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Misarmor
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Misarmor
Sexy corruption/management games with jiggly bits ( ͡° ͜ʖ ͡°)
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Misarmor

OH, HELLO THERE :)

Welcome to Misarmor's Subscribestar page! 
Here you can find information about the creator's first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let's go!

A HOME IN THE DESERT.

A Home in the desert is my first game. It's an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?

THE STORY.

The story takes place in a successful family in the entertainment industry, which has to deal with unfortunate events that will lead them to lose their wealth and fame. Leaving them with no more than their blood ties and willingness to get back on their feet.

WHAT'S MY ROLE IN THE GAME?

You play as a young futanari girl, who's been put in charge of the family's new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.

OKAY... WHAT'S THE SMUT LIKE?

I am not a picky guy... ( ͡° ͜ʖ ͡°) 
In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy.

WHEN/WHERE CAN I EXPECT MORE?

A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 3-4 months.
BUT.
In my genius... I have put in place a Discord server!
In here you'll be able to not only follow the updates as they progress, but you'll also be able to harass the dev into going faster! Yay!

TELL ME MORE ABOUT THAT DISCORD THINGY.

Sure. So as stated right above, in this Discord server you'll be able to follow the development, and hang out with the dev(s), but that's not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut!
There is also a whole section dedicated towards the game so you can provide feedback, including a "suggestions" channel where you can let your imagination go wild.
Here's the link : https://discord.gg/WSYtakMePx

WHERE DO I GET ACCESS TO THE GAME?


Well, all you have to do is ask :

0.4.5 FULL:

PC:
https://gofile.io/d/Uta1Tv
MAC:
https://pixeldrain.com/u/B7gEGuAY
ANDROID:
https://gofile.io/d/GG6fcH

Well, I think that's it! Have a good one folks!

Misarmor
Public post

OH, HELLO THERE :)

Welcome to Misarmor's Subscribestar page! 
Here you can find information about the creator's first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let's go!

A HOME IN THE DESERT.

A Home in the desert is my first game. It's an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?

THE STORY.

The story takes place in a successful family in the entertainment industry, which has to deal with unfortunate events that will lead them to lose their wealth and fame. Leaving them with no more than their blood ties and willingness to get back on their feet.

WHAT'S MY ROLE IN THE GAME?

You play as a young futanari girl, who's been put in charge of the family's new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.

OKAY... WHAT'S THE SMUT LIKE?

I am not a picky guy... ( ͡° ͜ʖ ͡°) 
In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy.

WHEN/WHERE CAN I EXPECT MORE?

A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 3-4 months.
BUT.
In my genius... I have put in place a Discord server!
In here you'll be able to not only follow the updates as they progress, but you'll also be able to harass the dev into going faster! Yay!

TELL ME MORE ABOUT THAT DISCORD THINGY.

Sure. So as stated right above, in this Discord server you'll be able to follow the development, and hang out with the dev(s), but that's not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut!
There is also a whole section dedicated towards the game so you can provide feedback, including a "suggestions" channel where you can let your imagination go wild.
Here's the link : https://discord.gg/WSYtakMePx

WHERE DO I GET ACCESS TO THE GAME?


Well, all you have to do is ask :

0.4.5 FULL:

PC:
https://gofile.io/d/Uta1Tv
MAC:
https://pixeldrain.com/u/B7gEGuAY
ANDROID:
https://gofile.io/d/GG6fcH

Well, I think that's it! Have a good one folks!
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Misarmor

SPOILERS? ALREADY?

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Misarmor
Public post

PROGRESS REPORT #111

Hello everyone, welcome to the 111th progress report!
Finally, progress reports are back! I've gotta say, for a yapper like me, not writing those has been HELL, I can tell you that. So since this one is the first one for 0.6, I'll have to make it extra long (I have a lot to cover), so I'll have to split it in main categories once again. If you don't want to read it, I'm sure someone on the Discord server will be happy to sum things up for you :D

FEEDBACK

First thing I have to say is, thank you everyone for your feedback about 0.5. It seems everybody enjoyed the update, and that makes me very glad. There are some key positives I takeaway from most of the feedback I received, so here's a list so we can review it together:

 - I received no complaints about any NTR vibes about Eve's scene in the bathroom with Angelina, so it seems everybody understood what I wanted to do with the characters.
- I wanted to make this update very wholesome, along with it being sexy. It seems everybody felt it was indeed wholesome, and people seemed to have enjoyed it.
- It seems people felt the sandbox felt more lively this update. This one makes me particularly glad because there weren't many additions to the sandbox part this update, only Eve's evolving scheduled scenes once her quest is done (and the little ones mid-quest), but still, people seemed to have gotten the idea of how the sandbox will receive content in the future. That's good.

