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Broken Sky
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Broken Sky
Welcome to the official page for Broken Sky! Broken Sky is an adult Visual Novel made in Renpy that focuses heavily on player choice, with minor RPG elements. It contains a mix of both furry and human characters, and contains a range of fetishes to satisfy your darkest desires. All characters are above the age of 18. Enter a futuristic world recovering from a century long war, and decide whether you'll be the peoples savior, or their ultimate destruction. Get to know an ever growing cast of characters as you recruit them to your cause, and to your bedroom. Will you take control of those around you, or be controlled yourself as you grow your power and influence? Broken Sky revolves around player choice to drive the narrative forward, but your choices will change more than just dialogue. The story will have drastically different paths based on your decisions. All extreme content can be avoided! Broken Sky was inspired by my frustrations with the current state of modern adult gaming. As a consumer I've grown tired of endless stat grinding games, scene collectors with no real substance, and lazily written plots. I intend to create a game that refuses to compromise between story and content. To see a full list of the games planned tags be sure to check out the Discord: https://discord.gg/9YF5W6dE6q
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I don't have anything else to offer I'm afraid. This role is just for those that want to show some extreme support!

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Broken Sky

from 17 Nov, 2023

This post also includes Mega.NZ content links
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Broken Sky

I'll be uploading all sneak peak content to a single file in MEGA from now on! You can still get ...

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Broken Sky
Public post

Broken Sky Public build V0.4.2

Well, here we are time for another wonderful update! I would ask you read this one before you start playing.

Unfortunately, this update is not as wonderful as I would have liked it to be. As many of you may know, the previous months we have been working on integrating Live2D into the game to give life to the sprites and scenes. While Live2D is amazing, we did miscalculate just how long it would take to learn and apply, meaning that Ari has spent 2.5 of the last 3 months working on just Wistalas sprites. They are now fully done and look absolutely incredible but that also means that for a 3 month long update, there are only two new scenes.

So obviously, this is not an acceptable rate of development. Even if Ari improved her animating speed by 200 percent it would take far too long to get all of the sprites done. But, all hope is not lost! I am putting Ari back on making new content full time for the next update!

So is Live2D just done then?

Also no! I am digging deep into my financials and will be hiring an animator who will have the exclusive job of animating the existing sprites in Live2D. It will still be a slow process since I can only afford to pay them for one or two sprites a month but it will get done over time.

I was hoping to fill in this lack of new art content with some random events and lore expansion but unfortunately I have been very busy doing a home remodel for my family and had very little time. Things are calming down with that though and I hope to get the content flowing like water soon.

So what is new this update? Well, you can play and find out for yourself, or read the change log posted underneath the download link! I do suggest starting a new game this time around simply to see the new Live2D Wistala in action! We're very very proud of how it turned out despite how much time it took.

Download link: https://mega.nz/folder/oP1TACYC#tLdHS10t8gV8pAhmRjhiAg








 Change log (0.4.1): 

-Added Live2D integration for all of Wistalas sprites
-Added new scene: Dominant player and Submissive Lilly in Lillys apartment
  • Variants for level of Lillys affection towards the player
-Added new scene: Debt repayment with Floyd (NTR enabled only)
  • Variants depending on type of relationship, and Lillys corruption level.
  • There are several ways to access this scene. During the prologue if you spend too much money (Pay the fee to enter Nadir, spend money on Kara) Lilly manages to clutch up for the auction, but it puts her in debt. Or if you did not go into debt during the prologue, take Lilly to Shady's shop and browse. Make sure to point out what you find to Lilly. Then simply wait a few days. This route can be started even if the player is not dating Lilly. If Lilly went into debt during the auction but the player and her are not dating, the events will occur in the background, gradually changing Lillys stats with no interaction from the player.
Added new sprite: Lillys "cyber slut" outfit available on the NTR debt route
Added addition to start of open world area: skill tree explanation.
Added new passive skill: Touch of Lust
Changed Peachs and Junipers scene starts from being based on their corruption to having the new passive ability.


