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PLEASE RUN YOUR IDEAS THROUGH ME BEFORE PLEDGING TO THIS TIER. I might refuse your idea if it's too complex, goes out of realm of things I'm willing to do, or if it's just impossible for me to make.
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Welcome to Misarmor's Subscribestar page! Here you can find information about the creator's first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let's go!
A HOME IN THE DESERT.
A Home in the desert is my first game. It's an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?
THE STORY.
The story takes place in a successful family in the entertainment industry, which has to deal with unfortunate events that will lead them to lose their wealth and fame. Leaving them with no more than their blood ties and willingness to get back on their feet.
WHAT'S MY ROLE IN THE GAME?
You play as a young futanari girl, who's been put in charge of the family's new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.
OKAY... WHAT'S THE SMUT LIKE?
I am not a picky guy... ( ͡° ͜ʖ ͡°) In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy.
WHEN/WHERE CAN I EXPECT MORE?
A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 3-4 months. BUT. In my genius... I have put in place a Discord server! In here you'll be able to not only follow the updates as they progress, but you'll also be able to harass the dev into going faster! Yay!
TELL ME MORE ABOUT THAT DISCORD THINGY.
Sure. So as stated right above, in this Discord server you'll be able to follow the development, and hang out with the dev(s), but that's not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut! There is also a whole section dedicated towards the game so you can provide feedback, including a "suggestions" channel where you can let your imagination go wild. Here's the link : https://discord.gg/WSYtakMePx
Welcome to Misarmor's Subscribestar page! Here you can find information about the creator's first project, A Home in The Desert, as well as information about the development of the game and what to expect if you become a subscriber. Let's go!
A HOME IN THE DESERT.
A Home in the desert is my first game. It's an idea that has been in my mind for a long time, that plans to merge a rich story with management/RPG elements, along with a deep, slow-burn type of corruption, fit for even the fanciest type of coomer. But what is it even about?
THE STORY.
The story takes place in a successful family in the entertainment industry, which has to deal with unfortunate events that will lead them to lose their wealth and fame. Leaving them with no more than their blood ties and willingness to get back on their feet.
WHAT'S MY ROLE IN THE GAME?
You play as a young futanari girl, who's been put in charge of the family's new household, her new role forcing her to try to balance her will to support her well-endowed family members, and her enormous sex-drive.
OKAY... WHAT'S THE SMUT LIKE?
I am not a picky guy... ( ͡° ͜ʖ ͡°) In this game you will find a wiiiide variety of kinks, going from masturbation to public sex, exhibitionism, prostitution, gokkun, and of course, pregnancy.
WHEN/WHERE CAN I EXPECT MORE?
A Home In The Desert is planned to be quite big, and there are a lot of different things to do. The thing is : when those lines are written, I (Misarmor) am the only developer working on it except for the proofreader who is correcting my silly english. So you can expect long development cycles of around 3-4 months. BUT. In my genius... I have put in place a Discord server! In here you'll be able to not only follow the updates as they progress, but you'll also be able to harass the dev into going faster! Yay!
TELL ME MORE ABOUT THAT DISCORD THINGY.
Sure. So as stated right above, in this Discord server you'll be able to follow the development, and hang out with the dev(s), but that's not all! A lot of channels have been put in place so you can share many things with your fellow coomers, such as cat pictures, or smut! There is also a whole section dedicated towards the game so you can provide feedback, including a "suggestions" channel where you can let your imagination go wild. Here's the link : https://discord.gg/WSYtakMePx
Hello everyone, welcome to the 103rd progress report!
I've been working on the big Sheila sex scene for the past 10 days, and so far I've made 23 renders. It's pretty far from my record amount that I've ever produced in 10 days, but it's not that bad. I knew in advance that this scene would take a lot of effort and I allocated 2 dev cycles to it before I even started working on it. To be fair, I've been delayed by a few production issues, like texture bugs, and performance issues. The most notable one was a texture bug on the genitals I wanted to use on Sheila, where I wasted time trying to make them work, only to fall back on her default genitals, and then waste time trying to make *those* work. But that's part of the game, and now that I'm well into the sex part, I'm hopeful that I've ran into every issue I could run into, and it's going to be smooth sailing until the scene is fully rendered. Fingers crossed. Yesterday evening I went on stream where I made this. Well technically not *exactly* this. I fully sculpted the boobies on stream, only to notice the hand wasn't posed properly, and when you convert a figure into a 3D object (to sculpt it), you can't pose it anymore. So I had to pose it, and re-sculpt it again before re-importing it. It happens.