With those points, it seems all of my goals for this update have been completed. Now, I didn't receive a lot of negative feedback directly. I can deduce some areas of improvement from how the players reacted to certain things though, so here goes:

- I think you guys didn't like the update being very focused on few characters. This lead to some characters being deprived of content this update.
- I think I didn't introduce FRPs very well. A lot of you guys wondered what they were and were stuck because of that. Also, they'll be a great source of content in the future, so them being kinda mysterious pretty much ruins the anticipation.
- Bugs at launch. Those are part of any normal game development, but I think I made it worse by adding the new delivery system so late in the update cycle. I'll be more careful in the future.

NEXT UPDATE

A week ago I released a post explaining what was in store for 0.6. Since the feedback for 0.5 was about what i expected, I can rather confidently say you guys will like it. The horniness system will add content for all the characters, most of the content will be sandbox content, at least one new FRP will be added, Emily will have a few main story scenes... And on top of that, animated scenes will possibly make their apparition.

This leads me to the next main point of this progress report, the art. I said I'd expand on that on the planned features post, and to me that's the most exciting thing about the next update. So please bear with me, there's a lot to cover on that.

ANIMATIONS

I'll try keeping this short.
Around the middle of making the renders for 0.5, I had the feeling that DAZ was holding me back. I'm always looking to improve my art, and after a bit, it became obvious to me that Blender was the way to go. Now of course I couldn't change my entire workflow in the middle of working on an update, but during my free time (meaning, during weekends), I'd open Blender and see what I could do there. Here's what came out of about 2 weekends of experiments:

This is one of the renders from Sheila's last scene.


And this is the good old desert house, in its natural Blender habitat.
I'll join a small archive with the files so you can look at them more closely.

Both of those each have their own imperfections, but even then, I much prefer Blender's lighting, and not only that, but also the sensation of freedom it provides. Notice Sheila's knee on the Blender side. See how the blanket doesn't clip into her knee? I can just enter sculpt mode on Blender and fix that. On DAZ, it's a lenghty and tedious process of exporting the blanket, sculpting it, and reimporting it into DAZ. On Blender, I can just... Fix it. And that's just one of the advantages, Blender's got way more options when it comes to lighting, composition... It's just better.

EDIT: Here's the link to the test renders: https://gofile.io/d/GeWCNX

Anyway, in-between releasing updates for 0.5, I had the itch once again, and from this came out the animation I already shared last time:
Shartnimation

So with that, and the planned features post, you're about all caught up. Now I still have to see how the genesis 8 rigs work, as I haven't tried animating with those yet.

ACTUAL PROGRESS REPORT

Since work for 0.6 has officially begun, I guess I have to report on my progress, now...
Last week, I spent my time organizing my notes, assembling the dialogue I already have ready for 0.6, and writing new scenes for the update. I already shared a screenshot showing off what I'd done for a Riley scene on Monday on Discord, but in case you missed it, here's what new scenes look like:


I mentionned a while ago that my writing software was discontinued... Since then I've been using this mindmap software, and I've had a lot of fun writing on it, as you can see! I still transfer my dialogue on Google docs for safekeeping (and to evaluate how many pages I've written), but man, organizing the scenes like this is way more fun.

