Reflection and next steps
Hey guys! I was really pleased with the feedback on the Halloween small release.
I was concerned people might find it too "character-y" and boring, with not enough sex scenes, but most of the people who fed back seemed to enjoy the content. (The main complaint was there wasn't enough of it.)
Next steps
My focus for the next few months is going to be getting smaller releases out quicker. The next thing to drop will be the revamped Malaysia mission, which has some punched-up scenes, some new small scenes, and more skill checks and choices.
Perspective
Part of the reason I took a break from writing Malaysia, and focused just on the small release, is that everybody told me I needed to take a break from it and get some perspective. It pains me to admit everybody was right; when I replayed my draft, it was just so obvious what the problems were. Some parts were over-written, some parts were under-written, and the whole sequence needed a slight restructure, not endless rewriting. (I can't write my way out of a problem I have thought myself into.)
Planning, writing, editing
Last week I gave myself permission to just sit and think about this part of the story – what it's for, what the player experience is supposed to be – and tweaked the structure into the correct shape.
I also edited three scenes, and – with the benefit of some time away and a clear vision of what I wanted the scenes to do – editing them was so easy and such a pleasure. It felt kind of like I'd got my writing mojo back, I'm really excited about getting these scenes out to you, I think you'll like 'em.
Bug fixing
I fixed a few of the bugs players reported, including some that players have been reporting for a long time – notably the game crashing on very wide displays, and also the weird way location photos display on tablets and phones. The game should now display properly on both huge and tiny screens! (Thanks playsafe for nudging me into finally fixing this – guys nagging me works).
Avatar work
Our illustrator lovely Victoria and I have been working on the art and code required to introduce skin tones and tan lines to the avatar. We're partway through this, but I expect it to be ready in time for the Malaysia release.
Lifepath update
The Lifepath still needs a fuckton of art assets – I want to prioritise getting at least the Malaysia mission out first, and maybe the following release (which will have the wet t-shirt contest at Chopper's MC Bar in Pattaya) out first, just so you guys have something to play. But Lifepath is (of course) not abandoned and will be worked in ASAP.
Okay, that's it for today's report. Thanks so much to everybody who fed back on the small release, and sent me encouragement in DMs. I felt like quitting a few times in the last few months. You guys kept me going. 🦀 ❤️🔥