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Belle - Long Live the Princess
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Belle - Long Live the Princess
I'm Belle, creator of the adult erotic game Long Live the Princess, which has been in development since 2017.
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Belle - Long Live the Princess


Latest Subscriber Release ($5 and up)
Version 0.36.0

Next Subscriber Release
Version 0.37.0: ETA August

Latest Public Release

Next Public Release
Version 0.36.0: When 0.37 is released for subscribers.(changelog)

Walkthrough
Please note: The walkthrough is written and maintained by WTFosaurus. Asking me (the developer) for newer versions of it is pointless. I will release them when I get them. Additionally, I can't help you if you have a problem with the walkthrough. Ask the community for help instead, for example, through the game's Discord server.
Latest walkthrough version (0.31): Download 
Previous walkthrough version (0.29): Download



The King is dead. His daughter, Princess Selena, is set to take the crown. But something is wrong. Murder, backstabbing, and visions of extinction threaten to bring ruin to all that is good. And at the heart of it all is a tale of personal tragedy and lost love.

You are a Truthsayer. Yours is the ability to tell if someone is lying. With your mentor dead, it is up to you to protect the princess when she arrives in your hometown for her coronation. But a secretive old crone and her foul-mouthed pixie assistant have different plans for you.

With a newly learned ability to uncover secrets and use them to your own advantage, you are tasked with getting close to Princess Selena to save her from her darkness. But to achieve that, you must practice by getting close to the women in town. Real close.

And as you venture towards your destiny, someone is watching you closely...


Do you like Persona? Do you like Ace Attorney? There are elements of both in this game. You have a limited number of in-game days to prepare yourself for the princess's arrival. Each day allows you to take three separate actions. Your choice of actions will dictate whether or not you are ready when the Princess finally arrives, so choose wisely. Carefully balance the various aspects of your life, such as practicing your spellcasting, improving your abilities, building relationships, earning money, and so on. Don't worry, there is no grinding in this game, and every action will be meaningful.

While doing all this, you also have to uncover the deepest, darkest secrets of the girls in town so that you can affect them with your spells. When you feel confident that you have figured out a girl's secrets, confront her and reveal the knowledge you have uncovered at the precise time needed for maximum effect.

Long Live the Princess is not a linear game, and you might very well end up failing in your quest. Replaying will allow you to keep some of your abilities from the previous playthrough, increasing your chances of success the second time around. Can you find all the game's secrets?


Belle the pixie is your horny, foul-mouthed sidekick throughout your adventure.

Explore two maps filled with intriguing, sexy stories.

Meet and seduce a varied selection of beautiful women, both human and fey.

Discover dozens of animated sex scenes, often with multiple viewing angles.


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  • Access to development updates and shorter "blog-like" posts.
  • Enjoy the warm feeling you get from supporting my hard work. :)
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  • Access to the latest version of the game one month before non-patrons.
  • Plus all previous rewards
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  • Access to my in-depth musings on the game and its design. I have lots of things I want to talk about that may be considered slight spoilers, but I'll avoid the worst of it.
  • Help shape the game's mechanics and story and help me figure out the answers to the trickier questions that pop up while developing it.
  • Plus all previous rewards
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  • Your name (or alias of your choice, within reason) in the credits of the game. I will contact you about this reward.
  • Previews of upcoming scenes.
  • Discarded ideas and renders that for some reason didn't work out.
  • Occasional high-quality renders of characters and scenes.
  • Plus all previous rewards
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This tier is exactly the same as the Grandmaster tier and does not offer any additional benefits beyond my gratitude. This tier was established on request for subscribers who wish to contribute more than $20 since SubscribeStar does not allow you to set your own amounts when subscribing.

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Features

  • A sprawling adventure game with puzzle solving and a more than 300,000 words (and growing) long story.
  • Lots and lots of varied, sexy, and uncensored sex with a gorgeous cast of women.
  • Frequent updates. New releases typically come out once every two months.

