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Deluded
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Deluded
An Unreal Engine game inspired by adult Skyrim/Fallout mods. It's a mix of storytelling, survival, RPG, and adult genres
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Deluded
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Deluded v0.4 IS OUT!

💜 v0.4
🧡 v0.4 (+ CHEATS, SECRET STORE)

TRAILER

Deluded v0.4 is finally here!
🎉
You've been waiting patiently, we've been working like crazy. And yes, there’s a lot to unpack.
But first things first, there is something important I want to say. Yes, something even more important than the update release.
We launched our Steam page! The game isn’t out there yet, our EA release is still planned for v0.9, but wishlisting Deluded will help our project a ton!
Thank you for staying with us—it means you believe in what we’re creating. That kind of trust we wouldn’t trade for anything in the world.

Now, let’s see what our team has been sweating over…
4th day of the prologue! More quests, new characters, NPC schedule and more.
NPC system, being the flagship of this update, was a pretty big bite to chew, but we nailed it! All the previous systems we worked on (see the roadmap) were tied to the main character, whereas NPC system involves not only that, but also complex interactions with the characters and the whole game world! That's why it took us more than anticipated. NPCs now not only go about their various routines and move between locations, but they are also able to adjust their dialogues with the MC based on the current event, open/close doors and interact with items and objects around. The only downside is that you can't yet talk to NPCs while they're walking, but we'll make sure to add this into the next minor updates.
Also, one of the biggest additions in v0.4 is a fully fleshed-out new gloor scene. The tags of the gloor vial speak for themselves—and yes, it’s not for the faint of heart (you can check the tags by hovering over the gloor vial in the game). Took us about half a year and the efforts of 4 people to make it all for your enjoyment (all the 113 sequences and 236 animations!). The team highlights just how many branching paths and fetish/attribute combinations went into this scene—and how cohesive it turned out in the end! We also got to experiment with camera angles, lighting and movement… And honestly? If we’re this pleased with how it turned out, you’re probably in for a good time too.
And what about the core mechanics and gameplay systems? Apart from the already mentioned NPC system, you can also spot early drafts of the Privacy system (private/semi-private/public areas, Shame as a new attribute affecting Stress) and Character customization mechanics (nails, pills that alter some aspects of Alisa’s appearance) here and there.
And rest assured: work on open world is in full swing, and you can already mess with it yourself! Go to Lindcliff → use the Orb in your inventory → click Start open world or Use. It’s filled with prototypes, so don’t expect full-on gameplay.
Once again—and we’ll say that over and over—your support is incredible! Thanks to YOU, we’re expanding the team: SGogs and Hipunk have joined the crew a while back to help the game and the community grow! Most importantly, your support allows us ****to deliver not just more content, but better content.💜
Lastly, would you look at this monstrous changelog! Because of how much new and complex stuff there is, we need your testing and feedback now more than ever!
Enjoy!

v0.4 Changelog:

New content:
+ ~182 H-animations (3 scenes, 118 variations) (including 9 intercourse scenes)
+ 4th Day of the Prologue
+ 4 Quests: Silent Observer, No Room for Spiders, Dad's Errand, The Vial Of Thirst + On the Hook quest continuation
+ 3 Events: Mom mas∗∗∗bating, Meeting Violet, Meeting Macy
+ 11 NPCs' routine events:
++ Stuart: Bat training, Playing darts, Playing console, Watching TV, Dining
++ Mom: Showering, Ironing, Yoga, Reading, Dining
++ Dad: Repairing the TV, Watching the TV, Dining
+ 12 NPC schedule activities:
++ Stuart: Sitting on the porch, Smoking, Talking with Bob, Leaving with Bob
++ Mom: Cooking dinner, Washing dishes, Collecting dirty clothes, Resting outside
++ Dad: Sleeping on sofa, Resting on sofa, Searching for job, Going to the shop, Drinking beer
++ Bob: Talking with Stuart, Leaving
++ Violet: Sitting in the gazebo
++ Alan: Standing by the tree, Leaving
+ 5 NPCs: Violet, Bob, Macy, Mia, Shadow
+ 8 Clothing items: White bra, Panties with pink dots, White micro-top, Jeans, Blue asymmetrical dress, Denim overalls, Bond∗ge suit, Denim shorts
+ 2 Accessories: Bullet vibr∗∗or, Blindfold
+ 3 Interactable objects: TV, Cobwebs, Box
+ 7 Interactable items (double-click in the inventory): Erotic book, Engineering journal, Broom, Gloor vial "Toilet meat", Kinescope, Camcorder, Pedicure kit (blue case)
+ 3 Consumable items: B∗∗b-size pills, Areola-size pills, Lips-size pills
+ 2 Other items: Soap, Gloor inhaler
+ New Interactions for: Sink (washing clothes), Flower (Spring mansion)
+ More options for: Manicure kit (pink case)
+ 10 Item grantor menu exclusives (Cheats version only): A∗∗s-bleaching pills, Areola-bleaching pills, Butt-size pills, Calf-width pills, Elf-ears pills, Eye-color pills, Freckles-fade pills, Pe∗∗s-size pills, Thigh-width pills, Infinite prologue pills
+ 26 Secret store exclusives (Secret store version only): Black asymmetrical dress, Green asymmetrical dress, Violet asymmetrical dress, Red asymmetrical dress, White asymmetrical dress, Black bra, Pink bra, Red bra, Black cargo pants, Red cargo pants, Yellow cargo pants, Leather vest jacket, Denim overalls combined with a rainbow-striped shirt, Black micro-top, Purple micro-top, Red micro-top, Black office shirt, Blue office shirt, Grey office shirt, White office shirt, Blue&white-striped panties, Transparent panties, Black panties, Black cropped turtleneck, Purple cropped turtleneck, White cropped turtleneck with a print
+ Open-world prototypes:
++ Park-Slums location: Greenhouse, Sawmill, Treehouse, Maze, Hobos' main building, Abandoned tower building, Maze (+ activities and quests)
++ Other buildings and locations: Silver mine area (Prison), Farm, Bar, Convenience store, Museum, Hangar

New features:
- NPC schedule system:
-- NPCs now have their unique daily routines: performing tasks, moving between locations, interacting with objects on the level, etc
-- Each NPC schedule action is tied to a specific time and location
-- NPC-used items can be hidden or spawned, with a corresponding animation playing automatically
- NPC's sound effects:
-- Ambient spatial attenuation support
-- Added support for relative positioning of sound sources: precise attachment to characters or objects for better spatial immersion
-- Sounds playability is limited to specified time bounds and won't leak upon time scrub or increased time speed
-- Pitching is now based on time speed
- Privacy system rough prototype
- Character customization mechanics rough prototypes
- Nails:
-- Alisa's nails now grow and you can trim them using a manicure kit
-- 4 possible nail shapes
-- 24 colors and 15 types of nail art
-- Polish wear system
- New Stress mechanic: all negative effects now affect Stress which lowers Mood
- Tears visuals when Stress is high
- Buttslap marks visuals
- Added new body morphs: Cl∗t size, Thighs size, Calves size
- When the temperature is low Alisa's body gets covered in goosebumps
- Blindfolded effect when covering Alisa's eyes (blacks out everything except a small desaturated circle around Alisa)
- Illness system: Alisa can get ill when exposed to low temperatures, dirt, drinking dirty water, eating bad food, etc
- If Alisa resists the urge to use the toilet, her urethra pain increases
- Pain attributes and effects: Body pain, Pu∗∗y pain, A∗∗s pain, Urethra pain, Throat pain, Nip∗∗es pain
- A 2D cinematics subsystem for visualizing notes, memories, etc
- A TV with 4 channels and 4 programs
- TV interaction logic
- A new system for FOOL-INT checks: dialogue choices with the FOOL or INT attributes level-up will now appear as "???"
- Gloor and alcohol addictions effect rough prototypes
- Gloor consumption system (using an inhaler)
- Gloor flavor tags: now gloor vials will be tagged with flavors and kinks featured upon consuming the vial
- Freezing water logic and visuals: water now freezes if the outside temperature drops below 0°C
- Running now removes excessive dirt down to 75 points max
- Washing clothes by hand logic
- Actions (radial) menu prototype
- Mechanics prototypes for the open world and future updates:
-- Minigames: Begging, Blackjack, Arm-wrestling, Thimble, Rock-Paper-Scissors
-- Various jobs prototypes (nurse, gravedigger, bartender, waitress, janitor, cook, etc)
-- Potion crafting
-- Warming up by fire
-- Crime & Punishment system
-- Slippery roofs
-- Asking for rumors
-- Asking for directions
-- Using a water stream to clean yourself
-- Begging
-- Checking if sleep place was comfortable
-- Gloor fog polluted zones logic

