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Haptales profile
Haptales
18+
Haptales
I am currently developing RomCom: Divergence, a 18+ VN.
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Tier 4 - Senpai

Includes all rewards from Tier 3

-Scene Scribbles: Write a short message in a location of your choice during the next chapter (from a selection I’ll provide)

-Katsumi's Notes: Access to lore and worldbuilding snippets

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-Choose the desk you want

-Earn a trophy for each consecutive Class Council you attend at this tier

-Each trophy lets you add an extra item to your desk

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Haptales

Hello everyone, and thanks for checking out my page!
I’m Haptales, a beginner French developer, and I’ve finally found the courage and motivation to start my very first project!
Writing in English, rendering with Koikatsu, and bringing everything to life in Ren'py are all new experiences for me, so please bear with me if you spot a few hiccups along the way^^

About RomCom: Divergence

Follow the life of our protagonist as he embarks on his new life, meets a variety of beautiful ladies, and discovers that things aren't quite what they seem—
Wait, scratch that. You know the drill already, right?
Start a new game, choose a name, and complete the story while unlocking all the endings.
Collect every heroine to 100% that gallery, and ruin the life of every other male character in the process.
Stuck at an obstacle that feels impossible to overcome? No worries— just follow a walkthrough or even use cheat codes!
Does this remind you of someone?
Well, this story is all about the characters whose lives get turned upside down by that same someone.

This visual novel will be divided into episodes, each featuring its own timeline and protagonist (male or female).

Release Schedule

Since this is my first project of this nature, it’s hard to provide an accurate estimate at the moment.
Devlogs should come every 3-4 weeks.
I aim to release a new chapter every 2 months, but this will also depend on my full-time job.

Why Support Me?

By supporting my work, you’ll enable me to dedicate more time to it.
This means faster releases and higher-quality content for you to enjoy.
You'll gain access to subscriber-only posts, lewd previews, and get to play new releases before anyone else.
Additionally, at the end of an episode, you will have the chance to participate in a Class Council where you can interact with the characters (Questions, theories, etc.)!

Don’t Want or Can’t Support Me Yet?

That’s perfectly okay!
New releases will always be available for free one week after the early release, so you can still support me just by playing and sharing your thoughts about the game!
While I plan to complete this project no matter what, every bit of support helps me continue creating better content for you!


If you've read this far, let me thank you again for your time.
I hope to see you again soon!

-Haptales

Download
RomCom: Divergence v0.1.4.2 (Public)
Katsumi's Notes 1 (Tier1)
Misaki's treasure box 4 (Tier3)
Katsumi's Notes 14 (Tier4)

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Haptales
Public post

Chapter 4 - Review: New Year Edition!


Hello everyone, and happy New Year!

Things sure moved a bit since last year, huh.
Let's hope it goes in the right direction~
It's now been a bit more than two weeks since Chapter 4's public release, and we're getting closer to the end of this first episode.
Only Sayuri's chapter left, plus the epilogue... and finally, the Class Council!
I originally planned to reach all that within the first year, but yeah...
Damn those Koikatsu skirts!

Anyway...

Like with Chapter 3, I'll be doing a "quick" review of RCD's current state, Chapter 4's development, and what's going to happen next.
One of the goals of these kinds of reviews is to bridge the gap, even if only a little, between my side as a dev and your understanding as a player.
Of course, if you don't care about any of that, feel free to skip to the end for the important stuff.

Boring Numbers

  • Base game: ~3,800 (+1,326) renders, 250+ layered assets, 20 (+2) animations
  • Patch: ~900 (+314) renders, 116 (+26) animations
  • Script: 144,561 (+47,128) words
  • Soundtrack: 66 (+13) music tracks, 92 (+15) sound effects

Some Development Facts & Anecdotes

  • The first event draft for this chapter was written back in July, while my computer was out.
  • Development lasted from 09/29 to 12/23 (~86 days).
  • It was my first time working full-time on an RCD release from start to finish.
  • I originally hoped to release the chapter at the end of November, with a render count closer to Chapter 3.
  • Chapter 4 is the longest chapter to date; it also has the highest word count per sentence of all chapters.
  • The 20th event and the Christmas event are almost entirely made of layered assets.
  • Chapter 4 alone added at least 11k lines of script, and the Christmas event added around 3k.
  • I worked on this chapter until the very last few hours before the early release, same for the Christmas event before its public release.

The Loading Issue

Well...
I managed to screw all this work over a single uninitialized variable...
And I had to do an emergency update a few hours after the public release went live...
Tee-hee~!
Last time it was Android saves getting reset, and now this...
Yeah, the truth is that I hate returning players!
I only want first-time players!!!
(Kidding, come back, please.)

Reception, Success, Failure

Chapter 4 roughly made the same numbers as Chapter 3.
Well, I did lose the first few hours because of the whole emergency update situation, but it shouldn't make that much of a difference.
I'm not sure I can count it as a success or not, but I guess I'm already hitting my first ceiling.
Looks like I'll finally have to pimp out my sorry excuse for an Itch page, huh...? Sigh
Also, I can't really back this up with hard facts, but I feel like this chapter's reception was colder than the last one.
At least, that's my impression from my POV.
On a more positive note:
After putting together my Patreon and SubscribeStar, I managed to hit my first goal of $100 (at least for now). Hurray!
What does it change? Nothing!
But now, you can be proud to contribute to both my coffee and France's strategic expenses!
Thank you for helping me pay for that €40k armchair~!
And next time...
I'll be counting on your support to pay for those €550,000 worth of bottles of champagne too~

Writing, Pacing, and Transitions

So, Chapter 4 was really different from the others, right?
Longer sentences, a bit more breathing room between major events, and... the transitions.
A lot more sounds and screen shaking going on during dialogue lines.
I actually think they account for around 3k lines in Chapter 4's script.
I was a bit afraid I'd done too much, but when replaying Chapter 3, I really noticed how silent my VN was until now.
But what do you think?


