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Broken Sky
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Broken Sky
Welcome to the official page for Broken Sky! Broken Sky is an adult Visual Novel made in Renpy that focuses heavily on player choice, with minor RPG elements. It contains a mix of both furry and human characters, and contains a range of fetishes to satisfy your darkest desires. All characters are above the age of 18. Enter a futuristic world recovering from a century long war, and decide whether you'll be the peoples savior, or their ultimate destruction. Get to know an ever growing cast of characters as you recruit them to your cause, and to your bedroom. Will you take control of those around you, or be controlled yourself as you grow your power and influence? Broken Sky revolves around player choice to drive the narrative forward, but your choices will change more than just dialogue. The story will have drastically different paths based on your decisions. All extreme content can be avoided! Broken Sky was inspired by my frustrations with the current state of modern adult gaming. As a consumer I've grown tired of endless stat grinding games, scene collectors with no real substance, and lazily written plots. I intend to create a game that refuses to compromise between story and content. To see a full list of the games planned tags be sure to check out the Discord: https://discord.gg/9YF5W6dE6q
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I don't have anything else to offer I'm afraid. This role is just for those that want to show some extreme support!

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Broken Sky

from 17 Nov, 2023

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I'll be uploading all sneak peak content to a single file in MEGA from now on! You can still get ...

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Broken Sky
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Broken Sky Public Build V0.5.2

Good evening you lovely feline fuckers.

It's time for another Broken Sky update! As many of you likely realize, this is much earlier than my usual release time and that is because I am going to be out of town for some time starting on Sunday so I wanted to get the update out early rather than late! 

So for this update we were supposed to be getting two new sprites in Live2D as I tried out new artists but one of the people I contacted turned out to be a scammer and the others quality of work was so low that I have opted not to include it in the game. So instead of two new Live2D pieces we have 0, yaaaay. (If anyone knows a good Live2D artist, please contact me.)

So, this update we have three new scenes and new visuals for the skill tree! We also have the first iteration of dream events! 

Dream events is a new system that allows for some input from the community. Any events that happen in dreams will not effect your stats and are considered non-canon. As such I am opening up spots for submissions from the community. If you'd like to have your art put into the game with a brief scene to go along with it, this is your chance! Submit your art in the fan-art channel in the discord and I will select ones that I like to be included in the game. Requirements: the art must feature one or more characters from Broken Sky and I prefer it to be in a 16x9 resolution format. Feel free to make alternates for your work as well but it is not a requirement.

I also am continuing to work on getting the inventory and combat systems ready to go behind the scenes. Once these are in place, the levels of new content each month should start to increase drastically and we'll get more actual story content coming out as well.

For those that have grown frustrated with the pace of things since the introduction of the sandbox system, I hear you, and your complaints are valid. I just ask that you give me a bit more time to get the core systems in place so I can really show you what I have in store.

Download Link: https://mega.nz/folder/oP1TACYC#tLdHS10t8gV8pAhmRjhiAg

As per usual, if you want to try and find the new content all on your own, don't read any further down than this. If you get stuck on anything, details are listed below! 

As usual, thank you so much for your support and I'll see you all at the next update!







New scene, Julina Gangbang: Talk to Julina at the serpents lair and don't reject her advances. (Also make sure if Lilly is with you that the two of you are not monogamous). She'll send you a message next time you return home inviting you to a party. Accept the invitation and go from there. (Note, declining the invitation locks you out of future Julina content.)

New scene, Floyd and his slave: Visit the gentlemans retreat. There is a 25% chance when entering that Floyd will be engaged in some fun with his fox boy slave.

New scene, Lilly solo masturbation: Lilly now builds lust over time and after watching sexual acts but not getting to participate in them. Upon reaching 100 lust, Lilly will spend the night at her own apartment for some good quality time with her toy. Innocent enough for now but who knows what could happen if you continue to leave her frustrated! (Easiest way to unlock the scene is to just sleep repeatedly. Having sex with Lilly resets her lust.)

New art added for the skill tree menu, still only one skill for now. More will be added as we get closer to the implementation of the combat system. 

Dream events added: Lilly x Oliver x MC cuckolding. Lilly and the slave traders, bad end. (Both can be acquired by simply going to sleep without Lilly present and with more than 50 lust.)

As I'm writing this, I have just realized that I have forgotten to update the gallery unlock button at the end game and the credits menu. I do apologize for this and will make sure I get these adjusted with the next patch when I return from out of town. I'm afraid I simply don't have the time to fix it right now. The new scenes should still unlock in the gallery once you find them in the world and these are fairly easy to acquire.