Recent posts

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Belle - Long Live the Princess

Long Live the Princess - Version 0. 36. 0 - Callie - Subscribers

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Public post

Long Live the Princess - Version 0.35.2 - New Game Plus - Public

Long Live the Princess version 0.35.2 is now available for download.

With the endgame behind us, it is time to briefly polish things up and get the long-awaited NG+ feature going. Let's set expectations right away: You won't find much new content in this update. This is a Quality of Life and polish update for the most part. It makes improvements to the experience that I didn't have the time to deal with until now. However, that doesn't make these any less important. 

Many of the oldest sex scenes see massive overhauls in version 0.35, bringing them to a level similar to that of the game's later scenes. We're talking about scenes that used to be 2-3 frames of "animation" that were poorly posed and executed. These scenes now look and feel a lot better. All the old scenes will eventually be updated, but this takes care of the majority of the most blatantly outdated ones.

You will also find a couple of new icons in the top-right corner in this update. These icons add a to-do list that helps point you in the right direction when you get stuck, as well as a spellbook that lists your available spells at any given time.

Perhaps most importantly, New Game Plus (NG+) is now available. This feature does not activate until you finish the game for the first time and choose to preserve your game state. This will unlock the NG+ option whenever you start a new game in the future. For the time being, the differences between NG and NG+ are not particularly significant, but NG+ will be made more unique as we move forward.

The underlying engine has received an update too. With this new version of Ren'py powering the game, there should now be native 64-bit support for LLtP. There are a couple of quirks in Ren'py that changed with this update, which means that you might stumble across bugs or issues caused by it. If this happens, please let me know. 

With NG+ out of the way, it is time for me to move on to Callie's romance update for the next version.

Enjoy!
  • Charisma can now be increased in NG+ even if you didn't max it out in your first playthrough. You might be asked a few questions in the process. Don't worry if your charisma seems blank. It fixes itself.
  • Perversity could behave unpredictably in NG+ and even in NG if NG+ had been activated at any point. This has been fixed for both new games and existing saves, though the latter might suddenly (and safely) gain points too early if they already suffered from the effects of this bug.
  • Tweaks to Pathfinding in NG+ to properly skip Erato's training if needed and remove some dialogue when it shouldn't be there.
  • A certain Courage check used with Callie now works properly in NG+.
  • Modified and future-proofed the way charisma is awarded and how the player is notified about this. You shouldn't notice any difference here, but the code changes are substantial and necessary for version 0.36.

Changelog 0.35.1:
  • Fixes situations where it might be impossible to visit the river location or the Leanan Sídhe in NG+.
  • Removes error message when training agility in NG+.
  • In NG+, hides books you have already read on your previous playthrough.
  • Various tweaks and fixes.

Changelog 0.35.0 - New Game Plus:
  • New Game Plus is now available. Unlock it by reaching one of the game's many endings. NG+ will be expanded in later updates.
  • The optional ability checks in the tutorial are now fully implemented.
  • Completely rebuilt the masturbation scene in the tutorial to make it at least somewhat appealing. This scene changes in NG+.
  • Complete overhaul of several sex scenes with new poses and improved visuals and animation. These scenes are: 
    • Evelyn's goodbye
    • Belle wakes you up
    • Belle while spying on mystery woman
    • Samarra's first training session
    • Callie's nude fashion show
    • Erato's pathfinding training.
  • Minor visual and animation upgrades in Evelyn's boobjob scene and the Fairy Queen's BJ training. Minor visual update to Primrose's boobjob scene.
  • Various other visual improvements.
  • Added a spellbook that shows learned spells and your remaining daily attempts at Invade Mind.
  • Added a to-do list that will help remind you of things you might want to do.
  • It is now possible to obtain a point of Charisma from Samarra even if you choose not to claim your just rewards after defeating her.
  • Most of the UI is now hidden during sex scenes. Please report any bugs you find that are caused by this change.
  • Fixed a bug that made one of Callie's potential epilogues not appear. This fix might not work if you are already in the endgame.
  • Added progressive hints to the town hall puzzle. These hints appear after comparing the wrong facts too many times.
  • The Fairy Queen's vision quest now allows you to ask Belle for hints as many times as you like. This is a temporary fix until I can rework the quest.
  • The first night scene with Evelyn is now optional.
  • Removed silver and gold pieces from the game. They still exist in the game world, but not as a game mechanic.
  • Remade and repositioned the button for toggling camera perspectives. It should now be easier to spot.
  • Updated to the latest version of Ren'py (7.4.4). You should not notice any differences. However, Windows XP is no longer supported and LLtP is now 64-bit. There is still a 32-bit executable included.
  • Various tweaks and fixes.

