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Deluded
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Deluded
An Unreal Engine game inspired by adult Skyrim/Fallout mods. It's a mix of storytelling, survival, RPG, and adult genres
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Displaying posts with tag Roadmap.Reset Filter
Deluded
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Deluded Diaries: Roadmap. Open world and Steam launch

Hey-hey! This is yet another post in our roadmap series!
Some of you get confused by what exactly these posts entail. Is it already in the game? Is the new update out?
No. Deluded Diaries: Roadmap posts cover what is to be added to the game, not what is already implemented! It goes over each milestone of our roadmap to show you what we aim to achieve with each future major update.
For example, in the previous post we talked about the Prologue polishing stage (v0.8), and this time we are diving into the open world of Deluded along with the Steam launch (v0.9).
If you’ve wandered around the Deluded world enough, you’ve probably come across some work-in-progress stuff (if not, here’s a tip—head out of Alisa’s house and try going into Lindcliff). That’s open-world prototypes. Yes, we plan to add a full-blown open world packed with activities, NPCs and locations.


Without spoiling everything at once—here’s the gist. After 7 days of the prologue Alisa wakes up in a grave. Stripped of her past, she has to find her own way to survive and get to the truth: what happened to her family?
This is how the open world starts—your journey in a society where trust is a currency and every choice has a cost.
You can probably imagine how much an open world means for a game like ours, which positions itself as an adult survival RPG. To get ahead of some questions (though I’m sure you can come up with more and hop in the comments), we’re breaking down what the open world of Deluded is all about, Q&A style. Let’s go!

So what does “open world” imply in Deluded?

First of all, freedom! No more day-based limits like in the prologue, so you can explore the world at your own pace. The map will be about 3×3 km with 70% of it taken up by mountains and a canyon filled with mysterious fog—natural barriers that shape the landscape and create clear exploration paths.
The world is supposed to be divided into five zones: three of them accessible in the main story with the remaining two planned as possible DLC areas.

How long would it take to actually complete the playthrough?

The prologue and the main quest is planned to take around 16 hours, while the side content must add about 50+ hours. But you’ll need more than one playthrough to experience everything!

Does the main quest “expire” if I focus on side quests? Is there any punishment, a bad ending?

Nope! Have you played the Witcher 3? Remember how you can literally spend all your time collecting Gwent cards instead of saving Ciri? Yeah, same idea. Explore the world all you want, the main quest doesn’t go anywhere.
There are two endings planned for Deluded, but they don't depend on how long you take to complete the main quest.

But will there be time-limited quests?

A few side ones, but they're designed to be intuitive. You'll naturally be aware of the time pressure when you accept them, so you won't be caught off guard.

What about difficulty settings?

Ideally, you’ll be able to choose from Easy, Normal or Hardcore — we’ve got you covered, whether you’re a casual player or someone who loves a challenge 😏

Can you go back to some sections you’d already been to?

Since our game is not a linear “free roam”—yes! If you’ve read the post about Skills in Deluded, you also know you get to fast travel (a Driving skill). The only exception is the prologue: you can return to the Alisa’s House location, but you can’t replay the prologue itself.

What should I expect performance-wise?

Deluded doesn’t aim for hyper-realistic graphics, so you should be fine. Here are the approximate system specs we’re targeting for the Steam release:

Will the survival part risk overshadowing the rest? Tend to Alisa’s needs, get money, repeat?

If you’re resourceful, you’ll have no trouble balancing RPG, (social) survival, story and adult content. Otherwise we’d suggest to step down a difficulty level 😉

What if I get softlocked—everyone hates me, I have nothing to eat and I can’t do anything?

No worries, there will be plenty of activities to help you with survival—like foraging or fishing—that don’t rely on NPCs at all.

Will it be possible to complete the game in the most innocent/safe way, avoiding gloor, prostitution and similar content?

