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Female Agent
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Female Agent
An adult sexpionage RPG
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  • Regular updates ***Newly developing content ***Lots of engaging sexy storylines
  • Get started with the game here: femaleagentgame.com

Recent posts

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Female Agent
Public post

1.12 Week 1 report

Hey guys! I was feeling kinda frazzled on Friday, so I took the whole weekend off to recharge. I basically slept, did some adulting, and binge watched Community.  It was fucking great (although seeing Joel McHale take his top off made me want to eat better and exercise more).  I’m raring to get back to work tomorrow morning!

Here’s the plan for the next few weeks:

14/3 – v1.11 General release
In seven days we’re aiming to release 1.11 to everybody.

14/3 – 1.12 Scene sneak peek
We haven’t released any Betas in a while, so on the same day we’ll release a sneak peek of one of the the new scenes from 1.12, for Operators+ to play with.

31/3 – 1.12 Early access release
I’m aiming to release the early access version of 1.12 at the end of the month. We’ve made good headway on writing and artwork this week, so 🤞🏻.  I’ll keep you updated as we progress.

Okay...I’m gonna get an early night. Have a great Sunday evening everybody, catch you with the 1.11 general release next week!

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Female Agent
Public post

What a week

Hey guys!  We just pushed out the early release version of Female Agent 1.11 to Analysts+.

It's currently really rough, so we'll be polishing it over the next two weeks until the general release on Mar 14.

I'll make an announcement soon on the release of 1.12.

Okay now I need to sleep bye guyzzz

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Female Agent

1. 11 Early Access

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Female Agent
Public post

1.11 Last push

One week left until the 1.11 early release!
Last night Victoria finished the wardrobe art.  There are more than 30 wardrobe changes in the next section!  They look greta, she worked her ass off.  :-D
Next week we have a bunch of tasks to complete:
  • The writing still contains a lot of placeholder text that needs to be filled in with actual story and dialogue
  • The wardrobe assets need to be converted from Illustrator format to Female Agent format
  • The wardrobe changes need to be coded into individual scenes
  • As do the facial expressions
  • The new dice roll UI needs to be pushed through the entire game
  • The character sheet is nearly ready and could possibly be introduced this week (if not, Soon™)
Plus some other stuff!  It's going to be tight but I'm excited about getting this out to you and hearing your feedback.
Wish us luck
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Female Agent
Public post

1.11 Week 6 report

Happy Valentine’s Day chooms! This week our lovely artist Victoria started work on the wardrobe for the next release.

Her reaction when she saw the storyboard
I was hoping to complete the entire university section by Feb 28, but Victoria gave me a reality check this week: there’s no way we’ll have the entire storyboard written, coded and illustrated in the next two weeks. There’s just too much content.
MFAGA has taught me that it’s better to reduce scope instead of push back deadlines* – so the next release will now cover part of university, not the whole experience. 
This is disappointing to me, because I just want to keep pushing ahead fast…but we can’t go faster than possible.  😔  I know that lots of you guys will be disappointed to hear that uni is being broken into two releases, so I wanted to tell you right away.

University progress
V made a great start on the artwork, which is shaping up nicely.
In terms of story, we’re introducing two new optional sexual partners for your heroine in the next release. These are different from the 1.6 partners, because you’re able to have sex with them more than once (i.e. if you keep the relationship going they’ll pop up later in your university career). The aim is to give the heroine a backstory that feels like it has some real relationships in it, not just a series of sex scenes.
Overall I’m excited with the way university is turning out. It feels like it develops naturally from the gap year, giving the heroine the chance to become more mature and independent before she begins her intelligence career.

Other progress
We’ve also been working on some other improvements:
  • Now the artwork for the expressive avatar is complete, Jeff has been working on getting it into the game.
  • Thanks to Mihail and Hyneman, the character sheet is now working in a test branch, and will soon be ready to add into the game! I know, I know, it’s just a character sheet. But when I’m playing Mass Effect or Fallout or any other RPG, I refer to the character sheet a lot; when you have it, you’ll wonder how you did without it!
  • Brett is working on a new method of adding new hair colours and skin tones into the game.
  • Something we’ve been meaning to do for months (but which was bumped up the list thanks partly to an impassioned plea from fan Etceterotica) is improve the UI around the dice rolls. Dice rolls are the game’s key mechanic, but it’s not always clear exactly what you need to roll or why; we’ve made some big improvements to the design. (This coincides with some new uses of dice rolls in the uni sex and seduction scenes, so we’re hoping to have this ready SoonTM.)
Okay, that’s all for this week! I feel like there are a lot of different things in the air at the moment, and we’ll pull them together over the next fortnight. Take care guys, see you with an update next week!
__
* But we couldn’t do this in January, since it’s not possible to release only some of the facial expressions. That was an all-or-nothing kind of deal.  We'll roll them into the next release
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Female Agent
Public post

