February progress check-in!
This was an interesting month for me and my fiancee!
We spent most of this month talking to each other, and to healthcare professionals. The insights have helped our well-being more than I can describe. From better understanding how our past traumas affect our present selves and perceptions, to finding new approaches to parts of life that used to feel insurmountable, and more. Plus we've gained better access to healthcare we've been needing!
Every day seems to feel a little bit easier than the last, and the future is looking brighter and brighter.
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The talking has been really needed, and not just for our personal mental health.
I'm transitioning from being primarily a solo dev on this game (with occasional commissioned art/assets), to being a full time, two-person team with my fiancee. That means a lot of meta-level work: communicating, setting up our environment to be able to collaborate while working, figuring out how to not step on each others' toes, and lots lots more.
So, my new team member is focusing on things like:
- UX and UI design
- Quality assurance
- Design and brainstorming, especially in the areas I'm not knowledgeable about
- Tedious code tasks
- Administration
- Brainstorming ideas to make my processes more efficient
That frees me up to spend my mental resources on the kinds of things I'm actually good at.
This meta work has been our February. For March, we're excited to focus our combined power on moving this game forward.
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Ever since we started working together, our ideas and projects have been more grounded yet more exciting. But collaboration increases demands on our communication, and requires us to understand ourselves and each other well enough to be effective as a team. So far, it's going great!
We made progress on every aspect of life this month, which has helped make it easier to keep working on the game more sustainably. Somehow, without touching the game's code, this month was incredibly fruitful and productive.
Not to mention all the administrative work that we got done together with far less stress than was ever possible before.
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All that being said, here's a recap of what we got done in this last month of February:
- Set up a system for advanced detailed shared note-taking and organization.
- Set up more structured and organized notes for the project and its plans.
- Started designing and planning some of the front-end aspects of the game.
- Finished various start-of-year administrative tasks like taxes, bills, accounting, etc.
- Acquired access to various forms of healthcare which were previously neglected.
- Learned how to better communicate and navigate situations given our pasts.
- Found new approaches in how we could collaborate on our projects better.
- Began establishing new routines that will help facilitate our goals and priorities.
Also, I'm not ready to go into full details yet, but I'm too excited not to share:
- Figured out how I'm gonna give the ponies short-term memory, the ability to focus/zone out, and a system for tracking how much mental resources a character has and what they spend it on.
And a summary of some of our next plans starting in this next month of March:
- Completing code tasks mentioned in the last post.
- Improving project planning and organization.
- Improving team workload distribution and management.
- Working out the theme/style/aesthetic choices required for a playable version.
- Designing and testing U.I. and other front-end aspects which have yet to be made.
- Tons more random administrative tasks and coding work as they come up.
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Thanks again to everyone who has been so patient and supportive even during the phases of development that can feel stagnant at a glance. You make it possible to work on these passion projects without needing to get a separate job just to survive along the way. Given the scope of this project it wouldn't have even been feasible to be working on it for as long and often as it'd need in the first place.
And now, except far less lonely and far more excited than before, back to the Critter Codin' Cave we go!