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Deluded
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Deluded
Deluded is an 18+ survival RPG set in a dark open world, featuring adult content and a fascinating storyline shaped by your choices
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Deluded
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Deluded v0.5.5 IS OUT!

WATCH TRAILER


💜 v0.5.5

Our development forge is always hot, and here we are again with a new update!

To keep it simple, just a couple of ✨highlights✨:

🧪 A new gloor scene we’ve been working on for the last 3 months
🐞 Fixed the annoying day-skip bug and misaligned cursor on wide screens
📚 Reduced the build size by ~20% through optimization
⌨️ Another important thing we'd implemented is the ability to rebind the keys—some of you guys with alternative keyboard layouts have been asking for this!
👕 You may have noticed Alisa’s clothes changed in the previous update. The thing is, we wanted our characters to have unique looks, not just default outfits from stock 3D model packs. So this time Jeff (Alisa’s father) and Stuart also got a wardrobe update!

More in the changelog below.

Thank you for your support and feedback!💗 

v0.5.5 Changelog:
New content:
+ 10 H-scenes (23 H-cinematics)
+ 1 Event: S∗∗ with Victor (Day 5)
+ 1 Clothing item: 🎃
+ 1 Interactable object: Hidden stashes in the Parents' House (requires Glowstick)
+ 1 Interactable item (double-click in the inventory): Gloor vial "Dumb Aliens"
+ 1 Consumable item: Pain-relief potion
+ 5 NPC clothing items: Zip-up sweater, Baseball Jersey, Thug Jeans, Black Boots, White lab coat with a sweater
+ 1 Other item: Battery (used via Egg Vibr∗∗or)
+ Greybox layouts for all planned open-world locations (open-world prototype)
New features:
- Notifications and sounds for new, updated and completed quests
- Key rebinding
- Certain s∗∗ toys and accessories are now automatically unequipped and returned to the inventory when wearing incompatible clothing
Bug fixes:
- The Gamer Girl quest now correctly appears in the quest log and can be completed through both [DOM] and [SUB] paths
- The [L∗∗D] option requiring the Black Marker in On the Hook quest is now unavailable if the item is not in the inventory
- Spanking during On the Hook quest now correctly applies Body Pain
- Dirty water collected from ponds in bottles now correctly increases the Illness effect when consumed
- Using Lube on Alisa's body now correctly reduces the item's HP (Robbed but Focused quest)
- Stuart's eyebrows no longer disappear at certain viewing distances
- Removed leftover cooking pot shadows in the Parents' House kitchen
- Corrected multiple character positions in cutscenes
- Resolved multiple collision and navigation issues on Day 3 (Camping area) and the Intercity Mall rooftop
- Added the missing locked-gate interaction sound at the Spring Mansion on Day 3
- Time skip (via in-game actions or cheats) no longer causes Prologue days skip
- Body-writing progression with the Black Marker now works correctly and the quest-specific writing option in On the Hook quest has been restored
- Resolved multiple clothing clipping, transparency and other visual issues involving underwear, dresses, pants, stockings and other clothing combinations
- The Red Harness outfit now occupies the correct clothing slots
- Removed the overlapping prop model from the bra item on the Intercity Mall rooftop
- Added the missing item icon for Torn Sweatshirt (Pink)
Improvements:
- Prologue narrative and gameplay polishing:
-- Added more camera angles and closer shots of Alan and Alisa's faces during the conversation at the door
-- Made Luis more noticeable and added narrative hints about when he appears
-- Made Stuart's YQ Test book more noticeable
-- Removed interaction with the YQ Test book in Stuart's room after it has been used
-- Alisa can now pass out after excessive alcohol consumption (with additional outcomes available in the open-world prototype)
-- Alisa now can return the bathroom towel to its original place
-- Alisa now wets herself at maximum Toilet need if Urethra Pain is at its maximum level
-- Alisa no longer loses MOOD after wetting herself
-- Added [SUB] and [DOM] choices for forgiving or not forgiving Stuart during the first dinner together
-- Adjusted the fireplace clock sound
-- Added more pu∗iс hair shaving options requiring Makeup skill checks
-- Added a missing name to the Rope Suit outfit
--- Added a missing name and item description to the Rope Suit outfit
-- Added Black Marker to Luis' shop inventory
-- Polished multiple Prologue dialogues and character reactions for better narrative consistency and pacing
- Day 3 polishing:
-- Placed additional empty bottles in more noticeable locations
-- Added more hints and additional matches to make them easier to find
-- Added a new hidden exploration spot
-- Made the box near the campfire more noticeable
-- Made the path to the cave easier to spot
-- Reworked cave ladder climbing for a simpler and clearer [GRC]-based interaction
-- Changed the boat color to make it easier to notice
-- Replaced the hidden swimsuit with a less revealing one
-- Added a Herbalism recipe for a Pain-relief potion
-- Adjusted the post-process effect near the Camping Toilet
-- Macy now reminds Alisa about the glowstick
-- Changed the shovel location
- Day 5 polishing:
-- Added Body Pain effect after being spanked by a customer when working at the Gas Station (random event)
-- Added smoother transitions and fade-outs to the H-scene with Violet
-- Added smoother transitions and fade-outs after the first movie screening
-- Reworked the film reel sorting job with Ava: removed reel names from item labels and added descriptive hints instead
-- Added interaction with the warehouse gate barriers
- Camera now returns to the initial position after exiting the cut-scene
Backend stuff:
- Performance optimization:
-- Improved graphics scalability settings across all quality presets
-- Optimized static meshes, textures, terrain and foliage across locations
-- Optimized light sources and dynamic shadows
-- Optimized character skeletal meshes, animation performance and clothing mesh handling
- Transferred camera and character movement systems to C++
- Improved teleportation logic with support for nearest and context-specific teleport points
Other changes:
- Changed Alisa's father's hairstyle and outfit
- Changed Stuart's outfit

