

A Home in the desert is my first game. It's an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?

THE STORY.

The story takes place in a successful family in the entertainment industry, which has to deal with unfortunate events that will lead them to lose their wealth and fame. Leaving them with no more than their blood ties and willingness to get back on their feet.

WHAT'S MY ROLE IN THE GAME?

You play as a young futanari girl, who's been put in charge of the family's new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.

OKAY... WHAT'S THE SMUT LIKE?

I am not a picky guy... ( ͡° ͜ʖ ͡°) 
In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy.

WHEN/WHERE CAN I EXPECT MORE?

A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 3-4 months.
BUT.
In my genius... I have put in place a Discord server!
In here you'll be able to not only follow the updates as they progress, but you'll also be able to harass the dev into going faster! Yay!

TELL ME MORE ABOUT THAT DISCORD THINGY.

Sure. So as stated right above, in this Discord server you'll be able to follow the development, and hang out with the dev(s), but that's not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut!
There is also a whole section dedicated towards the game so you can provide feedback, including a "suggestions" channel where you can let your imagination go wild.
Here's the link : https://discord.gg/WSYtakMePx

WHERE DO I GET ACCESS TO THE GAME?


Well, all you have to do is ask :

0.4.5 FULL:

PC:
https://gofile.io/d/Uta1Tv
MAC:
https://pixeldrain.com/u/B7gEGuAY
ANDROID:
https://gofile.io/d/GG6fcH

Well, I think that's it! Have a good one folks!
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Misarmor
Public post

PROGRESS REPORT #113

Hello everyone, welcome to the 113th progress report!
Wowowow, an other progress report incoming! Brace yourselves, this is an other important one. I'm dividing it again into sections for your reading comfort.

So I found it incredibly difficult to write lately. It's a case of having so many things to do or to think about, you spend all day planning, and thinking about them, and starting work on 3 things at once, and at the end of the day you accomplished nothing. I just can't focus on a single thing, and it's bad. Now, the main problem is that it's not just the writing, as you now, I also have the Blender stuff to allocate time to, and that's not even the only thing holding me back.

BLENDER

Actually, let's talk about Blender for a bit. Learning how to make an animation is easy. Learning how to fix the 10 000 things that can go wrong is hard. Same goes for working on all the details that need to go right to make a good-looking animation, that's just how learning a software works. As you may remember, I said I'd release the loop I had been working on at the time. Well, I've redone it, lit it, expanded it, and now it looks better than ever! Trust me, I've seen it on the viewport, and it looks great. But there are two main issues that prevent me from releasing it. First, unlike my test Shadowheart animation, I can't render it on Eevee. I couldn't make it look good this time, so I'll have to use Cycles. (for those who don't know, Eevee is a real-time render engine, so, a very fast one like you'd see on video games. Cycles is a "classic" render engine, more precise and detailed, but it takes a long time, like Iray on DAZ). Then, even the best animation is ruined by stiff hair. Good hair animation tutorials are surprisingly rare, and for some reason half of them use an add-on (WiggleBones 2) that I couldn't make work to save my life. And that's in all the different configurations I tried using it. Some unnatural jitter, bones sticking to mesh instead of simply colliding, bones sepparating and stretching for no reason... Those are some of the issues I've encountered. So anyway. It's coming along, I'm still working on it (I'll be working on it live this evening), but now you see how that can take a bit too much brainspace.

MUH GAMEPLAY :(

So with the Blender stuff out of the way, let's talk about that other thing.
So, the game isn't very fun, as of now. There are many interactions in the game that are just here to provide gameplay for the heck of it, giving gameovers if you don't pay attention to them. 

The mood system is one of them. It's a incomplete system born from a very, very early idea of AHITD, dating back to 0.3 at the latest. When I first started thinking about the game, there was much more to do, on paper. Like fixing the house in a much more detailed way, making it secure... All of that was ditched because of time and technical limitations. But now the mood system is still here, and there's basically nothing to make use of it, or to support it. Nothing gives mood appart from the food system and a few dialogue options, and most importantly, it doesn't reward the player. It's just there as a gameover mechanic, but any game mechanic's importance shouldn't be limited to "if you don't pay attention to me, you lose". The money system works the same: if you click me a few times, you won't get gameover. The money making system (graphic design job) right now is also very dull, so the very few rewards it gets (it has a small advantage over the mood system in that regard) isn't very rewarding either, because there's no challenge to getting money. You don't feel like you earned the reward as much as you should.

So that's one of the things that's been occupying my mind the last few weeks. Making AHITD into a proper game. I've been pondering the idea of taking care of that later for reasons I'll talk about later in this section, but for one, as I said, it's been taking too much of my attention lately to the point that I have trouble being creative in any other aspect of the development, but also, I have pretty clear picture of what I want to do, so I might as well beat the iron while it's hot.

NEW LOOP

So, here's what's going to change moving along.