V0.4.2 Changes:
  • The gallery now works when playing on android
  • Having corruption too high when not peeking on Scylla no longer causes a crash
  • Sometimes you were able to pass the day even if Floyd was waiting on you, he's very patient it seems.
  • Sometimes the player would get confused about the day and think Lilly was working for Floyd when she wasn't
  • Fixed a bug where the MC would ask Lilly about extra money at the auction eve nif her debt is from Shadys
  • Prevented the player from asking Lilly about her debt when she had already explained it to him. Open your ears MC
  • Prevented the Gallery from playing the dom blowjob scene directly after the debt scene
  • Fixed dialogue not properly reflecting the cuck route having been started in the debt scene
  • Multiple spelling and grammar mistakes
Known issues:
The debt route with Floyd can currently be triggered even if you have NTR turned off. When this bug is fixed it will require you to start a new game to fix.
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Broken Sky
Public post

Public Devlog 1/9/2025

Goooood evening everyone. I'm back with another update about what's going on behind the scenes in game development world.

So first things first, I will be out of town from the end of January until part way through February so you're all getting a new subscriber only version before I leave! I'm planning on having it out around January 24th or 25th. Unfortunately, that means I won't be around to release any patches for bugs so I'll do my best to make sure that there is nothing game breaking in the update.

Now, onto what is getting worked on.

On Ari's side, I have her working on 3 new scenes for this update and the art for the skill tree menu!
Ari is working on a new scene featuring Julina, a scene featuring Floyd and his slave and a scene with solo Lilly!
For the skill tree menu she's starting by making icon borders for the skills (an unlocked and a locked state) making the art for the Touch of Lust skill which is currently the only one in the game, the background for the passives tree and the background for the skill unlock and more information screen.

This update was also supposed to include two new characters made into Live2D but one of the people I contacted turned out to be a scammer and the other was a combination of too difficult to work with and did not produce the quality I was looking for, so, unfortunately, we will be getting no new Live2D sprites and I may have to put it on hold until I can find a reliable artist for the task. If anyone has suggestions on an artist for Live2D, please reach out to me! Side note: I am planning on putting Ari back on making Lilly's sprite into Live2D with the same level of detail as she did Wistala's. I will have her work on this during one of the times I am working on a big main story content update that is less art and more text!

So, speaking of main story content, after this update there will only be 3 more scenes before Act 1 Chapter 1 is finished. Act 1 Chapter 2 will start with a mission similar to the mission in the mountains to fight the wolves but will feature a whole host of new additions. The mission will vary slightly depending on what faction you are working for, you will have the opportunity to build your team (you, Oliver, and Lilly are required on each mission but you will be able to take up to 2 other characters with you in your party), the combat system will be implemented and a tutorial created, and there will be custom interactions between you and your party depending on who you have taken with you. There should be more skills added at this point as well. For the time being, don't set your expectations too high for the art on the combat system. The very first iteration is likely to be a lot of placeholders but so long as it functions we will continue to improve it. The goal is to have animated pixel sprites for the combat f a slightly higher quality than what you'd see in an rpgm game.
But Wistala, I hear you say, I don't want combat in my story based VN! Well, you're in luck because I will be adding an auto-win button so if you're just here for the story you can have it! But combat will have some spicy benefits! During combat, combatants can be downed and then captured for a spicy twist (You can capture enemies and enemies can capture you or your teammates.) I will also be adding in an option to disable having enemies do spicy time with your teammates if that's not your thing since it goes along with that NTR theme depending on who gets captured.
But WISTALAAAA, I hear you saying again, isn't all of that an insane amount of work? Yes, unfortunately it is. I will be hiring someone to do the programming on the inventory system and the combat system so my amateur ass will only have to fill in the details once the base of it is made. I will also be hiring a new artist for the pixel sprites! As for the story part of the missions, the different variants based on faction and party composition make the amount of text required for the mission daunting to say the least. The plan for this will likely be that each main story update will take 2-3 months and will only contain one or two new CG's from Ari so I can focus on the story itself and making and balancing combat encounters.
The actual details for how combat will play out will be explained later. I have most of it prepared but I don't want to promise something here that winds up getting cut so I'll lay most of it out closer to it's release.

