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Lustration Team profile
Lustration Team
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Lustration Team
Creating video games
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Subscribe for free to always stay up to date with our latest news and adventures! ✨

166 подписчиков SubscribeStar $0.00 tier
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🌴 Lyndaria • Access to some NSFW posts and polls • Discord role

💀 Shana • Access to the latest version of the game two weeks after release • Mini pack wallpapers (Under development)

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Island Keeper

🌴 Lyndaria (All from "Island Guardian") • Access to posts, polls and sneak-peeks' posts • DLC Spicy Wallpapers (upon request) • Discord role

💀 Shana • Access to the latest version of the game on release day • Cheat codes • Hot pack wallpapers (Under development)

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Island Owner

🌴 Lyndaria (All from "Island Keeper") • Steam Key (upon request) • Artbook (upon request) • Exclusive wallpaper pack (includes h-scenes) (upon request)

💀 Shana • Steam key (after the game is released) • Access to private scene votes • Animation pack (under development) • Your nickname in the game (if you wish)

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Island deity

🌴 Lyndaria (All from "Island Owner") • Lyndaria: Christmas Passion DLC

💀 Shana (All from "Island Owner" and bonuses from Lyndaria) •Steam key (after the game is released) • Wallpapers DLC (after the game is released) Animation Pack DLC (after the game is released)

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Tropical Monster

🌴 Lyndaria (All from "Island Deity") •Lyndaria: Shadows of the Past DLC

•Lyndaria: The Court of Tricksters DLC 💀 Shana (All from "Island Owner" and bonuses from Lyndaria) • Digital Artbook (after the game is released)

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Island Supporter

$100 is exactly what we need to cover half the cost of animating one scene. We haven’t come up with special rewards for this tier yet, but your support helps us so much. Thank you! 💖

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Shana’s Benefactor

We haven’t decided yet what extra little treats we could offer for that price, but we’ll definitely come up with something sweet! ❤️ We’d be so grateful if you could support us — that’s the amount we need each month to draw one scene ✨

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Shana's Darlings

We’re still figuring out what little bonuses we could include for that tier, but we’ll make sure it’s something delightful! 🩷 We’d be so grateful if you could support us — that’s the amount we need each month to animate one scene ✨

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Big Boss

Becoming a Big Boss you’ll help our talented artist create even more gorgeous content for the game 💖 Every month your support keeps the adventures alive and makes Shana blush a little 😏✨

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Shana’s Daddy

We would be so happy and grateful for your support! 💖 We’re also thinking about thank-you gifts we could offer in return, so please feel free to share what you’d love to receive — we’ll do our best to make it happen for you. We’d be so grateful if you could support us for 2 months or more - this is the amount it takes us to draw 2 scene and animate a one scene. Your help truly brings these moments to life! ✨

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  • We created the game page of Shana - Priestess of Tona on Steam and we would be glad if you add the game to your wishlist  https://store.steampowered.com/app/3757060

Lustration Team

 DOWNLOAD THE NEW VERSION OF SHANA 0. 6b 💗

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Lustration Team

🎉 The Court of Tricksters — the new build is here! 🎉

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Lustration Team
Публичный пост

 SHANA - PRIESTESS OF TONA RELEASE DATE ANNOUNCEMENT! ❤️‍🔥



Hey heroes! 💋
 We are finally happy to announce that our game SHANA - PRIESTESS OF TONA will be released on Steam on November 28th!We are very pleased that we are already approaching the final stage. We have only a few finalizations and endless tests left and you will be able to play the game!



Since this is our first roguelike game, we would be very grateful if you would not judge us too harshly and support us in our endeavours ❤️‍🩹 We are really trying to find the perfect balance, so that it is not too easy, otherwise it would not be interesting to play, but at the same time it would not be too difficult if you play on easy difficulty level. We hope that by November 28th we will be able to find that golden mean! 🤞

Also, we are preparing an artbook for you, where you will find more information about the game and its characters, a little bit about the development process and of course scenes 😎
Prepare, believe and wait!
Add the game to your wishlist in Steam, so you won't miss the release ❤️‍🔥

Our social networks, so you won't lose us:
 Steam | Discord | X | Telegram
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Lustration Team

 Build Astra:Ardent Show is available for free for our subscribers! 💘

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Lustration Team
Публичный пост

 News from the creator of the studio! 


