Hello everyone, and thanks for checking out my page!
I’m Haptales, a beginner French developer, and I’ve finally found the courage and motivation to start my very first project!
Writing in English, rendering with Koikatsu, and bringing everything to life in Ren'py are all new experiences for me, so please bear with me if you spot a few hiccups along the way^^
About RomCom: Divergence
Follow the life of our protagonist as he embarks on his new life, meets a variety of beautiful ladies, and discovers that things aren't quite what they seem—
Wait, scratch that. You know the drill already, right?
Start a new game, choose a name, and complete the story while unlocking all the endings.
Collect every heroine to 100% that gallery, and ruin the life of every other male character in the process.
Stuck at an obstacle that feels impossible to overcome? No worries— just follow a walkthrough or even use cheat codes!
Does this remind you of someone?
Well, this story is all about the characters whose lives get turned upside down by that same someone.
This visual novel will be divided into episodes, each featuring its own timeline and protagonist (male or female).
Release Schedule
Since this is my first project of this nature, it’s hard to provide an accurate estimate at the moment.
Devlogs should come every 3-4 weeks.
I aim to release a new chapter every 2 months, but this will also depend on my full-time job.
Why Support Me?
By supporting my work, you’ll enable me to dedicate more time to it.
This means faster releases and higher-quality content for you to enjoy.
You'll gain access to subscriber-only posts, lewd previews, and get to play new releases before anyone else.
Additionally, at the end of an episode, you will have the chance to participate in a Class Council where you can interact with the characters (Questions, theories, etc.)!
Don’t Want or Can’t Support Me Yet?
That’s perfectly okay!
New releases will always be available for free one week after the early release, so you can still support me just by playing and sharing your thoughts about the game!
While I plan to complete this project no matter what, every bit of support helps me continue creating better content for you!
If you've read this far, let me thank you again for your time. I hope to see you again soon!
Got 7 more events into a "playable" state (24 total)
Lots of new things were learned this time! Though working faster wasn't one of them...
Made my first timeline animation. Nothing big, but it's a start. I just wish I'd tried this sooner.
Pics
A few more things to show today... Alas, the best renders will have to stay hidden until release! Here you go! Enjoy your background! (The rain is actually animated in-game.)
I experimented a bit with backgrounds for this event and discovered that blurry, darkened backgrounds look great!
I also found out that adding a white, blurry, semi-transparent frame was some kind of cheat code that made everything look even better... (At least I think so) First time putting a GIF in my devlogs!
Nothing much to comment on here. MC is just getting properly roasted. Obligatory cute girl pic to keep your attention on the devlog.
...Ah...
I'm so dumb.
That one should have been the GIF! ... No comment.
Chapter 5 assessement
Time to assess where I'm currently at with Chapter 5 development!
Based on previous devlogs, we should have:
04/18: +180 layered assets (~140 renders and 1 animation)
05/09: +200 layered assets (~150 renders (?) and 13 animations)
05/30: +200 layered assets (~88 renders (?) and 8 animations)
06/20: +300 layered assets (~150 renders (?) and 12 animations)
07/11: +1300 layered assets (~650 renders (?) and 26 animations)
07/31: +160 layered assets (~115 renders (?) and 1 animation)
08/22: +170 layered assets (~108 renders (?) and 3 animations)
09/12: +810 layered assets (~600 renders (?) and 4 animations)
10/03: +850 layered assets (~550 renders (?) and 15 animations)
10/24: +930 layered assets (~670 renders (?) and 14 animations)
Things didn't go the way I originally planned this time around.
I was unable to make that one animation I wanted, but I ended up making more animations for things that should have stayed static...
But hey, as long as it works~
Pics
Like last time, I can't really show much of what I'm doing...
So here you go! TFW the Boosty SMS never comes. ... Nah, I won't give any context here.
Just that I removed an important element from this render to preserve the surprise.
Also, it's part of a series of renders that I had a lot of fun making...
And it didn't take much time, surprisingly. And... That's where I'm scraping the bottom of the barrel.
Of course, the background is censored here, and I won't provide any context~
Well, don't be upset, because at first I was going to dedicate today's pics to backgrounds... You don't want me to write an essay on how I make my backgrounds, right?
Yeah... A cute (21yo and consenting) girl is better after all.
What's next
Still feeding renders and animations to the next release.
But it's always hungry for more...
ETA?!!!