Phew, I think that's about it for now. The last several updates have been slow and kind of small and I apologize for that. I also realize it doesn't inspire a lot of confidence in my ability to manage all of the things I just talked about but I am very close to being done with the remodel that has consumed my life over the last months. I am much healthier than I have been in a long time, both physically and mentally and I can't wait to return my entire attention back to this project!

Here's to a wonderfully degenerate 2025!
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Broken Sky
Public post

Dev Log 11/25/2024

It's been a while since I have done one of these and the reason for that is there hasn't been a lot to update you all on. So why am I doing one now that it is less than two weeks before the next update? Well, I wanted to get this out to help taper expectations a little bit. Ari and I have miscalculated on the Live2D pretty severely. She is, as of this moment, only just finishing up on Wistala's sprite. I think, at best, the most art content we will have done for this next update is the Wistala sprite fully animated, a new outfit for Lilly and one scene with Lilly in the new outfit (which is NTR centered so won't even be for everyone). I'd first like to apologize for the snails pace we have been going at lately and talk about what we will be doing to fix it.

Obviously having Ari working on Live2D isn't going to be sustainable even if she could improve the speed of her animations by 100 or 200% so I am pulling her from animating and putting her back on new content full time. We will continue to maintain the 2 month update cycle with her making new content again. This does not mean I am abandoning Live2D. I will be trying out hiring a separate animator for sprites starting next month, however this is quite expensive and will be a slow process to get all of them updated. Converting the actual scenes to Live2D is being put on hold for the foreseeable future until I can afford it or all of the sprites and icons are animated.

In the meantime, I have been working on several new systems that will not be ready to ship with this next update so it is going to feel quite small but I hope to have most of them finished by the *next* update which will bring some very big changes.

I'd like to apologize once more for our slow pace as of late and thank you all for your patience with me while we work through the experiment that has been Live2D. I look forward to getting back to our normal 5-6 scenes per update going forward!
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Broken Sky
Public post

Next update delay.

Hello everyone I come to you this early morning with some bad news. I have decided to delay the next release for a month, so until December 6th. There's a few reason for this. First of all, I am behind on the work due a combination of getting the house prepared for the remodel and a myriad of different health issues I have been trying to get fixed. I haven't been very active at all lately on f95, discord or subscribestar mostly due to these reasons. Second, Ari is behind on working on the sprites but for a much better reason than I am behind. We wanted to see just how detailed and alive we could make one of the sprites look and feel inside of Live2D, and while we accomplished that spectacularly. The test was done on Wistalas sprite and the results are incredible...that being said, it took Ari the better part of a month to accomplish it which was well past either of our expectations. That being said, we are going to give Lilly's sprite the same treatment since she is kind of the main sprite on screen most of the time. Now that Ari has more practice in Live2D, Lilly should take much less time to finish than Wistala did. Once Lilly is done we will still animate the other sprites but at a much lower level of detail so as to get them done in a more reasonable time frame. On that same note, we have also talked about getting Ari back to working on creating new scenes and outsourcing the animation of sprites and scenes to someone entirely different, though, for now, that's still just an idea. Broken Sky is very much still in development despite my radio silence recently. My medical issues are slowly getting themselves resolved and the busiest part of the remodel I am working on is coming to a close so things should be returning to normal shortly! Thank you all for your continued support and patience and I hope to have some fun changes for you all to play with in the next update!
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Creator Stats

477 subscribers
51 posts

Goals

$1,416 of $2,500
per month
I want to get to 2500 a month so that I can afford to increase the development budget of the game! Currently I allocate somewhere between $600-700 a month for game development (art mostly) but I would like to increase that a little bit so that we can get a second artist to start work replacing the AI generated backgrounds! Once we reach the 2500 goal I will start replacing backgrounds a little bit at a time!
$1,416 of $3,500
per month
One of the main goals is to have the music be all custom made! My plan is to have each individual character have their own "theme song" when they are on screen and get some pieces that fit the story a bit better than the stock music I currently have. Upon hitting the 3500 goal I will hire someone to begin work on this customized music!

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