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Female Agent profile
Female Agent
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Female Agent
An adult sexpionage RPG
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Female Agent
Public post

Monday transparency report

Hey guys.  It’s been another long week of writing, this week mainly focused on the ‘GTA BJ’ scene from version 1.11.  Revisiting it, I didn’t like what we had (and some of it didn’t make sense based on some other changes) so I’ve tweaked and rewritten parts of it, incorporating it back into the new Lifepath.

I pushed it out for testing tonight and, in the interests of transparency, the two pieces of early feedback I got were mixed feedback did include “sexy and well written”, but both testers felt like I’m pulling back from a certain possible outcome they’d like to see in the scene.

It’s 2040hrs and I’m just totally exhausted, so I’m going to sleep on the feedback (and probably mull it over while I work on the next thing).  Ultimately, I can only write the story I wanna write, if I try to please everyone I’ll end up pleasing no one.  But the feedback on previous tests has helped improve my drafts a fucking lot so maybe they’re right about this, too.


Next task

One of the things I have always hated the most about Female Agent – especially the Lifepath – is how many passages you have to click through before you get to a choice.  It makes replays fucking tedious and daunting.  There’s always going to be some of that, but I’m trying to add new decision points where possible, and streamline where they’re not.

I’ve already done this with two of the ‘foreign adventures’ from the Lifepath – Switzerland (for elite heroines) and Corfu – which means the African adventure feels flabby and tedious by comparison.  I’m going to tighten it up to match the others, and also sex it up in a certain place.  The aim is to make the Lifepath more fun and engaging.

I’ll get onto this first thing tomorrow.  Guys I’m sorry everything is taking so long.  I’d get started on the Africa thing tonight if I could, but it’s nearly 9PM and I’m just too frazzled to keep going.  I’ll get an early night (I’m exhausted!) and resume tomorrow.  🦀❤️‍🔥
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Female Agent
Public post

Transparency report #4


Hey guys!  It’s 8.26PM and my brain is mush.  🤪  I wanted to finish the thing I was working on then report, but I am sticking to Monday transparency. 

Last week I said I was waiting for feedback on that week’s “Test 3”, which had just dropped – this was more of a hit and everybody seemed to like it.  (ENF is popular with more than just Javier R and Ashani it seems 😂)

I ended last week’s report by saying I was going to try to streamline the design, which I felt wasn’t working in my test playthroughs (and was getting mixed feedback from testers).  I did that, and have been working this week on:

  • Adding decision points that didn’t previously exist.  These are crucial for making the game feel less like a slideshow and more like a game.

  • Based on tester feedback I rewrote an important NPC relationship, (basically to make him less of a dick, which was actually undermining the heroine’s likeability for being into such a douchebag).

  • Took out a sex scene that wasn’t really working, and replaced it with a totally new one.

  • Got partway through reintegrating a popular Lifepath scene I wanted to cut, but testers wanted me to keep; we’ll see. 🧐

  • Pushed this all out for testing and feedback.


I’m working flat out 😩 I need to crash now.  Thanks everybody for the patience and support, I’ll get straight back on it in the morning.  ❤️‍🔥🦀
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Female Agent
Public post

Transparency report #3

Hey guys! I've been working non-stop on the game for the last 7 days. No peace for the wicked.
This week I put out three new scene tests to the testing group (the last one just a couple hours ago). Those guys told me to sex it up, so that's what I've been doing.

  • Test 1 changed one long sex scene in the previous version to three different short ones
  • Test 2 was non-sexy but good, (a scene for Elite social class Kate where, in her teens, she discovers her grandmother was a secret agent in World War II)
  • Test 3 added an ENF ("Embarrassed Nude Female") scene, a hookup sex scene, and a girl/girl makeout between the heroine and her best friend.

