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Deluded
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Deluded
An Unreal Engine game inspired by adult Skyrim/Fallout mods. It's a mix of storytelling, survival, RPG, and adult genres
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Deluded

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I woke up from a grave. What happened to my family and the world around?
Everything is not like it used to be... Something controls people...
...
Am I Deluded?

Deluded is an Unreal Engine game inspired by adult Skyrim/Fallout mods; The adult content-based mix of storytelling, survival, and RPG.

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For $2 one member of our team or outsourcer will work ~15 minutes more on the project. This really helps to speed up the development.

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  • Ability to use cheats in the game (weather, seasons, time, money, attributes, skills, etc)

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  • Access to Discord sneakers-peekers channel

  • You will get a Steam key when our game launches on Steam

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Delewded
  • The latest and uncensored game build

  • Access to test builds

  • Access to closed posts on the SS page

  • Taking part in polls regarding new quests, characters, features

  • Access to Discord sneakers-peekers channel

  • You will get a Steam key when our game launches on Steam

  • Ability to use cheats in the game (weather, seasons, time, money, attributes, skills, etc)

  • Secret store (clothing)

  • Your name or nickname will be added to the beginning credits

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Deluded

Dev Report Summary 03. 27 — 04. 09Hey there! We thought it would be really nice to share news wit...

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Deluded
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#sneakers-peekers — now for all subscribers! 

We’re excited to announce that our #sneakers-peekers channel on Discord is now available for ALL of our subscribers! It doesn’t matter if you contribute $2 or $20 per month, if you're supporting us on Subscribestar you now have access to this channel. This is our way of saying thank you for your continuous support!
What is sneakers-peekers all about?
Exactly what you would expect! Pictures and videos with what we are cooking up for you in the upcoming updates and some behind the scenes.

Join our Discord channel to not miss out!

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Deluded
Public post

Deluded Diaries: Roadmap. NPC Schedule

Hey! We've noticed quite a few questions popping up from your feedback, such as: Will we be able to customize the character? Why are all NPCs idle? Why can’t I go to the town? And the most popular: When is the Steam release?
Those questions mean that you really want to see this project flourish and we appreciate them! However, we couldn’t understand where these questions come from, given that the roadmap containing those milestones has been available since the very first release (do you guys not read the About section before pledging to creators? 🤔). Anyway…
In order to make a statement that it does exist and to develop the subject further, we’re starting a series of posts covering the roadmap in detail so that everyone can learn more.
Overall, the current roadmap is focused on the house quests and events, We took this opportunity to focus on the small playable area, where it is convenient to test all the game mechanics. Yeah, mechanics. This roadmap is mostly focused on the technical part of the game. Of course, that doesn’t mean we will sacrifice the content part, mechanics and content are being worked on by different people. But developing and refining mechanics will be our priority for now. As they say, without the base, there can be no superstructure.
So, let’s talk about the nearest roadmap milestone - the 0.4 update!

v0.4 - NPC Schedule

The next big update will focus on adding the NPC scheduling functionality. The NPCs will be able to walk between locations, sleep, work, eat, change clothes, etc. Though, no advanced AI or anything. Since Deluded doesn’t have enemies and combat mechanics, we think it’s unnecessary.
Each NPC will have its main and side activities. The main activity is when an NPC is the most available for your interaction. Sometimes they switch to a side activity, but not for a long time (30 mins of in-game time).
Here’re the rough schedules we have for our existing NPCs.

Mother

Willa Ginart, being a busy bee, will be working in the kitchen - washing dishes or cooking as her main activity. Her side activities would include: reading in bed, bathing and ironing.

Father

Jeff Ginart, on the other side, is a couch potato. He will occasionally read the newspaper trying to find a job and his other side activities will include: chugging beer, bathing, watching TV.
You’ll also be able to join him for a drink (don’t be jealous, US players 🙈).

