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Progress Report #83: September 2023
Greetings Voidrovers,
How's your September going? Here at CA HQ, the devs are going through the motions developing a variety of content for the next update. Lets sift through some, shall we?
Continuing our efforts, some more standing art designs were concepted to replace/add the current line-up and increase Caly's dynamic performance as our lead character.
"That's it?", you say? Of-course not, dear player. More variety yet to come!
In addition to the above, new sprite-works is in the pipeline as well. Expect to meet more unique planetary characters while traversing the Voidverse in the coming updates. The intent is to try and deploy sprites alongside the new standing art, but if priorities shift, we might have to do a tandem launch. But for now, the goal is set.
Finally, to top the graphical news off, new artwork has been made to commemorate a “special occasion” for VoidBound and all our fans and supporters. This one is dedicated to our social media presence so tune in there as we'll make the unveil shortly in the next few days.
Next up, the pen-masters!
Our writers have established the outline for the first batch of criminals that Caly will go after in her expanded Bounty Hunter career. Meet: The Garum Circle. A criminal organization mainly made up of Garumites, one of the original populations that set up home on Henosis. After decades of toiling for few credits for other species, bands of Garumites got together to protect their own interest and carve out their own slices of power.
Now with the balance of power shifting throughout the galaxy, knives will come out and blasters will be charged. In addition, we're building a proper rogue's gallery for Caly, along with a
mentor character that will help lead her on this new path.
And now, a word from our Binary Tongues.
We open up the Codeland bulletin with a bit of "Eh" news. Last week we informed you that Windows 7 was no longer a supported OS due to its End Of Life status affecting other program supports as well. We can now further confirm that support for Windows 8.1 has also been affected by recent Node updates. This means that in the future, Windows 10 has essentially become a baseline requirement now for VoidBound compatibility. More in a detailed post later.
Furthermore, work on a new map is now underway. This one was supposed to be part of the revamped intro but was taken at the last minute out due to plugin issues. It will add that extra little bit to Caly's harrowing adventure as she grapples with alien tech trying to figure out her escape from Urtu confinement.
And that covers it all for this one. With September coming to a close, we'll start making our monthly post preps soon, so until, then take care and we'll see you in the next one!
Kind Regards,
Cursed-Atelier Team