Renders and Animations

Once again, I had to cut back on animations for Chapter 4.
I tried to compensate a bit with those pseudo-animations (looping renders with sound), but I think it actually ended up being counterproductive...
It may have given the impression that I was abandoning animation quality.
So, I hope I'll be able to improve things for Chapter 5.
Actually, working on those pseudo-animation things gave me some ideas...


Supporter Perks

With the reduction of unused assets, Misaki's treasure box is starting to really lack content.
To fix this, I'd like to change it to be more like a Making-of...
I'm still working out the details, but that's the general idea.
And so, that'll take us to...

Schedule Changes

I'd like to put more work into supporter content, so from now on, those will be released the week following the public release.
This gives me a bit more time, and also reduces post spam during major releases.
When I started working on this project, I adapted my release schedule to fit my job.
I decided to use Wednesdays for major posts and releases.
Despite losing some audience by releasing midweek, I still saw some benefits, as it allowed me to collect feedback to work with over the weekend.
Well... I've decided it's no longer worth it, and I'll be moving major releases to Saturdays instead.


What's Next?

I'd like to say I'll start working on Chapter 5 immediately, but...
To meet deadlines for the last two chapters, I ended up sacrificing work on more and more miscellaneous stuff.
Add to that the fact that I need to rework transitions in all the previous chapters, and well...
I'm past the stage of hiding behind the promise of doing everything in the last week of development.
Also, I want the game to be in a good state for what comes after Chapter 5.
I'll have enough on my plate with the Class Council stuff, after all.
So yeah, the next devlog will probably be disappointing:
  • "Fixed X lines of script from Chapter 1."
  • "Added Y lines of transition to Chapter 2."

Discord Server

And finally, to wrap up this (very) long review, I'll be sharing the invitation link to my Discord.
I've been working on it since the start of the year, and while I started from scratch with my meager knowledge (and nonexistent motivation), it should be in a working state!
Feel free to come and add another place to your list of shitposting locations.

And That's All!

Thank you for your time, support, and (hopefully) feedback!
If you want to take a more active part in the game's development, consider joining the Discord.

No new poll for this chapter!
But don't worry, I'll be sure to drown you in them with the Class Council!

-Haptales
(I hate Discord)

TL;DR:

  • Release/Post schedule: Wednesday → Saturday
  • What's next: ‘Slight' rework of previous chapters, then Chapter 5
  • Discord server: https://discord.gg/PRFGVqjWXV
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Haptales

Katsumi's notes 14 (Bonus Content) 

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Haptales

Misaki's Treasure Box 4 (Bonus Content)

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Haptales

Early Release Issue (Clarification & Apology)

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Haptales
Public post

RomCom: Divergence 0.1.4.2 - Public Release


Hello everyone!

This public release contains Episode 1: Chapter 4 and the Christmas event.
An update patch is also available for those who have downloaded the early release.

Thank you for your support, and merry Christmas! (Maybe not?)

Changelog:

  • 20 events
  • 1,284 renders (´∀`;)
  • 2 simple animations
  • Special event: Christmas 2025  (51 renders, 140 layered assets)
  • 100+ layered assets used for dynamic scene composition 
  • Replaced 91 renders from Chapter 3
0.1.4.2: Fixed an issue with loading older saves.
See full changelog ingame
Preview

H-patch

  • 9 H-scenes
  • 314 renders
  • 26 simple animations 
  • 1 layered asset used for dynamic scene composition
  • Replaced 44 renders from Chapter 3   

To install the H-patch, extract and put patch.rpa inside game/ folder.
To uninstall, remove patch.rpa
Android users: The H-patch is already included. You can enable/disable it in Preferences.

Starting a new game is recommended after installing/removing the H-patch.

Download:

Update (0.1.4.0->0.1.4.2): See attachment

Update

  • Added Christmas event
  • Fixed multiple issues with the new save menu
This update is for version 0.1.4.0 only!
Do not try installing it on another version!
To install the update, extract and place scripts.rpa and events.rpa inside the game/ folder.
Replace all older files.

Dev Note:

To start the Christmas event, you’ll need to see Hap-chan in the Class Council first (Game Info → Characters → Hap-chan), then click/tap on the Christmas decorations in your save spot.
I experimented a bit for this new chapter and would appreciate some feedback on the following points:
  • Pseudo-animations (2–6 looping renders with sound effects).
  • Transitions between renders and dialogue lines (more sound effects, shaking, and slightly lengthened 'white noise' transitions).
  • Overall pacing of the chapter.
If you find any bugs or other issues with the release, please notify me!
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Creator Stats

18 subscribers
48 posts

Goals

$37 of $100
per month
I can consider that my VN isn't a flop! Yeah!
$37 of $400
per month
This will be a huge help to my finances, for sure. It won't be enough for me to go full time, but it will be a great motivation to go further!
$37 of $900
per month
Beyond this goal, I'll consider changing my full-time job to a part-time one, thus increasing the time I'll have to work on my game.
$37 of $1,500
per month
Making this VN become my main job! I'll still have to work on the side to make ends meet, but I'll be able to dedicate most of my time to developing this game.

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