It’s possible if you follow the [PURE] route, but still—you’ll have to sweat for it! Some extreme 18+ events or scenes can be avoided by using Alisa’s skills and attributes. Besides, keep an eye on the gloor tags (item tooltip) in your inventory. Then you know for sure if you are going to like something or not 😉

I’ve played the demo enough. Would it be possible to skip the prologue in v0.9?

Yes! During the ride home in the beginning of the game there's already a "Skip the prologue" dialogue option that'll become available in v0.9.

If I do, how does the game determine my character's personality (LEWD, PURE, INT, etc.)?

In v0.9, while Alisa is getting a ride home after the cemetery, you’ll be able to choose all her starting attributes.

Will save files from the demo/crowdfunding versions be compatible with the Steam release?

We plan to work on the technicalities of it. So, in theory, all builds released after the polishing stage (v0.8) should be compatible with each other.

Will the game be fully playable at the v0.9 Steam release?

Yes! All core features, all basic mechanics will be in and ready for you to enjoy. Content-wise? Supposedly, you'll have about 65+ hours of surviving, life-simming and sinning.

So, this is set in stone—Deluded will be on Steam. We can’t yet provide the exact release date, but it’s happening no matter what.
That’s all dandy and delightful, of course, but! We'd like to also address some news circulating about Steam no longer allowing Early Access for adult games. Some devs with their new games have been affected, having to suddenly change all their plans, while others, especially those with a longer Steam publishing history, classify this as rumors.
Does this mean no EA for Deluded? We… don’t know, actually. Only submitting the v0.9 build itself will clear things up. What we do know is that Steam hasn’t changed its official rules (yet?) and the decision on the EA for adult games is made on a case-by-case basis.
Regardless of Steam’s future decision, just know that if we have to skip EA, prolong our dev timeline or even split the game into parts—this is not our choice and was never our intention under normal circumstances. We’ll take any actions necessary to sustain the development and adapt to the new conditions that, frankly, seem to get worse for adult media every day.
And in order to not end this post on a sad note—remember that Deluded will thrive and outlive any potential censorship only if you continue to give us your love and support, which you’ve clearly given us a lot already!
Deluded does not have any investors or publishers—just the community of enthusiasts who believe in us and support us in every way they can. We rely on you as much as you rely on us. And we’re eternally grateful!

Anyway, I hope this sheds some light on Deluded’s open world and what you can expect from it! Anything else you are itching to ask about in the comments?

Yours faithfully,
Lantsova

WISHLIST ON STEAM
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Deluded
Public post

Deluded Diaries: Roadmap. Polishing

He-hey! We’re back with the roadmap posts where we break down each future milestone from our roadmap!
In the previous roadmap post we talked about the Privacy system—one of Deluded’s key pillars, among other things. So if you haven’t read it, go check it out first.
And today it’s time to talk about the first milestone in this roadmap that probably won’t add any new content. Instead, it will be focuсed solely on improving what’s already in the game—the mechanics, the environment, the optimization, etc. This is important to do before going to Steam to make the game as polished as possible and provide the good first impression on the larger audience of Steam gamers.
This is probably gonna be the loooooongest patch to make because there are so many things to implement and polish before we even dare to step onto the Steam’s realm. Because we know how picky Steam players can be. 😅 
When we’re closer to this line, I’ll probably make a separate devlog about all our plans with everything 100% confirmed. But generally, we plan to fix all the little details, bugs and do a ton of QoL changes to make the gaming experience as smooth as possible.
We can’t say for sure that all of the features listed below will be implemented during the polishing stage. Those are based on your feedback, the team resources and what we, the devs, would really want to see in the game.
So, what exactly do we plan to be polishing in Deluded?
The Must-Haves (sorted by the level of importance):
  • Navigation map
  • Tutorial
  • Player statistics (how many quests you’ve completed, how many trash cans you’ve explored, etc)
  • Autosaves
  • Optimization
  • Difficulty levels
  • Improve UI/UX
  • Create ambient audio (SFX + background music) for different locations
  • Improve clothing system (to prevent clipping in cinematics and add physics to certain clothes where applicable—e.g. skirts, dresses, coats…)
  • Make animations more detailed and improve the cinematic experience
  • Improve textures to unify the game’s visual style and environment, add details
  • Improve accessibility: 
    • Manual brightness adjustment
    • Sound cues
    • Key remapping
    • Dialogue read indication
  • Achievements—the ability to replay scenes you discovered
  • Translation tool or the addition of several new languages
  • Full prologue VO (all prologue characters)
  • Improve the lighting transition between inside and outdoors
  • Remake/refactor mechanics to avoid conflicts
  • Add Inverse Kinematics support
  • Footprints from snow/sand/dirt, as well as water ripples
  • Controller support
  • Butt slap jiggle effect
  • Camera angle switching system for dialogues
  • Poses and emotions system for dialogues
  • Lip-sync to match characters’ lips with the voiceover
Other nice additions (still thinking):
  • Mac/Linux support
  • Steam Deck compatibility
  • Mod tools
  • S**-toys support 🤫
  • Saves compatibility between versions
  • Steam achievements
And many more smaller bug fixes and QoL improvements that have been sitting on our Trello board for too long…

