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dingadocious profile
dingadocious
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dingadocious
Hi! I like making adult games with lots of fetishes!!
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Receive access to: - Game prototypes and demos, as well as updates to those - Polls for various small things like "which character do i add to this game"

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Welcome

  • For supporting me just doing what I like doing, you can gain access to my games!!
  • Each game is designed to be fun first and foremost, with little compromises on the naughty stuff
  • Variety of different games! Some are simple, some are large and ambitious
dingadocious

The vacation has given me a lot of time to think about how to do things moving forward, and one of those is finally putting this together to give everyone a better idea of what to expect and for me to get back on the right foot:
    Q: How often will the public build be updated?
A: It depends, but it will usually be fairly far behind the paid build. When I decide to update the public build, it will briefly be a similar version to the paid build until enough major bugs have been fixed, then the paid build will branch off and have more content/fixes. The public build will likely never go higher than something like 0.4 or 0.5 though and will be treated like a demo

    Q: What about the paid builds?
A: I will be aiming for updates every 1-2 months. Some games will get more updates depending on my mood, but Lotty's Adventure will receive the majority since it's my largest scope game

    Q: What are the current planned games?
A: Here's my list for the next couple of years, I'll make a proper list soon
Lotty's Adventure
  • Experimental Action RPG
  • Largest scope, animated H-scenes, H-CGs, complex mechanics
Rogue Princess
  • Rogue-lite Platformer
  • Medium scope, animated H-scenes, somewhat simple mechanics
Untitled Mage Game
  • Hybrid Survivors-like
  • Small scope, H-CGs, simple mechanics


    Q: I wanna give feedback! I have questions! How do I reach you?
A: Plenty of places! The bolded entries will get you better service and response times:
  • Right here on Subscribestar under the comments of the respective game version you're playing and my inbox
  • My Discord, under the paid and free game discussion/bug report channels. Please discuss each game version in the correct channel as not doing so makes it very confusing for me
  • My Bluesky, either under posts about my games or my messages.
  • Other places you see me responding to feedback, but I don't check those often


    Q: I'm shy about giving feedback, is there anything I should avoid saying?
A: I LOVE feedback and it's tough to annoy me if you just have common sense, many changes I've made have been because of peoples' input. However, I can list some I've received before that I usually won't take as seriously:
  • Sensational stuff that doesn't tell me much like "this shit is so ass"
  • Citing small amounts of data from other peoples' feedback to support your own, like "the people have spoken, you have to make this change now". I will run polls if I need to find an answer for something


    Q: What is your game design philosophy? What are all of your games going to be like?
A: I want to make...
  • Decently challenging games at their core, with some ways to alter the difficulty
  • Simple but interactive mechanics, even if they're "jank"
  • Player choice that rewards experimentation, lots of hidden tech
  • NSFW parts that feel connected to the gameplay as best as they can, while still making the games feel enjoyable to play
  • Features that make you go "why did the dev do this?" but in a funny way


    Q: What kind of themes/fetishes can I expect from your games?
A: Anything you can find on my Bluesky or Twitter/X accounts and maybe a bit more. I happen to like a lot of things, and making games that have "every" fetish is not the intent, I just put stuff in that I think is hot and reflects my mood at the time. Did you know that I post lots of art? Mainly on that Bluesky I mentioned. You should follow me ;)

    Q: Can I avoid fetishes I don't like?
A: Most of the time, and it depends on the game. and what the main themes of them seem to be

    Q: Why multiple games? Wouldn't it be easier to focus on just one?
A: Sometimes I hit a creative wall with Lotty's Adventure, and taking time to think about it while working on a smaller project is always a nice break for me

    Q: Will you release your games as a one-time purchase when they're done? And where will they be released?
A: Yes, I'll put them on Steam and if there's a good H-game service that comes out by then I'll probably put it there too (I know of a few as of this post but they seem inconvenient for consumers and/or developers)

    Q: I can't use any payment options here, do you plan on setting up other subscription websites?
A: Eventually!

    Q: How do I get access to your subscriber-only channels in Discord?
A: Go to your Subscribestar Profile Page Settings, scroll down until you see the two big blue Discord buttons, and link your account. If this info becomes outdated, then let me know!
This won't appear on your public connections in Discord, don't worry!

    Q: Are you going to give discounts/freebies to previous subscribers who purchase the full game?
A: As far as I know there's no easy way to navigate that. The full versions will be on here though

    Q: I don't like subscription plans, is there some other way I can support you until the games are finished?

A: Yes! You can pledge an extra amount when you subscribe or donate through itch.io's donation option once that's up and ready. If for whatever reason you change your mind and subscribe after the itch.io option reach out to me with proof and I'll add free months to your subscription based on your payment.

    Q: If you agree with my feedback, does that mean it'll be added soon?
A: Not always. I have a lot of stuff I need to put in my games, and there's a chance you'll either see the idea added in a much later update or potentially not at all. I wish I could put everything in my games within a reasonable amount of time ;_; 

    Q: Will you hire staff members in the future? Paid or not
A: I have no plans on hiring anyone at the moment, and likely not for a long time other than occasional commissioned works

    Q: Can you port your games to other platforms like Mac, Linux, Android, etc?
A: Not for a while. It's a headache to set up and test for at the moment even though I technically have the option to. There are a number of ways to get Windows games running on other operating systems in the meantime, just search safely!

