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Deluded
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Deluded
An Unreal Engine game inspired by adult Skyrim/Fallout mods. It's a mix of storytelling, survival, RPG, and adult genres
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For $2 one member of our team or outsourcer will work ~15 minutes more on the project. This really helps to speed up the development.

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Delewded
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  • Access to test builds

  • Access to closed posts on the SS page

  • Taking part in polls regarding new quests, characters, features

  • Access to Discord sneekers-peekers channel

  • You will get a Steam key when our game launches on Steam

  • Ability to use cheats in the game (weather, seasons, time, money, attributes, skills, etc)

  • Secret store (clothing, toys)

  • Your name or nickname will be added to the beginning credits

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Welcome

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Deluded

🟪WISHLISH ON STEAM🟪

🟣Download the latest build || 🔵Download free demo

I woke up from a grave. What happened to my family and the world around?
Everything is not like it used to be... Something controls people...
...
Am I Deluded?

Deluded is an Unreal Engine game inspired by adult Skyrim/Fallout mods; The adult content-based mix of storytelling, survival, and RPG.

MORE INFO...


Deluded
Public post

🟪WISHLISH ON STEAM🟪

🟣Download the latest build || 🔵Download free demo

I woke up from a grave. What happened to my family and the world around?
Everything is not like it used to be... Something controls people...
...
Am I Deluded?

Deluded is an Unreal Engine game inspired by adult Skyrim/Fallout mods; The adult content-based mix of storytelling, survival, and RPG.

MORE INFO...

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Deluded

Dev Report Summary 03. 20 — 04. 08

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Deluded
Public post

Development Update #11 (public)

Alright, April Fools fun's over—here comes the actual update 😁
Make sure to check out the other three full-length posts about the 0.4 update! 
Also, if you missed the news—we just launched our Steam page! Now you can add Deluded to your wishlist, which you absolutely must do—no excuses (unless you’re from Germany). 👀
And now, the new stuff…

New content

We finished the "Silent Observer" quest (fixing the TV) and added a new interaction with Violet (Alisa’s friend).
There’s a new mini-quest called “Dad’s Errand” where Alisa can ask dad to buy her a gift. Another one is “No room for spiders” where dad asks Alisa to clear the cobwebs around the house for some cash.
Added a few new items, such as:
  • Bullet vibrator
  • Broom (for the quest)
We've also reworked the easel interaction. Now the painting you pick actually shows up on the canvas (using AI placeholders for now—those will be replaced later).

One more thing that’s still in the works is a Webcam quest. This one probably won’t make it into 0.4—it’s only about 20% complete—but it’s too fun not to mention.
We’re creating quite an activity centered around becoming a webcam model. It will be kinda similar to what we had in our previous game (if you know you know), but way more advanced.
You’ll need to build a PC from scratch—assembling components like the CPU, GPU, motherboard, PSU, CD drive, and an Internet modem. Parts will come in different quality levels, so no two builds will feel exactly the same.
We’ve already prototyped a system for tracking subscribers, views and PC upgrades logic. If Alisa has high Intelligence, she’ll be much faster at putting the PC together.
The webcam model career isn’t the only reason to have a PC—you’ll also be able to play games, stream, chat on live streams, browse the web, shop, apply for jobs, watch porn, explore illegal websites, donate to the church, and even learn Latin.

New clothes

SilverGogs made a new mini-top and is making a cultist outfit.

Attributes and Mechanics

Our programmer is still sweating over the NPC system.
NPCs can now engage in scheduled tasks throughout the day. These can trigger animation changes, hide certain objects temporarily, or spawn animated objects for the duration.
There are also spatial sounds for activities and the system to track how many NPCs are in each location (this info might be used by the privacy system or others)
  • Added early versions of Gloor and Alcohol addiction effects. Both effects work similarly. Once addicted, you have to satisfy the urge or you'll gain Stress points. You can either go to the doctor or tough it out until the effect wears off
  • Added the Blindfolded effect for a quest. It blacks out everything except a small desaturated circle around Alisa
  • Added freezing water logic and visuals. It now freezes if the outside temp drops below 0°C

Locations

Our environment artist is currently improving the labyrinth’s hedge in the open world Park-Slums area. Here’s how it currently looks in the project; and here's what it's shaping up to be:

He’s also made more stuff for the Silver mine’s surrounding area and interior.
Also, we added a destruction effect to the greenhouse that is connected to the labyrinth.
And—that’s it! As I’ve said in previous posts, the content part for this update is almost finished. But the complex system that is NPC schedule is the main one that has to be done for the v0.4. We already assigned all the activities for all our NPCs, placed them, added animations and attached sounds. Basically, we’re waiting for the programmer to finish the “rails” system so that NPCs can move between locations and activities.
Stay tuned for more!

Best regards,
kufe7

WISHLIST ON STEAM
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Deluded
Public post

(April Fools) Development Update #11

You’ve had your fair share of posts regarding the v0.4 updates, and today it’s time for yet another one! This time, however, we’re not just talking new content—we’re talking a fundamental shift in core mechanics.
After deep reflection and having endured waves of negativity and relentless critique, we have decided to remove all explicit content. We know this won’t please everyone, but we believe this shift will help us reach the players who are actually looking for something deeper—something that resonates on a different level. It also became clear that an adult-focused project simply won’t sustain itself in the way we hoped, so we have to change things up. We're choosing a different direction—a redemptive one. Moving forward, 50% of all proceeds will go to the reconstruction of churches around the world—a small step toward something more meaningful.
These are just a few of the adjustments we’re ready to announce—more to come.
Content changes
  • Scandalously revealing outfits will be replaced by modest attire
  • Lewd animations will be replaced with meditation and humble prayers
  • Characters' bedrooms will be redecorated into modest cells, free from temptations, furnished exclusively with wooden benches and inspirational spiritual texts
  • To foster purity, all alcoholic beverages in-game will be replaced with blessed herbal teas
  • NPCs will be unable to flirt or express carnal intent; instead, they will offer proverbs, reflections or hymns
  • Added Righteous Tremble effect: hovering over leftover lewd items from earlier builds causes a soft UI tremor, paired with Alisa’s uneasy breath and a faint, disapproving chime
New quests
  • “Fast Until Nightfall”. Alisa must abstain from all food and drink for a full in-game day
  • “Chastity Outreach”. Visit three flirtatious NPCs and politely convince them to reconsider their life choices
Attribute Adjustments
  • LEWD and PURE are now merged into CHASTE. You gain Chaste points by remaining fully clothed in private spaces and spending extended periods in solitude or reflection. Chaste is passively increased while staying near holy objects
  • SUB is now DEVOTED HUMILITY. Increases when Alisa accepts commands, avoids confrontation, or apologizes unnecessarily
  • DOM is now RESPECTFUL LEADERSHIP. Gained by taking initiative in virtuous ways, resolving conflict peacefully, or guiding others with dignity
We’ll continue to keep you updated on any further adjustments as we courageously embark on this wholesome and righteous path. May purity light our way!

SIKE 😏

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Deluded
Public post

WE LAUNCHED OUR STEAM PAGE!!!

LINK

No more talk, you know what to do—WISHLIST NOW!!! 😜
The Steam Early Access release is still planned for v0.9, but adding Deluded to your wishlist will help us a lot!

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Deluded

Dev Report Summary 03. 09 — 03. 18

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