What are your thoughts? Anything we missed that you think is important? Can’t wait to read your comments!

Best regards, 
kufe7
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Deluded

Deluded Diaries: Roadmap. The Privacy system, The Monologues system

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Deluded Diaries: Roadmap. Actions menu

Continuing our series of posts about the roadmap, where we explain in detail the meaning of each milestone towards creating the adult game of our dreams!
Today's topic is the version 0.6 and the actions menu, which we briefly mentioned in this post. Now we are cracking open the mystery so that you can learn how it works! As of this post and the upcoming version 0.4, it's a prototype, so things may change throughout the development.
You can read the previous posts in the series here.

Coming in Deluded v0.6: Actions menu (also known as radial menu)

The radial menu is something many games have, and ours is not unique here. Starting in v0.4, you’ll be able to activate it by clicking the radial menu item in your inventory (available in the open-world prototype). Later on you'll be able to use it by pressing Q. It allows the player to perform actions anywhere in the world... With some limitations attached. We don’t have the visual in-game prototype yet, but you can imagine what it looks like—a circle with a center button and options spread out around it.
Actions accessible via the menu
There are some generic ones and attributes related ones. By default you can:
  • Sleep
  • Pee
  • Wait
  • Pleasure yourself (if Alisa is Hor*y).

The attribute-specific perks that appear when you've leveled them up enough are the following:

🟣 LE*D ≥ 75. Alisa gains a new Actions menu option: Prostitution (available anywhere, unless there are no people around)
PURE ≥ 75. Alisa gains a new Actions menu option: Pray (available anywhere, no ritual items needed)
🔴 STR ≥ 50. Alisa gains a new Actions menu option: Work out (available anywhere)
🔵 SUB ≥ 25. Alisa gains a new Actions menu option: Beg (available anywhere, but it won’t get you anywhere if there is no one around, duh)
🟡 GRC ≥ 25. Alisa gains a new Actions menu option: Dance in public for money (available anywhere, but no people around=no profit)

By the way, Attribute Perks & Drawbacks is a vast topic to be covered in one of the upcoming posts!

Hold on! Can’t let ya roam freely now

To put it shortly, you don’t want to be running around seducing people in public places. I mean, you can, but that will increase the Stress, which affects the MOOD. If you are not careful enough, that will result in game over.
Also, remember the Privacy system we talked about earlier? That affects the radial menu gameplay as well. Low-privacy (public) areas provide a bigger chance to encounter a wealthier client (thus bringing you more money) and it’s less likely to get into trouble.

And something else…

You can’t provide intimate services if there is no one around. I know, bummer. You can have fun yourself though, if you really feel like it and have the Hor*y effect active. Sleeping in a public place will put you in danger. Just a heads-up, don’t say I didn’t warn you.
In low-privacy areas the way Alisa's pleasuring herself depends on her LE*D level:
  • LE*D 0–25: she can do it only while fully clothed;
  • LE*D 26–50: she can remove her underwear;
  • LE*D 51–75: she can drop her top;
  • LE*D 76–100 will let her do it nude.

