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Dark Land Chronicle: The Fallen Elf profile
Dark Land Chronicle: The Fallen Elf
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Dark Land Chronicle: The Fallen Elf
A 2D isometric dark fantasy RPG.
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Features

  • Dark artistic style with explicit adult content
  • Expansive RPG sandbox game featuring a variety of systems
  • Diverse races, including Goblins, Futa Orcs, Beasts, and Tentacle monsters
Dark Land Chronicle: The Fallen Elf

Postponement Notice

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Dark Land Chronicle: The Fallen Elf

The Goblins are coming!

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Dark Land Chronicle: The Fallen Elf

Development Log 2024-06-24

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Dark Land Chronicle: The Fallen Elf
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Woof woof woof!

We’ve added a fierce new dog to the game!

This new "evil dog" is designed based on a pit bull, chosen for its muscular build and intimidating presence. Our art team tried their best to make it look fierce, but somehow, it still looks a bit cute...

Now, onto the system updates:

We’ve made some adjustments to the game’s affection system. In the new version, character affection will be calculated individually and won’t affect each other.

For example, in the previous version, because the thief hated the village’s villagers, if the player attacked the villagers, the thief would like the player. This didn't make much sense.

After thorough discussions with the team, we’ve decided that faction affection will no longer influence each other.

With this system update, we’ll be fully dedicating our efforts to developing new missions. Stay tuned!

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Dark Land Chronicle: The Fallen Elf
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Damn Bug!

Since my last post, I thought I could wrap up the game quests... Who knew that once the project was built, some very strange bugs would appear out of nowhere, causing the entire project to crash...

The next few days I lived like this: constantly reading online articles, visiting developer forums, writing emails for inquiries, even rewriting code, reinstalling the game engine, switching commit histories back and forth on GitHub, all just to find the cause of the error... This process was driving me crazy!

I even asked a genius friend for remote assistance (I rarely call anyone a genius, but this guy is a senior programmer who skipped high school and entered a top university), spending a lot of time dealing with a bizarre error no one had seen before...

After relentless efforts, we finally found the problem today. This error is quite unique, and I believe no one else on the internet has encountered the same issue. In short, our project imported some outdated code to optimize the 2D collision area, and this code is peculiar—it doesn't cause any issues in edit mode, but in build mode (i.e., when the project is output), it triggers a series of errors... The reason why this problem was so hard to find is that, apart from the fact that this code is not widely known, the error messages displayed in the console had nothing to do with the actual error itself. We eventually pinpointed the source of the problem through the process of elimination.

To put it in more understandable terms, the whole process was like a ring falling into a fishpond, but we received the wrong message and kept digging in the farmland. It wasn't until we turned over the entire farm that the ring rolled out of the fishpond. It was only at the last moment that we realized the ring was never in the farmland...

Since the release is postponed, we need to compensate the players... In the process of catching up with the project, the art and animation teams will add some cool stuff besides the original plan, bringing some content ahead of schedule.

The next update will include: The quest of the Widow and the Arcane Beast The quest of the heroine and the mini Boneless Adding a Fat Traveling Merchant and new areas

Additionally, as compensation for this delay, we will try to add: Mad Dogs (including H animations) Goblins (appearing earlier than planned, hence no complete quests)

Even with the compensation content, the game won't have significantly more content compared to the previous version. We hope you understand. Enhancements to the system have taken quite a bit of our time, mostly reflecting in the early stages of the project build. Once the framework is stable, more H content will be added successively...

Stay tuned!

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Dark Land Chronicle: The Fallen Elf
Public post

Race Introduction

The Boneless (tentacle-type monsters) are considered the most malevolent race. On this continent, there isn't a single race that likes the Boneless, and the Boneless themselves harbor hatred towards all beings.

In fact, long before the great war between elves and humans, the ancient wars had elves facing off against the formidable Boneless.

Elves symbolize love and life, while the Boneless are notorious for their cruelty and hatred towards all life forms, sealing the fate of enmity between elves and the Boneless.

Now, the forest where the protagonist resides is slowly dying, closely intertwined with the Boneless...

Development Update

In the next update, we will introduce the lowest tier of the Boneless and include quests related to this race.

Currently, development is a bit behind schedule. Aside from the time spent integrating archives, we've recently encountered some issues with the game's physics design. Ultimately, we've decided to completely redesign the physics mechanism, which has been quite draining.

After these adjustments, interactions, distances, and attack judgments among characters in the game are more precise. Overall, the gameplay experience has improved significantly, as fundamental gameplay mechanics are crucial for any game.

Originally, we hoped for the update to be released on 6/15, but it seems there will be a delay. It's difficult to estimate the timeline for subsequent testing, translations, etc., but we'll do our best to expedite. I won't provide a specific timeframe here.

In the event of a possible delay, I'll ensure to regularly release update articles to keep supporters informed of the current development status.

We appreciate your patience!

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Creator Stats

1 subscriber
14 posts

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$4 of $2,495
per month
This monthly expenditure is to cover the minimum essential expenses for supporting the animation and art teams' creative work (story, quest planning, and programming are not included in these expenses).

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