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Deluded
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Deluded v0.5 IS OUT!

WATCH TRAILER


💜 v0.5
OMG! Is this even Deluded?!
The thumbnail might’ve thrown you off, but yup, you're on the right page! This is still Deluded, and we’re excited to finally bring you the long-awaited Character customization! We’d been teasing you for a while now, dropping it bit by bit… And v0.5 finally puts it all together—just like we promised in the Roadmap! Now you have more than enough room to experiment and go wild with Alisa’s appearance. According to our earlier poll, this is an update many of you have been looking forward to! So, if you haven’t played for a while, now’s a great time to come back a̶n̶d̶ ̶s̶e̶e̶ ̶w̶h̶e̶r̶e̶ ̶y̶o̶u̶r̶ ̶w̶i̶l̶d̶e̶s̶t̶ ̶f̶a̶n̶t̶a̶s̶i̶e̶s̶ ̶t̶a̶k̶e̶ ̶y̶o̶u̶ 😏

Here’s what we added for Character customization, summarized (v0.4-v0.5):

Tattoo and piercing systems; p∗∗bic hair customization; dynamic tanning with tan lines; support for different body complexions; growing nails with shapes, colors and nail art; teeth color progression; multiple hairstyles and colors; extensive makeup options; eyebrow and eyelash customization; vu∗∗a and a∗∗s color options; customizable cl∗∗ size.
Now, here’s another important thing to keep in mind: features that drastically change Alisa's appearance (e.g. tattoos, piercing, hairstyles and hair colors) are only available in Cheats/Secret store because of lore reasons—Alisa must look as we intended her to. Some are only available partially (e.g. make-up styles), because they will require a specific skill check once we are out in the open world. Some are available right away (e.g. tanning or nails), because… Well, simply because there is no reason to limit it, gameplay-wise or story-wise.
All of that applies only to the Prologue: all customization features will fully unlock in the open world (planned for v0.9). On top of that, what we've added will help us introduce more visual variety to our NPCs!
Moving on! Unlike the other major releases, this one doesn’t feature a new Day, because we’d already added it in v0.4.5. Here’s a quick refresher: Day 5 lets you explore the Intercity Mall, meet new NPCs (as well as learn more about the familiar ones) and even earn a reward while helping some of them out! But if you are naughty, you will take your punishment like a good boy/girl 😉
In general, Day 5 of the Prologue gives you a bit of an idea what the open world is planned to look and function like. It’s less basic survival (like what you encountered at the camping of Day 3), and more social survival we talked about in one of the earlier posts. Simply said, you get to talk to people, build some relationships, and unlock (or miss) some unique scenes! Of course, the way your Alisa acts (based on your Attributes) also affects how NPCs treat her: for example, some may appreciate her being [DOM], while others… not so much.
And don’t worry, we didn’t leave you without any spicy content while working on customization—there’s plenty to feed your kinky side!
As always, we are immensely grateful to our subscribers—you made this update (and all the others) happen. 💜

