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Cursed Atelier
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Cursed Atelier
Cursed Atelier is creating VoidBound.
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Welcome

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Displaying posts with tag April2023.Reset Filter
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Progress Report #63: April 2023

Hi everyone,

Wow time really flies eh, folks? It felt like just yesterday when we were hauling ass putting together the two patches for March releases and now boom- it's April end. Well, no point pondering over the flow of time. Instead, lets walk you through the final report of this month~


This week, the grind is officially back on. Concept sketch work is in full swing assisting the writers in bringing the new zone, "Arena" to life. Just as concepts go, they are very rough and not entirely final, so we'd refrain from teasing any of the CG works just yet, but hopefully that'll all change in the next few reports.


Working in tandem with the artist, our writers have started work not only on the new zones but also the restructuring of the VoidBound's pilot story plot. These plans have been in the works for some two weeks now and though the team has managed to polish up the dialogue for the first part, they still remain fixated over the first scenes with a magnifying lens to see if they can't take the basic structure and turn it into an even more titillating scene for people to enjoy near the start of the game. To keep their minds fresh with ideas, they have also been splitting their time working on Clash Station’s story outline evaluating some lighthearted contents as possible side-quest candidates. More on that soon.


Finally, our coder kept himself busy with a range of miscellaneous tasks, but notably had quite the laborious time tussling with the minute details of the quest log and handling of a new plugin that was throwing ghost results. In simple words, reporting the presence of something that didn't exist in a script. Seems like nothing in the world of 0 and 1s works right off the bat without causing someone to lose a part of their sanity. Either way, without making it too complicated, all we have to report is that quest log setup, plugins, bug fixing, troubleshooting and similarly sounding challenges were tackled all through the week.


And that is the entirety of report. With pieces now slowly falling into place, we hopefully expect the trickle of info up until now, turn into a consistent stream, as we start making our way through May.


Till then though, we wish you well and will see you in the next one!

Kind Regards,

Cursed-Atelier Team

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Cursed Atelier
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April Overview: An Author's Perspective


VoidLanders o/

Today, we have an exclusive "first look" post prepared just for you! And to make it extra special, it will be penned by our new lead writer, WildQuill! A talented wordsmith in his own right, he replaces NekoAlchemy who has departed to pursue his own new horizons and we wish him luck with his future endeavors!

Without further adieu, over to our scribe!


Hey guys, Wildquill here. For any who don't know me, I'm the new Creative Director for VoidBound. Candiru will manage the gameplay aspects and I will assist by managing the story aspects. We work in tandem to make sure all parts of the creative process are going at full capacity as we work to finish this sci-fi epic. I joined the team in late 2022 and I wanted to stop by and talk about some of the new stuff heading our way for VoidBound.

Hope you enjoyed the Slimes Quest; got my feet wet on that piece, but it's an ongoing adventure. The core of the quest is there, but we will be bolstering it with some awesome Bad Ends.

The first one is between Ishan and Caly.

In it, we'll have some slimy new fun for our hero to get mixed up with. Ishan might be the most unassuming of the Slimes, but he's still very kinky.

I'm very happy with the visual layouts and poses we found; it was important to ensure we weren't just remaking Sumura and Caly's scene. The writing will have a different vibe because this scene occurs much earlier in the quest line.

Check out some of the preview images.

This is just the first of three new scenes we have planned out to flesh out the Slime Quest. Looking at the big picture, the writing team is working on the next part of the main quest, the arena quest chain, and we're also looking at ways to polish up the Introduction.

People may ask why we are working on the start of the game.

The easiest answer is that we want to improve the playability of VoidBound's crucial early moments. That means getting the action into the player's hands faster, giving them an amazing map to truly get used to how the game plays with a tutorial before we let them go wild with our customized battle gameplay.

Less exposition, more guns-blazing excitement. At the end of the day, we want your adventure on the Urtu Science Ship to be a proper blastoff for Caly's adventure.

Fixing up the intro also lets us spend more time fleshing out Vas' character. She will definitely make for an aggressive Pass/Fail kind of teacher as she and Caly work together and escape.

And that's about it for now. We're very excited about the game as we near the halfway point of 2023. Be sure to keep your eyes open for additional updates.

Cheers!


And that culminates our writer's thoughts on VoidBound's immediate future and beyond. Though, if experiences has taught us anything, it's that nothing is set in stone and subject to change at the drop of a hat. As such, we'll keep you posted about the latest via our weekly reports.

But until then though, Thank You for reading and especially more for your valuable support that keeps this project going!

Kind Regards,

Cursed-Atelier Team

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Progress Report #62: April 2023

Hail VoidSeekers o/

Another week, another report with updates in tow. Wow, that almost rhymed!

... ahem Bad quips aside, welcome to our third weekly session of the month.

Though task patterns haven't deviated much since the beginning of the month, we have made progress nonetheless. More details about it later, but first, the report!

With quality checks now cleared, the new "Bad End" Slime CGs have finally entered the rendering stage. We're told that once finished, our artist will start focusing on developing assets for the next section of the story content! Honestly, we're looking forward to that with great anticipation as a lot has been conceived on text but little of it as art, so stay tuned as more develops!