Walkthrough
Please note: The walkthrough is written and maintained by WTFosaurus. Asking me (the developer) for newer versions of it is pointless. I will release them when I get them. Additionally, I can't help you if you have a problem with the walkthrough. Ask the community for help instead, for example, through the game's Discord server.
Latest walkthrough version (0.31): Download

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Belle - Long Live the Princess

Cast your vote for the contents of version 0. 38

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Belle - Long Live the Princess

4K Urban Fantasy Belle

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Belle - Long Live the Princess

Version 0. 36 Image Archive

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Belle - Long Live the Princess
Public post

Version 0.36.0 - Public Release Schedule

If you are just visiting my SubscribeStar page or are a $1 subscriber, this post is for you.
Version 0.36.0 has now been released for subscribers at the $5 level and up. Because Long Live the Princess has moved away from a monthly schedule, this version will become publicly available once version 0.37.0 is out for subscribers. Basically, the public version will always be one step behind the subscriber-only version.

Changelog 0.36.0:
  • Added three new scenes with Callie featuring two new, mutually exclusive relationship branches to explore.
  • Expanded the epilogue with more outcomes for players who pursue Callie's new scenes.
  • Callie is now romanceable and is another potential source of charisma.
  • Updated dialogues to reflect changes to your relationship with Callie.
  • Moved Evelyn's charisma gain. It is no longer necessary to enter a relationship with her to gain charisma.
  • Various tweaks and fixes.
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Another 4K Callie Preview

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Belle - Long Live the Princess

The votes are in. Version 0. 37 will be about. . .

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Cast your vote for the contents of version 0. 37

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Our first look at the next game's male protagonist (subject to change)

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4K Callie Preview

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The next game after LLtP


Note: This is a tweaked and expanded version of a post I made for Wizard and Grandmaster supporters a little while ago. I felt like the post was good enough to reuse. Apologies to those who already know most of the below, but you'll get more exclusive info later, so stay tuned. I have made this post public so that everything in here can be talked about openly, even with those who do not usually follow my Patreon and SubscribeStar pages.


Well, it's finally time for me to pull back the curtains and talk about my plans for the next project. Before going into specifics, however, I'd like to share some of my goals and philosophies behind my idea.

When I started working on this, I had several goals in mind that I wanted to achieve:

  • The game shouldn't lean too much towards the traditional Visual Novel style. Almost every adult game out there is a VN these days. I want to do something new and fresh, which moves us closer to regular games without sacrificing any of the porn.
  • The erotic content should be more readily available and appear more frequently. Basically, the game should be easier to get off to. LLtP spaces these things out so much, especially in the beginning, that it doesn't work well for those looking for erotic stimulation.
  • The core gameplay loop (i.e., what you spend most of your time doing) must be fun to play, even if you strip away all the porn.
  • The core gameplay needs to work with the story, not against it.
  • The naughty stuff must be an integral part of all aspects of the game, both regular gameplay and Visual Novel (VN) sections.
  • There needs to be a constant stream of rewards for the player, both in story progression and the number of things to do in the core gameplay loop.
  • The game must have a setting and content that does not bring it at odds with Patreon rules.
  • It needs to play equally well on a computer, using a mouse and keyboard, and on Android devices.
  • It must not be in the fantasy genre! I have covered my reasoning for this before, but to summarize: I've expended so many fantasy art resources that I have few left. Besides, I want to do something different. Preferably something that maximizes my ability to use any available Daz Studio assets.
  • In terms of art and music, the presentation should be at a level rarely before seen in western adult games. Static screens with nothing but an image and some text should be avoided where possible.
  • To put it more bluntly, I want to make a game that plays quicker and is more consistently rewarding than LLtP. I'm not saying that the LLtP approach is wrong, only that I want to do something different. I also want this new game to be just as focused on actual gameplay as it is on the VN parts. LLtP focused more on the VN aspects while spending less time overall on the gameplay.