Anyway, here’s what’s new in all the glorious detail!

v0.5 Changelog:

New content:
+ 9 H-scenes (29 H-cinematics)
+ 1 Quest: Sorting Movie Reels
+ 2 Quest updated: Working at the Gas Station, Working at the Warehouse
+ 1 Event: Jane Punishment
+ 2 NPCs: Tommy Gale, Jane Summers
+ 5 Clothing items: Orange sweater, Blue skirt, Branded t-shirt, Branded skirt, Branded tennis cap (gas station uniform)
+ 4 Interactable objects: Sun lounger, Vehicles, Flower pot, Hidden stash (Mall area)
+ 1 Interactable item (double-click in the inventory): Tanning oil
+ 7 Hairstyles: Loose Twists, Twintails, Curly Bob, Fringe Twin Braids, Spiky Pixie, Long Bob, Half-Back
+ 2 Secret store exclusives (Secret store version only): White trousers, Black trousers
+ 1 NPC clothing item: Black trousers with a belt and baton holder
+ 2 Other items: Appearance switcher (Cheats-version only), Jane's Key
+ 1 Tool: Motor oil canister
+ More options for: Store shelves, Trash bins

New features:
- New character customization options:
-- Piercing system (Cheats-version only):
--- 19 piercing slots: Ear Left/Right, Navel, Nostril Left/Right, Helix Left/Right, Septum, Eyebrow Left/Right, Labret, Tongue, Nip∗le Left/Right, Cl∗∗∗ris, L∗bia Left/Right, Lower/Upper Teeth
--- 19 piercings: Double Mini Hoop, Ring (L∗bia), Drop, Diamond Earring, Mini-hoop (Ears), Flower (Navel), Double-ring (Nostril), Diamond, Double Rings (Helix), Horseshoe Ring, Ring (Septum), Barbell Curved (Eyebrow), Ball (Labret), Barbell (Tongue), Ring, Barbell (Nip∗le), Curved Barbell, Mini Hoop (Cl∗∗∗ris), Braces (Teeth)
--- Support of all character's body complexions
--- Hiding piercing with clothes
-- P∗∗iс hair:
--- 7 new P∗∗iс hairstyles (require Makeup skill checks): French, Tease Strip, Untrimmed Strip, Bikini, Triangle, Flame, Martini, Heart
--- 12 P∗∗iс hair colors (Cheats-version only): Soft Black, Natural Black, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Light Brown, Auburn, Silver Gray, Burgundy, Magenta, Vivid Purple, Electric Blue, Emerald Green
-- Tanning system:
--- Ability to tan using dedicated tanning spots
--- Varying tanning intensity depending on the time spent under the sun
--- Usage of tanning oil to boost the tanning effect
--- Tan lines on the body from swimsuits
-- Vu∗∗a and a∗∗s color system (dark & light)
- Body texture with whipmarks

Bug fixes:
- Increased the wardrobe storage size in Alisa's room to not lose items before Day 3 camping event
- The Desperate exchange quest: the camera item no longer disappears if the inventory is full
- Hairstyles are now being saved properly
- Alan's double no longer appears during the bl∗∗job cutscene
- Ar∗∗sal now correctly decreases after s∗∗ with Victor
- The banana's texture is no longer dark during certain cinematics
- The cooking quest: washing a banana no longer creates 2 sandwiches
- The hidden cooking quest no longer appears in the quest list and no longer triggers notifications