1.11 Week 5 report

Hey guys! This week felt like a long one. I was feeling burned out on Friday evening, so I took the whole day off yesterday to recharge.
We did a whole bunch of things this week:
  • Victoria finished the expressions artwork. Jeff is now partway through processing the art into the game.
  • Mihail fixed some display issues with the new character sheet.
  • Plus a bunch of writing.

University writing update
The green part of the uni experience is now coded into the game (without art assets and skill rolls, and including lots of placeholder text).
This first part was the most complicated part (because it introduces new characters and new locations), so I expect the rest to flow faster over the next few weeks.
Sometimes when I’m deep in the writing, I lose my sense of whether a new scene is sexy or not. That’s how I felt on Friday; not confident that the new scenes were working. I knew I needed some space, to get some perspective.
Today I started a new game of Female Agent and played through it from scratch, rolling right into the new university scenes, trying to see them with fresh eyes. And honestly: it works pretty well, way better than I felt like it was working on Friday.
When you’re creating something, I think it’s a mistake to worry about whether other people will like it.  The best you can do is create something you yourself enjoy.   By that metric, the uni section is shaping up nicely. I really enjoyed playing FA today – the new narrative scenes feel like important character development, and the new sex scenes feel hot without feeling unbelievable, or undermining the heroine.
I’m excited about adding some more to it tomorrow. :-) I’m going to get to bed now so I can start nice and early! Take care, guys, and I’ll report on progress again next week.


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Female Agent
Public post

1.11 Week 4 report

Hey guys!  As I warned last week...we're not ready to release the next version today.  😔

Our lovely artist Victoria has worked incredibly hard on creating a set of facial features that (a) allow us to convey a wide range of emotions and (b) harmonise together when you combine different face shapes with different facial features.  (Check out the sneak peek above!)

I think the results are greta, but the work turned out to be more complex than we expected.  At the start of the month, we hoped to have this finished and ready to release today.  But we still have several more days work ahead before the art's implemented and working in the game.  I'll keep you posted on progress.

Writing
Meanwhile, writing on the next story section – university – is going well, in a "scary but exciting" kind of way.

It's scary because we're making some big changes to the way this scene flows.  I think that sex scenes are sexiest when they're in context (e.g. the BJ scene with Kate's guy friends is pretty mild in terms of what actually happens; what makes it sexy is her relationship and history with them).  Porn is sex without context; when I'm watching porn I need to invent some context before I find it sexy.  I think one of the reasons people like Female Agent is because of the context we build around the sex scenes.

So we're trying to do a little bit more than we did in 1.6 when it comes to capturing the emotional journey of the heroine when she's away at university; how she feels, her identity at uni, who her friends are.  The aim is to make the sex scenes more sexy by making the context around them more real.  It's challenging, because it's requiring me to be more ambitious with my writing than I have been before.

It's exciting because some of the new scenes are shaping up really well.  One anonymous contributor – who stays anonymous because her RL job is in education – messaged me with some concerns about the way we're reintroducing the optional university professor affair in this version.  She read the first draft and said she was worried the student/teacher dynamic was a little bit too real to be sexy.

Then she read the storyboard for the rest of the relationship, and sent a follow-up message:

Actually this turns into the sexiest thing in the game 😳 forget I said anything

I can't wait to share this with you.  We'll release the facial expressions either at some point in Feb, or along with the uni update (depending on workload).  

Okay...that's it.  Patrons: thank you for supporting me and the rest of the team while we work on this.  Everybody: wish me luck with the writing next week, and I'll see you back here Soon with another update!
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Female Agent
Public post

1.11 Week 3: Good news/bad news

I have good and bad news this week. Which do you want first?
The Good News
- WRITING.  I wanted to finish the storyboards for the university section this week, and this was achieved on Wednesday. We’ve now started coding these scenes into the game, and I’m really excited about some cool changes we’re making to this section based on player feedback. More detail on this Soon™.
ARTWORK.  Victoria has finished designing how the new avatar emotions will look and work, and is now creating the artwork. They look greta, here’s a sneak peek:

The bad news
We’re running behind on the avatar expressions: they’re not all drawn yet, and we still need to process them into the game, then code them into the relevant scenes. 
We're unlikely to get all this done by next Sunday – I think the 1.11 release (with the new expressions) is likely to happen some time in February.
I'm sorry to announce a delay: this task is just taking longer than we thought it would. We’ll work hard, and I’ll give you an update on exactly where we’re at next week.
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Female Agent
Public post

1.11 Week 2 report

Hey guys! This week we released the 1.10.1 version, and made progress on our two current objectives:

1). Version 1.11 (early release target: 31 Jan) will add facial expressions to the avatar
Our artist Victoria is hard at work designing a range of avatar emotes. It’s complex work, but the early designs are looking greta!