    Q: Can I pay you extra to add (insert thing here)?
A: No, sorry

    Q: I like your games even without the porn, have you made anything else?
A: I have a SFW itch.io account for games. And a SFW Bluesky and Tumblr for art and occasional dev posts on that end. I love spooky and cute things so expect lots of that

This will be pinned and will replace the 2025 Roadmap since the Progress Reports do more than enough to tell everyone what updates to look forward to

dingadocious
Public post

The vacation has given me a lot of time to think about how to do things moving forward, and one of those is finally putting this together to give everyone a better idea of what to expect and for me to get back on the right foot:
    Q: How often will the public build be updated?
A: It depends, but it will usually be fairly far behind the paid build. When I decide to update the public build, it will briefly be a similar version to the paid build until enough major bugs have been fixed, then the paid build will branch off and have more content/fixes. The public build will likely never go higher than something like 0.4 or 0.5 though and will be treated like a demo

    Q: What about the paid builds?
A: I will be aiming for updates every 1-2 months. Some games will get more updates depending on my mood, but Lotty's Adventure will receive the majority since it's my largest scope game

    Q: What are the current planned games?
A: Here's my list for the next couple of years, I'll make a proper list soon
Lotty's Adventure
  • Experimental Action RPG
  • Largest scope, animated H-scenes, H-CGs, complex mechanics
Rogue Princess
  • Rogue-lite Platformer
  • Medium scope, animated H-scenes, somewhat simple mechanics
Untitled Mage Game
  • Hybrid Survivors-like
  • Small scope, H-CGs, simple mechanics


    Q: I wanna give feedback! I have questions! How do I reach you?
A: Plenty of places! The bolded entries will get you better service and response times:
  • Right here on Subscribestar under the comments of the respective game version you're playing and my inbox
  • My Discord, under the paid and free game discussion/bug report channels. Please discuss each game version in the correct channel as not doing so makes it very confusing for me
  • My Bluesky, either under posts about my games or my messages.
  • Other places you see me responding to feedback, but I don't check those often


    Q: I'm shy about giving feedback, is there anything I should avoid saying?
A: I LOVE feedback and it's tough to annoy me if you just have common sense, many changes I've made have been because of peoples' input. However, I can list some I've received before that I usually won't take as seriously:
  • Sensational stuff that doesn't tell me much like "this shit is so ass"
  • Citing small amounts of data from other peoples' feedback to support your own, like "the people have spoken, you have to make this change now". I will run polls if I need to find an answer for something


    Q: What is your game design philosophy? What are all of your games going to be like?
A: I want to make...
  • Decently challenging games at their core, with some ways to alter the difficulty
  • Simple but interactive mechanics, even if they're "jank"
  • Player choice that rewards experimentation, lots of hidden tech
  • NSFW parts that feel connected to the gameplay as best as they can, while still making the games feel enjoyable to play
  • Features that make you go "why did the dev do this?" but in a funny way


    Q: What kind of themes/fetishes can I expect from your games?
A: Anything you can find on my Bluesky or Twitter/X accounts and maybe a bit more. I happen to like a lot of things, and making games that have "every" fetish is not the intent, I just put stuff in that I think is hot and reflects my mood at the time. Did you know that I post lots of art? Mainly on that Bluesky I mentioned. You should follow me ;)

    Q: Can I avoid fetishes I don't like?
A: Most of the time, and it depends on the game. and what the main themes of them seem to be

    Q: Why multiple games? Wouldn't it be easier to focus on just one?
A: Sometimes I hit a creative wall with Lotty's Adventure, and taking time to think about it while working on a smaller project is always a nice break for me

    Q: Will you release your games as a one-time purchase when they're done? And where will they be released?
A: Yes, I'll put them on Steam and if there's a good H-game service that comes out by then I'll probably put it there too (I know of a few as of this post but they seem inconvenient for consumers and/or developers)

    Q: I can't use any payment options here, do you plan on setting up other subscription websites?
A: Eventually!

    Q: How do I get access to your subscriber-only channels in Discord?
A: Go to your Subscribestar Profile Page Settings, scroll down until you see the two big blue Discord buttons, and link your account. If this info becomes outdated, then let me know!
This won't appear on your public connections in Discord, don't worry!

    Q: Are you going to give discounts/freebies to previous subscribers who purchase the full game?
A: As far as I know there's no easy way to navigate that. The full versions will be on here though

    Q: I don't like subscription plans, is there some other way I can support you until the games are finished?

A: Yes! You can pledge an extra amount when you subscribe or donate through itch.io's donation option once that's up and ready. If for whatever reason you change your mind and subscribe after the itch.io option reach out to me with proof and I'll add free months to your subscription based on your payment.

    Q: If you agree with my feedback, does that mean it'll be added soon?
A: Not always. I have a lot of stuff I need to put in my games, and there's a chance you'll either see the idea added in a much later update or potentially not at all. I wish I could put everything in my games within a reasonable amount of time ;_; 

    Q: Will you hire staff members in the future? Paid or not
A: I have no plans on hiring anyone at the moment, and likely not for a long time other than occasional commissioned works

    Q: Can you port your games to other platforms like Mac, Linux, Android, etc?
A: Not for a while. It's a headache to set up and test for at the moment even though I technically have the option to. There are a number of ways to get Windows games running on other operating systems in the meantime, just search safely!

    Q: Can I pay you extra to add (insert thing here)?
A: No, sorry

    Q: I like your games even without the porn, have you made anything else?
A: I have a SFW itch.io account for games. And a SFW Bluesky and Tumblr for art and occasional dev posts on that end. I love spooky and cute things so expect lots of that

This will be pinned and will replace the 2025 Roadmap since the Progress Reports do more than enough to tell everyone what updates to look forward to
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dingadocious

August Progress Report

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dingadocious

Lotty's Adventure 0. 41 Progress ReportUPCOMING UPDATES (Lotty's Adventure)Add 1 new NPCAdd one n...

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dingadocious

Lotty's Adventure 0. 4 PAID UPDATE

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Lotty's Adventure 0. 4 Progress Report

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dingadocious

CHANGES TO GAME UPDATES 4/21/2025

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