Bug fixes:
- Fixed water logic upon consuming and filling water bottles
- Multiple dialogues spelling, grammar and consistency fixes
- Set the interact priority for pickable items on the level higher than the interaction with static objects
- Multiple non-critical memory leaks

Improvements:

- Made a better detailed nip∗∗es texture that supports different areola radii and colors
- S∗∗ toys now can be used in private locations only
- Remodeled Alisa's default bra and panties
- Reworked blush logic: it is no longer attached to Ar∗∗sal; illness now also can cause blush
- Added Ar∗∗sal as an effect in addition to the Hor∗y effect
- Ar∗∗sal effect now has 3 stages: if Alisa reaches 75 she receives a Hor∗y effect
- Character body lighting
- New bodywriting logic: you can apply less or more writings on Alisa's body depending on the L∗∗D level (will change the textures later)
- Mood is now indicated in Needs/Effects panel and via notifications
- Effects now have multiple stages (3-5), indicated by dividers and colors
- Removed "Ask for..." options from all NPCs (will be added into the radial menu later)
- Dialogue attribute checks now use steps of 2 instead of 5
- Camping location level design: now the cave is easier to find
- When passing through areas that inflict clothing damage (thorns, broken glass, etc) while Alisa is nak∗d, she loses Mood points instead
- Reworked the theft system: even if you're not detected you raise suspicion (open world)
- Lighting:
-- The house rooms are now brighter during daylight hours
-- The rooms illumination is now affected by weather and light sources from the outside
-- The nighttime is now brighter
- The easel in Alisa's room now actually shows the paintings upon interaction
- Added a notification for Alisa's skill level upgrade
- Made the game time system more precise
- Changed the dialogue answer timer bar color to make it more prominent
- You can now hide game UI by pressing "H"
- Doors system:
-- Now can be used by NPCs
-- Rendering and collision optimization
-- Doors' state changing speed is now bound to the game time speed (respects the Cheat menu time speed adjustments via arrow keys)

Backend stuff:
- Added backend character attributes (no visuals and/or logic yet) for: Tan, Bruise marks, Pubic hair, Pu∗∗y skin color, A∗∗s skin color, Eyelashes (length, color), Brows color, Elf ears, 17 predefined places for tattoos
- Nested dialogues system: allows to integrate full-fledged dialogue node trees as a single node inside of other dialogues with ability to return back by traversing up in hierarchy, thus allowing to make reusable utility dialogues that could be integrated in various other dialogues
- NPCs and character body base data is saveable now (a base for future gameplay content additions)
- The character and the game can now interact directly with the item, reading its parameters and modifying them, rather than through dialogues
- Added the gameplay effect intensity multiplier: no more need to create similar effects with different parameters (e.g. can be used to set the room temperature, gloor fog levels, etc)
- Interactable objects now automatically target themselves if no target is set for actions (used to cause crashes if the target wasn't set)
- Dialogue branches can now appear randomly or with weighted chances
- Custom Shape Collision Volumes now support post processing: can now add unique visual effects and lighting to selected areas on the level
-  Added the "Inventory Item Match" gameplay condition: the game can now check whether items match certain criteria or not (via item attributes, tags, HP, etc)