I'll try to complete all renders and animations this month... Let me say it again. I'll TRY to complete all renders and animations this month.
After that, proofreading, playtesting, etc.
Gallery and replay gallery for Chapter 5 content will probably have to wait for the public release, though. I found a possible solution to my issue with the gallery, but it needs testing, and will take a lot of time to implement.
So ETA is probably around mid-November right now.
And That's All for Today!
Final word will sound a bit off-topic, but my current worry is on the music side of things.
I'm trying things out with AI-generated stuff, and while I got some really good results, I'm quite limited when it comes to making parodies/covers...
Well, no point in crying over spilled milk, so I'll lick it clean off the ground. (Milk <3)
Thank you...
...for following and supporting RomCom:Divergence, and to everyone playing along!
For Tier 3 supporters: No promises, but try to check my page next week :p For everyone else: I'll see you again in three weeks, on October 24, for the next devlog.
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Boosty situation update
After being unable to log into my Boosty account for over a month, I finally managed to get back in! I still have no idea what caused the issue. But still no contact from support.
Anyway, I'm back (for now)! I'll catch up on the missing updates as soon as I can.
Thanks for your patience!
- Haptales
PS: In case it happens again (or I miss a deadline), please check my other pages on Patreon, SubscribeStar, or Itch, or check Discord.
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Chapter 5 - Devlog 11
Hello everyone!
Another three weeks, another devlog!
But before we start, an important notice...
Boosty situation
To the few who follow me there, and the even fewer who will think of checking this devlog on my other pages... I apologize for the lack of updates. I've now been unable to log into my account for over a month.
I tried to reach support, but without success so far.
My guess is that it has something to do with EU shenanigans? Well, I'll just play the long game and wait for now.
Please note the "~": everything is approximate. I honestly have no idea of the exact numbers and don't want to spend time counting every variation.
Currently, 2000 renders for Chapter 5, compared to 1600 renders for the last chapter... A lot more animations too. And the worst part is that I still have a good chunk of work ahead.
I can't really complain about encountering major issues or being limited by my current skills.
Everything is mostly going smoothly, overall render quality has gone up (I think), and most importantly, I've been able to make the renders as I envisioned them.
It's just that everything takes so much time, and I've consistently been unable to catch up on that front.
Pics
I'm at a point in the chapter where most new renders fall into spoiler territory (both spoiler and spoiler), so please excuse the lack of variety from now on. First pic is MC being pinned down against a tree by Katsumi. Also, he looks a bit breathless, I guess?
... Ah, but with consent, okay? Both of these fictional, over-22-year-old, less-than-a-year-apart-in-age characters gave consent before making this render.
Before the next pic, let me say that I am aware that MC is somewhat difficult to like...
I know that some players have criticized the protagonist's personality as being too problematic...
But fear not, since I am a dev who listens to players' feelings and improves upon your feedback! Please enjoy the new, improved version of our MC, with a whopping 600% buff to likeability! I'm going to end up in a mental institute for this event, aren't I?
What's next
Rendering, rendering, rendering!
ETA?!!!
I'm still aiming for October...-ish.
Honestly, I'll probably need most of October to finish the renders, so with the week-long delay between the preview, early release, and public release, you should probably expect something in November.
Also...
Well, I am aware that I have a leaker now, so I'll probably have to give up on the extra dev time between early and public release and make sure everything is present in the early release, just in case.
And That's All for Today!
I can finally see the light at the end of this development hell, if only barely...
But why does it feel like this final stretch gets longer with every step I take?
Thank you...
...for following and supporting RomCom:Divergence, and to everyone playing along!
For Tier 3 supporters: No more Takeshi's Cultured Preview :( Though I'll share some pics if development goes longer than expected. For everyone else: I'll see you again in three weeks, on October 3, for the next devlog.
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Creator Stats
31 subscribers
69 posts
Goals
$19 of $100
per month
I can consider that my VN isn't a flop!
Yeah!
$19 of $400
per month
This will be a huge help to my finances, for sure.
It won't be enough for me to go full time, but it will be a great motivation to go further!
$19 of $900
per month
Beyond this goal, I'll consider changing my full-time job to a part-time one, thus increasing the time I'll have to work on my game.
$19 of $1,500
per month
Making this VN become my main job!
I'll still have to work on the side to make ends meet, but I'll be able to dedicate most of my time to developing this game.
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