MOOD:
First, the mood system will be replaced with the horniness system. The goal won't be to keep your housemates happy, but horny. This in turn will dictate how well and how often they do their horniness-dependent jobs. With that the mood gameovers are ditched, and only the money gameover is left.
FOOD:
The food system will be simplified. No more ingredients, no more 1 meal per person, it's just one meal to feed everybody. Meals will be unlocked by finding recipe books here and there around the game world. Each meal will give base horniness points to every girl (depending on how rare/exensive/advanced the meal is) and additionnal points to some girls, depending on how they like the meal.

GOODS:
Money-making will be made less boring.


Okay, I haven't completely figured that part yet. Some key points I have right now is that it should use Alice's horniness system, and that it needs to be horny in nature, and it should be able to be done from her bedroom, ideally. I know, there's an obvious job that crosses all those requirements, but I don't wanna resort to that if I can help it. I'll try finding a more original solution shortly.

LOOKS:
The game's menus aren't very good-looking. Specifically the food system menus, the cooking menu and the fridge menu are particularly ugly. This is not a good thing when you try to make people interact with those systems. And especially when food is involved. 
I'm planning on hiring a 2D UI artist to have those menus made by a professional. Unlocking recipes shouldn't just be a good thing from a gameplay standpoint, I think it should also be satisfying to unlock from an aesthetic standpoint, like when you unlock an upgrade on Cookie Clicker (for example). Like, here you go: good-looking meal card, along with a funny description, neat! So there's that. It's not starting well. I came into contact with a 2D artist a year ago that worked on a big adult game name, and when I tried contacting them again about 2 days ago they haven't answered. Well, plenty of fish in the sea.

TIMEFRAME

I'll be trying to release all that like I've done with 0.4.5, within about 3 months time. I'll try to throw in improvements like the gallery system, replacing pseudo-animations with animations, and other things I need to touch up on. Also, if the money system replacement turns out to be too much, or if I can't come up with a satisfying idea in due time, I'll ditch it and focus on those smaller improvements instead. My priority is the mood and food system replacement.

BYE, HAVE A GREAT TIME

Sorry, it's an other lengthy post. I think this just goes to show how full my brain is, and that I need to free up some space by turning all those thoughts into work on the game. Thank you for your support, and for reading all that. See you on the next one :)

I'll be streaming Blender tonight btw, in case you wanna see how the animation is coming along. See ya :)
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Misarmor
Public post

PROGRESS REPORT #112

Hello everyone, welcome to the 112th progress report!
I now have about 20 pages of written dialogue. For reference, 0.5 was 108 pages. This is constituted in part of old stuff (some Emily content, some Stanley stuff, one Angelina SFW scene), and obviously, some new that I've written in the past 10 days. 
I'm gonna be honest, that "Jerkin' it on tanned butts" scene I've teased last time has been somewhat difficult to write. It doesn't have much dialogue, actually it barely has any, and it basically is just a lot of decription and narration all around. It's not all bad though, because that kind of writing helps with making scenes more erotic, in a difficult to explain way. It's just a little slower, I guess.

On top of that, I've been experimenting with Blender and animation (I've livestreamed a few of my sessions over the past 10 days), and things have been going well on that front, I think. There is some doing, some learning, but I'm managing to get an acceptable loop going. My only disappointment is that I wished I could get a render ready for today, but I just missed the mark, I think. What I'll do is probably post it in a couple days here and on Discord when it's ready, but I hoped it would be ready for progress report day :(

Anyway, the next progress cycle will be more of the same, I think. A lot more writing, with some Blender sprinkled on top. Feel free to join the livestreams and have a chat, I always announce when I go live on Discord. :)

Thank you for reading, and see you in 10 days :)
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Misarmor

SPOILERS? ALREADY?

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Misarmor
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PROGRESS REPORT #111

Hello everyone, welcome to the 111th progress report!
Finally, progress reports are back! I've gotta say, for a yapper like me, not writing those has been HELL, I can tell you that. So since this one is the first one for 0.6, I'll have to make it extra long (I have a lot to cover), so I'll have to split it in main categories once again. If you don't want to read it, I'm sure someone on the Discord server will be happy to sum things up for you :D

FEEDBACK

First thing I have to say is, thank you everyone for your feedback about 0.5. It seems everybody enjoyed the update, and that makes me very glad. There are some key positives I takeaway from most of the feedback I received, so here's a list so we can review it together:

 - I received no complaints about any NTR vibes about Eve's scene in the bathroom with Angelina, so it seems everybody understood what I wanted to do with the characters.
- I wanted to make this update very wholesome, along with it being sexy. It seems everybody felt it was indeed wholesome, and people seemed to have enjoyed it.
- It seems people felt the sandbox felt more lively this update. This one makes me particularly glad because there weren't many additions to the sandbox part this update, only Eve's evolving scheduled scenes once her quest is done (and the little ones mid-quest), but still, people seemed to have gotten the idea of how the sandbox will receive content in the future. That's good.