Patch 0.5.2 change log:
Multiple spelling and grammar fixes
Fixed a bug that caused Julinas face to disappear in some dialogue
Fixed a bug that made dialogue appear that made it sound like you did not take Lilly to Julinas party even if you did.
Fixed a bug that made Lilly suddenly appear when rejecting Julinas advances without Lilly in the party
Fixed a bug that caused trying to shop at Floyds to send you to the wrong place
Fixed moving from one replay to the next without returning to the replay menu
Fixed the new scenes from this update not unlocking when selecting to unlock all scenes from your home.
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Broken Sky
Public post

Short progress update and a small poll!

Good evening degens! This first part is just to let everyone know that I plan on having the update out sometime between the end of January and mid February! There are still going to be incomplete areas and some placeholders but the very core will be done and we'll continue to update those missing pieces as time goes on.

The second part of this is still likely a long ways off but in the event I hit the next subscriber goal I was curious what most people would like me to prioritize with the new funds. I have a few ideas in mind:
1) Hire an artist for backgrounds so I can replace the AI ones.
2) Hire a sound designer and start replacing the royalty free music and character songs with custom made tracks.
3) Hire an action artist. I was thinking of having the action (but not actual turn based combat) scenes in the game done comic book style. So scenes like the bar fight near the start of the game. This would be less detailed image panels, possibly in black and white or very basic color. Honestly I don't even know if this one is realistic or not but if it's something the majority of people think is important I will start looking into it.

Vote in the poll down below which you think is the most important for the next step!
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Broken Sky
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V0.6.0 progress update.

Good morning my furrys, closet furrys, and those still in denial (you will join us soon), it's time for another progress update! Amongst (very justified) growing impatience and skepticism I have decided to include a detailed breakdown of what has been happening since the previous update. So V0.5.0 was first released at the end of February. There was meant to be another update in April that was mostly finished. I decided to delay that update and wrap it up into the next one for a few reasons. First, there was a bug with a new Live2D model that took a lot of scouring to remedy all instances of, second it was a fairly small update to begin with and third I was entering the final stages of a home remodel but most of March and April were spent working on that update. The following months of May and June were spent working on that remodel, moving and actually writing down in detail what would need to be done for the combat system.

Before I progress with the breakdown I want to make it clear that I do not blame any of the below mentioned people for any delays that have happened, shit happens and we are all doing our best. Every one of the freelancers I am about to mention has been nothing but wonderful to work with and the delays are due to no fault of their own.

By the end of June I had finished writing down all of the combat system details (this is a 34 page document so it took quite some time) I then contacted the team that had previously done the GUI design for Broken Sky to inquire about starting work on coding this system for me as it was well above my coding skills. They accepted the task but the member assigned to me was unable to start for about a month and a half due to previous contracts. Once they did begin work on it, they worked for about 2 weeks before personal issues arose that caused them to hand the project off to a different team member (It is not my place to discuss their personal troubles, so I will leave it at that.) The new team member also needed time to finish other projects before they could start on this one so we were waiting again. The next bit of this process took a lot of hammering out details, making tweaks to improve gameplay and so on. When everything was nailed down they started work from scratch and have been working on it since then, but like I said, this is an incredibly complex system so it has taken time. As of now most of the coding will be finished up as early as tomorrow. We are still working on the inventory system but the core systems will be ready. I still have to actually get the files, learn how to use them, and make small tweaks for things that sounded good on paper but didn't work in practice (since instances like that are always inevitable).

Now, rewinding in time a bit, I started looking for a 2D pixel sprite animator around the same time I contacted the coding team. This process took much longer than I was expecting and I was rejected by more than 20 artists over the course of about 2.5 months before I finally found someone willing to work with me. (As it turns out, working on adult content is against Fiverrs ToS so I was kind of looking in the wrong place, my fault.) So the pixel sprite artist did not even get the details of the project until the start of September. As of now, the pixel sprites for this update are supposed to be done by the end of this month. As soon as they are finished, inserting them should be a simple task of just naming the files properly and putting them in since the code currently has place holders for where they will go.