Brother

Stuart’s main activity will remain sitting on a porch as it is now. Side activities are: playing on the console, returning from hustle-work.

Mr. Alan

Mr. Alan will be staying in the shelter (church) and coming every day to stand by the tree. From there you can continue dialogues and quests with him.
In the evening the whole family will dine together at the table. You’ll have the choice to either join or pass.

Dialogues

The current activity and location of the NPC will also influence the interactions. NPCs will talk about things differently when they’re not engaged in their main activity. For example, mom will get angry if you enter the bathroom while she’s bathing.

Reactions

Ever been confused about why is Alisa walking naked so freely in front of the family? Not anymore. Well… sort of. You’ll see the full-fledged version of it when we introduce the 0.7 update, but we’ll get to that. With the 0.4 NPCs will be able to react to different states of Alisa and her appearance. We’ve modeled 13 universal reaction types for each NPC, which include reactions to 8 various types of nakedness (in cursive). That being:
  • In Restraints (eg. ropes, cuffs)
  • Naked in Restraints
  • Fully Naked
  • Visible Genitals + Nipples
  • Visible Genitals
  • Visible Nipples
  • Dirty
  • Visible Panties
  • Visible Bra
  • C*m on face
  • Drunk
  • Sexy
  • Aroused
The Sexy parameter is measured by the sexiness and beauty of Alisa’s outfit combined with the character’s attribute ‘Sexiness’.
Since NPCs are unique, they will react to these states differently. For example, one NPC may find Alisa being naked as sexy, another will say she’s a whore. In the cases when an NPC is not unique -we’re talking about NPC fractions - those fractions will also have their own reaction pattern (we’ll talk more about fractions in the post about v0.9).

New NPCs

There’s a list of other NPCs that we plan to add in the prologue (not necessarily in 0.4):
  • Stuart’s girlfriend
  • Stuart’s best friend
  • Alisa’s friends
  • A homeless man with a shopping cart
Some of them are quest- or event-related and not all of them will have a schedule.

Other

A minor rework due to the introduction of NPC schedule system would be that the “Dirty girl” quest will only activate if Stuart is present in his room.
And, of course, not forgetting the Spring Mansion location. All the family members will receive their unique schedules on the camping day.
And that’s about it!
I don’t think I’ve covered all the features that’ll be present in 0.4, or some features are not fully confirmed. For example, we’re not sure yet if the type and order of activities will change from day to day. We’re currently focused on the next content update which will be 0.3.5. But that’s a topic for another post.
Do you have any questions regarding NPC schedule?
Please, leave them in the comments below!
We’ve decided to start these devlogs to talk about more about the game besides what’s currently being worked on. And we would like to ask you: what can we cover in these posts? Is there any game aspect you would like to know more about? Suggest your topics in the comments as well!
Peace y’all!
SRT
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Deluded
Public post

Check out this game, guys. Bad Manners by Skaz!

Hi, guys!

Today I want to tell you about the game "Bad Manners" from our colleague Skaz.

The game is an erotic parody of the Disney's world and cartoons.
Imagine that some powerful force grants the disgraced Prince Hans the position of President of the Imperial College for Proper Ladies, while his enemies Anna and Elsa are attending it (along with Rapunzel, Jasmine, Belle, Merida and others). 
Damn, that looks like both an opportunity to get revenge and have a lot of fun! :)

There are animated scenes in the game and thеre are several mini-games, the plot is well twisted, the dialogues are written with humor.



Yes, Bad Manners has a lot, and I mean A LOT of dialogues. If you guys like to watch the character development, and prefer a slow corruption style, you will especially enjoy "Bad Manners". You start corrupting the girls from the very beginning, but be prepared for the first sexual act happening after a few chapters (around 3 hours of playtime). But events are moving faster and faster afterwards. ;)

If you are familiar with Disney world, you will get extra fun by learning the details that Disney hid from you. For example, what happened between Flynn and  innocent Rapunzel in the boat (while the camera shyly showed the water), what did Anna's belly feel when she fell on Hans on the dock and why REALLY did Elsa start a tantrum when see Anna cuddling up to the handsome man ;).



