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Broke Joke Games profile
Broke Joke Games
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Broke Joke Games
Creating Lust Witch, an Adult 3D RPG In Unreal Engine
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$5
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Tipper

Speical Discord role, 2x voting power in polls, help fund the project, and get my eternal gratitude!

New builds one month before public release.

20$ Lifetime donations gets you the full game at launch!

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$10
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Angela

Thank you so much!

Everything from tipper, plus:

5x polling power

Beta Builds (up to 2 months ahead of public release)

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Lust Witch

Hardcore support. Everything from the lower Teirs, Plus:

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Your name in the game (If desired)

10x Voting Power

Choose a Scene. If you see an upcoming or current Enemy/Character in the game and would like a specific scene or position, you will be able to get into a dedicated channel in discord and I will do my best to make it happen! (I cannot 100% guarantee this, but I will do my best to accommodate.)

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Broke Joke Games
About the game: 

Lust Witch is an Adult 3D RPG made in Unreal Engine 5. 

PLOT: 

We play as Luxanna, a lust witch, the last of her kind. 
The game takes place 40 years into her banishment, when she is called upon to help rebuild the mages' guild that imprisoned her to begin with, following an incident in which she inadvertently laid waste to an entire dimension due to being overwhelmed by her own power. 

Soon, however, she finds out that things are not as they seem, and that the unknown foe laying waste to the mages' guild and countless species across dimensions has motivations far beyond universal control. 

GAMEPLAY: 

Get ready for tons of fun, simple, over-the-shoulder combat, puzzle solving, and of course, tons of lewd skills! 

Build Luxanna as you see fit! Want a ripped warrior who charges headfirst into battle? How about a thick in all the right places succubus, who uses her body as a weapon? With a range of customization options, combat skills, and sex skills, anything is possible. Beware though! Actions have consequences, and pushing Luxanna too far one way or the other could lead to unintended side effects. 

THE LORE: 

The world will be filled with tons of fun interactions, background lore, and tons and tons of fully voiced dialogues and cutscenes. 

THE VIBES: 

Lust Witch is designed from the ground up to be funny, shlocky, and on the nose. Hopefully, you'll laugh, cry, cringe, and nut all in one go! The complete package. 

Across dimensions, we will encounter tons of different environments and art styles, ranging from fairly realistic, semi-open worlds to eccentric, cartoonish, and linear experiences. The game is designed to be expandable over time, so more and more content will be added! While we do have a clear "Ending" to this chapter of Luxanna's story, there is always room for more side quests later on. 

THE ALL IMPORTANT LEWDS: 

We plan to make every enemy in the game interactable. That is to say: if you can fight it, you can fuck it! And best of all, there is absolutely no non-con content. Luxanna and all her partners love sex in all forms, man, beast, each other, or otherwise! No losing or dying to get more content, if you die, you die! Luxanna needs to be alive and well in order to handle everything getting thrown her way, and after 40 years locked up, she's worked up quite an appetite! Sex will be a key way to defeat enemies that otherwise might be much too powerful to take on in a fight! 

Current Planned Content Tags: (This list will grow over time and be updated)

Masturbation
Straight 
Lesbian
Monster
Tentacles
(Vaginal, Anal, Oral, double and triple penetration) 
Soft Vore 
BDSM 
Oviposition (Soft pregnancy in some scenes, it won’t be a mechanic though at this point) 
Interracial
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Broke Joke Games
Public post
Devlog 6/15/26


Sorry this one is a little late! Many changes this week. Dozens (literally) of bug fixes, code optimizations, and QOL improvements.


 Added Hit reaction animations for Luxanna. 


Added new enemy (slime) (videos to come, still bugfixing it) 


You are no longer locked into animations when casting most spells, and casting animations are blended into the walk/run animations so you can fire spells on the move. 


Fixed many bugs related to Angela and the consent spell. 


More Angela AI improvements.


 Fixed Material Issues on the water material in the strange plains 


Finished Main HUD Rework 


Fixed several audio bugs 


Audio settings are fully functional now. 


Reworked Aim Assist, much more accurate and takes into account enemy visibility and intended target 


Bug fixes for customization menu re-work 


Added logic for future updates using the consent spell on Angela 


Fixed several bugs with the wrath spell (it now will not attempt to fire locking you in to the animation if there’s not a valid enemy or you don’t have enough mana) 


Fixed bugs with consent spell hitting yourself, the enemy dying before the scene starts, hitting Angela, or the enemy dying mid scene. Videos will be up on X shortly or can be found in the discord below: 

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Broke Joke Games
Public post

Devlog 6/7 (Hehe) /26

Changes: 


More UI work, added new elements to the main HUD.  (Videos on the Discord/X)


Added Dissolve/materialize effect for clothing. 


(Videos on the Discord/X)


(See above) Gameplay change: You are no longer locked in to the H/Combat mode change animation, it’s been removed entirely and replaced with the effect above. The change from H mode to combat mode is now instant, but the 4 second cooldown remains. (You can’t spam it). 


Audio classes have begun to get assigned. Audio settings now work for: Master, Dialogue, and H sound settings. UI, Music, and SFX are ongoing. Gameplay change: Sprint is now unlimited, the stamina system will be scrapped entirely. To balance this, Luxannas acceleration has been greatly reduced (it takes much longer to reach a full sprint). 

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Broke Joke Games
Public post

Devlog 5/29/2026 

UI Rework. 

Overhauled Pause/Main/Options Menus

Overhauled Customization Menu 

Updated Global Fonts 

Started work on new main HUD, still WIP (See Sneak Peek) (Also on Discord) 

Fixed Several Related bugs, optimized code.




https://x.com/brokejokegames/status/2060563757026496732?s=20
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Broke Joke Games
Public post
Less of a devlog, more of a plans moving forward: 

Now that the demo has been out for a little over a week, and i have had some time to gather feed back on what works (And more importantly, what doesn't) 

As a general policy, i am not a huge fan of "bugfix" only updates, if i am pushing an update i want it to include new content, so with that being said here are the current plans for .06: 

UI rework: The #1 complaint i seem to get across the board is UI, so this will definitely get some attention prior to the next release. Particularly the customization menu. 

Combat and movement bugfixes 

Fixing the audio controls in the menu, as well as looking into the graphics settings working for some and not others. 

Expanding questlines, giving the player a better sense of the current objective and what they should be doing. 

Expanding on the strange plains: Adding H Scenes for the man-eater, love vine (and adding it as an encounterable enemy) As well as adding a new area and brand new enemy with H anim - The Slime! 

There will be various other bugfixes and changes, i wont list them all here, but these are the biggest/highest priorities at the moment. 

Also, i will start cross-posting devlogs on Discord, SS, and Patreon, so if you see this multiple times, sorry! 

Moving forward, i will limit devlogs to once per week (most likely Fridays) to help reduce spam but still keep you all in the loop!
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Broke Joke Games

Work on the dungeon is progressing. The final build up to the boss fight is at hand! I decided to...

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Creator Stats

2 subscribers
10 posts

Goals

$19 of $1,500
per month
The First Milestone! 1500 a Month would allow me to work one week a month, full time, on the project which would massively speed up production!
$19 of $3,000
per month
Development Shifts toward being my full time job, monthly updates become much more likely.
$19 of $6,000
per month
All the bills are paid, i dedicate my life to working on the project. Monthly updates almost guaranteed. I can hire people to help out, commission custom models and voice acting, and much more to make the project truly incredible. Also ill cry.

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