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Developing Clutch Time!
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  • You’ll get the game three days after Dedicated Competitor
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  • Discord role (Enthusiastic Fan)
  • My sincerest thanks!
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  • All previous rewards
  • You’ll get the game three days after Star Athlete
  • Sneak peeks
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  • Discord role (Dedicated Competitor)
  • Thanks you so much!
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  • You’ll get the game three days after Elite Contender
  • Bonus monthly 4k renders
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  • I owe you a virtual high-five!
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  • You’ll get the game on the same day it’s finished!
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  • I'd buy you a coffee if I could!
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  • This level doesn’t offer anything special. I’m leaving it here in case anyone wants to and can, above all, support me just a bit more in this adventure. If you choose to, I will be eternally grateful.
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IonnisVN

CLUTCH TIME 0. 3 - Public Release

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CLUTCH TIME 0. 3 - Enthusiastic Fan

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CLUTCH TIME 0. 3 - Dedicated Competitor

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CLUTCH TIME 0. 3 - Star Athlete

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CLUTCH TIME 0. 3 - Legendary Champion AND Elite Contender

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IonnisVN
Public post

THE GAME IS READY - CHANGELOG + RELEASE DATES


🎮 THE GAME IS READY 🎮

Clutch Time is officially finished and ready to launch!
After months of non-stop work, I’m really happy (and relieved) to finally say this:
👉 The game is complete and ready for release.
I almost ran out of time, but I managed to push through and finish everything by the end of the week. These past months have been intense — probably the period where I’ve learned the most and discovered the most new things for the game.
I still consider myself a beginner in many areas, but I truly feel that the game is reaching a much higher level of quality, especially when it comes to the new renders. I really hope you can feel and see that improvement.

RELEASE SCHEDULE
Here’s how the release will roll out for each tier:

  • Legendary Champion & Elite Contender — Available RIGHT NOW

  • Star Athlete — December 24

  • Dedicated Competitor — December 27

  • Enthusiastic Fan — December 30

  • Public Release — January 2

WHAT’S NEW IN THIS UPDATE
This update is BIG:

✨ +20,000 words
🖼️ +600 images
đź’» +5,000 lines of code
🎞️ New animations & mini-animations
🎵 A bunch of new music tracks and sound effects

NEW TRANSLATIONS

For this update, I’ve added two new translations: my native language, Spanish, and Chinese (Simplified).

IMPORTANT – ABOUT SAVE FILES

Due to many changes (texts rewritten, images removed or replaced, structure updates, etc.), save files from the first two updates will most likely NOT work.
👉 I strongly recommend starting a new game.
The early part of the story hasn’t changed drastically, so you can skim through it quickly just to refresh your memory — but old saves are very likely incompatible.

BETTER QUALITY, SMALLER SIZE

One of my main goals for this update was to increase visual quality while reducing the game size.
  • Update 0.2: almost 2GB

  • This update: around 1GB, with better quality renders

It’s extra work, but I don’t want the game to become unnecessarily heavy, and I think the result is worth it.

ABOUT THE RENDERS & CONTENT

If you’ve been following development, you know I spent a lot of time searching for renders that really fit the game.
This time, I can finally say: I’m genuinely happy with how everything looks.
I won’t be changing the visual style anymore, so if you like how the game looks now — that’s amazing news for both of us.
Thanks to everything I’ve learned along the way, I hope the content feels solid and satisfying.
This update doesn’t include a crazy amount of animations. I know some of you might want more, but this time I wanted to focus on other aspects of the game. You’ll still meet new characters, discover all the new content, and — as always — I’m really looking forward to hearing what you think.

FINAL NOTES

These release dates apply to Patreon and SubscribeStar.
That said, I’ll also offer a fixed-price option for those who don’t want to subscribe but still want early access and would like to support the project that way.
Thank you so much for being here, for your patience, and for supporting Clutch Time.
Now… enjoy the release — and let me know what you think.

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