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dingadocious profile
dingadocious
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dingadocious
Hi! I like making adult games with lots of fetishes!!
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Receive access to: - Free versions of games (much slower updates than paid) - Progress Reports

4018 subscribers SubscribeStar $0.00 tier
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gamer

Receive access to: - Game prototypes and demos, as well as updates to those - Polls for various small things like "which character do i add to this game"

377 subscribers Subscribestar gamer
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gamer+

Same as the previous tier, but includes: -Access to infrequent concept art posts -More weighted votes during polls (i don't know how much)

Mainly for folks who just want to support me a wee bit more

77 subscribers Subscribestar gamer+
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Welcome

  • For supporting me just doing what I like doing, you can gain access to my games!!
  • Each game is designed to be fun first and foremost, with little compromises on the naughty stuff
  • Variety of different games! Some are simple, some are large and ambitious
dingadocious

BEFORE YOU SUBSCRIBE

Here are some things you should know, starting with the important short things:
  • You will be a happier customer if you read this and my dev logs
  • I like working on multiple projects, and will bounce between them often
  • No RELEASED project will be abandoned. Some may be very short
  • My games have varied update windows. I aim for 2-6 weeks per update ideally (but things can happen during development and potentially reach past 6 weeks.. sorry!! I can at least promise that I'll be transparent if that happens)
  • Dev logs are released every two weeks
  • Free build updates don't have a schedule and won't be close to 1.0 releases
  • You may see some updates that might not be your thing

FAQs:

    Q: Why multiple games? Wouldn't it be easier to focus on just one? Slow downs?
A: I have ADHD and I'd rather avoid burning out with one singular game.
This inevitably slows things down if you only like one game, but the subscription price was made cheap so you don't have to feel like you're overpaying for slow updates

    Q: Team size?
A: Usually just me. I have a part time programmer and sporadic community help with Lotty's Adventure, but the rest of the games are currently solo. I'll try to update this if anything changes

    Q: Stance on scope creep? What's the scope of each game?
A: I try to be mindful of it, but with help and time some ideas that were deemed scope creep become a lot easier to do
  • Lotty's Adventure is the biggest game
  • Rogue Princess will be medium in comparison
  • Seedling Life is small, built for modding

    Q: How do I get access to your subscriber-only channels in Discord?
A: Go to your Subscribestar Profile Page Settings, scroll down until you see the two big blue Discord buttons, and link your account. If this info becomes outdated, then let me know!
This won't appear on your public connections in Discord, don't worry!

    Q: Where do I give you feedback?
  • The comments of the release post. (please match the version!)
  • My Discord, in the paid and free game discussion/bug report channels. Please discuss each game version in the correct channel as not doing so makes it very confusing for me
  • My Bluesky, either under posts about my games or my messages.
  • Other places are terrible if you want me to see them

    Q: Will you add peoples' mods into your games?
A: No. I will only add other peoples' work that's been specifically asked for

    Q: Are there other ways to support you?
A: Subscribestar and Patreon are the current options

    Q: What kind of themes/fetishes can I expect from your games?
A: Anything you can find on my Bluesky or Twitter/X accounts

    Q: If you agree with my feedback, does that mean it'll be added soon?
A: Only if I promise I'll add it in, "I like it" is not a promise! However, I usually add ideas that are just objectively useful like better controls, UX, etc

   Q: Can you port your games to other platforms like Mac, Linux, Android, etc?
A: Linux and mac ports eventually. Do not trust android ports of my games

    Q: Can I pay you extra to add (insert thing here)?
A: No, sorry

(EDIT 2/7/2026: Shortened this down quite a bit so it's more of an attractive read!)
(EDIT 6/3/2026: Added a blurb to the top of this post about varied update windows, as well as an updated game list and their priority ratings)
(EDIT 10/16/2026: Changed Starlight District to Seedling Life, removed Mirage Complex and will put it back later if I get a demo of it out. Removed the PRIORITY tags from their names)

dingadocious
Public post

BEFORE YOU SUBSCRIBE

Here are some things you should know, starting with the important short things:
  • You will be a happier customer if you read this and my dev logs
  • I like working on multiple projects, and will bounce between them often
  • No RELEASED project will be abandoned. Some may be very short
  • My games have varied update windows. I aim for 2-6 weeks per update ideally (but things can happen during development and potentially reach past 6 weeks.. sorry!! I can at least promise that I'll be transparent if that happens)
  • Dev logs are released every two weeks
  • Free build updates don't have a schedule and won't be close to 1.0 releases
  • You may see some updates that might not be your thing

FAQs:

    Q: Why multiple games? Wouldn't it be easier to focus on just one? Slow downs?
A: I have ADHD and I'd rather avoid burning out with one singular game.
This inevitably slows things down if you only like one game, but the subscription price was made cheap so you don't have to feel like you're overpaying for slow updates

    Q: Team size?
A: Usually just me. I have a part time programmer and sporadic community help with Lotty's Adventure, but the rest of the games are currently solo. I'll try to update this if anything changes

    Q: Stance on scope creep? What's the scope of each game?
A: I try to be mindful of it, but with help and time some ideas that were deemed scope creep become a lot easier to do
  • Lotty's Adventure is the biggest game
  • Rogue Princess will be medium in comparison
  • Seedling Life is small, built for modding

    Q: How do I get access to your subscriber-only channels in Discord?
A: Go to your Subscribestar Profile Page Settings, scroll down until you see the two big blue Discord buttons, and link your account. If this info becomes outdated, then let me know!
This won't appear on your public connections in Discord, don't worry!

