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DebatingPanda profile
DebatingPanda
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DebatingPanda
Hi! Welcome to my SubscribeStar page! I'm DebatingPanda, developer of the Adult Visual Novel Between Humanity.
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Welcome


Displaying posts with tag Development.Reset Filter
DebatingPanda

Development 0. 3 - #13

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Development 0. 3 - #12

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Development 0. 3 - #11

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DebatingPanda

Development 0. 3 - #10

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DebatingPanda
Public post

Development 0.3 - #9

Hello Pandalorians!
It’s time for another status report!
Out of the 12 scene I originally planned for this first part, I'll be including 11. It's already relatively big for just being one half of Chapter 0.3. This means, I'll have to render one scene less, ultimately result in a quicker release. I hope this adjustment works in everyone's favor!
So far, 4 of the 11 scenes are fully rendered, totaling around 300 renders already. While it might not sound like a lot, the remaining 7 scenes are mostly larger, more complex ones, some even require new map setups. In total we’re looking at a count somewhere between 1,000 and 1,200 renders, just my humble guessing, though.
Next week, I’ll be attending a work course in the evenings, so I might not get much done on weekdays. But I’m planning to pick up the pace over the weekend to make up for it!
Wishing you all an amazing week ahead! Take care! <3
Panda, going dark.
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DebatingPanda
Public post

Development 0.3 - #8

Hello everyone!
I’ve got three updates to share with you today!​
First, I’ve decided to put the Shader update on hold for now. I couldn’t get the characters to look the way they originally did, and even after reaching out to other devs, the issue remains a mystery.​ So, I’m sticking with my (g)old characters, they’ve got that special charm, and I prefer and love them a little more​.​
Second, in the last dev log, the word count was around 18k, and as of last weekend, it’s grown even more up to 22k.​ There’s been some rewriting and fine-tuning up until earlier this week, but now I’m mostly focused on rendering. The exact word count might shift a bit as I continue to add small tweaks during the rendering process to make the story flow more naturally.​ ​
Rendering is going smoothly! I'm currently using maps I created in previous chapters, which makes for steady progress​. Over the past few months, I’ve still learned more about lighting and other techniques, so I’m making small adjustments here and there to improve the quality​ bit by bit.
And finally, a huge thank you to three incredible community members for providing Russian, Chinese, and French translations for the game! You can download them now on itch.io, complete with installation instructions for both PC and mobile. If you encounter any missing translations or issues, please let me know on Discord (preferably) or itch.io. Your feedback is always appreciated!​​
Also a non-game related topic: Another community member wrote me about the loss of his home because of the recent hurricanes in their country. While I can’t fully grasp what it’s like to experience such a devastating loss​, I truly hope that things improve for everyone affected by these events. My thoughts are with all of you who are going through tough times!​​
That said, I hope the week ahead treats you all kindly. Take care, and thank you for your continued support! <3
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