2). Version 1.12 (early release target: Feb 28) will be another big story update, covering Kate’s university experience.
We’re still in the storyboarding phase for the uni content – I’m hoping to finish the storyboards next week.
We’re departing from the 1.6 university experience in a few ways that I’m really excited about! I feel like I’m still experimenting with the best way to write sex scenes in the new engine, but some of the storyboard scenes are shaping up GRETA. I’m really looking forward to getting this out to you.

Other stuff
We also made technical progress with the character sheet and with the return of pale & olive skin tones. More on those soon!

Namibia Josh scene
We had lots of feedback asking how to unlock the Josh option in the “three in a bed” scene in Namibia.
The short answer is you can’t; the point of the greyed-out dialogue option was to convey that the heroine is sexually attracted to Pablo, but not Josh (who’s firmly in the friend zone).
That said, we part-developed a more complex scene where the heroine could seduce Pablo, Josh, or both of them. This is the scene that slowed down delivery of 1.10, because I couldn’t make it feel believable; it felt like the heroine was doing it because it was in the script, not because it’s something she realistically would have done. This is something we might revisit or improve in the future, though, so I’m interested in everybody’s ideas on this! Let us know here or on Discord.

Okay, that’s it for this week! I’m planning to spend most of next week writing and storyboarding, so I’ll be a happy crab. I hope you guys all have a fun week ahead, and I’ll be back with an update next week.
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Female Agent
Public post

FA1.10 now available to everybody!

Attached is version 1.10.1P of Female Agent.  (Subscribers – scroll down for the supporter version.)
This version adds the foreign adventure!  Intelligence officers often have some time spent living overseas in their backstory.  In this version:
  • Agents from the elite social class attend a Swiss finishing school
  • Middle class agents have a volunteering experience in Africa
  • Working class agents work a season on a holiday resort

This version was an internal test of how fast we can add new scenes to the new game engine. We added three nude scenes and three sex scenes to each path, in just four weeks!  Please let me know what you think.
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Female Agent

FA1. 10 Now available to recruits!

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Female Agent
Public post

1.11 Week 1 report

Hey guys!  This week we finished our design of the new character sheet.
Character sheets aren't sexy, but they are crucial in RPGs (because otherwise you can't keep track of your progress).  The character sheet will show you how your decisions are shaping your heroine.
We also started work on the expressive avatar (early release target: 31 Jan) and storyboarded a big chunk of the university section (early release target: 28 Feb).  So things are off to a good start!
Next week will see the general release of version 1.10 and we'll have more progress to report.  I'm taking today off to recharge but I'm excited about getting back to the writing tomorrow.  I hope everybody has a fun Sunday, and I'll see you all next week!






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Female Agent
Public post

Female Agent 1.11 is gonna be emotional


Hey choomba!  Welcome to 2021!

Recent events

Version 1.10 was an experiment for us to see how fast we can add new scenarios to the new engine.  In the end we added three nude scenes and three sex scenes (plus the three narrative paths around those scenes) in one month.
That's the fastest we've ever delivered content for Female Agent.  Personally I'd have liked to spend a bit more time on editing/polish, but I'm thrilled at the new speed of production that the MFAGA Plan has unlocked.
The 1.10 general release will drop on Jan 14.

University

The next story chunk is university.  Because I was focused 100% on 1.10 right up to the deadline, I haven't had time to properly plan and storyboard it.
If we rush it, it'll be shit, so I'm pushing back the university story section to February not January. I'm sorry to announce a delay, but we need a little extra time on this section because it's big.

January

This gives us an opportunity to squeeze in some avatar improvements in January.  Several players have told me they miss the facial expressions from the 1.6 avatar, and I do too: watching her smirk and scowl during the scenes makes the player experience much more engaging.
We haven't been able to implement this for the new avatar yet, because lovely Victoria has been fully tasked on story-critical assets.  But with our story deadline pushed back a little...

