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dingadocious profile
dingadocious
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dingadocious
Hi! I like making adult games with lots of fetishes!!
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  • Each game is designed to be fun first and foremost, with little compromises on the naughty stuff
  • Variety of different games! Some are simple, some are large and ambitious
dingadocious

GENERAL ROADMAP (updated 8/19/2026)


Hi! I put this off for a while since I like surprising people, but I feel like this is necessary for building trust and ensuring folks that I do plan my games out

Things that are unlikely to be added/out of scope but something that I'd love to have will be tagged with (WISHLIST)

LOTTY'S ADVENTURE (Large scope)

  • There will be 3 main biomes, with the forest and swamp being present as of 0.441b
  • Some sub-biomes like dungeons are planned, but unsure of whether or not it will be more than one
  • There are 18 unique animated H-scenes in the game, not counting edits like Jingles alts, inferior alts, and the Sloppy alt. I have plans to reach 30 by 1.0
  • 17 CG scenes, some with several extra images in the set or alts for inferior mode. Aiming to add 30 of these too
  • The amount of different enemies and bosses depends on what the game demands, but I'm hoping to add around 5 more bosses
  • I only plan on adding one more NPC. Not all NPCs will receive both an animated H-scene and a CG
  • There will be more in-depth story parts that are a secret for now. The theme of this game is important to me and will be unraveled as time goes on
  • One ending, unless I have an epiphany next year and decide to add more
  • Make NPCs do more immersive sim things. Nothing incredibly complicated, but think Dark Souls questlines but easier to follow. I'd like to fill up the schedule with lots of fun little events, porn or not
  • (WISHLIST) Challenge variants for all boss fights. Realistically though, I'll add variants for maybe 1/4 of the boss fights

ROGUE PRINCESS (Medium scope)

  • I will finish anything that explicitly states it isn't finished, mainly the stat related stuff with Gale and Athena
  • Plenty of little events. I want runs to be mostly consistent, but things like stats causing Athena to do certain things or specific enemies spawning will keep things fun
  • At least 3 tiers of dungeons will be available in 1.0. Each dungeon will have roughly 10 levels each, with about 4 fracture rooms (challenge levels) each
  • I have plans for some stuff outside of the dungeon, sort of like Noita!
  • At least 3 enemies per dungeon tier, some will have gangbang scenes with Athena. Some random event enemies will also be added
  • 9-12 hotel scenes. Most hotel scenes are sort of just fluff so it depends on how inspired I'm feeling
  • No plans for bosses since it wouldn't be super fun in this engine to me, but that may change
  • Stat changes will affect a lot of things (primarily dialogue and Athena's AI), but not the overall story. there will only be one ending
  • (WISHLIST) A level editor

SEEDLING LIFE (Small/medium scope)

  • Add more simulation elements (Seedling talking to other people, interacting with things you buy, talking more, etc)
  • More things to support the game's goal of being a tamagotchi style game where you can check on your Seedling (longer chat logs, proper currency, etc)
  • Ways to speed the game up, but not to the point of you just being god
  • Comprehensive modding support without the need to decompile the game. The main goals are the ability to add new guests with their own dialogue, new objects/furniture, new outfits with their own prices. These will primarily be done through .json files in folders you can add to the game
  • A handful of H-scenes with plenty of context that can be added. Quality over quantity sort of deal.
  • Your Seedling will adapt to how you answer questions, how you react to certain H-scenes, etc
  • (WISHLIST) Custom H-scenes you can attach to Seedlings and guests. More poses!
  • (WISHLIST) Moddable Seedlings, but I'm unsure of how to handle compatibility with other mods (guest sprites interacting poorly with a skinnier Seedling for example). It'd be easy to edit her dialogue and events, though.

