Lucid Lust v0.2.2 is out for everyone (Windows, Mac & Linux)!
Public version (Girl Creator Only):
itch.io
I had a lot of issues in the past month, so I might forget to put things in this changelog that I have done. The main thing about this new version is that you can now spawn things and customize them. Like always, this is only building the basis for what's to come; don't be sad that there are only a limited amount of spawnable objects to choose from for now, be happy that the system is here and will be expanded very soon haha!
v0.2.2 Supporter Release
New stuff to do in Scenario Creator:
- You can now spawn an infinite amount of customizable items (3 types for now: light, decal, and furniture)
- Created the first decal type (puddle) completely customizable with tons of options
- You can now use lights as image projectors too (projected textures and masks are subject to change)
- You can now select the affected layers of your custom lights
New Options for both character styles:
- Hair Window: Added 1 Eyebrows Style (58 Total)
New Lucid Girl Options:
- Added two new piercing ear zones + added 171 piercings!
- Makeup Window: Added 3 Eyeliner Styles + 27 colors
- Makeup Window: Added 1 Eyeshadow Style + 10 colors
- Makeup Window: Added 2 Blush Styles + 12 colors
- Makeup Window: Added 6 Lipstick Styles + 40 colors
- Skin Window: Added 1 Face Details
Graphics Improvements:
- Β Girls Ears holes interiors are now fully black
- Improved volumetric lights
Quality of Life:
- Added "move to current view" + "move to player camera" shortcuts to eyes and head targets in Scenario Creator
- Added a custom preset system for spawnable objects
- Made the light custom color unified so it can also be used with decals
- Made the customization UI screen of decals and lights similar
Bug Fixing and optimizing:
- Added 3 hair debug sliders to the Scenario Creator parameter menu
- Fixed a piercing loading issue in the Scenario Creator
- Fixed custom screen ratio UI issues with some Scenario Creator menus
- Fixed some issues with the side panel overlapping selectable objects in the Scenario Creator
- Remodeled several models to work with the decal system + to be more optimized (e.g. one-sided carpets)
The room reflections are a bit buggy right now (sky reflection on borders), this will be fixed once the walls and ceiling positions are all set; then you will be able to customize them, and it's the same for the floor which will take the shape of the rooms and be customizable per room too.
I'm working toward making everything fully interactable and customizable as you guys voted for, meaning that everything is non-static; this is a big challenge for such a project, mainly in the optimization department, but I'm fully confident in my capacities. For example, the dynamic decal system transfers the decals attribute to surfaces (try the puddle over different types of material to see this in action)!
I hope that you will be happy with the project evolution, and I can't wait to add even more new stuff to the next version!
Thanks a lot for your support, you are amazing people! β₯