You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
Female Agent profile
Female Agent
18+
Female Agent
An adult sexpionage RPG
Subscribe
Message

Subscription Tiers

FREE
Followers Tier

Join for free to receive email notifications about new posts submitted to paid tiers

358 subscribers
Unlock
$1
USD monthly
Recruit

Support Female Agent on a budget!

43 subscribers
Unlock
$5
USD monthly
Analyst

Everything from the Recruit level rewards plus:

  • 2-week early access to new releases of Female Agent.
  • Vote in polls to set development priorities.
26 subscribers
Unlock
$10
USD monthly
Operator

Everything from the Recruit and Analyst level rewards plus:

  • Access to dev versions of the game, so you can play with new features as they're being added.
18 subscribers
Unlock
$20
USD monthly
Handler

Everything from the Recruit, Analyst and Operator level rewards plus:

  • Access to the dev-only discussions on Discord, so you can be part of our design discussions
0 subscribers
Unlock

Welcome

  • Hey! If you choose to support me you will get:
  • Regular updates ***Newly developing content ***Lots of engaging sexy storylines
  • Get started with the game here: femaleagentgame.com

Female Agent
Public post

Reflection and next steps


Hey guys! I was really pleased with the feedback on the Halloween small release.

I was concerned people might find it too "character-y" and boring, with not enough sex scenes, but most of the people who fed back seemed to enjoy the content. (The main complaint was there wasn't enough of it.)


Next steps
My focus for the next few months is going to be getting smaller releases out quicker. The next thing to drop will be the revamped Malaysia mission, which has some punched-up scenes, some new small scenes, and more skill checks and choices.


Perspective
Part of the reason I took a break from writing Malaysia, and focused just on the small release, is that everybody told me I needed to take a break from it and get some perspective. It pains me to admit everybody was right; when I replayed my draft, it was just so obvious what the problems were. Some parts were over-written, some parts were under-written, and the whole sequence needed a slight restructure, not endless rewriting. (I can't write my way out of a problem I have thought myself into.)


Planning, writing, editing
Last week I gave myself permission to just sit and think about this part of the story – what it's for, what the player experience is supposed to be – and tweaked the structure into the correct shape.

I also edited three scenes, and – with the benefit of some time away and a clear vision of what I wanted the scenes to do – editing them was so easy and such a pleasure. It felt kind of like I'd got my writing mojo back, I'm really excited about getting these scenes out to you, I think you'll like 'em.


Bug fixing
I fixed a few of the bugs players reported, including some that players have been reporting for a long time – notably the game crashing on very wide displays, and also the weird way location photos display on tablets and phones. The game should now display properly on both huge and tiny screens! (Thanks playsafe for nudging me into finally fixing this – guys nagging me works).


Avatar work
Our illustrator lovely Victoria and I have been working on the art and code required to introduce skin tones and tan lines to the avatar. We're partway through this, but I expect it to be ready in time for the Malaysia release.


Lifepath update
The Lifepath still needs a fuckton of art assets – I want to prioritise getting at least the Malaysia mission out first, and maybe the following release (which will have the wet t-shirt contest at Chopper's MC Bar in Pattaya) out first, just so you guys have something to play. But Lifepath is (of course) not abandoned and will be worked in ASAP.


Okay, that's it for today's report. Thanks so much to everybody who fed back on the small release, and sent me encouragement in DMs. I felt like quitting a few times in the last few months. You guys kept me going. 🦀 ❤️‍🔥
Like(4)
Comments  loading...
Sign Up or Log In to comment on this post
Female Agent
Public post

Happy Halloween, baby

Hi guys! Small treat for you, as promised. Here's a playable version of the game's new intro, with the RPG systems all working.

This is just a small release, but I hope you like it. Let me know your feedback here and in the Discord.

http://www.femaleagentgame.com/wp-content/uploads/media/test/fa-hal25-smallRelease.html
Like(10)
Comments  loading...
Sign Up or Log In to comment on this post
Female Agent
Public post

Small release in the next few days

Hey guys! The last tricky thing took longer than planned (but at 2118 on Monday is now done 😩). Small release will be ready this week.
Like(11)
Comments  loading...
Sign Up or Log In to comment on this post
Female Agent
Public post

Monday transparency report

Hey guys!  Early report today because I have to take my mum to the hospital later, and I don’t know what time I’ll get back.

