This can help our artist create game art assets... thank you! Please join our discord and request a role so we can keep you up-to-date.
This can help our artist create game art assets... thank you! Please join our discord and request a role so we can keep you up-to-date.
With your help, the animation team can create higher-quality content... Thank you very much! Please join our Discord and leave us your ID so we can add you to the credits list :D
Whether this Dark Land gets even cooler, darker, and wilder... Well, it's all up to you! Please join us on the Discord and tell us who you are so we can add you on the special thanks section!
Version 0.162 Released!
Hey everyone, thanks for waiting... the latest version is finally here!
We’re super excited to share this update with you all!
We’ve poured a ton of effort into this update, making major improvements to the system and packing in as much new content as we could.
Because we made so many changes to the underlying code, we did three rounds of internal testing and squashed countless bugs.
The development process wasn’t easy. We faced a lot of challenges, not just with pesky bugs but also delays in translation because our team was swamped.
In the end, I took over the unfinished English translation. I tried my best to make it lively, but if it feels a bit stiff, please bear with me!
We’re about to roll out big changes to the UI and combat system, and add new status systems (like arousal value and H logs). So, after this release, we’ll pause Hotfix updates for a bit. That’s why we did multiple rounds of internal testing.
This update not only boosts the display but also brings a lot of AI improvements, rewrites the game’s world physics, and introduces a new H expression mode, a save system, a trading system, a lighting system, sound system optimizations, a temple system, various new values, new items, and other new mechanisms.
Unfortunately, the fierce dog we planned to add still has some issues, so it’s delayed for now...
But don’t worry, more new enemies are coming soon... stay tuned!
The next post will give you a detailed breakdown of all the new stuff in this update!
System Added save system. Added highlight system. Comprehensive AI enhancement. Added lighting system. Added temple system. Added NPC backpack system. Enhanced physics judgment. Added alchemy system. Added trading system. Introduced Apocalypse Value and Force of Nature. Enhanced translation components. Enhanced task event interaction. Enhanced affection system. Added storyline H-system. Fixed several system errors.
NPC Added Forest Rangers (involved in H-mode). Added merchant NPC (prostitution demands price reduction). Added Goblin Slayer. Goblins appear (excluding H-storyline). Small Boneless Ones appear (including H-storyline).
Regions Added Boneless Ones Temple. Added Goblin Forest. Added Beast Ranch.
Quest Forest Rangers training quest. Added follow-up tasks for the widow. Added Boneless Ones Temple quest. Rewritten and enhanced existing quests.
About Tentacle Suit...
(Concept art for Tentacle Suit)
Based on community feedback, the parasitic tentacle suit seems to be a very popular element. We have been planning to include the tentacle suit in the project, but because the area where Shinjiro is located is relatively far from the protagonist's birthplace, this belongs to a later stage of the game. Currently, we plan to reveal this element to players in advance... so the tentacle suit will be released to players ahead of schedule!