That sums it up nicely. Got any questions? Hop in the comments below!

Yours faithfully,
Lantsova

Discord
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Deluded Diaries: Roadmap. Character customization (NSFW)

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Deluded Diaries: Roadmap. Character customization

We are continuing our series of posts about the roadmap, where we explain in detail what each checkpoint in our development roadmap entails.
This time we’re talking about the “Character customization” system.
You can read the previous roadmap post about the “NPC schedule” system here.

Character customization is one of the most requested features from you and the one that’s being talked about the most.

Character customization in Deluded

It’s a system that’ll allow you to change different aspects of Alisa’s appearance. Before continuing with the topic I wanna make something very clear: there is a difference between “character customization” and “character creation”. Deluded will have the first but not the second. Deluded is Alisa’s personal story, so you’ll be able to shape Alisa’s appearance only through gameplay mechanics, quests and interactions, not create the character from scratch or edit her with sliders.
I’m sure someone was expecting the character creation to be implemented, but it is how it is and it’s not subject to change.

Features

So, which aspects of the character will actually be customizable?
  • Make-up (for eyes and cheeks) and lipstick. It's already in the game, but we’ll of course add more patterns totaling to about 20-30 make-up styles in the complete game.
  • Nails. In one of the boxes you can find a make-up kit bag, which will contain nail appliances among other things in the future. Use it to change nails’ shape and color.
  • Brows that you can color at home and have shaped by a brow artist.
  • Tattoos and piercing — for some reason, the most requested features from you guys 😀. Tattoos and piercing can be done by local artists, and those skills probably won’t be able to be acquired by Alisa herself. Piercing and tattoos will have predetermined slots, that you’ll be able to fill using the dialogue or some other system.
  • Hairstyle. Some easy hairstyles (buns, ponytails…) can be done at home, while for more complex ones (haircuts and hair dyes) you have to go to the hair salons in the open world.
  • Fatness and muscle tone. Overeating leads to fat gain, while training helps reduce fat and build muscle. Easy. Different workout stations have different progression levels. Currently, you can use the basement home gym to increase your strength up to a maximum of 30 points. If you want more, you need to seek something better in the open world.
  • Beauty augmentations like lips, butt, chest and maybe a face shape. Will probably be done through visiting the cosmetologist in the open world or by taking special pills.
  • Pubic hairstyle. At the moment, there’s only 1 pubic hairstyle in the game. In total, there’ll be 8 styles, including a full shave and a full bush.
  • Tan and skin whitening. Temporarily darkens (with the sun or a tanning bed) or whitens (with special lotions) your skin. The effect should last for about 2 in-game weeks. I hope we’ll be able to implement the tan marks system as well.
  • Aging. If you play long enough, you’ll see Alisa’s face slowly developing wrinkles. Btw, you can already test the visuals in the cheats version.

Progression

Of course, not all character customization options will be available immediately. E.g. applying certain make-up patterns already requires some make-up skill in 0.3.5.1. Other customizations that require skill will include: lipstick, hairstyle, pubic hairstyle, brows and nails.
Skills can leveled up by simple practice or by reading special journals, with 4 journals for each skill scattered across the open world.
It works the other way too, like make-up increasing the S***ness level.
Certain customizations will be tied to attributes. E.g you can’t have “dominant” tattoos if your Dominance is not high enough.
Also, the customizations will be tied to certain areas and NPCs.

When will it be implemented?

The game already partially has the code and features for character customization, but the 0.5 build will have the whole functionality.
Of course, most of the customization features will be available in the open world, but we’ll make sure to add more ways to test this mechanic in 0.5, like: asking mom to do Alisa’s hair, using mirror, etc…

Anything else I didn’t mention you wanna learn about? Let me know in the comments! 😉

Best regards, 
kufe7

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