EDIT (8/19/2026): Overhauled Starlight District details for Seedling Life stuff (it's mainly a rename and a similar premise)

Displaying posts with tag Roadmap.Reset Filter
dingadocious
Public post

GENERAL ROADMAP (updated 8/19/2026)


Hi! I put this off for a while since I like surprising people, but I feel like this is necessary for building trust and ensuring folks that I do plan my games out

Things that are unlikely to be added/out of scope but something that I'd love to have will be tagged with (WISHLIST)

LOTTY'S ADVENTURE (Large scope)

  • There will be 3 main biomes, with the forest and swamp being present as of 0.441b
  • Some sub-biomes like dungeons are planned, but unsure of whether or not it will be more than one
  • There are 18 unique animated H-scenes in the game, not counting edits like Jingles alts, inferior alts, and the Sloppy alt. I have plans to reach 30 by 1.0
  • 17 CG scenes, some with several extra images in the set or alts for inferior mode. Aiming to add 30 of these too
  • The amount of different enemies and bosses depends on what the game demands, but I'm hoping to add around 5 more bosses
  • I only plan on adding one more NPC. Not all NPCs will receive both an animated H-scene and a CG
  • There will be more in-depth story parts that are a secret for now. The theme of this game is important to me and will be unraveled as time goes on
  • One ending, unless I have an epiphany next year and decide to add more
  • Make NPCs do more immersive sim things. Nothing incredibly complicated, but think Dark Souls questlines but easier to follow. I'd like to fill up the schedule with lots of fun little events, porn or not
  • (WISHLIST) Challenge variants for all boss fights. Realistically though, I'll add variants for maybe 1/4 of the boss fights

ROGUE PRINCESS (Medium scope)

  • I will finish anything that explicitly states it isn't finished, mainly the stat related stuff with Gale and Athena
  • Plenty of little events. I want runs to be mostly consistent, but things like stats causing Athena to do certain things or specific enemies spawning will keep things fun
  • At least 3 tiers of dungeons will be available in 1.0. Each dungeon will have roughly 10 levels each, with about 4 fracture rooms (challenge levels) each
  • I have plans for some stuff outside of the dungeon, sort of like Noita!
  • At least 3 enemies per dungeon tier, some will have gangbang scenes with Athena. Some random event enemies will also be added
  • 9-12 hotel scenes. Most hotel scenes are sort of just fluff so it depends on how inspired I'm feeling
  • No plans for bosses since it wouldn't be super fun in this engine to me, but that may change
  • Stat changes will affect a lot of things (primarily dialogue and Athena's AI), but not the overall story. there will only be one ending
  • (WISHLIST) A level editor

SEEDLING LIFE (Small/medium scope)

  • Add more simulation elements (Seedling talking to other people, interacting with things you buy, talking more, etc)
  • More things to support the game's goal of being a tamagotchi style game where you can check on your Seedling (longer chat logs, proper currency, etc)
  • Ways to speed the game up, but not to the point of you just being god
  • Comprehensive modding support without the need to decompile the game. The main goals are the ability to add new guests with their own dialogue, new objects/furniture, new outfits with their own prices. These will primarily be done through .json files in folders you can add to the game
  • A handful of H-scenes with plenty of context that can be added. Quality over quantity sort of deal.
  • Your Seedling will adapt to how you answer questions, how you react to certain H-scenes, etc
  • (WISHLIST) Custom H-scenes you can attach to Seedlings and guests. More poses!
  • (WISHLIST) Moddable Seedlings, but I'm unsure of how to handle compatibility with other mods (guest sprites interacting poorly with a skinnier Seedling for example). It'd be easy to edit her dialogue and events, though.

EDIT (8/19/2026): Overhauled Starlight District details for Seedling Life stuff (it's mainly a rename and a similar premise)
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dingadocious
Public post

2025 ROADMAP

LONG TERM NOTES
  • Enough updates to each project to add at least 3 h-scenes every 2-3 months. This is the baseline since anything can happen during development
  • Each game update will take 4-6 weeks of development time
  • Minor updates fixing bugs and tweaking features to make the games feel better to play. Your feedback is important!!!
  • Vacations are expected and will be communicated in advance, especially in the early stages since I still have a traditional job. Short vacations (i.e. 1 or 2 weeks) will be paid, and 1+ month vacations will be unpaid.
  • Updates will be more frequent if I get paid enough to treat this as my full time job

LOTTY'S ADVENTURE
  • Get out of proof of concept stage and clear out most obvious placeholders before releasing the Rogue Princess proof of concept
  • Create a proper gameplay loop based on which time and day it is, with a calendar system and NPCs giving hints
  • Round off the forest overworld, adding natural ways to obtain different spells and unique weapons, including enemies/bosses that drop them
  • Add more interactivity with NPCs, like getting h-scenes with Paige, Jingles, etc
  • Figure out a quicker and prettier method of designing rooms on top of making more

ROGUE PRINCESS
  • Coming soon?!?!?!?

?????
  • ?????


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