So that's what I've been doing. If you've read this far, thank you. The next progress report will be their usual lenghty, I promise.
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Misarmor
Public post

A HOME IN THE DESERT 0.5FIX1 + ANDROID VERSION


What up.
The FULL release came with a few bugs, sorry about that. We tested it with Marcus_S from the server and we thought we made the new delivery system work, but it seems we missed a few things here and there. That's what happens sometimes when you try making improvements last-minute, unfortunately.
Good thing is, everything should be fixed now. And you shouldn't have to restart your run either, re-loading the save should turn your "bought" items into "delivered" items automatically. The only issue is that you won't see the delivery mini-scenes, but that's not missing much. Anyway, some other things were fixed, so here's the changelog:

CHANGELOG 0.5FULL_FIX1:
- Fixed an issue where Mamazone items wouldn't be delivered when bought from Eve.
- Fixed an issue where the character would go to sleep at the end of the first FRP.
- Fixed an eroneous directory path that led to a missing sound file in one of Eve's scenes.

That's about it! Here are the links:

PC: GoFile
MAC: GoFile
Android: GoFile

Enjoy!
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Misarmor
Public post

FUTURE PLANS - 0.6 UPDATE

With 0.5FULL finally released, it's time for us to set our sights on what comes next.
Before that though, I must thank everyone who made the effort of getting their hands on the update early. Up to now the reception of 0.5 has been pretty awesome, and I've been been overwhelmed by the amount of support I've received. Thank you very much!

0.6 will be special in a few ways. 0.5 was the largest content update I've ever released, and it's set large expectations in terms of content for the future, and, first and foremost, for myself. I intend to do even better for 0.6, and despite the challenges I'll have to face (like, preparing the damned school update :') ), I intent to make AHITD much more fun, and as you'll see on this post, to bring my art to the next level.

So yeah. Please read to the end, this update will be different from the others in a few ways.

Horniness system for housemates

This is meant to be the bulk of the work done on 0.6. Every family member will have their own personal horniness bar, which will dictate how they behave around the house. This allows for new events and the branching of existing ones that dynamically change according to how horny one or several family members are. This also justifies events and actions which have for sole purpose making some girls horny ¬‿¬

To prevent immersion-breaking behaviors, as in, having Riley do the celtic dance in full gimp-suit in the middle of the living room 2 in-game days in, the horniness values will be hard-capped. You'll get to make your roommates hornier through everyday actions, but you'll have to make them sluttier throughout the story.

Animated scenes


I already know what you're thinking. "What, isn't that Shadowheart from the award-winning Baldur's Gate 3 game?"

Yes, it is. I was going to go into lengthy explanations of why I made that animation without using an AHITD character, and how I went back into Blender... But this isn't the time or the place, I'll explain everything in detail on the first progress report of 0.6, on the 1st of August. But long story short, I needed to use a character with a rig I knew I could trust, so I could learn animation EXCLUSIVELY, without having to worry about any other technical stuff.

The big news are: proper animations are probably coming in the near future, and you can expect the occasional Blender render here and there. This may also be the beginning of a complete switch to Blender in the not-as-near future, if I manage to build a workflow that's as efficient as the one I have with DAZ.

Emily content

Now this is where I have to caveat a little. Emily's been in dire need of content for a long time, some of it's been written for a while too, actually. Yet, I'm still probably not going to have time to give her a full introductory quest (like I've done for Eve in 0.5) just now.
Emily doesn't just need story events, she's also the character with the smallest amount of scheduled scenes. She barely has any, in fact. So before I even think about working on main story events, I have to give her stuff to do around the house. I probably won't resist giving her a small quest on top of that though, so Emily lovers can relax.

Anyway, that's where it gets complicated.

Complicated

You may notice there aren't many items on this 0.6  highlights list. That's because those are only the most urgent (and interesting) items out of a way bigger list composed of not-that-much-less-urgent things I need to do. The most pressing of which is preparing the school update, because if I skip doing that, 0.7 is going to take a year to complete.

To make this issue clearer, let me tell you what I need for a complete school update.
First, I need to make (that is, write, render, and code) all the scenes that lead the characters to go back to school. Then, make all the scenes that introduce the school. That is, the scenes where the sisters discover the school, meeting all the teachers, students... All the new characters, basically. And then, design and code the systems to support actually being at school (the school will have its own simpler free roam mechanics). AND THEN, make a few scenes to make the school at least somewhat interesting from the start, because the player is supposed to spend 4 days out of 7 a week at school (Wednesdays and weekends are at home), there needs to be things to do. Also, if I spend time and effort to make a whole new locations with character and stuff, I might as well make it fun from the start...

