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Female Agent profile
Female Agent
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Female Agent
An adult sexpionage RPG
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Female Agent
Public post

Monday transparency report

Our illustrator lovely Victoria asked if she could give you guys an update on her artwork. (For the authentic V experience, imagine this being read aloud by Sofia Vergara.)

--
Hey guys! I’ve seen that some of you are curious about the avatar side of things, so I figured I’d share a bit about how we handle that behind the scenes.

In the next release, you might notice there’s a difference between the 16-year-old body and the adult version of our heroine. Until now, we were jumping straight to the final model, but it always felt a bit weird to me, like she skipped a whole stage. So I asked Crush to add an in-between version that makes the transition feel more natural.

I figured the younger version should look a bit softer and rounder, since your features usually get sharper as you grow up (the jaw gets more defined, for example). So I softened the face, added a touch of 'baby fat' around the thighs and made the shape slightly less hourglass. The idea was to get a clear difference without creating a ton of extra work for things like facial features or hair.
Once the new shape got crabpproved, I moved on to the outfits. For this release, a lot of the clothes were already made, so it’s mostly been about tweaking them to fit the new body and adding a few extras when a better idea pops up for a scene.

Luckily, my closet’s pretty stacked, so I save a lot of time by reusing pieces I’ve already made. Anyway, drawing clothes is honestly my favourite part of the job. (Least favourite? Hair. Always hair.)
--

While V's been working on art, I've been writing and editing. I know everybody wants this to be finished but it isn't and we need more time. I'll get straight back on it tomorrow. 🦀❤️‍🔥
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Female Agent
Public post

Tease-Me Thursday

Hi, everyone. Judging from the community reaction, Crush may have lost a little perspective on what, exactly, the community wants to see from him, regarding progress on the new release.

Don't worry, the transparency reports are still coming. But he's called in me, DESpear, to give you all a little extra. On any Thursday when I have the time and energy, I'll be showing you a completely uncensored screenshot of the WIP release, a bullet point or two from the Mother of All Beat Sheets, or an uncoded draft of a scene, plus a little commentary.

I'll also be paying attention to the official FA Discord. He's also cleared me to tell you all a little bit more than previously when you ask questions in the Discord. I'm still going to err on the side of keeping things under my hat, so I don't lose my security clearance, though. And I apologize to anyone on Subscribestar who wants to keep engaging through there rather than Discord, but I'm doing this as a public service and only have so many things I can pay attention to.

So, for the first Tease-Me Thursday, we have a look at the new lifepath:
This is the lead-in to a series of kink vignettes in Kate's young adulthood. I picked this one, honestly, because of my own vanity. Right now, one of these links leads to an outline rather than a full scene (Hannah gets the Hairbrush). I offered to write that scene, in no small part because I'm a pedant, and I got big mad that spanking is masochism, not submission.

In the previous transparency report, Crush mentioned that I'd contributed a scene. This is the one he was talking about. Now the scene features bondage (again, different from submission per se), but a few clicks down it chains into another vignette that... well, let's leave that for another week, shall we?

This also shows how the current build isn't quite primetime ready, even aside from the missing scenes. This particular version of Kate is a redhead, but you'll note that her head isn't red. She also lacks eyebrows. And her tits are clipping through her shirt. But believe me, it's still better than the pre-adult Kate from a few clicks earlier. Pre-adult Kate will haunt my nightmares for years. Maybe, if you're all good boys and girls, I'll show you in a future week 😉
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Female Agent
Public post

Monday transparency report


Hi guys!  Our illustrator lovely Victoria is hard at work creating clothes and other art assets for the restructured Lifepath.

The avatar has had a small body upgrade – with some redrawn, uh...features 🥵 – and she’s looking hotter than ever au naturel.

But she still needs lots of clothes to strip out of – way more than we’ve had in previous episodes – so V needs a little bit of time to get all this stuff drawn.  V will start posting some more insights on her work (and some wardrobe sneak peeks) in upcoming transparency reports, so you can see it taking shape.

Meanwhile, I’m replacing placeholders and improving scenes based on tester feedback.  Contributor DESpear has been punching up one scene, and also pitched a totally new one that’s short (but really hot).