Improvements:
- Day 5 (Intercity Mall) narrative polishing:
-- Replaced the brooch with a navel piercing
-- Added ambient SFX, improved existing SFX
-- Added dialogues upon interacting with objects
-- Better transitions in cutscenes
-- Better POI lighting
-- Fixed weather conditions
-- Fixed multiple dialogue inconsistencies and logical errors
-- Added minigames for jobs
-- Added new random item options to the trash bins
- Increased the trigger zone size for On the hook quest
- Made Prologue days longer - up to 23:30
- Global attribute rebalance
- Added detailing to the Intercity Mall (interior, director's office, Jane's room...)
- Applied a better body-writing texture with gradual markings application support
- Nip∗∗es now harden and expand upon ar∗∗sal, cold and wearing nip∗le piercings
- Improved vu∗∗a and a∗∗s textures (higher resolution and more detailed)
- Multiple cutscenes fixes and improvements
- Painkillers now remove all types of pain
- Optimized the lipstick system
- Improved brow colors
- Made lash colors brighter and more vivid
- Fixed Alan animation loop when waiting at the door
- Added dynamic shadow to parents' bathroom door
- Added the description for the Screwdriver item

Backend stuff:
- Lighting optimization
- Fast-travel logic for future implementation

Other changes:
- Changed the hairstyles of Violet, Ava, Agatha
- Changed Ava's skirt
- You can now use Endless prologue pills to go back to the Spring mansion and Intercity mall locations (Cheats version only)
- Consuming dirty water from bottles now grants the Illness effect
- Mas∗∗∗bating on a toilet now requires L∗∗D 10

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Deluded v0.4.8 IS OUT!

TRAILER


💜 v0.4.8
Ready or not, here it comes: Deluded v0.4.8!
This update is mainly focused on Day 5—polishing and spicing it up with new activities and cinematics with a pinch of new features.
Remember that long-awaited Сharacter customization we partially implemented earlier? We are diligently adding more options (including new hair colors, hairstyles and make-up styles you can already try in v0.4.8), but there’s something we need to explain.
Most of the character customization—anything that really changes Alisa’s appearance—is available only in the Cheat menu and the Secret store. There are lore reasons behind it, so it was a deliberate choice. I wish I could go into more detail, but that’s basically spoiling the whole plot of the game, so that’ll have to do.
That said, this only applies to the Prologue—character customization will be fully available in the open world, so you can truly make Alisa the girl of your dreams ✨
Up next, you may wonder why this version is 0.4.8 and not 0.5, which, according to the Roadmap, is listed as Character customization. That’s because we still need to implement some systems, and that’s work in progress. The good news is that we released v0.4.5 just two months ago—which means we are improving our workflow for a reason. We are pumping out more high-quality content at a faster pace!
Moreover, now the Intercity Mall is packed with even more interactions—make sure to talk to the NPCs you know, and to a new one too 👀 We wouldn’t want you to get bored, would we? For example, mini-jobs at the Gas station, in the Warehouse and as a Cinema projectionist are basically a taste of what’s to come in the open world! And yes, there are spicy scenes planned for Alisa at work 😉
As always, endless gratitude to our subscribers—this update (and all the others) wouldn’t happen without you. 💜 And also thanks to our hard-working, bug-hunting testers who helped polish the test build version!
Now, for the full picture—the changelog!

v0.4.8 Changelog:

New content:
+ 5 H-scenes (20 H-cinematics) (including 1 l∗∗bian scene)
+ 1 New Location: Gas station
+ 5 Quests: Working at the Gas Station, Working at the Warehouse, Working as a Cinema projectionist, Deaf Request, Lottery
+ 2 Events: Parents' relationships, Fixing the gloor inhaler
+ 1 NPC: Tommy Gale
+ 3 Clothing items: Beige dress with a belt, Micro bikini (Top and Bot), Cowboy hat
+ 4 Interactable objects: Items for sale, Trashbins, Snack table, Cars
+ 2 Tools: Screwdriver, Pump
+ 2 Other items: Movie reels, Component
+ New Interactions for: Macy, Stuart, Violet, Ava

New features:

- New Character customization options:
-- 8 Hairstyles: Bobcut, Short Bob, Ponytail, Side-swept French Braid, Double buns, Tomboy, Long Sleek Layered Cut, Full fringe twin braids
-- 39 Hair colors:
--- Natural: Soft black, Natural black, Dark Espresso Brown, Dark Ash Brown, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Golden Brown, Medium Brown, Light Brown, Ash Brown, Dark Blonde, Dirty Blonde, Honey Blonde, Golden Blonde, Sandy Blonde, Ash Blonde, Light Blonde, Platinum Blonde, Strawberry Blonde, Ginger, Copper, Auburn
--- Dyes: Blue Black, Silver Gray, Steel Gray, White, Burgundy, Cherry, Magenta, Pastel Pink, Rose Gold, Lavender
--- Fantasy: Vivid Purple, Electric Blue, Cyan, Teal, Emerald Green, Fantasy Orange
-- Eyelashes length and 13 colors (Soft Black, Natural Black, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Light Brown, Auburn, Silver Gray, Burgundy, Magenta, Vivid Purple, Electric Blue, Emerald Green)
-- 5 Brows shapes (Average, Curved Round, Angled, Arch, Straight) and 13 colors (Soft Black, Natural Black, Neutral Dark Brown, Chocolate Brown, Chestnut Brown, Light Brown, Auburn, Silver Gray, Burgundy, Magenta, Vivid Purple, Electric Blue, Emerald Green)
-- Elf ears
-- 56 Make-up styles
--- 5 Available in a Cheap cosmetics item: Soft Shadow, Smoky Eyes, Olive Haze, Rosy Cheeks, Amber Haze
--- 51 more styles available in the Cheats Menu (Cheats-version only)
-- Teeth colors (dirty 0% -> clean-white 100%)   
- Items repair system

Bug fixes:
- Mall collision

Improvements:
- You can now choose a different outfit before going to the Mall
- Removed multiple forced player teleportations at Day 5
- Reworked logic for the "At the cinema" quest
- Added sound cues to the "At the cinema" quest
- Removed or updated several pickable items on the Mall location
- Made several transitions between cinematic at Day 5 smoother
- Made several narrative improvements for Day 5
- Mall lighting
- Extended the stay time at the Mall during Day 5
- Replaced the AI easel drawings

Other changes:

- Added a dressing table to the Secret store location (Secret store version only)
- Enabled partial access to the Mall's second floor
- Added SFX for: pumping tires, cleaning cars, changing oil, car honk, pumping gas

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Deluded v0.4.5.1 (hotfix) IS OUT!

💜 v0.4.5.1
Fixed a few things (mainly patching up the immersion) for you to enjoy the new update even more! Changelog below.

v0.4.5.1 Changelog:

New content:
+ 1 Interactable item (double-click in the inventory): Painkillers
+ 1 Tool: Shovel

Improvements:
- Changed item icons for dirty and clean water bottles

Bug fixes:
- Time no longer stops in some locations
- Violet's body no longer distorts during cinematics
- Mom is no longer misplaced during the "Peeking at Mom" cinematic
- Mom's scheduled showering event is now unable to softlock Alisa
- Entering the kitchen no longer activates the dialogue with mom when she's not in the kitchen
- Now the fish is removed from the inventory at the end of Day 3 as it should
- You can no longer apply make-up multiple times (without removing it first)
- Cinematic for a Soap drop random event no longer breaks
- Clarified dialogue lines about time for washing clothes in the washing machine
- Removed the interaction icon on Stuart's car if it went off the cliff
- The windows, the mirror and Alisa's eyes in Alisa's room no longer have a strong bloom effect during certain timeframes
- Clothes no longer disappear from the inventory when m∗∗∗∗∗bating in the shower
- Changed shovel's item icon

Other changes:
- You can no longer level up Strength if Body pain is high
- Slipping event now gives Body pain when choosing the "Drop on the butt" dialogue option
- Added SFX for various interactions: opening boxes in the house, inspecting the bookshelf, reading books, doing a workout, exercising with a jump rope, kindling the fireplace, washing face, wiping with a towel, picking up wood, opening a fridge, using matches for a prayer, opening/closing storages, opening/closing windows, opening/closing and loading the washing machine, checking the mailbox, flushing the toilet, turning the TV on/off, picking up a landline phone, boiling water, frying fish, picking up berries, opening a backpack, opening the Spring Mansion gates, opening the box in the Spring Mansion, breaking the barrier in the cave, creating tinctures at the brewing station, digging the fish bait, falling from stairs, inhaling gloor, taking pictures with a camera

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Deluded v0.4.5 IS OUT!