So yeah, that's on top of all the things I've been meaning to add to the game, like the gallery, the doorbell system (to allow more random events), adding actual movie images to Angelina's movie night... And let's not forget poor Piper Pressman (the weather lady) who's been in the game since 0.3 and only ever had 3 lines of dialogue, LOL!
There's a whole list of random things I've been meaning to add into the game for literal years that I haven't had the chance to.

Anyway, I've already talked way too much. TLDR is, I'll be keeping this update's planned features short(ish), to allow myself to work on some imperatives.

Conclusion

Let's not let that take the fun of the upcoming update away. As a good dev, I just had to be transparent about the development's imperatives. ( ͡° ͜ʖ ͡°)
The new horniness system will provide scenes for basically all the girls, the new scenes will basically all be horny in nature, and there are freaking animated scenes inbound!
I'm positive you guys will enjoy it. If (or rather, when) I do make progress on the school update, I'll also be sure to keep you guys in the loop.

Thank you for reading this far, and I'll provide more information on the next progress report. Thank you!
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Misarmor
Public post

A HOME IN THE DESERT 0.5FULL - PUBLIC RELEASE

Here we are, the public release of A Home In The Desert 0.5 is finally upon us!
This is the result of many months of work, and as you'll see on the changelog, it wasn't for nothing. This is the biggest content update I've ever released by far. I hope you'll like it!

Here is the changelog.

0.4.5 -> 0.5FULL:
- 1 Eve-related quest was added.
- 1 Sheila-related quest aimed at gathering the funds for the bedroom renovations was added.
- 6 variations were added to Eve's scheduled events, some of which include sex scenes.
- Added the PopEvent system, which show short scenes when conditions are met. (find an example on this post)
- Added two PopEvents
- The first Family Reunion Proposal (FRP) was added, which affects when (and with whom) the girls take showers with.
- Every horny event that Alice witnesses will now make Alice hornier, thanks to the implementation of the horniness system.
- The dialogue box was remade and given a more minimalistic style, to give more place to the renders. Each character now has its own colored nametag.
- Mamazone items are now delivered the next morning (this was already implicitly the case, but now there's proper code and mini-scenes to support that).
- Eve will now go run errands every morning on her own. She'll buy errands for a full day every morning. Additionally, the "shopping with Eve" scene is now skippable.
- The option not to go jog with Eve was renamed from "nevermind" into "come back later" to give a better chance to the players to find her first masturbation event.
- The motion detector for Emily's event in the basement will no longer be "true" until her event is actually implemented.
- Removed the $5000 bedroom-renovation bonus, as it is now taken care of in Sheila's quest.
- Updated the second bedroom renovation event to make it more canon
- Updated Eve's avatar (on menus and summaries)
- Added a secret detail about a character once you find out about it (in their "personal" menu)
- Re-integrated the dishwashing and Movie night scenes with the new horniness system
- All outcomes from the Angelina movie night scene now skip time
- Fixed typos and improved grammar across several events (thank you testers <3)

Additionally, save compatibility was implemented for versions 0.5ALPHA and onwards. This means you should be able to load your 0.5ALPHA save into 0.5BETA and later. Write me on #help_needed on Discord for any issues you encounter.

Anyway, here are the links!

PC: GoFile
MAC: GoFile

Write me on Discord if you wanna give your opinion of the update, or if you encounter any issues!

Enjoy!!!!!!!!!!111!!11

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Creator Stats

271 subscribers
239 posts

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With this amount I should be able to hire an other coomer (or coomerette) to help me with my work. This is a big deal for me and for you guys because this would mean faster and/or bigger updates.
$1,500.0
THE GOAL
REACHED!
Now we're getting real. With this amount I can live off of making lewd games and stop worrying about having some butter to go with my pasta.
$100.0
THE GOAL
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The first milestone, showing that somebody somewhere cares about the project. Reaching that goal is sure to make my day.
$500.0
THE GOAL
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With that amount we're 99% sure that all monthly expenses for the development of the game are covered. That means all the software suscriptions and 3D asset budget. With this amount I will also consider ordering custom 3D assets.

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