The game does not focus on changing just a couple characters. The whole college is changing! More and more lewd paintings are appearing on the walls of College, new very 'special' locations are appeared. Having every kind of sex are turning from a taboo into something routine for the students, their clothes, speech and actions are changing. 



At the same time, none of the girls becomes a weak-willed doll. Even if some girl gives herself to Hans, she still has her own interests and doesn’t always act how Hans wants her to.

 
You’ll see an insane mixture of woman's jealousy, setups, humiliating of rivals, intrigue and betrayal, sex and again sex, and all that to get and keep the attention of the man and advance ambitions. Well, what can I say, welcome to a women’s college, guys! ;)



"Bad Manners" has about 30(!) interim endings. They are a set of scenarios if Hans can’t keep the College under control or decides to be content with what he has instead of fighting to get everything.

So, if you are a fan of corruption games with an interesting plot, if you love to teach girls good manners, if you want to see how the proud queen Elsa and her red-haired little sister obediently take their panties off for Hans (and for you), we recommend you to pay your attention to "Bad Manners". Especially since a new version, 2.25, was released very recently!


The "Bad Manners" project can be found here  http://Patreon.com/Skaz
I hope you enjoy the game!

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Deluded

Rate Deluded Day 3 (Camping Quests)

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Deluded v0.3 IS OUT!

WATCH 0.3 TRAILER

💜 v0.3
Rejoice, brethren, for finally, the long-waited big content update has arrived! 😃 Let me just recap everything we’ve added to the game, what happened to the project in general and what we’ve been doing for so long.
First of all, the Needs System. The third step of our core mechanics roadmap is done!
From this moment on, you gonna have to monitor Alisa’s needs carefully. To satisfy her needs, you'll find a variety of items and solutions scattered throughout the playable areas. What if you don’t take care of them? So, there are Satiety, Hydration, Sleep, Toilet, Body temperature with the most important one being Mood. Needs have borderline states (0 - 100) that give buffs/debuffs. In general, not meeting needs leads to lower Mood, and having Mood on the lowest mark for too long leads to the only way of having a game over in Deluded.
There’s also one parameter called Ausal. It increases over time naturally and even faster by doing “certain” activities. When above 50 - it gives Hny effect. When Hny effect is active you’re able to cool Alisa down with routine events and activities available around the area.
We tried to make the needs more immersive by using post-process effects on critical states, but you can still look up the numbers if you want in your Tab menu.
Learn more about the new Needs system just by playing!
During that time, our team has also expanded with 2 new members: a quest designer (ArkadiyVicont) and an animator (YuraN235). We’ve spent a great deal of time teaching them our systems and workflows, that’s why this update took us that long 😁 But now they’re all good and work with full dedication, which we’re happy about! For this update YuraN235 made the chair event animations and Arkadiy made the 3rd day quests almost entirely by himself!
But not only that. Arkadiy has also worked and continues working on prototyping the open world, particularly on the Lindcliff village. Later we would like to make a separate post thoroughly explaining the open-world game loop. I’ll just tell about it in short. Currently, he has prototyped some Lindcliff activities, NPC fractions, survival stuff, etc… All of this will be available not earlier than v0.9. With the help of ArkadiyVicont we’ll continue working on the open world while going along the main story in the prologue.
The game functionality has expanded significantly with the help of our programmer. A lot of code for open-world game loop and v0.9 has been written and it’s already being used in prototyping.
Another major thing we’ve accomplished is that we added a lot of lore details to the game and now we’ve established a clear direction of the plot development!
v0.3 Changelog:
New content:

+ 14 H-scenes (53 variations) (including 3 intercourse scenes)
+ 3rd Day of the Prologue
+ New Location: Spring Mansion, Pond & Cave
+ New NPC: Alan
+ 3 Quests 2nd day: Robbed but Focused, Echoes at the Door, Beneath Familiar Floors
+ 5 Quests 3rd day: Enjoy the Camp, Food is Everywhere, Stuart is Wanted, Treasures of the Pond, For the Firewood
+ 2 Events: Rocking Chair, Resting Couple
+ 3 Clothing items: Body Towel, Apron, Chain suit
+ 1 Secret store item: Tube top
+ 13 Consumable items: Milk, Beer, Snacks, Banana, Chocolate paste, Canned corn, Cereal, Potato chips, Cola, Tea, Water bottle, Blue berries, Red berries
+ 2 Interactable items (double-click): Jumprope, Flower
+ 2 Interactable objects House: Bed, Lava Lamp
+ 26 Interactable objects Spring mansion: Deer statue, Fence hole, Graves, Car frame, Lunchboxes, Birdbath, Benches, Backyard gate, Shed door, Wardrobe, Cupboard and mirror, Dish cupboard, Sofa, Kitchen table, Refrigerator, Painting, Cupboard with dictionary and glasses, Clean bed, Broken jewelry box, Owner's diary, Ladders, Toilet, Bathtub, Сosmetic bag, Closed jewelry box, Double bed
+ 6 Interactable objects Pond: Food basket, Fishing place, Wooden toilet, Blue berry bush, Red berry bush, Spring water
+ 5 Interactable objects Cave: Table, Skeleton, Broken barrels, Old wine, Ladder
+ 1 Tool: Multitool
+ 1 Collectible: Barghest figure

New features:
  • Needs\Effects System: Hunger, Sleep, Toilet, Thirst, Mood, Body Temperature
    • Need outcomes, buffs/debuffs
    • Visualization of attributes' borderline state (for Arousal, Sleep, Mood, Freezing)
    • Environment temperature now affects Alisa's body
  • Notifications system (time, money, quests, attributes, etc)
  • Quick slot item usage by pressing 1/2/3/4/5 keys

Bug fixes:
  • Bugs in male rig
  • Checking the presence of an item in the inventory now includes quick slots
  • After loading the game, the main character's face was reset to the default
  • Upgrading attributes over 100
  • Memory leaks of delayed tasks
  • Alisa could not get in the bathroom naked

Improvements:
  • Electricity poles optimization (was heavy on CPU)
  • A warning when creating a save folder with the same name
  • DLSS and FSR support
  • Made switching camera angle when peeing optional
  • Reworked game initialization / saved game loading, game systems are loaded in a proper order based on their dependency on each other

Backend Stuff:
  • Easy and stable system for adding objects with switchable states to the level
  • Now interactable objects have logic to trigger events based on surroundings
  • Added 100 clothes tags (lingerie, swimsuit, skirt, inventory_blocked, casual, etc)
  • Added Conditional events (used in complex checking systems, like checking clothes tags to determine the level of Alisa's revealingness)
  • It's now easy to implement the same pattern of logic for different actions and dialogues
  • Sound management system
  • Hidden quests (some quests are here to handle gameplay tasks in the background, while there's no need to see them)
  • Prioritized trigger box logic has been reworked. Now it works flawlessly with teleportation.

Other changes:
  • Changed Alisa's idle animation
  • Modified house geometry for the quest
  • Added "Lower camera position" setting
  • Added "Enable/Disable comics shader" and "Enable/Disable outline shader" settings
  • Improved first-person camera view (cheats version only)
  • Changed the cheats button from Y to F1
  • Changed the Secret store location (use the telephone) (Secret store version only)

Sorry for the long text, a lot of things had to be cleared. Can’t wait for you to explore our new build and to hear your feedback!

P.S You can find a different version of this trailer on our Redgifs account 😏
Happy New Year! 🎊
SRT

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