So version 1.11 (early release target: 31 Jan) will implement an expressive avatar, restoring the heroine's ability to emote!  (We'll also reïntroduce avatar makeup, as this task was blocked by the lack of facial expression code.)
In addition we'll drop in any other QOL improvements we can – it would be great to get the character sheet working so you can see your agent levelling up her skills during the lifepath.  (This is a surprisingly complex UI tasking, but we made some good progress on it today.)

Okay, that's it for today!  I'm sorry to announce a break in story updates, but we need it.  I'll update you on progress at the end of the week.
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Female Agent
Public post

Happy New Year everybody!

Hey guys!  We just released the Early Access version of FA1.10 to Analysts+.  It'll now be polished for a general release on Jan 14.
We added six new scenes this month!  Our lovely illustrator Victoria worked especially hard in December, creating avatar clothes for so many different scenarios.
Okay...that's it for 2020!  Over the next few days we'll be firming up our plans for version 1.11, and I'll publish them here soon.  I hope you have a lovely NYE and I look forward to seeing you in 2021.
With love!
– Crush.
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Female Agent

FA1. 10 Early Release

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Female Agent
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Merry Christmas everybody!
Merry Christmas to all Female Agent patrons and players!  I hope everybody has a lovely day.
Woof woof
I took a few moments to adjust the tier rewards, a much overdue admin task.  The artwork redesign means that our lovely illustrator Victoria is fully tasked at present, so I've removed the custom artwork reward from the Analyst and Commander tiers (because we can't deliver them, without slowing down main development).
We'll restore them when we can, but for now I wanted to make sure that the tier rewards are accurate.  The new tier reward structure is:
  • Commander ($50): tier removed
  • Handler ($20): access to the dev channels on Discord, plus:
  • Operator ($10): access to beta test versions, plus:
  • Analyst ($5): 14-day early access to new main releases, plus:
  • Recruit ($1): unlocked large bra size, multiple Kinks, cheaty back button.
Of course, the main reward is that by funding the game you're making it possible for us to make Moar Female Agent.  I would like to humbly thank all patrons, past and present, for helping to make this game a reality – you'll always be on my List of Good Boys and Girls. 🎅🏻
Dev update
Next release will be Dec 31st.  We're looking good for our target of 3 new nude scenes and 3 new sex scenes in version 1.10, making this a substantial content update – can't wait to share it with you.  Okay, enough work talk, have a great Christmas Day everybody and I'll see you again here soon.
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Female Agent
Public post

[FA1.10] Week 3 report

I bless the rains down in Africa
Gonna take some time to do the things we never had

This week I wanted to finish writing both the Africa and Switzerland paths from the next release.  Unfortunately, Africa ended up taking the whole week: I finished it (to first draft standard) just a few minutes ago.
A problem of execution
The challenge was one particular scene, which seemed sexy in the storyboard, but didn't work out so well in execution.  At a certain point the scene just seemed to break; I sensed it was in trouble when I caught myself writing explanations in the decision links, trying to convince the player there's a reason their heroine might pick this option (actual answer: because it's in the storyboard).
Drastic measures
On Thursday I resolved to only listen to Toto's Africa, on infinite repeat, until I finished this fucking scene.
One million "bless the rains" later
It's done!  As an experiment, I went back to the "break point" in the scene, and just tried to develop it without reference to the storyboard.
That felt risky, because without the extra element from the storyboard, it felt like I was cutting out the main thing that separated it from a vanilla sex scene.
But as I was writing, subtleties started emerging that I found intriguing and sexy.  The result is a scene that I think is really hot, without needing a lot of contrivances to justify it: it happens because two people are frisky, and it's sexy because one of those people is your heroine, not because we make her do anything especially porno.
Next steps
I'm going to take tomorrow off to rest my brain and catch up on some life admin stuff.  On Monday I'll start writing the Swiss path.
Secretly, I was hoping to get the release ready for Christmas, but that's really unlikely now.  However, I'm confident we can still get everything ready by Dec 31.  I'll report on progress next week – have a greta weekend, guys!



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Female Agent
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Female Agent 1.9 now available to everybody!

Hey guys!  Here's version 1.9 of Female Agent.
In this version:
  • Your agent turns 18
  • You can customise her with tattoos and piercings
  • Then play an all new sex scene using the new game mechanics

Please let us know what you think, here and on Discord!
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Female Agent

December Ops Beta Test

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Female Agent

FA1. 9 now available to Recruits!

