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Female Agent profile
Female Agent
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Female Agent
An adult sexpionage RPG
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Displaying posts with tag DevReport.Reset Filter
Female Agent
Public post

Character sheet & new hair system

Hey guys!  All RPGs need character sheets so you can track your progression (and understand how your character mechanically interacts with the game world).
Female Agent's character sheet has just been a placeholder so far, but last week I dusted off the nascent code and hooked it up to the game’s systems.  Changes:
  • Agency logo and flavour text now changes based on heroine nationality
  • Status tab now displays currently active status effects (e.g. drunk, tired, horny) and the relevant buffs/debuffs (e.g. if the heroine is horny her sex skills get a buff, and her resist seduction checks get a debuff)
  • Profile tab now displays basic traits and skill levels (with XP progress bars)
  • Personal tab now displays different flavour text based on lifepath/character creation choices, and keeps track of ‘body count’ (e.g. sexual partners) and ‘confirmed kills’
  • Achievements tab is still a placeholder for now
  • Mission tab now displays active and completed quests
We plan to update the little black and white headshot so it’ll change based on your heroine’s face…but we’re holding off on that until we’ve completed our…

New hair system!
Right the heroine has one hairstyle that doesn’t change.  We’re working on an improved system where she can change her style for different scenes – tie it up for a workout, curl or straighten it for a date, etc.  Our illustrator lovely Victoria is doing something really cool with layers that will allow your heroine to style her hair in multiple ways by varying her bangs/buns/ponytails.  Sneak peek at work-in-progress attached!

Okay, guys, that’s it for this week’s report!  Next I’m making some changes to the early lifepath section, including opening it up for heroines of all FIVE EYES nations (not just the UK) and some other critical tasks.  I’ve also got some really good feedback on the MOABS design document that I need to incorporate into the doc.  It’s a very busy time but it’s very exciting!  I’ll get back to it now and update you on progress soon.  🦀❤️‍🔥
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Female Agent
Public post
Congratulations! It's a healthy 89mb PDF!

MOABS delivered!


Hey guys! Version 1 of the MOABS design document is finished, and will be going out to a few selfless contributors next.

I plan to continue working on it in the background, but it's at the point where it will benefit more from fresh perspectives and ideas. I'm really excited about it; when I get feedback from the first eyes on it, I'll share the feedback.

Next steps
We're planning to fully implement the character sheet and skills system in the next update, so I'm pivoting to that next. We also have a nice avatar improvement to share with you soon! More news to follow.

🦀❤️‍🔥
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Female Agent
Public post

MOABS near delivery update

Hi guys!  I was hoping to report the MOABS design document would be complete, but tasks don’t always fit neatly into 7-day work blocks.  The MOABS is currently 178 pages long! 

😮 Why so long?
Firstly it’s in a more readable text size (12pt 🤓), and there are UI mockups and art inspiration throughout.  So it’s not this impenetrable bible that no one will ever refer to, it’s designed to be an easily readable guide for each episode.
The episodes are loosely planned – there’s still room for creativity during the execution.  But the main backbone of the plot (the story beats) are now properly written out.  This enables us to do much better things with pacing, foreshadowing and player decisions than before.
The existing episodes have been given a facelift so they’ll be fun to replay, and new episodes have been sprinkled in around them that I’m really excited about.  

Okay that’s it for this short report, I’m going to get this finished so contributors can improve it while I work on other things.  Have an awesome week everybody 🦀❤️‍🔥
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Female Agent
Public post

MOABS complete

Hey guys!  For the past few weeks I’ve been working on the MOABS, the Mother Of All Beat Sheets.  The aim is to fix the story and player experience problems in the Bangkok section – too repetitive, heroine too passive, story progression too slow.
I’ve been working on it solidly and I’m happy to report the MOABS is now complete.  I’m incredibly excited about converting it into new game episodes!  I guess the best way to explain it is that Female Agent was always supposed to be the game I wanted to play, and I can’t wait to play some of the new planned content.

Next steps
I could have kept tweaking and improving the MOABS forever, but it’s now at the point where it needs fresh eyes and new brains.