Other changes:
- Removed the monitors from the Secret store (were too laggy) (Secret store version only)
- Now doors in the parents' room are closed and can be unlocked with keys found throughout the house
- Disabled some dialogue branches in the Dirty girl quest
- Made saves from old versions incompatible with the new ones

WISHLIST ON STEAM
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Deluded
Public post

Deluded v0.3.5.1 IS OUT! (HOTFIX)

💜 v0.3.5.1
Hello folks!
We’ve done a small hotfix addressing some of the most troublesome bugs.
Hopefully, this improves your overall experience. Enjoy!

v0.3.5.1 Changelog:
Bug fixes:
  • Broken items: Corn, Blue berries, Beer
  • Floating while m***urbating in bed
  • Tentacle [FOOL] check reduced
  • Bug on the roof (On the hook quest)
  • Endgame (Death) now has a clearer description
  • Buttplug can now be worn with panties
  • Buttplug no longer equips when having a**l s** with Alan

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Deluded
Public post

Deluded v0.3.5 IS OUT!

Hurray! After more than 8 months the new update for Deluded is finally here! 🎉
Despite it being labeled as a minor patch, its changelog turned out to be the longest in Deluded history so far. I might as well call it a ‘changeLONG’! Lame jokes aside, it has a lot of content and features, including 2 new quests and 16 h-scenes.
Now let me tell you about stuff we would like to highlight the most.
We’ve implemented the accessories system that allows us to create the so-called attachable items that you can wear like clothes. The only difference is that clothes follow the contours of the body and bend with it, while accessories don’t. And yes, they require a separate system.
There’s been a lot of feedback from you guys about stats progression. So, we’ve rebalanced the whole game: made some stats easier or harder to grind. It may still not be perfect, but we’re constantly monitoring your feedback to make it better each time. Things like stats balance can only be improved with YOUR TESTING. The game is surely getting better with your input and we appreciate that 💛
The open world is still pretty much a wasteland, yet our game designer made a prototype lobby where you can test various mechanics and explore the rough sketch of mechanics for Lindcliff activities and locations prototypes made by our new artist.
Speaking of new team members, our team has expanded by 3 since the previous release! 2 of them I’ve already talked about here, and the recent one is our new environment artist — Andrey Paramon. He had already modeled some buildings for the Park-slums area and started working on the Silver mine.
Partially because of introducing new people to the project the new release took that long. As always — HUUUUUUUUUGE THANKS to our supporters who make the team expansion possible and providing for the quality content in the end!
Also, some minor changes worth mentioning.
Hovering over items now show the Info window (aka Tooltip). There you can see the item description, tags and price. Clothes items have more parameters such as Durability, Water resistance, Warmness, Sexiness; levels of Dirt, C** and Wetness.
Items now have HP, clothes get wet under the rain, character’s wetness is slowly transferred onto clothes…
… and so much more I think you already wanna quit reading, so just go and try everything yourself! 😊
Though before starting the game I ❗HIGHLY RECOMMEND DELETING ALL YOUR OLD SAVES ❗using the button inside the save management menu. This will prevent unexpected bugs from happening and help save us devs’ sanity 😅
Thanks, everyone for staying with us and supporting our work!
All in all, our team has been working hard on this one, and we hope the new release will meet your expectations!
Best regards, 
kufe7

P.S. Don't mind the 'TEST BUILD' label in the changelog, we forgot to remove it 😅