Once I'm done with this and the short FRP scene (which serves as more of an introduction, or a tutorial than anything), I'll implement everything, test everything again, and put together a build for the testers. I hoped to do that before March ends, but I might spill over to April a little. We'll see.
Anyway. There is an other problem I have to discuss. Since basically all the renders I've made this past 10 days have included some amount of nudity, and I have no other renders to share, I'll have to share some of the nudy renders here. Problem is, some of you probably don't want to get spoiled, and want to enjoy your share of nipples when the right time comes. I understand. So I'll still share the nude renders, but I'll use a secret technique known as censorship. If you want the uncensored version, send me a DM on Discord (provided you have the manager role linked to your Discord account at least) and I'll send it to you. I'll work on censoring the renders after I posted this, so you'll have to wait a little.
That's about it for this progress report. See you on April 1st!
Hello everyone, welcome to the 102nd progress report!
I don't know if you remember, but last time I said that I was going to take a weekend break, take the occasion to do some code, and then work on art again the next Monday. Well, that's not what happened. Since I made some good progress on the code that same weekend, I decided that I'd keep working on the code until all the quests are implemented. Basically, the goal was to be able to play through the entire update (the main quests at least) without issues. Thankfully the workload wasn't that bad since the events are already implemented in code, but programming the quest flow, making the buttons, programming the schedule... Those have been a pain in the ass. Everything works and most of it has been tested, so all is good at least.
Additionally, I made some small modifications I think you guys will like... Here's the new dialogue box, isn't it beautiful? I've been planning this for a couple weeks actually. I definitely put an accent to art in my game, so having this ominous dark square hiding part of the renders was always a shame. I've modified it several times over the years, making it smaller and less opaque, but this time I decided to go "fuck it" and remove it entirely, and honestly, I'm loving the result. The many new renders of 0.5 will now be enjoyed in their full potential! Oh, and I'll probably color the name label with a different color for each character, but it's one of those small modifications I'll do at the very end.
An other small modification is that the small "Quest updated" window that slides from the right when you finish a task now only shows the title of the quest you updated, and not the entire label of the task. That's because the task label is usually too big to fit in the window, and that sometimes causes an ugly text overflow. This is useless anyway (I think), since people usually know which task they're about to tackle. And the quick quest log is there to confirm that anyway.
And lastly, the errands are now a 100% optional part of the game. At the end of the very first quest, you're supposed to go to the market with Eve. Now she'll tell you she doesn't mind making herself useful and that she'll go to the market every morning, and you only need to provide the money. 20 bucks a day for now, but that's an amount I came up with on the fly. I might change that number by the time the update comes out after some more testing. You can still go to the market with her by the way, but it's not mandatory to finish the quest anymore. And Eve will tell you it's a great occasion to buy the milk for your dear sister :).
And one last thing, now some quests will tell you exactly what changes from completing them. This not only prevents the player from spending too much time finding scenes instead of simply playing them, but it also makes it more pleasant to complete quests, I think.
That's about it for improvements. Now I'm back into art mode, and I hope to finish everything in a timely manner. See you guys in 10 days!
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Creator Stats
161 subscribers
219 posts
Goals
$1,083 of $1,500
per month
Now we're getting real. With this amount I can live off of making lewd games and stop worrying about having some butter to go with my pasta.
$1,083 of $3,000
per month
With this amount I should be able to hire an other coomer (or coomerette) to help me with my work. This is a big deal for me and for you guys because this would mean faster and/or bigger updates.
$100.0
THE GOAL REACHED!
The first milestone, showing that somebody somewhere cares about the project. Reaching that goal is sure to make my day.
$500.0
THE GOAL REACHED!
With that amount we're 99% sure that all monthly expenses for the development of the game are covered. That means all the software suscriptions and 3D asset budget. With this amount I will also consider ordering custom 3D assets.
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
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