Reading the MOABS is a lot like reading the fucking Necronomicon – you shouldn’t do it – but a few brave and trusted souls have volunteered to peer into its unfathomable depths.
It was never meant for the world of the living
My hope is that the MOABS can be changed from good to great with some fresh insights.  While we’re working on the new Lifepath, I plan to be continually improving on the MOABS in the background, so when it launches it’s even tighter and better.

I made it using h̶u̶m̶a̶n̶ ̶b̶l̶o̶o̶d̶ a combination of the Mac OS Notes application and an offline calender in Thunderbird – it’s not especially accessible or readable in its raw form.
So I’ve been organising it into a readable PDF to make collaboration easier.  I aim to finish it off and get it out to collaborators this week.
(The pretty layout is a stock template in Apple Pages – I didn't waste time on the nice design.)
I know that a lot of people will really really want to see the MOABS (and honestly I’m so excited about it that I kind of want to show it off), but it’s filled with major spoilers, and I want to keep the circulation list very small in order to prevent it leaking out and ruining everybody’s game.

Okay, that’s it for the report, I’m gonna get back to work!  Have an awesome day everybody.  🦀❤️‍🔥

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Female Agent
Public post

MOABS third draft


Hi guys!  Last week I finished a third draft of the design doc I’m working on, the Mother Of All Beat Sheets (MOABS).
This was always my fear too.  But the results are just so exciting!  Like I said last week, significant improvements are on the way.  I’m psyched about getting them out to you ASAP.
By its nature, the MOABS is full of spoilers (including plot twists), so I’m trying to limit who has to see it (and end up having their game spoiled).  But some selfless contributors have seen early versions.
With the third draft, the MOABS is roughly complete; we now have a (very) detailed outline of story beats to implement.  The existing Bangkok structure has been kept – but we’re moving around some events, introducing a few new locations, and bringing forward the introduction of some important NPCs (and an organised crime subplot stolen fro...I mean inspired by Johnnie To, which the heroine will get sucked into).  The overall aim is to pack out each episode with more variety and more for her to do (instead of being passively led through the story by NPCs).  I think you’re gonna love it!

Next steps
What’s left is some fine tuning.  The structural changes have created some continuity and characterisation issues.  (For example, Connor’s role in sexualising the heroine has now been spread out across a few different NPCs, which is a big improvement for the player – but that’s left his story role feeling a little inconsistent, so I want to work in a few extra story beats to handle that.  Also the heroine’s friendship with the bargirls requires a little more bonding time than is currently planned in the MOABS, so I want to squeeze in some “friendship mini-quests” to make that feel believable.  That kind of thing; technical story stuff.)

Workflow
The MOABS has now become so big that it’s actually kind of hard to visualise.  I’ve put together a calendar of story beats allowing me to easily move things around and visualise where the story beats we need can be inserted.  
I took a break from it to write this report, but I’m itching to get back to it!
While I’m working on this, our illustrator lovely Victoria is working on a few avatar improvements that we’ll roll out as part of the reintroduced Lifepath.  (More info on that will be released in a little bit.) 
Okay, thanks for reading, guys, I’m gonna eat lunch and get back to work!  🦀❤️‍🔥
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Female Agent
Public post

Significant improvements


Hey guys!  I’m working hard on the Mother Of All Beat Sheets.  Last week I finished a second draft of the MOABS covering hundreds of big and small story beats, strung out over a range of Bangkok episodes – and it’s significantly better than the first draft (which itself was significantly better than the planned continuation of the Bangkok story arc).

While I am very conscious that I don’t want to get stuck in a cycle of overplanning, the results of this exercise are just so exciting (and hot 🥵) that it’s obvious I need to continue prioritising it right now.  If you liked the previous episodes of Female Agent, you’re going to love what’s coming next.

The main improvements I’m excited about are:
  • Hotter, more varied sex scenes 🥵
  • Faster story pace with more spy action
  • A less passive, more customisable heroine with more dialogue and decision points

It’s going great.  I’m working on it every day with high energy (basically until my brain is out of gas 🫠).  I’m going to continue working on the MOABS, adding to it and – critically – making it easier to read so that contributors can help to edit and improve it further.

Okay I’m gonna get back to it!  Have a lovely day everybody and thank you so much for all the supportive messages and comments, your encouragement means the world to me. 🦀❤️‍🔥
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