
Progress Report #54: February 2023
Hi everyone!
Foremost, an important update: Due to some unanticipated staff reshuffling, workload priority of certain tasks has shifted hands abruptly. Though we do not anticipate any critical delays of any sort, the style and presentation of certain elements moving forward might change somewhat, and we'll strive to make sure it is for the better.
With that out of the way, lets get to the matter of hand. Busy busy this month as we had our hands full training a feisty lady. And who doesn’t love a woman in uniform?
Police commissioner Kenna of the Henosis police force has officially entered the fray as she is set to play a key role in the upcoming story-line. With all her character art work now nearly finished, work will soon culminate on events that are set around her. And yes, that includes ones with the naughty variety as well, both on the bed and on the battlefield! Alongside that, some new NPCs standing silhouettes and sprites were also created which we will feature in our next "Meet The Characters" issue! So stay tuned for that!
Last week, we mentioned our writers mulling over a new idea for a side quest. Good news this week is that they have stopped mulling. Awkward news however is that there are so many ways to tackle this new quest, they're now mulling where to start from.. Well, at least they have a framework set out and we're hopeful it won't be long before they figure out the rest. Slime Quest too got an extensive makeover in certain areas to accommodate more branching opportunities for varied outcomes. Needless to say, with the next patch being specifically tailored for the RPG enjoyers out there, we want to leave no opportunities underutilized for providing the intended experience!
Finally, audio enhancement work was front and center this week. Unfortunately, even though we were successful adding them into the game, a couple of little glitches popped up almost immediately. Erroneous sounds would repeat when transferring between maps which is sadly not an intended feature and the coder, as of writing this post, is still trying to figure out the source of this anomaly. Other than that, everything turned out A-Okay and once we figure out all the kinks, we'll be moving forward with our plans for adding more of them to our other areas as well!
And that’s all we’ve got for you to chew on right now, but stay tuned and I’m sure we’ll have a veritable smorgasbord of content to chomp down on next time.
Till then, take care!
Kind Regards,
Cursed-Atelier Team