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Gloomy Washer profile
Gloomy Washer
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Gloomy Washer
Futariuum’s Gate is a visual novel RPG currently in development for PC and Android. See stunning hand-drawn sex scenes, develop relationships with a large supporting cast and fight vicious demons.
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🎲 We'll make an illustrated scene for you that will be featured in the game, either as a bonus CG or the possibility of it being featured as part of the story. Art must follow Patreon's guidelines and be approved by Nethuum before we proceed to work on your scene. You can provide us with your idea for the scene and characters included, with the final creative decision up to Nethuum to decide. You're entitled to one custom scene per update (that means if you continue the pledge in the next month, your scene will be added to a waiting list).

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Features

  • **Latest release**: Play Futariuum's Gate releases up a month before the public (PC and Android)!
  • **Content Vote (Single)**: Participate in content polls to influence upcoming updates (characters, outfits, scenes, and extra content)
  • Exlusive discord channels & roles
Gloomy Washer
Public post

Futariuum’s Gate – Devlog #18


Hi everyone!
This week brought another wave of great progress for Futariuum’s Gate!
Nethuum finished coloring two brand-new backgrounds — “The Library” and “Safe-Hub” — both now fully implemented in the game. Along with that, new facial expressions were added to Brianna’s portrait to make her even more expressive in upcoming scenes.
AB added all the new story content for the next update into the game, completing what will now serve as the game’s Introduction. Players will be able to either play through it or skip directly to the open gameplay experience via the “Choose Your Experience” screen. The new script adds around 5,000 words of written content.
The Healing Statue, Eurydice, and Chest Rewards are now fully integrated into the new dungeon system — meaning the core of the revamped dungeon loop is now complete, with only placeholders left to replace.
AB also integrated the new Reputation System into the UI, added the Dungeon Summary feature, and implemented part of the new “Choose Your Experience” skip system to the game’s beginning.
Our writer has completed the revised version of Belial’s introductory scene, further refining dialogue and pacing.
Next, we’ll be working on the new Recap Screen, polishing sections of the game according to the new gameplay loop, and continuing to plan more upcoming content.
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Gloomy Washer
Public post

Futariuum’s Gate – Devlog #17


Hey everyone!
This week brought a ton of visual and gameplay progress across several areas of Futariuum’s Gate.
Nethuum kicked things off by completing the sketch and final lineart for the new background—The Library, which will appear during Brianna’s introduction. The next step will be moving on to the coloring phase. He also finished the design for the new “Events” screen, a roguelike-inspired mechanic we’ve been planning for a while. This feature will add more unpredictability, strategy, and rewards to dungeon runs, making each playthrough feel unique and challenging.
Nethuum also redesigned and completed the new Reputation Bar, which will appear next to Maya’s energy bar. The updated design better represents the purpose of this stat while visually matching the recently reworked dungeon interface.
In addition, he finished the “Choose Your Experience” screen, which lets players choose how they want to start their adventure: either by playing through the full intro and tutorial, following the story and learning the basics, or by skipping straight to free exploration, allowing access to dungeons, Sphere events, and side quests from the start. This is one of the most significant new features, giving players full control over how they experience the game.
He also organized the portrait layers for Brianna, preparing them for the upcoming facial expression variants, which require a clear and well-structured setup for smooth implementation later. On top of that, Nethuum designed the summary icon for the Dungeon Selection screen, which helps players easily identify each room type and plan their path strategically.
Meanwhile, AB implemented the Events screen into the new dungeon system, making it fully functional and compatible with the latest mechanics. She also added the first placeholder event to the system, which might be adjusted in the final version, and integrated Chime’s shop into the new dungeon framework.
Lastly, our writer has been reworking the early Belial scene, improving dialogue flow and pacing to make it more engaging and polished.
To wrap up the week, Nethuum updated the art asset list for the upcoming v0.60 update, providing the team with a clearer roadmap to keep everything on schedule for release.
Thanks again for all your amazing support—we’re super excited about how the game is shaping up! 💜
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Gloomy Washer
Public post