So, without further ado, here is the full changelog:
v0.3.5 Changelog:
New content:
+ 72 H-animations (16 scenes, 33 variations) (including 1 intercourse scene)
+ 2 New Quests: My Lovely Diary, Desperate Exchange + Robbed but Focused quest continuation (PURE route)
+ 3 NPCs: Tom, Luis, Stuart's GF
+ 1 Event: Meeting Luis
+ 3 Interactable objects: Chair on the 2nd floor, Kitchen counter, Stump, Chimney
+ 5 Interactable items (double-click in the inventory): CD-player, Piggy banks, Aphrodisiac, Metallic ribbed dildo, Glass ribbed dildo
+ 6 Consumable items: Flour pack, Cucumber, Carrot, Cabbage, Eggs Pack, Bread 
+ 15 Clothing items: Construction helmet (used to be just a quest item), Round glasses, Short black leather skirt, Peep-toe slip-on shoes, Pink tube top with sleeves, Sporty shorts, Sporty chick top, Brown short sweater dress with an open chest and back, Long fishnet stockings, Long latex stockings, Long black transparent stockings, Long white transparent stockings, Long blue-striped stockings, Long white socks, Short white socks
+ 3 Accessories: Buttplug (used to be Interactable only), Raccon Tail, Glowstick
+ 1 Other item: CD-disk
+ New Interactions for: Alisa's bed, Toilet
+ New mirror reactions based on Alisa's actual appearance (breasts, thighs, weight, etc)
+ Lindcliff prototype lobby: Silver mine, Park-slums, Farm, Church, Bar, Sports ground, Mechanic’s job, Task Board, Citizen house, Store logic
+ New reaction to n**ed Alisa from mother and Stuart (safe interaction)
+ New lipstick shades: Candy Pink, Hot Pink, Crimson Red, Brick Red, Bright Purple, Jet Black
+ New lip contours: Smooth Line, Defined Contour, Natural Pout, Sharp Edge, Bold Outline, Classic Arch, Subtle Dip, Full curve
+ 25 Secret store items (Secret store version only): Short yoke blue skirt, Short yoke pink skirt, Short yoke red skirt, Short blue sweater dress with an open chest and back, Short white sweater dress with an open chest and back, Red latex bunny suit, Black latex bunny suit, White latex bunny suit, Red leather bunny suit, White leather bunny suit, Black leather bunny suit, Bunny ears, Black tube top with sleeves, Short red leather skirt, Blue tube top, White tube top, Long blue-striped socks, Regular white socks, Long white stockings, Short black stockings, Short latex stockings, Short black transparent stockings, Short fishnet stockings, Short white stockings, Short white transparent stockings
New features:
  • Info window when hovering over items
    • Price, Description, Tags
    • Item Stats: now items and clothes have HP, Durability, Warmness, Water Resistance, Sexiness
  • Clothes System:
    • Clothes dynamic attributes: C*m, Dirt, Wetness
  • С*m attribute is now bound to specific body parts (mouth, breasts, back, left leg, etc), affects relevant clothes parts as well
  • Rain now increases clothes' wetness and puts Drenching effect on the body
  • 13 types of reactions based on Alisa's look and state unique for each NPC
  • Wearable accessories system
  • Money mechanics
  • CD-player mechanics
  • Cooking mechanics
  • Sitting in front of the fireplace now increases MOOD
  • Applying makeup now increases Make-up skill
  • Praying now removes H**ny effect
  • Double-clicking an item and (un)equipping can now affect gameplay, at once or over time
  • Item equipment conditions (unequips automatically when conditions aren't met anymore; displays the item tooltip over the equipment slot)
  • HUD: Time display
  • Game menu: added "Back to the game" button
  • Save management menu: added "Open game saves folder" and "Delete all game saves" buttons
  • You can now enter values manually on slider settings
  • Increased text size menu option
  • Item RMB context menu (Drop, Equip, Use, Split)
  • Cheat menu (Cheats-version only): Item grantor + Filtration modes (Secret store, Favorites)

Bug fixes:
  • Now you can level-up anal skill
  • Added sounds and missing cinematics to Robbed but Focused quest
  • Added missing sounds to the bath scene
  • Added collision to the flower (Spring mansion)
  • Added notifications for Strength and Grace changes
  • Crashes on game launch caused by corrupted integrity of game files
  • Crashes caused by settings and the loading screen
  • Performance issues with Attributes, Quest and Character appearance systems
  • Fixes in game settings
  • Late fading screens
  • Player camera rotation stutters when abruptly changing the rotation direction
  • Glitches of the attribute list in the cheat menu (cheats-version only)