With those points, it seems all of my goals for this update have been completed. Now, I didn't receive a lot of negative feedback directly. I can deduce some areas of improvement from how the players reacted to certain things though, so here goes:

- I think you guys didn't like the update being very focused on few characters. This lead to some characters being deprived of content this update.
- I think I didn't introduce FRPs very well. A lot of you guys wondered what they were and were stuck because of that. Also, they'll be a great source of content in the future, so them being kinda mysterious pretty much ruins the anticipation.
- Bugs at launch. Those are part of any normal game development, but I think I made it worse by adding the new delivery system so late in the update cycle. I'll be more careful in the future.

NEXT UPDATE

A week ago I released a post explaining what was in store for 0.6. Since the feedback for 0.5 was about what i expected, I can rather confidently say you guys will like it. The horniness system will add content for all the characters, most of the content will be sandbox content, at least one new FRP will be added, Emily will have a few main story scenes... And on top of that, animated scenes will possibly make their apparition.

This leads me to the next main point of this progress report, the art. I said I'd expand on that on the planned features post, and to me that's the most exciting thing about the next update. So please bear with me, there's a lot to cover on that.

ANIMATIONS

I'll try keeping this short.
Around the middle of making the renders for 0.5, I had the feeling that DAZ was holding me back. I'm always looking to improve my art, and after a bit, it became obvious to me that Blender was the way to go. Now of course I couldn't change my entire workflow in the middle of working on an update, but during my free time (meaning, during weekends), I'd open Blender and see what I could do there. Here's what came out of about 2 weekends of experiments:

This is one of the renders from Sheila's last scene.


And this is the good old desert house, in its natural Blender habitat.
I'll join a small archive with the files so you can look at them more closely.

Both of those each have their own imperfections, but even then, I much prefer Blender's lighting, and not only that, but also the sensation of freedom it provides. Notice Sheila's knee on the Blender side. See how the blanket doesn't clip into her knee? I can just enter sculpt mode on Blender and fix that. On DAZ, it's a lenghty and tedious process of exporting the blanket, sculpting it, and reimporting it into DAZ. On Blender, I can just... Fix it. And that's just one of the advantages, Blender's got way more options when it comes to lighting, composition... It's just better.

EDIT: Here's the link to the test renders: https://gofile.io/d/GeWCNX

Anyway, in-between releasing updates for 0.5, I had the itch once again, and from this came out the animation I already shared last time:
Shartnimation

So with that, and the planned features post, you're about all caught up. Now I still have to see how the genesis 8 rigs work, as I haven't tried animating with those yet.

ACTUAL PROGRESS REPORT

Since work for 0.6 has officially begun, I guess I have to report on my progress, now...
Last week, I spent my time organizing my notes, assembling the dialogue I already have ready for 0.6, and writing new scenes for the update. I already shared a screenshot showing off what I'd done for a Riley scene on Monday on Discord, but in case you missed it, here's what new scenes look like:


I mentionned a while ago that my writing software was discontinued... Since then I've been using this mindmap software, and I've had a lot of fun writing on it, as you can see! I still transfer my dialogue on Google docs for safekeeping (and to evaluate how many pages I've written), but man, organizing the scenes like this is way more fun.

So that's what I've been doing. If you've read this far, thank you. The next progress report will be their usual lenghty, I promise.
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Misarmor
Public post

A HOME IN THE DESERT 0.5FIX1 + ANDROID VERSION


What up.
The FULL release came with a few bugs, sorry about that. We tested it with Marcus_S from the server and we thought we made the new delivery system work, but it seems we missed a few things here and there. That's what happens sometimes when you try making improvements last-minute, unfortunately.
Good thing is, everything should be fixed now. And you shouldn't have to restart your run either, re-loading the save should turn your "bought" items into "delivered" items automatically. The only issue is that you won't see the delivery mini-scenes, but that's not missing much. Anyway, some other things were fixed, so here's the changelog:

CHANGELOG 0.5FULL_FIX1:
- Fixed an issue where Mamazone items wouldn't be delivered when bought from Eve.
- Fixed an issue where the character would go to sleep at the end of the first FRP.
- Fixed an eroneous directory path that led to a missing sound file in one of Eve's scenes.

That's about it! Here are the links:

PC: GoFile
MAC: GoFile
Android: GoFile

Enjoy!
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Creator Stats

229 subscribers
241 posts

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With this amount I should be able to hire an other coomer (or coomerette) to help me with my work. This is a big deal for me and for you guys because this would mean faster and/or bigger updates.
$1,500.0
THE GOAL
REACHED!
Now we're getting real. With this amount I can live off of making lewd games and stop worrying about having some butter to go with my pasta.
$100.0
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The first milestone, showing that somebody somewhere cares about the project. Reaching that goal is sure to make my day.
$500.0
THE GOAL
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With that amount we're 99% sure that all monthly expenses for the development of the game are covered. That means all the software suscriptions and 3D asset budget. With this amount I will also consider ordering custom 3D assets.

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