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Desert Stalker profile
Desert Stalker
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Desert Stalker
"Desert Stalker" is a postapocalyptic Renpy game with RPG, horror and (many) NFSW elements.
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Stalker

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Welcome

  • It has been a long since the apocalypse. You play as a Desert Stalker who scours the violent remnants of an civilisation scattered through sand dunes and destroyed cities in what was once the former Egypt. The aftermath of the war still plagues the lands even after so long, and although your family at home offers a safe and calm haven, you will occasionally be thrown into harsher environments. How you treat others is up to you, as is what alliances you forge, what activities you participate in, and whether you are a self-centered or a more generous character.
Desert Stalker
Desert Stalker is now available on Steam!

Hey everyone, We are finally live! Desert Stalker is officially available on Steam, along with a brand new update.
If you want to support the game additionally, leave a review! It does help for visibility. :)
It has been a long journey so far, but we are really excited for what comes next and hope you stay around for the ride. Just as a side note: As already mentioned in the initial release post, future releases will (also for technical reasons) go through the usual earlier access period of becoming available through the different tiers before eventually going live on Steam.

Desert Stalker
Public post
Desert Stalker is now available on Steam!

Hey everyone, We are finally live! Desert Stalker is officially available on Steam, along with a brand new update.
If you want to support the game additionally, leave a review! It does help for visibility. :)
It has been a long journey so far, but we are really excited for what comes next and hope you stay around for the ride. Just as a side note: As already mentioned in the initial release post, future releases will (also for technical reasons) go through the usual earlier access period of becoming available through the different tiers before eventually going live on Steam.
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Desert Stalker
Public post
Desert Stalker 0.17.2
Hey everyone! So it begins once again. It has been a very busy few months, and here's the result:
A new extended story event for the mutants, multiple follow up events with Pepper, repeatable gym visits, repeatable visits from Savana and her boyfriend, Shani's repeatable sexy sparring scene and a bunch of reworked scenes.
Update on Future Release Schedule and Public Releases:
With the game now available on Steam and Itch.io as a one-time purchase, version 0.17 will be the final public release. This decision ensures compliance with platform rules and provides a fair deal to our supporters.

We are still releasing version 0.17 for free as promised. However, after its release, 0.17 will remain available as a free demo, while future updates will continue to roll out across all supported platforms.
As with past releases, future updates will first go through an early access period, becoming available to our Patreon and SS supporters in their respective tiers before eventually being updated on Steam and Itch.io.
This decision is not just about technical logistics but also reflects our deep gratitude for the incredible support you've shown over the years. (Can you believe it’s been four years?)
We wouldn’t be where we are today without your encouragement and generosity. Your early support allowed me to dedicate countless hours to this project and build a small but growing team. For that, I cannot thank you enough!
_____________________
You can find a detailed changelog below. I recommend turning the audio sliders on. When it comes to the animations, we will still have to update them in quality over the next few weeks. Also, the only scene I did not yet manage to rework despite all efforts was the market kidnapping. It will come soon later.
A huge thank you to all the beta testers that pointed out a good number of bugs and helped us make the game a bit more polished, but if you find any other issues feel free to DM me or reach out on Discord.
Have fun, and we hope you enjoy the update!
_____________________

Full version:

PC, Linux & Mac: Gofile (0.17.2)
Android: Gofile (0.17.2)
____________________

Important note about the saves

The underlying code had too many changes to guarantee automatic save compatibility. For that reason, we have disabled the old saves. Beta saves are not recommended.
_____________________
0.17.1.2
Minor changes / Bugfixes 
  • Fixed an issue with the gallery scenes having the same hint
  • Fixed an issue with the new car event triggering too early (should also resolve the incorrect jump within the event)
  • Fixed an issue with Kyra's trip to Adira being locked out if you visited her in the basement and told her to wait
  • Fixed an issue with the Codex screen not being draggable on PC/Mac
  • Fixed an incorrect jump in Emilia's introduction scene which would cause the game to continue to the next scene automatically.
  • Fixed an incorrect flag for some dialogue variation in Emilia's introduction
  • Fixed a flag not being set correctly during Nadia's market scene
  • Fixed a missing blocker for Shani's repeatable sparring session
  • Fixed a replay scene ("Foreign Affairs") that couldn't be unlocked in the gallery.
_____________________
0.17.1
New content: 
  • Added the mutants bunker gym (repeatable)
 Reworks:
* The reworks listed below are almost solely visual upgrades, not story changes
  • Added d3d (Emilia's introduction)
  • Added d5d (Shani meets the Queen)
 Minor changes / Bugfixes: 
  • Added a missing conversation with Red during d17a
  • Fix a missing flag that caused certain Ain events to be blocked
  • Added some missing renders throughout various scenes
  • Fixed a missing flag in Kyra's intro
  • Fixed an incorrect scene flow during Kyra's intro
  • Fixed a condition that caused some settlement events to trigger out of order
  • Fixed missing Emilia images in harem buttons
  • Fixed a missing blocker for Pepper's lab events
  • Fixed a missing blocker that caused the wrong variation of the new car event to be fired
  • Added missing icons assets in world map for tracked quests
  • Fixed a missing flag that could potentially lead to Fairy never being offered
  • Fixed a wrong content flag which caused certain interactions with Fairy to be disabled
  • Fixed a long-standing issue with some screens that could cause stack pollution
____________________