We’re also working on a technical problem related to avatar colour layers not aligning properly on different devices.  We have a brute force solution already (which will work on all devices and browsers, but is a tedious pain in the ass to implement).  We’re trying to figure out something more elegant, but will revert to the brute force fix if necessary.

I’m also working on some new Bangkok content, specifically a short new quest where the heroine gets an early look at one of Daeng Kriangsak’s private parties.

It's all coming together! We'll get back to work on it tomorrow. 🦀❤️‍🔥
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Female Agent
Public post

Monday transparency report

Best wishes from across the pond to all Americans on Memorial Day. 🫡

Yesterday I pushed out a test copy of the full Lifepath to a few (very kind and patient) contributors who have helped me a lot with previous versions.  They gave me lots of constructive and positive feedback – thank you guys 🥰 I didn't say, but I was nervous about sharing it.

This is still not ready to be released as a public Beta to Operators.  The avatar isn’t working properly, and some scenes have placeholder text instead of content.  But we are now in the final phase – our illustrator lovely Victoria is working on avatar art and I’m replacing placeholder text and punching up specific scenes.

There is going to be a bit of a delay with artwork, because I added a ridiculous amount of art specs I added to this final structure.  As an example of what I mean, check out this still from the movie Scream:
I screen grabbed this because I knew it was important, but it took me a couple of days to figure out why.  🤔  The answer was the visual difference between the two female friends Sidney (L) and Tatum (R).  Both are using their wardrobe & style to handle their high school attractiveness in different ways: Sidney playing it down, Tatum leaning into it.  I realised I wanted both options to be playable choices in the Lifepath – you should be able to have a modest or provocative heroine, a Sidney or a Tatum, and this choice should echo down through the whole Lifepath (and inform flavour text in Bangkok).

And with that one single thought I just doubled lovely Victoria’s whole workload 😬 But she agreed to do it anyway because she loves you.

Okay I’m gonna keep working on writing and edits while V is doing cool avatar stuff.  I’m kind of tired and frazzled (my last day off was the 18th) so I’m gonna chill out for the rest of the night and get back onto it tomorrow morning.  🦀❤️‍🔥
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Female Agent
Public post

Monday transparency report


Hey guys! This week (like a few minutes ago 😮‍💨) I finished coding in the new Lifepath structure.

Short report because it's 2110 and I'm tired. This took longer than planned because I did a big fucking edit of a popular Lifepath scene from 1.6, starting Thursday and just finishing today.

It was kind of weird because I was expecting to just paste it in – everybody liked it in 1.6 – but when I went back to it, it just didn't fit well into the new writing style. But the ideas on how to fix it just exploded in my head and, while I never like to rely on inspiration, I think you have to surf it when you've got it.

So I fixed it up – and I think made it much realer and hotter. And I finished patching up the new structure, so the task I started two weeks ago (coding in 134 new passages to a new structure) is done, plus a little extra – it actually ended up being 229 passages (plus 331 other passages that were finished previously). The next episode is gonna be pretty big. 😬

Our illustrator lovely Victoria has been working on art and I still have plenty of editing and tweaking to do while she works. I'll get straight back on it tomorrow morning. 🦀❤️‍🔥
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Female Agent
Public post

Monday transparency report

Hey guys!

Everybody around me keeps telling me I need to get some rest, so I took all of Saturday off – first time I've done that in months. Honestly I ended up just feeling sick and stressed and guilty about not working on the game. But I know it's not productive to never take rest days, so I forced myself to sit around doomscrolling and feeling bad.

I planned to work on Sunday but I just slept through most of the afternoon. Maybe I really am fucked up but I don't realise it. I'm going to try to force in some rest days over the next few weeks, and hopefully it will serve the game better. (I don't actually feel very refreshed from it but maybe it will work 🤷🏻‍♂️)

I've nearly finished coding in the new Lifepath structure and I've started pushing final artwork requirements out to our illustrator lovely Victoria, who has been waiting impatiently for these final specs. There are many new art requirements and we've set up a simple online project management page to keep track of all the assets required and their status. I added the first few specs today so she and I are now working concurrently on the release.

I wanted to say a heartfelt thank you to everybody who's supported Female Agent through this very long period of rebuilding and reïmagination. If it weren't for you guys, this would have taken even fucking longer. I appreciate you so much. FA is for you. 🦀❤️‍🔥
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