Yes, I've been working my ass off 🤪

Transparency reports should be transparent

Honestly: tester feedback has been kind of mixed.  I'll wait for more feedback on Test 3, but personally, I'm kind of torn. What I'm adding in is definitely making the Lifepath sexier, but I'm concerned that I'm adding in too much detail and it's dragging the overall pace.
I might just be frazzled from working on this non-stop for weeks without taking a day off 🤪 I'm going to grab a pen and paper and figure out if I can streamline the design. I just want to get this done and out to you. 🦀 ❤️‍🔥
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Female Agent
Public post

Sexing up the Lifepath

Hey guys! Previous feedback from testers was that I'd cut too much smut out of the Lifepath – they liked a lot of things about it (like the pace, and some RPG mechanics like the character sheet), but they thought it could stand some more sexiness.

This week I wrote two new sex scenes, in the game engine, and put them out to testers (last night). The feedback on them was generally good (several testers said the new scenes are hot), with some really thought-provoking observations about pacing and characterisation.

I spent today tweaking and changing one of the scenes in response to the feedback. I haven't finished it yet (and it's 5PM, it needs a few more hours work), but I'm tentatively very excited about the changes.

It's hard to explain without spoilers, but if this new approach works it will make the whole Lifepath sexier and a bit zingier and more fun to play and replay.

I worked for the last 7 days straight on this and I'm frazzled 🤪 so I'll take a break from it now and get back to it first thing tomorrow, with a fresh brain and a fresh pot of coffee. ❤️‍🔥🦀
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Female Agent
Public post

Transparency report #2


Hey guys!  This week I finished the scene edit (which took longer and was more complicated than planned 😩) and pushed it out to testers for feedback.

I don’t think the writing will ever get easier.  This scene was challenging to get right because I was trying to put too much detail into it; when I considered it in the context of the overall game experience, I realised I needed to cut some detail in return for some speed.  But I’m really pleased with how it turned out.

More new NPCs
Because the Lifepath is going to be released in one episode instead of four, we need some of the larger cast of NPCs planned for Bangkok sooner rather than later.  I created writeups for three new male club NPCs, and XG wrote up four new bargirls.  We’re planning to do a lot more with the club and having more NPCs will enable us to do some more interesting things in the club, in the VIP and behind the scenes.

Next steps
I’m now moving onto restoring content I cut from the Lifepath which the testers say needs to go back in 😬 But it’s 8PM and I’m frazzled, so I’ll get some rest tonight and get back on it in the morning.

Sorry for giving you two short reports in a row, but I am sticking to producing weekly reports not good reports.  🦀❤️‍🔥
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Female Agent
Public post

Better project transparency


Hey guys! XG told me (forcefully 😂) in a call that I have to put out a dev report every week, even if I feel like waiting another day or two would make the report better.

He is, of course, absolutely right, so here goes:

Testing & feedback
This week I pushed out my new Lifepath build to the testers. The feedback I got was that I'd cut too much, and some things I wanted to cut needed to be reinserted.

I created a new design based on that feedback, which was better received. I'm grateful for the feedback which I think will make the new lifepath a little bit chunkier than I was intending at the time of my last report.

New NPCs
The improved story planning requires more bargirls for club and hangout scenes. XG and I worked on two new farang bargirl NPCs this week, who are both great additions to the wolfpack.


Artwork planning

I did some artwork planning with our illustrator lovely Victoria.


Scene edit

Part of my new Lifepath build included a new story scene (based on a placeholder scene from 1.6). This got good feedback from testers, who said it was fine; honestly, it's up to my usual standard.

But I am fucking sick of my usual standard, so since Thursday I've been going through it with an editing pass, adding extra dialogue choices, skill checks and decision branches.

I feel like I've made it much better. It feels less like a slideshow, more like a game, with more opportunities to characterise the heroine and improved responsiveness and replayability. This draft scene is more like what I want Female Agent to be.

It's 90% done and will be finished tomorrow, when I'll push it out for testing and feedback.

This is the kind of information I'd normally think was worth delaying the report to get, but I was serious about trying to communicate better. I'll let you know if it's the big improvement I hope it is in the next report. ❤️‍🔥🦀
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