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Palicious - DEV v0.1
Added :
- UniPalUI menu added for configuring settings (Currently Placeholder)
- Characters in a small radius around an Erotic Animation Event will gain a small bit of experience periodically
- When a climax happens in an Erotic Animation Event, characters in a small radius of the animation will get some experience based on how much Sex Heat was dissipated
- Sex Heat amounts are grabbed when the animation starts, Sex Heat built up during the animation doesn't apply
- Additional delay added to initialization to prevent a strange base-game bug
- Settings now save/load in/from a config JSON file
- Behaves similarly to SCake's persist file, tries to save into ~mods/SaveJSON, then fallsback into ~mods
- Combat Submission System implemented, when attacked there's a change characters will start an aggressive animation (Disabled by default)
- Player added to Combat Submission system
- Added player "Stability" to Combat Submission System
- Stability decreases when taking damage from another character, the decrease is based on the damage taken and whether it was a heavy hit or not
- While 0 or below the player is considered 'vulnerable' and will submit when attacked (if valid)
- The amount and how quickly Stability recovers is based on how much Stamina the player has
- When submitting, Stability resets to 50% of max value
- "Radiant Erotic EXP" Menu Added, used to configure the passive/exp from erotic animations features
- "Emit Passive EroAnim EXP" added. Enables/Disables the emission of EXP during Erotic Animations
- "Passive EXP Rate" added, determines how often passive EXP from erotic animations emits
- "Passive EXP Amount" added, determines how much EXP is emitted passively from Erotic Animations
- "Passive EXP Radius" added, determines how far from the animation character's should get EXP
- "Emit Climax EXP" added, Enables/Disables the emission of EXP from Climaxes in Animations
- "Climax EXP Heat Ratio" added, determines the percentage of dissipated Sex Heat converts to EXP to emit
- "Climax EXP Radius" added, determines how far to grant EXP to characters from the Animation Root
- "Combat Submission" Menu Added, used to configure the combat submission system
- "Player Submission Enabled" added, whether the player can submit in combat submission
- "Max Aggressors" added, how many 'attackers' to try and include in the submit animation
- "Find Aggressor Anims" added, limits submit animations to those with the appropriate characters set as aggressors
- "Player Stability Recovery Rate" added, determines how quickly player Stability recovers
- "Damage Ratio To Stability" added, determines the percentage of approximate damage received is dealt to Stability
- "Min Player Submit Chance" added, determines the smallest percent chance the player will submit to an attacker at 0% Stability
- "Max Player Submit Chance" added, determines the largest percent chance the player will submit to an attacker at -100% Stability
- "Pal/NPC To Pal/NPC Sub Enabled" added, determines if Pals/NPCs can submit to other Pals/NPCs
- "Pal/NPC To Player Sub Enabled" added, determines if Pals/NPCs can submit to the Player
- "Pal/NPC Health Threshold" added, determines at what health percentage and below Pals/NPCs will have a chance to submit to attackers
- "Min Pal/NPC Submit Chance" added, determines the chance of Pals/NPCs to submit at the Health Threshold
- "Min Pal/NPC Submit Chance" added, determines the chance of Pals/NPCs to submit at 0% health
- Invitation system added, allows characters to 'invite' participants for erotic animations under certain conditions
- "Lustful Engagements" Menu added for the Lustful Engagements settings
- "Solo Player Sends Invitation" added, while enabled and the player is in a solo erotic animation they will invite other nearby characters to join them
- "Invitation Interval" added, determines how often invitations scan for participants
- "Max Invited Participants" added, determines how many characters to invite at once and try to start an animation with
- Implemented an improved version number display, converting the int-based value into a readable semantic version