0.17.0:

New Content (1,160 renders):
  • A new mutants mission
  • Pepper's examination (multiple steps, repeatable)
  • Sparring with Shani (repeatable)
  • Invite Igor & Savana again (repeatable)
Reworks (~900 renders):  The reworks listed below are almost solely visual upgrades, not story changes
  • d2e (Shani's first adventure)
  • d2f (Back from the pyramid)
  • d3b (Night market visit)
  • d3c (Shani and MC in old Cairo)
  • d4a (Kyra in basement)
  • d5b (First mutants visit)
  • d5c (First raiders vist, including a 100-render extension)
  • d5e (Kateryna & Igor's first visit)
  • d6a (Kateryna's city visit)
 Technical: 
  • Migrated to RenPy 8.3.3
  • Added the ability to track quests so it's easier to see where exactly you need to go
  • Made content flags persistent and available to change in the Options menu
  • Added the ability to upload/download saves using the Renpy Sync feature
  • Streamlined most of the quests
  • Completely reworked the underlying Event System
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Desert Stalker

Dev log 19. 01. 25Ain's scene has started, and one thing she never had a problem with, is finding...

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Desert Stalker

Dev log 12. 01. 25Hey everyone, I hope the new year is treating you well so far! I have started t...

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Desert Stalker
Public post
Happy New Year!

To everyone, whether in advance or because it’s already arrived: we hope 2025 brings you joy, progress, and plenty of great moments!
Here’s a quick update: As of yesterday, translations for Chinese, Russian, Spanish, and Italian have been fully updated and integrated, thanks to our hard-working community members. Additionally - though it wasn’t mentioned in the changelog - the animations for version 0.17 have been fixed. They should now work smoothly, artifact-free, and in HD.
____________
So, what are our plans for 2025? The TL;DR is: More of the stuff you enjoy, and also I am looking for someone willing to work on renders together! But let’s break it down:
Ain will finally get her long-overdue, personal event. This time, the focus will be on her character arc rather than a side activity. You’ll be able to take her to the market, visit the auction, meet people, explore a possible future for her and delve more and more into her special ability: looking great.
As updates roll out, we’ll return to the roots with Shani and the MC going on a tomb raid to uncover more about the Elder's writings. The Queen will likely want to get involved in learning more about the origins of her own city; one way or another. On that note, her side quest will take a big step forward. The teasing can only go so far - it’s time to confront Sharifa about her actions and, at long last, win the Queen for ourselves.
Rabiah has had plenty of time to decide her next steps. When her story resumes, you can expect some changes in her household - changes that Nadia will absolutely enjoy.
Ivy is ready to share more about her past, the mutants, and possibly something even bigger that’s been hidden all this time.
Zion is close to figuring out how to shield her new gang from her old nemesis. Of course, she might need someone to...lend her a hand. But don’t expect Zion to soften up anytime soon. Her story will wrap up the second raider mission, meaning we’ll have completed two mutant and two raider missions. This will eventually lead to the next phase of the story, where your choices begin to play a larger role, but that’s further down the line.
Lastly, we want to add more repeatable visits and continue advancing Emilia’s small storyline, which will determine her position in the household.
____________
As you see, that's a shitload of ideas and plans. And while I am really eager to dive into rendering soon, the current workload is already taking up the biggest part of my days. As the quality of renders has improved over the years and the scenes have become more elaborate and entertaining, creating them all by myself has become increasingly time-consuming and stressful.
To fully realize the potential of DS and be able to explore more sidestories, I need a second person to collaborate with when it comes to renders, even if it's just the posing part. Many of you who have supported DS for a long time know that I’ve attempted this before and even announced it in the past, but unfortunately, it didn’t work out as planned.
So, in short: I am looking for someone willing and interested in joining the team as a long-term addition.
And by long-term, I don’t mean for just half a year - I want to find someone to see Desert Stalker through to completion. If you know your way around DAZ and this sounds something you'd like to do, please send me a couple of renders - or even better, a small picture-by-picture scene that you would like to see in DS!
____________
With that said, thank you for reading and for your continued support. Here’s to a productive and exciting year ahead. I’ll see you soon with the first dev logs!
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Desert Stalker

Santa's Peppermint (Dec24/SFW)

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