Please keep in mind that I'm sharing my thoughts on this game early in its development process. It's still in the design phase, and no actual code has been written. As a result, I'm open to all kinds of feedback and can make sweeping changes based on it. So, anything I say in this post can change without warning. Heck, I might ditch all of it if nobody really likes it.


The New Game

My new game is set in modern times. In it, you play a male photographer who is building his career from nothing but raw talent. He is helped by a woman who's very much into the things he might end up photographing. I plan to make both these two characters playable. As you might already have guessed, the woman mentioned above is this game's Belle-like character. While this is a contemporary setting, I'm not opposed to making it more fantastic. I'd love to have feedback on this. Should I keep it believable and grounded? Should I introduce fantastic elements, such as superheroes? Maybe even some kind of concept that allows me to draw in elements from all kinds of genres? Let me know what you think.

There is no grand, overarching story here of the type you saw in LLtP, at least not at the same scale. Instead, we will focus on individual characters and their personal challenges. The story will be more compartmentalized and sectioned off. You should be able to approach many things in the order of your choosing.

Most importantly of all, The Game is not a pure VN. There will be VN sections, but they will be presented as "episodes" that you can play at any point after you unlock them. This might require playing other episodes first or achieving goals elsewhere. These episodes are not tied to The Game's updates, so you might see multiple episodes in one update in some cases. The VN sections of The Game serve to move the story forward, but they will offer little interactivity.

When not playing the VN episodes, you will be managing your photo studio. This is the big X-factor in this game. I want the act of photography to be a big deal, something you actually have to do as a player, taking control of the process and trying to make the best of it. You'll be photographing willing (but possibly reluctant) models in all states of dress (or undress) and all kinds of poses. Each model will play differently in this part if I can get things to where I want them. Your goal is to make these models famous and (hopefully) naked and (god willing) in your bed.

The photo sessions are a big deal in The Game. This is the one part that must be absolutely 100% right. It is what everything revolves around. It will not be styled as a VN. It should instead feature actual gameplay that needs to be engaging and addictive without ever becoming grindy. A player who takes an optimal path through the story should spend maybe 75% or more of their time in the photo studio parts. However, it will be possible to emphasize this for those who are really into the mechanics. Speaking of mechanics...

I'm a big boardgamer. I probably haven't talked much about that, but I am. I play tons of board games, but I design them too (not commercially, though). I have a fair understanding of what works and what doesn't in such games. I believe I can make compelling gameplay with worthwhile choices and satisfying rewards. As such, my current plan is for the photo sessions to be presented as a collectible card game (CCG).

"Wait, what?" I hear some of you saying. Hear me out! You will have your own deck of cards to build, upgrade, and expand over time by finding or buying new card packs. But let me make one thing clear right now: Under no circumstances will I ever, ever, involve real money in this. This is all about giving you goals and rewards for in-game actions. I love CCGs and opening new card packs, but I hate the act of paying money for them. I'm not in this to get rich. I just want to make a good game without the worst commercial aspects of the genre.

Want to upgrade your camera equipment? You'll purchase (again, using in-game resources, NOT real money!) cards that represent your camera during the photoshoots. Want to improve your skills? Those are cards too. Dealing with an inexperienced model? Tough luck. She's adding her own cards to your deck when you're taking pictures of her, whether you want her to or not, and those cards might suck. Better start improving her skills (cards) ASAP. Depending on the challenges you face, you might want to customize your deck by swapping out cards for new ones or upgrading them.

Each photo you take during a shoot represents one turn in the CCG, and each match is a set number of turns. The cards you play and the results of each turn influence how the shoot progresses. Want her to flash her boobs for the next picture you're taking? Well, you'd better set the mood with your next card plays. You will always see the pictures as you take them, so each turn will give you another (hopefully) sexy pose and state of undress to look at. That might sound dull, but if so, I'd like to draw your attention to the point above about the game's presentation.

