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dingadocious profile
dingadocious
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dingadocious
Hi! I like making adult games with lots of fetishes!!
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Same as the previous tier, but includes: -Access to infrequent concept art posts -More weighted votes during polls (i don't know how much)

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  • Each game is designed to be fun first and foremost, with little compromises on the naughty stuff
  • Variety of different games! Some are simple, some are large and ambitious
dingadocious

GENERAL ROADMAP (as of 2/22/2026)


Hi! I put this off for a while since I like surprising people, but I feel like this is necessary for building trust and ensuring folks that I do plan my games out

Things that are unlikely to be added/out of scope but something that I'd love to have will be tagged with (WISHLIST)

LOTTY'S ADVENTURE (Large scope)

  • There will be 3 main biomes, with the forest and swamp being present as of 0.441b
  • Some sub-biomes like dungeons are planned, but unsure of whether or not it will be more than one
  • There are 18 unique animated H-scenes in the game, not counting edits like Jingles alts, inferior alts, and the Sloppy alt. I have plans to reach 30 by 1.0
  • 17 CG scenes, some with several extra images in the set or alts for inferior mode. Aiming to add 30 of these too
  • The amount of different enemies and bosses depends on what the game demands, but I'm hoping to add around 5 more bosses
  • I only plan on adding one more NPC. Not all NPCs will receive both an animated H-scene and a CG
  • There will be more in-depth story parts that are a secret for now. The theme of this game is important to me and will be unraveled as time goes on
  • One ending, unless I have an epiphany next year and decide to add more
  • Make NPCs do more immersive sim things. Nothing incredibly complicated, but think Dark Souls questlines but easier to follow. I'd like to fill up the schedule with lots of fun little events, porn or not
  • (WISHLIST) Challenge variants for all boss fights. Realistically though, I'll add variants for maybe 1/4 of the boss fights

ROGUE PRINCESS (Medium scope)

  • I will finish anything that explicitly states it isn't finished, mainly the stat related stuff with Gale and Athena
  • Plenty of little events. I want runs to be mostly consistent, but things like stats causing Athena to do certain things or specific enemies spawning will keep things fun
  • At least 3 tiers of dungeons will be available in 1.0. Each dungeon will have roughly 10 levels each, with about 4 fracture rooms (challenge levels) each
  • I have plans for some stuff outside of the dungeon, sort of like Noita!
  • At least 3 enemies per dungeon tier, some will have gangbang scenes with Athena. Some random event enemies will also be added
  • 9-12 hotel scenes. Most hotel scenes are sort of just fluff so it depends on how inspired I'm feeling
  • No plans for bosses since it wouldn't be super fun in this engine to me, but that may change
  • Stat changes will affect a lot of things (primarily dialogue and Athena's AI), but not the overall story. there will only be one ending
  • (WISHLIST) A level editor

STARLIGHT DISTRICT (Small scope)

  • This one's still in the oven for now, but the overall goal with it is to make enough for it to be enjoyed on its own for about 1-2 hours before trying mods
  • Will have an arcade and peaceful mode for different types of playstyles. Arcade mode involves making enough currency each day, and peaceful mode is sort of like kicking back and watching a simulation
  • Open source, since the game will be built to be simple and modular
  • (WISHLIST) Making a mod loader so it's easier for casual players to enjoy several mods by different creators. I'm crossing my fingers that someone smarter knows how to set one up though

I'm moving over the next few days, so I wanted to put this out to stoke the flames a bit while I'm busy. Expect a bit of a delay, as I don't know how long it'll take to finish everything up!

