Public Devlog 1/9/2025
Goooood evening everyone. I'm back with another update about what's going on behind the scenes in game development world.
So first things first, I will be out of town from the end of January until part way through February so you're all getting a new subscriber only version before I leave! I'm planning on having it out around January 24th or 25th. Unfortunately, that means I won't be around to release any patches for bugs so I'll do my best to make sure that there is nothing game breaking in the update.
Now, onto what is getting worked on.
On Ari's side, I have her working on 3 new scenes for this update and the art for the skill tree menu!
Ari is working on a new scene featuring Julina, a scene featuring Floyd and his slave and a scene with solo Lilly!
For the skill tree menu she's starting by making icon borders for the skills (an unlocked and a locked state) making the art for the Touch of Lust skill which is currently the only one in the game, the background for the passives tree and the background for the skill unlock and more information screen.
This update was also supposed to include two new characters made into Live2D but one of the people I contacted turned out to be a scammer and the other was a combination of too difficult to work with and did not produce the quality I was looking for, so, unfortunately, we will be getting no new Live2D sprites and I may have to put it on hold until I can find a reliable artist for the task. If anyone has suggestions on an artist for Live2D, please reach out to me! Side note: I am planning on putting Ari back on making Lilly's sprite into Live2D with the same level of detail as she did Wistala's. I will have her work on this during one of the times I am working on a big main story content update that is less art and more text!
So, speaking of main story content, after this update there will only be 3 more scenes before Act 1 Chapter 1 is finished. Act 1 Chapter 2 will start with a mission similar to the mission in the mountains to fight the wolves but will feature a whole host of new additions. The mission will vary slightly depending on what faction you are working for, you will have the opportunity to build your team (you, Oliver, and Lilly are required on each mission but you will be able to take up to 2 other characters with you in your party), the combat system will be implemented and a tutorial created, and there will be custom interactions between you and your party depending on who you have taken with you. There should be more skills added at this point as well. For the time being, don't set your expectations too high for the art on the combat system. The very first iteration is likely to be a lot of placeholders but so long as it functions we will continue to improve it. The goal is to have animated pixel sprites for the combat f a slightly higher quality than what you'd see in an rpgm game.
But Wistala, I hear you say, I don't want combat in my story based VN! Well, you're in luck because I will be adding an auto-win button so if you're just here for the story you can have it! But combat will have some spicy benefits! During combat, combatants can be downed and then captured for a spicy twist (You can capture enemies and enemies can capture you or your teammates.) I will also be adding in an option to disable having enemies do spicy time with your teammates if that's not your thing since it goes along with that NTR theme depending on who gets captured.
But WISTALAAAA, I hear you saying again, isn't all of that an insane amount of work? Yes, unfortunately it is. I will be hiring someone to do the programming on the inventory system and the combat system so my amateur ass will only have to fill in the details once the base of it is made. I will also be hiring a new artist for the pixel sprites! As for the story part of the missions, the different variants based on faction and party composition make the amount of text required for the mission daunting to say the least. The plan for this will likely be that each main story update will take 2-3 months and will only contain one or two new CG's from Ari so I can focus on the story itself and making and balancing combat encounters.
The actual details for how combat will play out will be explained later. I have most of it prepared but I don't want to promise something here that winds up getting cut so I'll lay most of it out closer to it's release.
Phew, I think that's about it for now. The last several updates have been slow and kind of small and I apologize for that. I also realize it doesn't inspire a lot of confidence in my ability to manage all of the things I just talked about but I am very close to being done with the remodel that has consumed my life over the last months. I am much healthier than I have been in a long time, both physically and mentally and I can't wait to return my entire attention back to this project!
Here's to a wonderfully degenerate 2025!