I'm going to talk about the exact mechanics once my design solidifies. Suffice to say, the groundwork is already in place, and the basic engine is fully working in my prototype. Cards can be dragged around and played using your mouse or a finger (on touch devices). They can be examined in detail, giving a complete overview of what they do and what rules they are governed by. If you have played a modern digital CCG, you'll know the basics.


But I like the storytelling in LLtP! Won't your stupid card game get in the way of that?

Nope. Suppose you have ever played one of Fantasy Flight Games' Living Card Games (Arkham Horror and Lord of the Rings in particular, but also games like Marvel Champions). In that case, you'll know that it is perfectly possible to combine a CCG with a storyline. That is what I want to do here. I want part of the story to be told in VN style and part as card gameplay.

You won't have a standard dialogue with a couple of choices to make that rely on ability checks. That was how I did it in LLtP. In my new game, the cards played by both you and the computer (which follows a different set of rules from you) will all tell a story. Individual matches will be built around a scenario with unique events that you have to deal with. Maybe one such scenario is about a model struggling with her self-esteem during a shoot, requiring you to use all your skills to help her overcome this. Maybe she is upset at you and refusing to follow your instructions as you desperately attempt to rescue the photo session. All of this will be represented through cards, making sure that you can even play the same scenario multiple times and have the story in it progress differently.

The card game will not be an annoying minigame that stands in the way of the VN sections you really want to see. Both parts of the game will help build each other up, making the other one stronger. To see a game built around these same principles, have a look at HuniePop. While my game won't be in that style at all, it still shows the kind of balance that I want to achieve between two vastly different types of gameplay in one game. HuniePop without the Match 3 game wouldn't be HuniePop, nor would it without the VN parts. It's all part of the overall package.

There is one thing I really want to stress here: The card game mechanics in this new game will not be a minigame. Minigames are small, often poorly made distractions meant to keep you busy. The card game will be the central part of my game, and it should be fun to play. If I can pull it off, it should be what draws you back in over and over again.


But why?

Why did I decide to take things in such a drastically different direction from LLtP? 

Because I want to. No, seriously, that's about it. I can't stand doing the same thing over and over again. Making another pure VN, even one as open-ended as LLtP, would kill me creatively. I need to try things that have rarely, if ever, been tried in porn before. A CCG in a porn game? What kind of crazy fucker would do something as dumb as that? Well, you're listening to that particular crazy fucker right now. Will it work? It should. Will it be popular? I hope so. Can this fail spectacularly? You bet. 

But that's why you're reading this. I want you to help me figure this out. I'm not going to dive too deep into the mechanics with you guys right now. That comes later. In fact, I'm still trying things out and tweaking the core ideas to find the magic formula that makes these games so addictive and engaging. What I do want to discuss with you all, however, is the premise itself. Does this game concept sound appealing to you at all? What would you like to see me change, if anything? What should I be wary of? What pitfalls might I be facing that I haven't thought about? What would you most like to see in this kind of game? 

As I said, this game is still in the design phase. If you want to influence it, there will never be as good of an opportunity as now. I want to hear your opinions, everyone! Good or bad, I'd like to hear your thoughts.

Do I expect you all to like what I have presented above? No. Some of you are probably deeply disappointed right now. I understand, and I'm sorry. I just hope you understand why I'm doing this and in this particular way. But even if you are one of the disappointed people, I'd still love to hear why you are disappointed and what I might be able to do to improve things for you. 

So, let's hear it. I'm nervous as fuck about telling you about the game concept. It could be one of the biggest faceplants of my life; it could be a huge success, or (more likely) something in-between. Feedback will make me more confident about the direction I take from here.

Consider this post a brief taste of what I have in store for you. There is so much more to say, but I want to take this slow. There is no rush. After all, LLtP still needs to be finished before I'll even consider publishing the first version of the new game.

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Belle - Long Live the Princess

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