Displaying posts with tag Roadmap.Reset Filter
dingadocious
Public post

GENERAL ROADMAP (as of 2/22/2026)


Hi! I put this off for a while since I like surprising people, but I feel like this is necessary for building trust and ensuring folks that I do plan my games out

Things that are unlikely to be added/out of scope but something that I'd love to have will be tagged with (WISHLIST)

LOTTY'S ADVENTURE (Large scope)

  • There will be 3 main biomes, with the forest and swamp being present as of 0.441b
  • Some sub-biomes like dungeons are planned, but unsure of whether or not it will be more than one
  • There are 18 unique animated H-scenes in the game, not counting edits like Jingles alts, inferior alts, and the Sloppy alt. I have plans to reach 30 by 1.0
  • 17 CG scenes, some with several extra images in the set or alts for inferior mode. Aiming to add 30 of these too
  • The amount of different enemies and bosses depends on what the game demands, but I'm hoping to add around 5 more bosses
  • I only plan on adding one more NPC. Not all NPCs will receive both an animated H-scene and a CG
  • There will be more in-depth story parts that are a secret for now. The theme of this game is important to me and will be unraveled as time goes on
  • One ending, unless I have an epiphany next year and decide to add more
  • Make NPCs do more immersive sim things. Nothing incredibly complicated, but think Dark Souls questlines but easier to follow. I'd like to fill up the schedule with lots of fun little events, porn or not
  • (WISHLIST) Challenge variants for all boss fights. Realistically though, I'll add variants for maybe 1/4 of the boss fights

ROGUE PRINCESS (Medium scope)

  • I will finish anything that explicitly states it isn't finished, mainly the stat related stuff with Gale and Athena
  • Plenty of little events. I want runs to be mostly consistent, but things like stats causing Athena to do certain things or specific enemies spawning will keep things fun
  • At least 3 tiers of dungeons will be available in 1.0. Each dungeon will have roughly 10 levels each, with about 4 fracture rooms (challenge levels) each
  • I have plans for some stuff outside of the dungeon, sort of like Noita!
  • At least 3 enemies per dungeon tier, some will have gangbang scenes with Athena. Some random event enemies will also be added
  • 9-12 hotel scenes. Most hotel scenes are sort of just fluff so it depends on how inspired I'm feeling
  • No plans for bosses since it wouldn't be super fun in this engine to me, but that may change
  • Stat changes will affect a lot of things (primarily dialogue and Athena's AI), but not the overall story. there will only be one ending
  • (WISHLIST) A level editor

STARLIGHT DISTRICT (Small scope)

  • This one's still in the oven for now, but the overall goal with it is to make enough for it to be enjoyed on its own for about 1-2 hours before trying mods
  • Will have an arcade and peaceful mode for different types of playstyles. Arcade mode involves making enough currency each day, and peaceful mode is sort of like kicking back and watching a simulation
  • Open source, since the game will be built to be simple and modular
  • (WISHLIST) Making a mod loader so it's easier for casual players to enjoy several mods by different creators. I'm crossing my fingers that someone smarter knows how to set one up though

I'm moving over the next few days, so I wanted to put this out to stoke the flames a bit while I'm busy. Expect a bit of a delay, as I don't know how long it'll take to finish everything up!
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dingadocious
Public post

2025 ROADMAP

LONG TERM NOTES
  • Enough updates to each project to add at least 3 h-scenes every 2-3 months. This is the baseline since anything can happen during development
  • Each game update will take 4-6 weeks of development time
  • Minor updates fixing bugs and tweaking features to make the games feel better to play. Your feedback is important!!!
  • Vacations are expected and will be communicated in advance, especially in the early stages since I still have a traditional job. Short vacations (i.e. 1 or 2 weeks) will be paid, and 1+ month vacations will be unpaid.
  • Updates will be more frequent if I get paid enough to treat this as my full time job

LOTTY'S ADVENTURE
  • Get out of proof of concept stage and clear out most obvious placeholders before releasing the Rogue Princess proof of concept
  • Create a proper gameplay loop based on which time and day it is, with a calendar system and NPCs giving hints
  • Round off the forest overworld, adding natural ways to obtain different spells and unique weapons, including enemies/bosses that drop them
  • Add more interactivity with NPCs, like getting h-scenes with Paige, Jingles, etc
  • Figure out a quicker and prettier method of designing rooms on top of making more

ROGUE PRINCESS
  • Coming soon?!?!?!?

?????
  • ?????


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