Hey, guys!
It’s been a while since I wrote a post by myself, and honestly, if I did it completely solo, you'd be reading for hours, maybe even 100 hours! 😂 I’m so grateful to have an amazing team, with each person fully owning their part of the work. 💓
I want to share with you what’s been happening while I wasn’t posting, what we’re up to now, and where we’re headed next. So yes, this post is going to be pretty long, but I hope you'll find it interesting to read! 😅
For those who don’t know me, I’m Sonofagrabah, and I usually write about my life and the journey of our team. Let’s start from the beginning since we’ve had a lot of new faces join us since Shana’s time, and I’d love to bring you up to speed.

🌴Forbiden Fruit and Lyndaria - the beginning of the journey
My first project Forbiden Fruit I did with a completely different team. But the story is banal and painful, so I won't emphasize on it, I will only say one thing, after it I was left without a team and without money. I was literally lifted up by my friends from the game industry: contacts, recommendations, moral support, so I gathered a new team and Lyndaria was born.
Then we met publisher Top House and together we prepared the release on Steam. But a few months before the game's release, Patreon deleted our page, which was 3 years old. It was a blow, the only stable source of income, from which I paid at least some salary to the team, disappeared. Nevertheless Lyndaria had a good release, it kept us afloat. After the release we released three DLCs. I can't say that all three DLCs were successful. Some of them only covered part of the cost of their creation, and some of them brought a boost to the game and sold well.
This stage taught us a lot. We realized that the community is waiting not just for additions, but for a full-fledged continuation. That's how the goal was formed - to make Lyndaria 2, which will be better and bigger than the first part. But we need to raise a lot of money to make it.

👑 Becoming a King game and why you haven't heard much about it 😯
After our Patreon got blocked, the publisher offered to do a custom project. It was a good opportunity to hold on with an almost full staff. We prepared several ideas to choose from, but everyone liked the project codenamed "The King". It was a pure experiment: at first it was planned to be a general project with adult DLC, but closer to release the publisher realized that we couldn't take such a risk and it was better to focus purely on the adult project. About 4 months before the release the budget was cut, so we had to sacrifice some of the content, lines and scenes. And still the release took place and as we think, it was quite successful: ~75% positive feedback, about 9 hours for the first playthrough and up to 15 hours to open everything.
Probably you are wondering why we told so little about this project? But it's simple - the project was entirely run on behalf of the publisher (pages, communication with players) and there was no sense to copy the content to our social networks.
For us, "King" is a great professional experience and a cool case for our portfolio: we tested the Pipeline of working with AI, the flexibility of the team and the ability to bring a complex experiment to the result! We are proud that we were able to do such a challenging project for our small team ❤️‍🩹 And we are glad that the publisher offered the job, thanks to which, we were able to come to a more stable state. We say a huge thank you to our publisher 💓

🔥 "Shana - Priestess of Tona" - a new phase and a new publisher
In parallel with "King" we decided to make our own, independent project, which would be published on our Steam page and which can be developed by ourselves with the help of crowdfunding platforms. That's how "Shana - Priestess of Tona" came about - the team's first roguelike and probably one of the most complex 2D games we've ever made. I'm a fan of roguelikes and I really wanted to make something similar, my own. I was trying to figure out gameplay design, balance, and more. But, of course, I needed help from professionals, which I just couldn't financially pull off. As you know, the average salary in IT is somewhere around 2000$, we still don't collect such amount on our sites, and I needed at least 2-3 experts. But despite the difficulties, I started looking for new employees, because the main part of the team was busy on King and DLC Lindaria.
At the start of development, there were only 3-4 people working on Shana. I was really lucky to find a programmer who was already making auto battlers, and a few other employees who agreed to work for a small fee. I'm very grateful to the guys for agreeing to do such a complex game that I wanted.
Then, after the release of "King", the whole core team became free and almost everyone moved on to finish the project. So over the course of a few months, the game literally blossomed.
And also, we decided to get a new experience of cooperation with new publishers and started working with Horny Capybara. The reason is simple: we wanted to understand how different publishers build processes and what the conditions are. Because every publisher has their own conditions. In the future we would like to decide for ourselves the main question - whether to continue cooperation with publishers or it is better to save money and publish the game ourselves. Unfortunately, we need to spend not 5$ s on marketing processes, but several hundreds of thousands.
So we hope for your support at the release of the game, which will take place very, very soon! Add the game to your wishlist, we will be very pleased!