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Female Agent
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[FA1.10] Week 2 report

Hey guys!  Happy Lucia Day to all our Swedish friends!
It's week 2 of the sprint, and unfortunately we are a little behind target at this point.
There are three different paths through the next version (based on the heroine's social class), each featuring one new nude scene and one new sex scene.  Last week we got the working classpath written and working in the engine, and this week I wanted to get the middle class path to the same state.
It's all done, except the final scene – which I've been working on since Friday, and still haven't finished.  I estimate I'll need one more day on it, then the writing will be 66% implemented.
I'm not worried about the delay.  This particular scene's quite complex, and 1.10 has so much new content in it that we were bound to hit some bumps in the road.  But I like to keep you fully informed when things aren't going smoothly.  If you have any questions please ask them here and I'll do my best to answer informatively.
I still fully expect 1.10 to enter early release (to Analysts+) on 31 Dec.

1.9 General Release Tomorrow
It's the general release of FA1.9 tomorrow!  🥳  We'll publish the free public version here, as well as the supporter version for Recruits+ (which unlocks the largest bra size, allows multiple Kinks and provides a cheaty back button).  I can't wait to share it with you!

1.10 Beta Release Soon™
We're also nearly ready to share a beta version of the working class path through 1.10.  This will be released (to Operators+) very soon™ (possibly also tomorrow – we're just adding artwork).  Operator feedback on the 1.9 Beta helped us improve 1.9 a lot, so I'm looking forward to hearing your thoughts on the new mini-adventure.

Okay, that's all for today, but I'll see you guys tomorrow when we post the 1.9 general release.  Have a greta Sunday evening, everyone!
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Female Agent
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[FA1.10] Week 1 report

Hey guys! We made good progress this week.
Writing. The next version has three paths (based on social class) and two new scenes in each. They’re all already storyboarded, so the task now is converting the storyboards into actual screens in the game. We completed one path and two scenes (to first draft standard), which means we’ve completed 33% of the month’s writing target by the 5th! I was pretty pleased with the new scenes when I tested them tonight; I think they’re sexy and I hope you’ll like them.
Artwork. Avatar clothes are much faster to produce now. It feels like there are already as many avatar outfits in this version as there were in 1.6!
This week Victoria started work on new avatar clothes for 1.10, and we also made some progress on introducing new skin tones.
Code. Hyneman and Lara tackled a bunch of code tasks this week – some under-the-hood, but also a few UI improvements you’ll notice, including new code to add pleasingly elegant location photos to the text, and code that boosts the avatar’s height when the heroine wears high heels.
Okay, it’s 2030 on Saturday and I’m frazzled! I’m going to take tomorrow off for adulting and R&R, but I’ll be back in writing mode on Monday morning. Have a greta weekend, everybody, and I’ll see you next week!
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Female Agent
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Female Agent 1.10

Yesterday we released the (eerily bug-free) early access version of FA1.9 to Analysts+.  The general release will be in two weeks, on Monday 14 December.
We've now started main production of FA1.10, which is targeted for early access release on Thursday 31 December.
The main complaint about Female Agent has always been how long it takes us to produce new content; this version has six new scenes planned, and is a test of how fast we can produce scenes in the new engine.
Before MFAGA, adding one scene could take six months – let's see if the new system will let us add six scenes in one month.  🤞🏻  I'll keep you posted as we move!
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Female Agent

FA1. 9 Early Release

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Female Agent
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[v1.9 week 4] Final polish

Hey guys!  This week was greta.  We finished and uploaded most of the avatar art used for this section – tattoos, piercings, clothes.  
We hit a visual problem with the piercings – while they looked great in Illustrator, they were hard to see on the avatar – but Victoria recoloured them and they now look really good.  The avatar in general just looks stunning for this whole section – I'm sure you'll be impressed.
Version 1.9 now contains lots of new avatar art (more than 170 items!), the tattoos/piercing/bikini lines interface, and a totally new sex scene that uses a new writing approach (based on the new mechanics).
  • Early release (to Analysts+) will be Monday 30 November.  (We'll be doing some final polishing over the weekend and during the day on Monday.)
  • That'll be followed by a general release on Monday 14 December.

Version 1.10
Over the last couple of weeks I've been working on storyboards for the 6 new scenes planned for 1.10 (early release target: 31 Dec).  Today I finished the sixth storyboard, which means all the writing for the next version is already planned out in advance!
It feels like the new process is working better than I'd dared to hope it would.  Monthly releases of new content was always my vision for Female Agent, and now that feels like it could be within our grasp.  I'm very excited about the future of the game.

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