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Daemon Animated profile
Daemon Animated
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Daemon Animated
It was a mistake - to come here
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Lord

Literally just throwing money at the monitor because you can, you absolute champion.

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Daemon Animated

A few frames from Lord of the Cum Throne~

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Daemon Animated

April Update 02:I did get a new job. It's physical, full-time, and kicks my ass (plus made me sic...

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Daemon Animated

April Update 1. 5We're back online, thanks to support~Looks like I was posting to the void for th...

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Daemon Animated
Public post
April Update 01:

Patreon account has been created. Depending on how goals there go, I will adjust the goals here to try and balance it out. I realized that the previous goal of 3000 was in USD and at the conversion rates today (subject to change given current .... events... lmao) means it was double what it should have been. $3k USD a month is quite the dream tho imma be real.

But update 01 of this month for one main reason; I am looking for work outside of animation right now because commissions are not at a sustainable level of income, and subscriptions are obviously not there yet (they're publicly viewable as well). I have a chance at getting work (not a studio job) soon this month, but there's no guarantee so update 2 depends on either getting hired in or passed on.

In the meantime, there are commissions I'm able to work on and are being posted when finished / approved to do so. Hoping to continue that to try and keep my apartment as long as I can.
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Daemon Animated
Public post
March update:

Finished a pretty large commission and quite pleased with how it came out~
All the usual locations apply for Twitter, Bluesky, E621, and Itaku. 

Commission prices got reworked since last month, an overall price reduction for most requests and a simplification of options to either a Render or an Animation on a per-second basis. Default video fps was also reduced from 60 to 30 to compensate but that also means faster turnaround times. I also opened a VGen profile to try and reach more users if that's their preferred platform of choice.

The main reason for the decrease of both cost and framerate on offer is to try and be more affordable to people while also giving myself and commissioners less wait-time for the result once it's animated. 60fps and Cycles rendering are still options, but due to how much time they take to simulate and render out at, the cost of using those options did not decrease, and depending on project, are a little more expensive. Reason being that if more than one person wants a 60fps Cycles commission, it will eat all the rendering power and stop me from being able to finish other potential commissions since I only have one computer to render with.

Here's hoping this helps improve my situation and gets some work in because yet again I continue to approach a pain point of finances, as I also continue looking for a reliable job.
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Daemon Animated
Public post
February Update:

Still keeping on, I have a commission in the works featuring Rouge the Bat which is a runtime of about 1.5 to 2 minutes. Updates and some previews have been posted around Bsky and Twitter.

Cum Zone has progressed by 6 shots? since last month but is atm on hold while I work on the commission, bills don't pay themselves unfortunately. 

In the meantime, here's the viewport render of one of those completed Cum Zone shots.
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