    Q: Where do I give you feedback?
  • The comments of the release post. (please match the version!)
  • My Discord, in the paid and free game discussion/bug report channels. Please discuss each game version in the correct channel as not doing so makes it very confusing for me
  • My Bluesky, either under posts about my games or my messages.
  • Other places are terrible if you want me to see them

    Q: Will you add peoples' mods into your games?
A: No. I will only add other peoples' work that's been specifically asked for

    Q: Are there other ways to support you?
A: Subscribestar and Patreon are the current options

    Q: What kind of themes/fetishes can I expect from your games?
A: Anything you can find on my Bluesky or Twitter/X accounts

    Q: If you agree with my feedback, does that mean it'll be added soon?
A: Only if I promise I'll add it in, "I like it" is not a promise! However, I usually add ideas that are just objectively useful like better controls, UX, etc

   Q: Can you port your games to other platforms like Mac, Linux, Android, etc?
A: Linux and mac ports eventually. Do not trust android ports of my games

    Q: Can I pay you extra to add (insert thing here)?
A: No, sorry

(EDIT 2/7/2026: Shortened this down quite a bit so it's more of an attractive read!)
(EDIT 6/3/2026: Added a blurb to the top of this post about varied update windows, as well as an updated game list and their priority ratings)
(EDIT 10/16/2026: Changed Starlight District to Seedling Life, removed Mirage Complex and will put it back later if I get a demo of it out. Removed the PRIORITY tags from their names)
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dingadocious
Public post

GENERAL ROADMAP (updated 8/19/2026)


Hi! I put this off for a while since I like surprising people, but I feel like this is necessary for building trust and ensuring folks that I do plan my games out

Things that are unlikely to be added/out of scope but something that I'd love to have will be tagged with (WISHLIST)

LOTTY'S ADVENTURE (Large scope)

  • There will be 3 main biomes, with the forest and swamp being present as of 0.441b
  • Some sub-biomes like dungeons are planned, but unsure of whether or not it will be more than one
  • There are 18 unique animated H-scenes in the game, not counting edits like Jingles alts, inferior alts, and the Sloppy alt. I have plans to reach 30 by 1.0
  • 17 CG scenes, some with several extra images in the set or alts for inferior mode. Aiming to add 30 of these too
  • The amount of different enemies and bosses depends on what the game demands, but I'm hoping to add around 5 more bosses
  • I only plan on adding one more NPC. Not all NPCs will receive both an animated H-scene and a CG
  • There will be more in-depth story parts that are a secret for now. The theme of this game is important to me and will be unraveled as time goes on
  • One ending, unless I have an epiphany next year and decide to add more
  • Make NPCs do more immersive sim things. Nothing incredibly complicated, but think Dark Souls questlines but easier to follow. I'd like to fill up the schedule with lots of fun little events, porn or not
  • (WISHLIST) Challenge variants for all boss fights. Realistically though, I'll add variants for maybe 1/4 of the boss fights

ROGUE PRINCESS (Medium scope)

  • I will finish anything that explicitly states it isn't finished, mainly the stat related stuff with Gale and Athena
  • Plenty of little events. I want runs to be mostly consistent, but things like stats causing Athena to do certain things or specific enemies spawning will keep things fun
  • At least 3 tiers of dungeons will be available in 1.0. Each dungeon will have roughly 10 levels each, with about 4 fracture rooms (challenge levels) each
  • I have plans for some stuff outside of the dungeon, sort of like Noita!
  • At least 3 enemies per dungeon tier, some will have gangbang scenes with Athena. Some random event enemies will also be added
  • 9-12 hotel scenes. Most hotel scenes are sort of just fluff so it depends on how inspired I'm feeling
  • No plans for bosses since it wouldn't be super fun in this engine to me, but that may change
  • Stat changes will affect a lot of things (primarily dialogue and Athena's AI), but not the overall story. there will only be one ending
  • (WISHLIST) A level editor

SEEDLING LIFE (Small/medium scope)

  • Add more simulation elements (Seedling talking to other people, interacting with things you buy, talking more, etc)
  • More things to support the game's goal of being a tamagotchi style game where you can check on your Seedling (longer chat logs, proper currency, etc)
  • Ways to speed the game up, but not to the point of you just being god
  • Comprehensive modding support without the need to decompile the game. The main goals are the ability to add new guests with their own dialogue, new objects/furniture, new outfits with their own prices. These will primarily be done through .json files in folders you can add to the game
  • A handful of H-scenes with plenty of context that can be added. Quality over quantity sort of deal.
  • Your Seedling will adapt to how you answer questions, how you react to certain H-scenes, etc
  • (WISHLIST) Custom H-scenes you can attach to Seedlings and guests. More poses!
  • (WISHLIST) Moddable Seedlings, but I'm unsure of how to handle compatibility with other mods (guest sprites interacting poorly with a skinnier Seedling for example). It'd be easy to edit her dialogue and events, though.

EDIT (8/19/2026): Overhauled Starlight District details for Seedling Life stuff (it's mainly a rename and a similar premise)
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dingadocious

OCTOBER DEV LOG #2

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dingadocious

SEEDLING LIFE 0. 2 FREE UPDATE

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OCTOBER DEV LOG #1

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dingadocious
Public post

BACK FROM BREAK!

Hi! I'm back from break, feeling great, and already making things so look forward to what comes next...

I have a bit of work done on Lotty's Adventure and Seedling Life, so the next update could be either of them. The goal is still around 1-4 weeks depending on what's needed so I can keep the normal update streak going.
That being said, the next Lotty's Adventure update will include the thing I mentioned in the poll :)

Okay bye I'll have a dev log or maybe an update next week
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