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Ianvs Software
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Ianvs Software
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Ianvs Software

2021-09-03

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Ianvs Software
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2021-09-03

Good morning everyone. I know it’s been awhile since we had a chat and for that I apologize. I’ve only got a few things to run over with you and then we’ll get back to work immediately. I promise.

For starters, I want to apologize for ghosting you for part of July and all of August. Those who’ve followed the game for a while know it is highly uncharacteristic of my chatty ass to go so long without a peep. For reasons of personal privacy I won’t go into all of the specifics, but I can give you the broad details.

The company that I work for had a data breach at the beginning of July and this launched me head first into overtime and travel pay as I had the inglorious job of visiting our data centers. It’s shit work. And I’ve spent more time in airport terminals and hotels than any person should have to. Between laptops, shitty hotel wifi, company networks and being run ragged from sunrise to sunset, I unceremoniously put all my PR work on hold and doubled down.

I guess after several months of me stealing time from the real job to work on the game meant sooner or later karma would come full circle and they’d want that time back. Well they took it and now I’d say we’re even.

Anyway, while on the road, working on the art for the game was simply not possible. But I did get many hours of writing in while mid-flight and waiting around airport coffee shops. So while the month wasn’t a total loss (I got about three chapters written!), the part of the job that needs to get done to get a release ready was on hold. But I’m back now and it’s time to fix that. With so much content ready in the wings, I can focus solely on art production.

I’ve spent this week putting everything back in order, catching up on emails and sorting things out around the house. But come Monday I’ll be ready to jump right back into this thing and start hammering away in Daz. Right now my goal is snap off three live streams a week on Monday, Wednesday and Friday for 3 to 4 hours each. That should get us a solid 12 to 15 hours of art a week for the next couple of weeks if we can maintain. Naturally I want to do more, but I have to wait and see how the scheduling with the real job works out. But 3 days a week, 3 to 4 hours a day is the bare minimum I’m aiming for. Hopefully we’ll get in more.

So for those that hung in there with me despite my unacceptable lack of communication, I thank you tremendously. The game is not “aboned” and I’m as passionate as ever. I was obviously unable to work on the art (which is the part that desperately needs completed), but I did have the game on my mind the whole time and put down just over 30,000 fresh words into the script. At this point I have to take whatever wins I can.

I guess that’s all I got for now. We’ll talk soon and I’ll see you Monday for a fresh art live stream! After all, we have Emily and Jane both waiting for chapter completion! I dare not keep them waiting any longer.

Again, thank you for your continued support and I look forward to working with you again soon!

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Ianvs Software

2021-06-16 Almost Forgot! (NSFW Jane)

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Ianvs Software

Sorry, I just couldn't help myself. Best ten minutes I spent all day. =D

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What the hell man?! More changes?!
Don't worry, hopefully like the others this is a good thing.
Lately I've been trying to downsize all the administrative stuff that I'm doing for the game. Especially in light of the real job hammering me a little harder than usual it's been a goal to try and wrangle as many minutes of the day as possible for work on the game.
The live streaming is good and I'm going to continue doing that indefinitely. However, putting a stream together is a bit of a production. I have to figure out what I'm working on. Get my assets ready. Slot the time and figure out when I can get an uninterrupted block for a stream. Then I have to build the notifications and post them on Discord, Subscribestar, Patreon, and sometimes two or more threads on F95.
Anyway, short story made long, we're not doing that anymore. Now that I'm bouncing back and forth between various pieces of software it's no longer efficient for me to just put together a Daz Stream during a convenient block of time during the day.
Going forward (starting like right now) I'm just going to sit down, flick on the camera and the mic, and get to work. I may get in an hour, I may get in four. I may get in four one hour streams during the day when it's convenient. Who knows.
The point is that I'll be free to utilize every free moment of the day to get something done on the game. A stream may just be asset creation and modification. It may be working on a scene. It may be Character creation. But whatever it is, the camera will be on and as often as possible the mic will be up.
For those who still want notifications of streaming times, I encourage you to sign up to Picarto. It's free and from there you can request notifications be sent when I go live.
Also, since I have a 12 video limit on Picarto and many of you seem to be utilizing this feature, I'll work on putting together a directory where $5+ patrons can download any previous stream. (I've been recording them all along there just hasn't been much reason or space to post access). This will ensure that if I run 12 mini streams during the week (not very likely) you'll still have access to the previous week's work and beyond.
I'm excited about stepping up the pace of development. Let's throw this thing into high gear!
Salute!
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Ianvs Software

2020-12-24 A Very Jane ChristmasI love my other game developers. I have friends among several. Bu...

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