0.2.26 RC is now live for Snorkelers+ | It's Here!
Through illness and sickness the update has arrived!
Lot's of new stuff this update. Changelog will be at the bottom.
Let's dig in!
GUI
This will be the most immediate and noticeable change outside of the new content. This is also the first major work with our new programmer we are working with. The Main Menu, Main Screen, Dialogue and HUD are the current screens implemented. There are still some visual oddities that will be smoothed out in coming updates as well as further polish and refinement.
Of course we will continue on the remaining GUI screens as well!
Maps
There are several new maps and map updates present in 0.2.26 RC. I've also went around a renamed many of the existing maps. Such as the town square now being called "The Old District". The Golden Barrel, Dryad's Grove have received new updated maps with the Golden Barrel receiving our new "Fog of War" feature. Then we have the entirely new area, "The Gate District". This is a new map located directly south from The Old District. Currently it's only function is providing access to training area with Cassandra and reaching the Grove.
You will see a lot more happen here later this year, including side quests!
Main Story
This is probably the main component of the patch. I think this might be the biggest patch we've done in terms of cutscenes/dialogue added.
In total 0.2.26 will expand the story from Day 17 until Day 23.
Art
There is A LOT of new art present in this update. (With much more on the way!!) New character designs, CGs, mini-CGs and of course H-CGs. In total we've added around or over 100 new art assets. One of the other areas I've been working on is how H-scenes play out. For a few of the new scenes you'll notice them to be a bit more dynamic with the pseudo animations. Press confirm to continue past the loops early!
I'm thinking of having a visual indicator for these as well in the future.
Audio
During your playtime you'll probably notice some new BGM. Specifically in the Golden Barrel. Each time of day will actually have a different track play similar to the Town BGM. To clarify, these are all technically placeholder since when the game is further along I plan to get a full OST done for the game.
Game Logic
Like the past few updates I've also made some huge strides with the game's general logic and updating some older areas to that new logic. One of the main benefits to the newer logic is having dialogue mostly segregated from the logic. This makes it much easier and much faster to update and add new content. This also helps lay a lot of ground work for potential features like voice acting and way less cumbersome localization.
Alright that's enough blabbing from me. I'm going to take a day off now (hopefully) before digging into work on 0.2.27!
Estimated Upcoming Release Schedule:
0.2.26 RC | Toe Dippers | 2/7/26
0.2.26 RC | Public Release | 2/28/26
0.2.27 | Snorkeler+ | TBA
I hope you all enjoy the patch/update and definitely leave feedback on the discord server!
Note: The Combat Update didn't make this release but stay tuned for more news on this!
Changelog 0.2.26 RC (Includes Snapshot notes)
- added SIX new H-CG sets
- John 2
- Hermit 4
- Dryad 2
- Uzul 1
- Lucian 4
- Sophie 1
- added 6 h-scenes
- added two CG sets
- added 3+ mini-cgs
- Several to Barmaid mini-game
- Uzul "chilling"
- blacksmith sniff
- added two new VN busts
- Templar
- Lucian Transformation
- added workout outfits for Cassandra and Emma VN busts
- added new GUI screens for the following:
- Main Menu
- Title Screen
- Message Box+Choice menu
- HUD
- added day 18-21 MSQ content
- There is a lot of story here!!
- added Sophie and Uzul week 4 jobs (Day 22 and 23)
- added hermit 3+4 visit
- added new barmaid mid-shift event
- added 3 new Parallax Maps
- Golden Barrel 1 reworked
- Golden barrel 2 reworked
- Gate District
- added 3 new tiled Maps
- Dryad Grove reworked (with special tint)
- Path to Cave
- Cave
- added Chibi Cassandra battle sprite
- added templar walking sprite
- added new tileset for cursed realm and updated it's visuals.
- added monoliths to cursed realm
- added new simple Fog of War (FoW) feature
- added sideways and interior down/up door sprites
- added barmaid floor clean scene
- added quick scene on Day 1 regarding visiting the bathhouse
- added several new BGM to several maps including Grove.
- added bust preload feature (busts will load into RAM at game start)
- added new feature auto adjust busts height and placement
- added small dialogue when entering GB room for the first time
- added several new Quests
- added Cassandra Workout 3 and 4
- four will be finished with the combat update
- improved logic on several maps
- Castle, Night Events, Church, Grove, Caleb/Hilda, Cass training, Onsen, Hilda Calls, Uzul, Sophie
- improved Lucian Week 2 job with "Blacksmith sniff" mini-CG
- improved and imported all old Golden Barrel events to new maps
- improved/cleaned up gallery map a little bit
- improved day 7 afternoon - you can now leave to the hermit which will automatically skip to evening.
- improved smokestacks again to improve performance
- improved faces.png for party members
- re-balanced merchant silver gain (again)
- testing out possible FPS improvement (limited this patch but RC should have more provided this new improvement doesn't cause more trouble than it's worth.)
Fixes
- fixed several quest tracking issues
- fixed textbox not staying between characters entering/exiting
- fixed john barmaid midshift event from not triggering
- fixed ingame discord link
- fixed several bugs in the cursed realm on day 1
- fixed a bug when refusing Merchant Shift 5