Improvements:
  • Full attributes rebalance
  • Added more MOOD options in dialogues
  • Added effects (Needs/Effects) from penetrations, c*m (draft), wet p**sy, intoxication, sweating (actually wetness)
    • Alisa now increases arousal, sweats and levels-up skills during s*x or pleasuring herself
  • Applied new effects and parameters to current interactions
  • Improved attributes and effects for every H-scene (more stuff to level-up and check)
  • Improved materials of all the clothes
  • Changed the puddle drinking scene (better animation + sounds)
  • Better animations for Dirty Girl quest
  • Mouse input pipeline
  • Behavior of attachable items in cinematics
  • Camera rotation smoothing
  • Increased text size
  • Added confirmation screens for exiting to the main menu and to the desktop
  • You can now find MOOD in Needs/Effects panel
  • Cheat menu upgrade (Cheats version only)
  • First-person camera view (Cheats-version only):
    • Head and hair shadows are now visible
    • Horizontal mouse sensitivity does not increase as the character rotates
    • Improved character rotation according to different mouse sensitivity levels

Backend stuff:
  • Reworked high-level sound subsystem to make it more crash-proof
  • Level sequence cinematics subsystem partial refactor
  • Inventory system refactor (provides functional extensibility, good for performance and more bug-proof)
  • Item runtime state modification tools
  • Asynchronous loading of clothing geometry data (helps avoid excess freezes)
  • Latent gameplay event recall support
  • Game framework object loading organizer. (some bugs were fixed with the use of it)
  • Core framework latent initialization subsystem
  • Character's velocity can now be taken into account and affect gameplay (not used in the game yet)

Other changes:
  • Made Stuart's "tool" smaller in cinematics
  • Spring Mansion location: Chain panties placeholder item replaced with metal ribbed dildo
  • Mom now has a dish attached to the hand
  • Rearranged some buttons in the main menu
  • Changed the first-person camera view button from Backslash to С (cheats-version only)

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Deluded
Public post

Deluded v0.3 IS OUT!

WATCH 0.3 TRAILER

💜 v0.3
Rejoice, brethren, for finally, the long-waited big content update has arrived! 😃 Let me just recap everything we’ve added to the game, what happened to the project in general and what we’ve been doing for so long.
First of all, the Needs System. The third step of our core mechanics roadmap is done!
From this moment on, you gonna have to monitor Alisa’s needs carefully. To satisfy her needs, you'll find a variety of items and solutions scattered throughout the playable areas. What if you don’t take care of them? So, there are Satiety, Hydration, Sleep, Toilet, Body temperature with the most important one being Mood. Needs have borderline states (0 - 100) that give buffs/debuffs. In general, not meeting needs leads to lower Mood, and having Mood on the lowest mark for too long leads to the only way of having a game over in Deluded.
There’s also one parameter called Ausal. It increases over time naturally and even faster by doing “certain” activities. When above 50 - it gives Hny effect. When Hny effect is active you’re able to cool Alisa down with routine events and activities available around the area.
We tried to make the needs more immersive by using post-process effects on critical states, but you can still look up the numbers if you want in your Tab menu.
Learn more about the new Needs system just by playing!
During that time, our team has also expanded with 2 new members: a quest designer (ArkadiyVicont) and an animator (YuraN235). We’ve spent a great deal of time teaching them our systems and workflows, that’s why this update took us that long 😁 But now they’re all good and work with full dedication, which we’re happy about! For this update YuraN235 made the chair event animations and Arkadiy made the 3rd day quests almost entirely by himself!
But not only that. Arkadiy has also worked and continues working on prototyping the open world, particularly on the Lindcliff village. Later we would like to make a separate post thoroughly explaining the open-world game loop. I’ll just tell about it in short. Currently, he has prototyped some Lindcliff activities, NPC fractions, survival stuff, etc… All of this will be available not earlier than v0.9. With the help of ArkadiyVicont we’ll continue working on the open world while going along the main story in the prologue.
The game functionality has expanded significantly with the help of our programmer. A lot of code for open-world game loop and v0.9 has been written and it’s already being used in prototyping.
Another major thing we’ve accomplished is that we added a lot of lore details to the game and now we’ve established a clear direction of the plot development!
v0.3 Changelog:
New content:

+ 14 H-scenes (53 variations) (including 3 intercourse scenes)
+ 3rd Day of the Prologue
+ New Location: Spring Mansion, Pond & Cave
+ New NPC: Alan
+ 3 Quests 2nd day: Robbed but Focused, Echoes at the Door, Beneath Familiar Floors
+ 5 Quests 3rd day: Enjoy the Camp, Food is Everywhere, Stuart is Wanted, Treasures of the Pond, For the Firewood
+ 2 Events: Rocking Chair, Resting Couple
+ 3 Clothing items: Body Towel, Apron, Chain suit
+ 1 Secret store item: Tube top
+ 13 Consumable items: Milk, Beer, Snacks, Banana, Chocolate paste, Canned corn, Cereal, Potato chips, Cola, Tea, Water bottle, Blue berries, Red berries
+ 2 Interactable items (double-click): Jumprope, Flower
+ 2 Interactable objects House: Bed, Lava Lamp
+ 26 Interactable objects Spring mansion: Deer statue, Fence hole, Graves, Car frame, Lunchboxes, Birdbath, Benches, Backyard gate, Shed door, Wardrobe, Cupboard and mirror, Dish cupboard, Sofa, Kitchen table, Refrigerator, Painting, Cupboard with dictionary and glasses, Clean bed, Broken jewelry box, Owner's diary, Ladders, Toilet, Bathtub, Сosmetic bag, Closed jewelry box, Double bed
+ 6 Interactable objects Pond: Food basket, Fishing place, Wooden toilet, Blue berry bush, Red berry bush, Spring water
+ 5 Interactable objects Cave: Table, Skeleton, Broken barrels, Old wine, Ladder
+ 1 Tool: Multitool
+ 1 Collectible: Barghest figure

New features:
  • Needs\Effects System: Hunger, Sleep, Toilet, Thirst, Mood, Body Temperature
    • Need outcomes, buffs/debuffs
    • Visualization of attributes' borderline state (for Arousal, Sleep, Mood, Freezing)
    • Environment temperature now affects Alisa's body
  • Notifications system (time, money, quests, attributes, etc)
  • Quick slot item usage by pressing 1/2/3/4/5 keys

Bug fixes:
  • Bugs in male rig
  • Checking the presence of an item in the inventory now includes quick slots
  • After loading the game, the main character's face was reset to the default
  • Upgrading attributes over 100
  • Memory leaks of delayed tasks
  • Alisa could not get in the bathroom naked

Improvements:
  • Electricity poles optimization (was heavy on CPU)
  • A warning when creating a save folder with the same name
  • DLSS and FSR support
  • Made switching camera angle when peeing optional
  • Reworked game initialization / saved game loading, game systems are loaded in a proper order based on their dependency on each other

Backend Stuff:
  • Easy and stable system for adding objects with switchable states to the level
  • Now interactable objects have logic to trigger events based on surroundings
  • Added 100 clothes tags (lingerie, swimsuit, skirt, inventory_blocked, casual, etc)
  • Added Conditional events (used in complex checking systems, like checking clothes tags to determine the level of Alisa's revealingness)
  • It's now easy to implement the same pattern of logic for different actions and dialogues
  • Sound management system
  • Hidden quests (some quests are here to handle gameplay tasks in the background, while there's no need to see them)
  • Prioritized trigger box logic has been reworked. Now it works flawlessly with teleportation.

Other changes:
  • Changed Alisa's idle animation
  • Modified house geometry for the quest
  • Added "Lower camera position" setting
  • Added "Enable/Disable comics shader" and "Enable/Disable outline shader" settings
  • Improved first-person camera view (cheats version only)
  • Changed the cheats button from Y to F1
  • Changed the Secret store location (use the telephone) (Secret store version only)

Sorry for the long text, a lot of things had to be cleared. Can’t wait for you to explore our new build and to hear your feedback!

P.S You can find a different version of this trailer on our Redgifs account 😏
Happy New Year! 🎊
SRT

Discord
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Deluded
Public post

Deluded v0.2.1 IS OUT!

