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DebatingPanda profile
DebatingPanda
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DebatingPanda
Hi! Welcome to my SubscribeStar page! I'm DebatingPanda, developer of the Adult Visual Novel Between Humanity.
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Displaying posts with tag Development.Reset Filter
DebatingPanda
Public post

Development Log - 2024 #4

Hey there lovely people!
You are probably waiting for some news and I can tell you for sure, that this will be the last development log for version 0.2.
I'm approximately 90 - 95% done with the current scope. Some selected persons have already tested most of it and the proofreading effort is on track!
As some of you might know, this is the first project of this scope and I'm really not the best at making good assumptions on how long I need for certain content to finish.
Despite working full time beside the development, it's quite tough to make good assumptions. But over the duration of the project, this will improve, as well as the quality of the game!
Let's talk about the game size: The current update is sitting at ~1400 renders and ~34000 words. 
As you can tell by comparison to last months devlog, I was missing a little bit of dialogue. 
The finished update will probably have around 1500 renders, you can definitely look forward to a few hours of additional content!
So, as you can tell, this update will be quite big and I'll definitely make version 0.3 a two-part project. (You can, of course, just wait for the final 0.3, but you're also very welcome to play the first part!)
Anyway, once I'm done with those remaining renders, I'll focus on the animations and smaller things like my 500+ code to-dos (Yay!)
That's it for today. Hope you're having a great week. The weekend comes soon!
Thank you all and take care! <3
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DebatingPanda
Public post

Development Log - 2024 #3

Hello everyone,
I hope you're all doing well!
I'm happy to share another update on the progress of Between Humanity.
Starting mid next week, I'll finally have a week and a half off for some much-needed vacation (*cough* work on the game) time. During this, my goal is to translate the remaining story and creating renders for those last scenes. Additionally, when beta testing and proofreading starts, I'll work on the remaining animations, sound, and code-related tasks. This includes animations for main menu and for some story scenes, making adjustments to Chapter 1 content, and some QOL improvements.
Currently, I'm reworking one of the earlier scenes for Chapter 2, as I think it doesn't meet the standards I've set for myself (those standards keep rising, tell them to stop). I intend to fine-tune certain renders and dialogue lines in the first two Chapter 2 scenes as well. I noticed they were rushed in terms of character development, and I would like to have more of a natural progression.
Also a little extra for those who enjoy statistics (like me):
Chapter 2 currently sits at approximately 23,000 words and around 1,100-1,200 renders. GitHub shows 139 modified files, including 4,500 additions and 2,200 deletions, excluding any 0.2 story files. Which is quite a lot (I also updated the phone framework).
I'll provide another update towards the end of the month. Stay tuned, and have a great week!
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