So where does that put us for the next update actually releasing? Well, soon is the answer. I am really really hoping to have it out the first of the year. If the 2D sprites aren't done in time, but everything else is I will simply release it with placeholders and put out a patch when the sprites are done. So the things that could happen to make the release later than that would be game breaking bugs we can't identify, or it taking me a very long time to learn how to use the code that has been written for me. The programmer has done an amazing job of making it very versatile and will be helping me during the learning process but I will be making and balancing every combat encounter by hand (no random encounters in this game). The attacks, attack descriptions, numbers to hit and for damage, NPC stat sheets and so on will still need to be created and uploaded. It's largely busy work since I already have all of these numbers ready to go but putting it all into a system I will be unfamiliar with...I really can't say how long it will take. So for now I am cautiously optimistic about early January.

Now, enough about development woes. Let me officially announce that with the new update we will be adding a much requested feature (well, sort of requested.) I have heard since launch the doms saying the MC's penis is too small and subs wishing it was smaller. You have prayed, and I have answered. With this update you will officially be able to select your characters penis size during character customization with a choice of small and large. This choice will be reflected in all dialogues where applicable in this next update. Graphically, the change will only show in one new scene for now. Ari will be going back and editing the previous scenes to reflect the change while myself and the programmer fix bugs with the combat systems you all might find during initial launch. All future scenes will reflect the change going forward. With this addition, we have now set the ground work for the addition of playable anthro characters as well. Ari and I have learned how to construct scenes from multiple sets of layered images based on variable choices, so one of the new scenes for this update is six frames in length but each frame has a potential of 6 different versions depending on your choices! Doing layered images in this way allows us to make incredibly modular scenes without destroying your computer storage space.

Now for a touch of bad news for several of you. I have officially made the decision to move the female MC variant to a post 1.0 expansion. While adding playable male anthros just requires re-texturing the current human male model and changing a bit of dialogue, adding a female MC requires the creation of entirely new scenes (if I don't want it to feel...cheaply done at least) and entirely new romance routes since the female mc would be able to romance a few characters that male MC cannot and vice versa, in addition to re-texturing all of the scenes that would work as a female. It's simply one stretch too far for only one artist. On that same note, the addition of playable male anthro characters will be coming at the end of Act 1 (of four acts). That is still a very long ways out but it's a sight closer than a full 1.0 release.

I think that's about everything. If I missed something, or you have questions you can post about it in the game discussion channel of the Broken Sky discord! 
https://discord.gg/9YF5W6dE6q
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Broken Sky
Public post
Hello everyone! This is just a very quick announcement to quell any concerns that may have been growing.

First of all, let me just say that if you have sent me a direct message here on Subscribestar and I have not responded, I apologize but I don't get any kind of notification of a new message on here even when I am logged in on the site and completely forgot it had a DM service until recently. 

With that out of the way here's a quick followup on what is going on:
First: No, the game is not abandoned, let's start with that.
Second: It has been so long since the last update because the most recent one was going to be delayed regardless so I decided to group it into the larger upcoming update.
Third: This is taking a very long time as I have had to spend a lot of time in gathering a team to help me with this next update which is a complicated process getting everyone on board. but most everything is settled now and Ari and I have been continuing to work on what we can in the meantime.

So when is the next update then? The honest answer is that I'm not sure at this point. If I don't have a "finished" update in the next few weeks I will start releasing what is done, just know it might have placeholders, missing art assets or gameplay mechanics that are still being developed.

So how big should I expect this next update to be? I want to keep expectations realistic going into this update. It will be a big one but a big update for a solo developer, or in this case a team of free lancers that I'm individually coordinating, is going to be different from a big update from a large game studio. There will be a new story mission for both factions, at least 5 new scenes, a new character, new skills with art assets, an inventory system, character creator and the big part: the combat system with animated pixel sprites. The combat system will feature detailed mechanics loosely based on DnD 5E and classic turn based RPG maker with my own universe twist. This is what has taken the vast majority of the time for this update as we are coding this system from scratch but once it has been created and we have bugs worked out it will be much simpler to add to it and make new combat encounters going forward.

I apologize again for the long delays but we should have some new content for you all soon!
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$1,120 of $2,500
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I want to get to 2500 a month so that I can afford to increase the development budget of the game! Currently I allocate somewhere between $600-700 a month for game development (art mostly) but I would like to increase that a little bit so that we can get a second artist to start work replacing the AI generated backgrounds! Once we reach the 2500 goal I will start replacing backgrounds a little bit at a time!
$1,120 of $3,500
per month
One of the main goals is to have the music be all custom made! My plan is to have each individual character have their own "theme song" when they are on screen and get some pieces that fit the story a bit better than the stock music I currently have. Upon hitting the 3500 goal I will hire someone to begin work on this customized music!

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