Futariuum’s Gate – Devlog #16 


This week was a big one for us — a lot got done across different parts of the game! Nethuum started working on a brand-new background that’ll act as a “safe hub” for Maya and her group. It’s going to be an important spot in the story (no spoilers yet 👀). He went from planning to sketching really quickly, and the full line art is already done — ready for coloring soon!
AB put in some major work too, completely redoing both the dungeon selection and exploration screens. They now properly show Maya’s HP, energy, money, and reputation. AB also finished linking the new dungeon system with the enemies, so everything works perfectly together now. The new dungeon selection screen is also done — you can check it out in the image attached!
Our writer made great progress as well after a quick sync with Nethuum to set priorities. She wrapped up Brianna’s entire introduction story, the Safe Hub scenes, and how the group gets there. That means the whole “intro” sequence before the world opens up is now complete! Players will be able to experience that linear introduction first or skip it and jump straight into free exploration. For those who prefer to skip it, we’re adding a short optional recap so you can still get the main story beats. The writer also finished that recap script, plus new prompt messages for the upcoming mechanics.
Next, Nethuum will keep working on new mechanics, assets, and the remaining backgrounds — possibly starting sketches for Brianna’s next scene depending on what’s needed. AB will continue refining the dungeon system and integrating all events. Meanwhile, the writer’s started revisiting older scenes, especially from the early game, to polish and improve them.
As always, we’d love to hear your thoughts — if you’ve got ideas, feedback, or anything you’d like to see in Futariuum’s Gate, let us know in the comments! 💜
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Gloomy Washer
Public post

Futariuum’s Gate – Devlog #15 


Hi everyone!
This week has been full of progress on both the art and gameplay sides of Futariuum’s Gate.
✨ Brianna’s Portrait: Nethuum began coloring Brianna’s portrait. As shown in the last preview, the base colors are already in place, but the final shadows, highlights, and overall polishing are still being worked on.
✨ New UI Feature: Work also started on the design of the new Reputation Bar, a feature we’ll explain in more detail soon.
✨ Dungeon System: AB continued implementing code for the new dungeon system. The next step is to link these mechanics with existing features in the game, which will form the foundation for future content.
✨ New Content & Mechanics: We’ve been planning additional content and new mechanics that will appear in the upcoming update.
✨ Writing Progress: Nethuum discussed and gave guidance to our new backup writer on what’s needed for Brianna’s introduction scene, as well as other necessary parts of the script.
Finally, we shared a preview of Brianna this week, and next week we’ll be posting the exclusive nude version for $20 Patrons.
Thank you all for your continued support—we’re really excited about what’s coming next! 💜
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Gloomy Washer

[NEW] WIP Character Preview: Brianna ✨

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Gloomy Washer
Public post

Futariuum’s Gate – Devlog #14 


Hi everyone!
This week brought great progress for Futariuum’s Gate. We continued refining and restructuring the new gameplay loop, but that didn’t stop us from planning fresh content and starting brand-new art assets.
While working on the gameplay design, Nethuum also dove into concept art for a brand-new character who will play a crucial role in the story and in Maya’s group. This character is planned to be the last of the main protagonists needed to complete the core cast.
Nethuum organized references and a mood board and, on the same day, made strong progress with body sketches, facial features, and clothing concepts. The body sketch is nearly finished, with just the outfit details left to refine.
This character has been in the plans since Futariuum’s Gate was first conceived, and we can’t wait to show her off. She will be revealed next week—stay tuned!
On the design side, we finalized which new Lesser Demons will appear throughout the rest of the game, carefully balancing their classes with the ones already present. We also planned two new Major Demons, which will be key to the story and dungeon gameplay. Plus, we’re introducing a new elemental type—Ice—for a future update.
We also made solid progress on defining the full scope of the game, which, while not 100% finalized yet, will help us map out which content belongs in each upcoming update.
Thank you for following the journey and for all your support—it drives every step we take! 💜
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