Last week our illustrator lovely Victoria completed all her art tasks!  They’re looking so great, she did an awesome job (as always).  Sneak peek of some of her new looks in this episode:
I processed, uploaded and coded nearly all the new art assets into the game, adding in 176 new assets for this episode.  I also redesigned the BIO page in the character sheet so it now stores a bunch of useful information like birthplace, social class, education, bra size, high school clique, kinks, etc – it’s basically a 1-page summary of the Lifepath choices now.  (This was so tedious but I’m pleased with the result.)  And I did a bunch of other stuff.

I’m expecting to finish all the remaining stuff this week.  It’s mainly just a bunch of small admin type tasks remaining (like making sure menus have the right options available).  There’s some editing still to do – especially with the briefing scene which is a bit slow and dialogue heavy – but the solution came to me in a dream on Saturday night.  It was basically creating some visual aids that can take the place of some of the text, and I made them yesterday in Illustrator and Photoshop.

It looks exactly like my dream! 😮 Even when I’m sleeping I’m working
Okay, it’s nearly done!  This is probably the last transparency report before the next release.  Gonna get back to it right now!  🦀❤️‍🔥
Like(5)
Comments  loading...
Sign Up or Log In to comment on this post
Female Agent
Public post

Monday transparency report


Hey guys!  It’s been a very busy week.  Our illustrator lovely Victoria finished all her art tasks, and made some requested tweaks after testing in the engine.  (I sent her a new request today, which is why she now has an unfinished item on her list, but she only got it this afternoon.)
(She also had to do some other stuff, like fix a recurrence of a disturbing bug from a few versions ago where the head wouldn't spawn in certain scenes, and Female Agent became a disturbing body horror game.)
I did a whole bunch of stuff:
  • temporarily reverted to the old hair and skin system, removing the avatar glitches for now and making the game playable
  • uploaded and coded in nearly all of the new art and clothing assets
  • added the RPG skills to the character sheet, and added XP awards throughout the episode (these now level up on the character sheet)
  • added perks to character creation
  • fixed some UI issues
  • did some writing edits

There are now only a few tasks left, mostly minor:
Like fighting the hydra

I pushed out a final alpha test to some alpha testers and got some and I got some helpful advice and perspective. Everybody seems positive about it.
I wanted to fucking die on day 4
As a reminder, the next episode is going to be a small release.  But it’s nearly ready!  I’ll get straight back on it tomorrow morning. 🦀❤️‍🔥
Like(8)
Comments  loading...
Sign Up or Log In to comment on this post
Female Agent
Public post

Monday transparency report

Hey guys!  Our illustrator lovely Victoria finished most of her art tasks for us this week!
It all looks great, of course.  I started coding some of the outfits into the game; the episode always feels more real when the new art is in it.
This week I finished the two most complex tasks left on my list.  One of them is a menu that’s hopefully simple to use, but behind the scenes is very complex.  It allows you to set backstory choices about your heroine (like was she an athlete or a rock chick?  Was she a cheerleader or a nerd?  Was she promiscuous or picky?  Did she use drugs?) without playing through the Lifepath.

This was complicated because changes in one part can affect other parts of the UI, and it’s also intertwined with a new section where the heroine can design and tweak some details of her cover identity in Bangkok.  But I got it all working nicely in the engine.

It probably won’t be obvious what a big deal this actually is when you first play it – you’re just picking some menu options during the briefing part of the story – but each of the flags you set here (or in the Lifepath) give us little hooks we can use to tweak and individualise scenes in Bangkok.  I’m really excited about it.

I also implemented the new tattoo customisation menu, and it’s now working in the engine.  A lot of the tattoo options depend on backstory decisions, so you can see why this couldn’t be completed until the previous menu was up and working.
There’s a bunch of other tasks to do before we can release – so much effort goes into making an episode playable – but we’ll get back on them tomorrow morning.  It’s nearly 8PM and my brain is mush now.  🫩❤️‍🔥

Like(11)
Comments  loading...
Sign Up or Log In to comment on this post
View next posts (6 / 192)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.

Creator Stats

428 subscribers
399 posts

Other Creators

Features

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.