Meanwhile, we found our story weavers taking a walk through the old streets of VoidBound - this time editing the opening portion of the game. Extra attention, it seems, was imparted on the word heavy "tank scene". An extra trim here, a little streamlining there, all for the sake of better/quicker scenario flow. The idea is to create a story stream whereby players spend less time perusing through lore and briskly reach the gameplay elements, something that will be optimized further via a smoother tutorial system down the line.

Finally, with nothing new being turfed his way to add into the game yet, our coder continued working on new nerfs and buffs to various combat types across the board running additional testing alongside. Slow but a welcome pace as it gives us more time to focus on strengthening the Quest Log elements.

And that is our short report of the week. Before the final report, we plan to push a presentation post showcasing the new work we have been doing these past few weeks. As it will be heavily NSFW is nature, we'd have no choice but to gate it behind private access. Inconvenience is highly regretted but we sadly can't operate beyond the rules.

Till then though, we wish you well and will see ya soon!

Regards,

Cursed-Atelier Team

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Hentai-Expo 2023: Here we go again!

Hi everyone o/

Hentai-Expo, a massive showcasing digital event organized by the Japanese media giant DLSite is back in town! And if you missed attending it last year, here is your next chance to swing by it!

==============================

Come 16th of April, 2024 at 10AM Japan Standard Time, the Expo will begin live-casting an array of games created by talented devs from across the globe! Goes without saying we'll be there as well with VoidBound in tow, and we'll love to have you there with us!

So, if enjoying hours worth of new diverse content is your idea of a good time, this is one event you definitely don't want to miss. Bookmark the Hentai Expo 2023 Stream and let the timer lead you into the event!

=============================

Or alternatively, if you'd rather set an alarm, we recommend this nifty little tool: Time Zone Convertor

=============================

-Simply add "JST" in the first row under "Add Locations".

-Click on "Click to set date" and add "16/04/2023" and "10:00 AM" respectively.

-Now add your regional time zone under "Add Locations" once again.

=============================

That's it. It should display the exact time for your region by auto converting from JST.

If you have any doubts or questions feel free to drop them down below or catch us directly on our Discord!

Cya there!

Cursed-Atelier Team

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Progress Report #61: April 2023

Hi everyone!

Welcome to our first weekly reporting for the month of April! With the hustle and bustle of the release month now behind us, the amount of progress being made has scaled back from a gush to a trickle given that we're now back to the drawing board preping new content.

Still, every development, no matter how light, is worth sharing, so here we go!

It seems our love affair with the Slime Chronicles is not over just yet. Every though the stories are largely finished and there are no plans to alter the ultimate outcome(s), some lingering additional Bad End ideas, including a new defeat scene tied to the Slime Quest are now in the sketch concept stage. Here is to hoping that our artist will be gentle with her- or at the very least, Caly doesn't hold a grudge..

Meanwhile, the writers were deep in forethought, planning the minuscule details on a variety of subjects, key among them:-

-Concepting the details of the next Planet in the Main Quest. Caly's next step to save Earth sees her travel to a strange and mysterious world. We're building a very unique planet that will give players new puzzles to solve. You'll have to use your wits and Caly's strength to make it through the planet and the perilous quest in one piece.

-Concepting - The Foundation of an Arena World. This location will feature new gameplay challenges and a new species, the Contraxians.

-Concepting - The Haunted Planet - Side Quest.

-Concepting - Additional Slime Quest Defeat and Bad End CGs [Multiple Bad Ends planned]

And finally, with our coder's focus now undivided, Quest Log's development has kicked into high gear. Highlight being: Base framework is in and underway testing for code stability and presentation[appealing and intuitive]. Our current goal is to have this QuestLog fully functional by the next patch as with the amount of quests ballooning up, it will become highly problematic to track multiple objectives mentally. More updates on that front in the coming few weeks, so stay tuned!

And that wraps it up for this one. Next week, expect more advancing progress on the aforementioned topics but before that there will be an event to attend! Worry not, we'll keep you updated on that one!

Till then though, stay safe!

Kind Regards,

Cursed-Atelier Team

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Creator Stats

147 subscribers
689 posts

Goals

$500.0
THE GOAL
REACHED!
Our amazing team is tight-knit, and we only have one full-time writer at this time. Reaching this goal would give our team a little financial breathing room while having a positive impact on the game.
$750.0
THE GOAL
REACHED!
With this amount, our team would be able to focus on adding more content to the game, expanding on side areas, optional quests, and cosmetic features.
$1,500.0
THE GOAL
REACHED!
We will hire Japanese and English voice actors to really bring our characters to life!
$2,500.0
THE GOAL
REACHED!
Animation is expensive, but it adds so much that we cannot overlook the impact it would have once implemented. With this goal, we would be able to hire a professional animator to reach our highest standards.
$3,000.0
THE GOAL
REACHED!
Our incredible staff deserves a pay bump, and with this amount, we could give them just that. All thanks to your amazing generosity! This would mean that they could set aside things like day jobs or other money-making means, and make Voidbound and Cursed Atelier their full-time employment.

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