A ❤️Heart-to-Heart❤️: The Development Plan & Honest Thoughts on Steps 4 Happiness
Hello, everyone,
I want to start by thanking you from the bottom of my heart for your patience and belief in this project. Today, I'm sharing a detailed look at the development roadmap for the next major update, Version 0.3.1.0, along with some honest reflections on the journey so far.
The "0.3" represents the current, stable state of the game's systems. The upcoming work is a full remake of Chapter 1 ("Step 1"), which will include:
- New characters and subplots.
- Deeper character development for everyone.
- The ability to replay the entire chapter from Nicole's perspective, experiencing different storylines and meeting different characters.
I've mapped out a clear, 7-stage plan. A lot of the work is already done and just needs to be adapted to the new, stable system.
The 7-Stage Development Plan
- ☐📝Synopsis; ☐📓Screenplay; ☐👓Logic 1; ☐🪛Tests/Fixes 1;
- ☐👯Characters; ☐👗Costumes; ☐🏠Scenarios; ☐🔥Hotspots; ☐🪛Tests/Fixes 2;
- ☐🧱Blocking; ☐💃Posing; ☐📷Framing; ☐💡Lighting; ☐🪛Tests/Fixes 3;
- ☐🗣Voices; ☐🏃Animations; ☐👧Expressions; ☐🪛Tests/Fixes 4;
- ☐🦵Dynamics; ☐🧩Mechanics; ☐👓Logic 2; ☐🪛Tests/Fixes 5;
- ☐🎹Music; ☐🥁SoundFX; ☐🪛Tests/Fixes 6; ☐🚀Release (Test Version);
- ☐🤷♀️Translations; ☐🏅Extras; ☐🪛Tests/Fixes 7; ☐🚀Release (Public Version)
At the end of each stage, I'll make a post on Discord explaining what was accomplished and what comes next. I won't give specific time estimates for each stage because there are too many variables, but this structure will keep you all informed of the progress.
Stage 1 (The Text Work):
-
📝Synopsis: Organizing the entire story and defining all necessary scenes.
-
📓Screenplay: Adapting and expanding the existing script with new inclusions.
-
👓Logic 1: Defining the flow of conversations and story branching.
-
🪛Tests/Fixes 1: All above results in a playable, text-only game (like an interactive novel) to test all story paths for flaws.
"Will you get stuck in development like before?"
The three public demos, while taking longer than expected, helped me refine the game's systems to a point of stability. The code is now modular enough that future changes won't require rebuilding the entire game. I'm confident we're past the major technical roadblocks.
But…
I also need to be honest about my time. I had more free time on weekends, but I will have to sacrifice some of that during the holiday season to take on a temporary job. Despite this, I will continue working on the game almost every day, as I always have. I believe it's possible to accelerate the process from here, but not without sacrifice, and I continue to rely on your understanding.
"Will there be no content until Step 1 is released?"
I have to be honest about this, too. I had planned two types of non-playable content to share: simple comic(ish)s previews of the script while presenting the characters, and fun "photoshoots" with the characters, taking advantage of the scenarios (just like my last Halloween post with Misty and Penny). I love making these, and they even help me build a library of poses for animations to use in the game.
However, I lose supporters every time I post something that isn't a playable build. Posting technical updates or art seems to hurt support more than posting anything. Therefore, if I create any extra content like this, I will likely post it on Discord or another platform to avoid negatively impacting.
"What about the minigames?"
Minigames are the exception. The release of "Sympathy for Halloween" on
Itch was received much better than the three S4H demos. It might be worth dedicating some time to these smaller projects, trying to convert that attention into support for S4H, which is an area where I've been struggling.
An Honest Look Forward & A Necessary Plan B
Let's face reality: Steps 4 Happiness will never be a commercial success. Even if it turns out to be the best game it can be, there's no way to recover the time and money already invested.
For a while now, I've been considering a Plan B: using the knowledge, systems, and assets I've developed to create another project aimed at an established audience. The goal would be to generate some financial return and so continue developing S4H.
"But will you take time away for another project?"
The truth is, I'm already juggling multiple jobs and can't even cover my basic needs. If I could monetize another project and get myself some financial stability, it would actually give me more time to work on Steps 4 Happiness.
I apologize for being less optimistic than usual; it's not how I like to communicate with you. But I felt I owed you this honesty. I've been sick for a good part of this year. I need better food and regular check-ups that I currently can't afford. The hard truth is that I need to start making money from games if I want to keep pushing this path.
Thank you so, so much for your interest and support. I hope you'll choose to continue this journey with me, and only if that is satisfactory to you.
With sincere gratitude,
MaliXe