Unity Miku in VR!
Hey Folks!
I've made lots of progress with the VR implementation and have most of the features mapped out for people to toy with!
It outputs fine to my Quest 2, 72hz for maximum fidelity but can also push to 120hz at smaller resolutions. (all set within the Quest Link app, the game was set to max at all times).
I've attached a horrible video because recording in VR is a total pain in the buttocks. But it at least shows people what to expect! Things looked a lot better in my headset.
Menu system works mostly the same as PC system. But there's no Free Cam mode. The player can crouch, and use the right Grip button to splooge on demand.
For now I am using an instant rotation instead of smooth rotate to help with disorientation.
I plan on stitching this together with the PC client and letting the player choose which mode to run. I will release that very soon, as my final prototype build, and then move on to the actual good stuff!