What will be waiting for you in the final version of "Shana": completely redesigned interface, new VFX, five levels, updated backgrounds and characters, hot scenes and captures. We do not show the final build on purpose, to keep the effect of surprise, well, and so that your impression of bugs will not be spoiled, we will fix everything by the release 😂

We hope that our experimental 18+ roguelike will take a place in your heart ❤️‍🩹

🦊 "Astra: Ardent Show" and the path to "Lyndaria 2"
Astra: Ardent Show is a small visual novel set in the Lyndaria universe with a focus on atmosphere and story. The main character this time, as it's not hard to guess, is the fox Astra, Maya is a minor character. We deliberately do not overload the game with mini-games and mechanics, and leave the focus on the story and characters. Only one mini-game with combat was added, but first we want to ask you how you like the mini-game, so this week we will make a closed playtest for all-all subscribers 🫰
We started making Astra after the completion of The King. And while at first almost all the artists, animators and even coders went to Shana, now we are slowly shifting our energies to Astra 💓

The original plan was to meet the 4 month deadline, but we don't want to burn out the team. So the release has been moved to late February or March. Astra's role is to be a small bridge to work on Lyndaria 2 and give the team time to exhale. So the game will be small and very simple. Next we plan our big Lyndaria 2 project with new experience and community request for a full-fledged sequel to the game, not short filler DLCs.

💼 A bit about the team and its content
Since I had zero people and zero money, we've grown to ~25 active members (about 15 full-time and another ~10 outsourced). That's some absolutely crazy three years: the release of Lyndaria, 3 DLCs for it, the big project Becoming a King , active development of Shana, countless builds and demos, and preparing the release of Astra. It's very, very much work and I'm grateful to the team that they pass this way with me ❤️‍🩹
I'd like to think that all team members get at least an average salary in the gamedev sphere, though it's not so far. But we are trying to make good games to grow in income.

💔 About Patreon and how to support us
Our pages on Patreon have been blocked twice. The first time - without explanation. The second time - because of a formal rule. We didn't know that after deleting the first page, you have to ask permission to create a new one and separately show Shana's project before publishing.
But now we know that this can happen. The funds on patreon were blocked, so we lost somewhere around 7-8000$ 😰 Now we are waiting for the opportunity to get back on Patreon, the benchmark is after December 13.
It's so good that we started SubscribeStar to communicate with you, this platform and your support helps us incredibly in the worst situations 💘
🙏 Thanks to subscribers ❤️‍🩹

There have been a few moments over the years when I was on the brink of zero. But your support has given me a ray of hope that things will work out, I will have the ability to maintain a team and keep you guys happy with new games!

In the coming months, all of my personal savings will go to salaries and support for the people we make games with. I got this opportunity thanks to you, so I'm ready to take another risk, because I think I can't let down the people who believed in me and my team.
This is the third time I'm saying goodbye to the money and I still feel confident that we are on the right track. And then we'll see what happens.

Thank you to everyone who was there: who donated, bought games, wrote words of support. And yes, we have a very important release "Shana - Priestess of Tona" ahead of us, then  Astra, then hopefully we will have funds for Lyndaria 2.
The main thing is not to stop ❤️

I hope you read my post to the end and now you know more about me and my team ❤️‍🔥 If you want more posts like this, maybe answers to some of your questions or stories from someone from our team, then let me know in the comments 💓
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Lustration Team

 NEW CONTENT ❤️‍🔥

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