Starting this year with a brand new release! Hope you had amazing holidays while we were busy crunching on this build 😥😅
But don’t think we’re complaining—we’re quite proud of this one! Because this time the gap between updates ended up way shorter than before. We managed to spend less time on this build’s development while also packing in more content!
And that’s all while the project has been going through quite a few big positive changes behind the scenes.
This time around, we shifted our focus to better organizing the project and it made our work feel less chaotic. It’s necessary… but quite boring, so I won’t dive into details.
Thus, in this build we may not have fixed all the bugs you reported because of this priorities’ shift. But don’t worry—nothing got missed. Because meticulously cataloging all the game’s issues was also a part of this change. 🤓
Hopefully, as we improve our project structuring further, we’ll keep up with the tendency of rolling out shorter yet more frequent updates.
All in all, the main highlights of this update are: the addition of the Day 5 of the prologue with its activities on the new Mall location, a new fantasy-style gloor scene and the Day 3 day rework, which focuses more on the survival and offers more challenge.

Big thanks to all of our subscribers for your continued support! Deluded continues to thrive only because of you! 💜💜💜
Thanks to our amazing testers too, who helped us hunt down the bugs in the latest test build!

Now, let’s take a look at the changelog!

v0.4.5 Changelog:

New content:
+ 20 H-scenes (70 H-cinematics)
+ 5th Day of the Prologue
+ New Location: Intercity Mall (Cinema, Convenience Store)
+ 3 Quests: At the cinema, Camping alone, Stolen clothes
+ 6 NPCs: Ava Rain, Victor Braut, Agatha Richard, Jerome Richard, Dick Norvick, Jane Summers
+ 32 Clothing items: Black dress with a belt, Yellow dress with a belt, White dress with a belt, Red dress with a belt, Green dress with a belt, Blue dress with a belt, Black crossover-waist shorts, White crossover-waist shorts, Red crossover-waist shorts, Orange crossover-waist shorts, Green crossover-waist shorts, Grey crossover-waist shorts, Blue crossover-waist shorts, White polo shirt, Green polo shirt, Blue polo shirt, Black polo shirt, Orange polo shirt, White tennis cap, Orange tennis cap, Green tennis cap, Black tennis cap, Blue tennis cap, Black thongs, Red thongs, Blue thongs, Black micro bikini, Red micro bikini, Blue micro bikini, White winter coat, Black winter coat, Blue winter coat
+ 3 NPC Clothing items: Male office pants, Male office shirt, Male Medieval outfit
+ 24 Interactable objects: Store shelves (Tools, Clothes, Glasses, Electronics, Building equipment, Food, Snacks, Ingredients, Magazines, Sports equipment), Other store interactions (Food station, Drinks refrigerator, Storage shelves, Trash bin, Cash desk), Transformer, ATM, Toilet, Public phone, Cars, Water source, Swimming place, Sawmill, Campfire
+ 3 Interactable items (double-click in the inventory): "Treasures and a Little Curse" gloor vial, Lottery ticket, Money bags
+ 2 Tools: Claw hammer, Saw
+ 7 Secret store exclusives (Secret store version only): White cultist's outfit, Black cultist's outfit, Black bandit's leather skirt, Black bandit's leather jacket, Black bandit's bra, Fantasy armor, Fantasy boots
+ 1 Other item: Wooden planks
+ New buildings (open-world prototype): Cafe, Gas station, S∗∗ shop, Diner, Movie Rentals

New features:
- Tattoos system:
-- 17 tattoo slots on the body, 51 total available tattoo textures
- Autosaves system
- Weather type and condition checks
- Herbalism mechanics
- In-game timers for time-restricted tasks can now be saved and won't break the saves or events anymore
- Water can now freeze in lakes/rivers/pools/etc
- Choosing dialogue option with number keys