💜v0.2.1
💙
v0.2.1 (+ CHEATS)
🧡
v0.2.1 (+ CHEATS, SECRET STORE)

We’re happy to finally release the 0.2.1 build! This is a minor update and it has no new content. But it has a feature a lot of you've been pleading for - a Save System! 😃 Hope this will make playing and testing more comfortable for you.
But don’t think we spent 3 months working just on that. While the programmer was creating the save system, doing inventory rework and other small fixes, the team was working on the content, and now we can say that 70% of the content for 0.3 is already done. Pretty much, only the code part is left for 0.3.
Anyway, as always, we kindly ask you not to hesitate to give us feedback, as it helps us a lot!
v0.2.1 Changelog:
New features:
  • Save system

Bug fixes:
  • Wearing a dollar in a clothes slot
  • Window grace requirement
  • Dad standing in A-pose

Improvements:
  • Bigger stats gain multiplier
  • Bigger icons for Needs/Effects
  • Clothing system: now certain items can take up multiple slots
  • Texture optimization
  • Core rework of the inventory system
  • Core rework of start game/load game pipeline
  • Switched to the source version of Unreal Engine

Other changes:
  • First-person view in test mode (cheats-version only)
~~~
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Deluded
Public post

Deluded v0.2 IS OUT!

Hurray! The v0.2 build is finally here! Available for Deluded+ subscribers!
It’s been 4 months since our previous release and a lot has been done for this version. Although it might seem like there’s not much content, the most important step in our development has been completed. And that is making the Attributes system. The Attributes system will help us manage stuff like:
  • Needs (Hunger, Thirst, Toilet, Arousal, etc.)
  • Effects (Dirtiness, Lipstick, Wetness, Lactating, Drunk, etc.)
  • Perks (Flasher, Sprinter, etc.)
  • Cloth attributes (Durability, Revealing, Water resistance, Warmth, etc.)
  • Cloth tags (College Uniform, Bondage, Casual, etc.)
  • Character visuals (eyebags because of tiredness or blush because of arousal, etc.)
  • Items that can restore needs, give buffs/debuffs
This is the foundation. Everything else that we’ll add to the game will be based on it. Code-wise, we already even have a foundation for v0.3 and partially for v0.5! Here’s the hope that further development will be easier for us.

v0.2 Changelog:
New content:
+ ~55 H-animations (18 scenes, 32 variations)
+ 2nd day of the Prologue (Friday)
+ Quests: On the Hook, Deluded + Moving difficulties quest continuation
+ Random events: Getting naked in the room, Closets in parent's room, Basement
+ Interaction objects: safe, closets (parent's room), mirror, washing machine, towel, sink, bath, toilet paper box, Stuart's car
+ Interactable items (double-click in the inventory): marker, buttplug, makeup, lipstick, letter, razor, notes
+ 2 Clothing items

New features:
- Attribute System
- Vagina deformation animation
- Switching between quests (Scroll wheel)
- Delayed gameplay mechanics (some events now can be triggered not immediately, but after a certain amount of time)
- Simple stealing mechanic

Bug fixes:
- Stuck in dialogue sequences (if click too fast)
- Crashes in dialogues
- Disappearing trees
- Grass clipping through floor and gazebo
- Repeatable attributes grind
- The reflection of a present in the mirror stayed after you clean it
- Flickering/abruptly changing lighting on the character
- The quest panel in the HUD (right) not updating correctly
- House's door closing/opening in front of your face

Improvements:
- Automatic brightness adjustment
- Implemented a new physics engine - better body/hair physics
- Movement system overhaul (much more responsive)
- Female facial animation overhaul
- Cutscenes loading has been made multithreaded (no freezes on their load anymore)
- Memory optimization tools/profilers
- FOV is now lower when running (no fisheye)

Other changes:
- Lighting in Alisa's room
- Stuart's car color
- You can now prevent Stuart's car from crashing if you don't meet him from 6 till 8 AM


Your feedback is highly appreciated!
As always, thank you for supporting the project!
P.S. This version doesn’t have the save system yet, but it will be added soon for the v0.2.1
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