Bug fixes:
- Hidden NPCs are no longer interactable
- Stuart no longer disappears after triggering the Dirty Girl quest
- "Peeking at mom" scene now triggers only once
- Props used by NPCs are no longer over-lit
- Alisa can no longer lose virginity multiple times at certain moments
- The MC's head no longer gets removed when transitioning from the FPV to TPV (in cutscenes)
- You can no longer place items bigger than 1x1 in the Quick access menu
-- Dragging a larger-than-1x1 item into a quick slot no longer causes dupes, items no longer overlap or reset orientation
- Removed duplicate rows from the Skill Progress tab in the inventory UI
- Saving during timed events (e.g. hiding from father) no longer breaks said event
- Inventory item use (destruction) no longer causes bugs
- Game no longer freezes on c∗m visuals spawn
- Multi-slot clothing no longer gets duplicated after certain cutscenes
- Inactive dialogue selection options (in rare cases) no longer stay white
- The UI's mouse collision is no longer misaligned on widescreens

Improvements:
- Full camping location (Day 3) rework (level design, mechanics, interactions and story)
-- Consuming berries logic
-- Fishing dialogues
- Alisa's thoughts in dialogues is now purple with a thicker outline
- The game now gets auto-saved at certain moments
- The time system rounding/flooring algorithm to update minutes unit properly and avoid bugs in NPC schedule system
- Attachable items placed in a hand are now hidden in cinematics
- Collision around the house
- Save thumbnails generation
- Manual numbers input in slider settings
- Better slider UI in the cheats menu (Cheats version only) and in settings
- Added a list of completed quests in the Cheats menu (Cheats version only)

Backend stuff:
- Weather state is now consistent across saves
- Improved the doors system: it now supports calling game logic similar to quest and dialogue systems, custom door interaction sounds and game condition checks
- Male NPCs now support advanced hair customization (custom shader)
- Made gameplay conditions observation in the quest system more lightweight by reducing redundant checks
- NPC system equipment is now properly updated based on the current NPC activity
- Improved the graphic settings application pipeline
- Graphics adjustments for buildings' interiors are now based on graphics settings
- Improved the cinematics system memory management to minimize memory leaks
- Made some assets loading asynchronous (prologue vs open-world prototype content) to avoid freezes during loading
- Added storages accessibility management system
- Loading a game with the character being inside a CSV with condition controller no longer triggers past events
- Implemented logic for changing and comparing dynamic item attributes
- Improved the toolkit for working with objects on the level (geometry, interactables etc), now supports automatic target selection ('self' if nothing else is selected); usable for universal dialogues for similar interactions and hiding level-placed objects
- Added a system to read and change states of actors on the level through abstract gameplay tags in dialogues and interaction zones/interactables; extends reusable logic support

Other changes:
- Made Alisa's nails longer by default
- Reticle's UI behavior
- Added the glowstick to Alisa's room boxes
- Doors now close automatically

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Deluded
Public post

Deluded v0.4.1 (hotfix) IS OUT!

💜 v0.4.1
Had to fix a few nasty bugs for this version. You’re now able to complete the Silent observer quest and watch TV!
Also fixed the problems with archives extraction.
Enjoy! 😉

❗❗ Please, delete all old saves in order to avoid bugs in the new game!

v0.4.1 (hotfix) Changelog:

Improvements:
- Moving Difficulties: reduced the time skip when searching boxes from 15 to 5 minutes
- The fireplace now dries the clothes upon interaction

Bug fixes:

- Engineering book now gives 5 Engineering skill points instead of 3
- Macy now gives you the quest items as intended
- On the Hook: now Alisa can open the box only after 16:00
- Interaction with a safe while na**d can no longer lock you inside parents' bathroom
- Using lubricant in a non-private area no longer gives a black screen
- Alisa can no longer steal from parents' room while mom is reading
- The environment no longer disappears upon interaction with the 2nd floor chair
- Meeting Alan: Alisa no longer "talks" to the sofa while Dad is doing another task
- Alan no longer keeps clothes on during s**
- Training with Stuart's bat animation misplacement
- Violet's body no longer bends during the animation
- The fireplace interaction used to state the duration of 15 minutes while lasting 30 minutes in fact
- A typo in a cemetery cellphone dialogue

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