Devlog 6/15/26
Sorry this one is a little late! Many changes this week. Dozens (literally) of bug fixes, code optimizations, and QOL improvements.
Sorry this one is a little late! Many changes this week. Dozens (literally) of bug fixes, code optimizations, and QOL improvements.
Added Hit reaction animations for Luxanna.
Added new enemy (slime) (videos to come, still bugfixing it)
You are no longer locked into animations when casting most spells, and casting animations are blended into the walk/run animations so you can fire spells on the move.
Fixed many bugs related to Angela and the consent spell.
More Angela AI improvements.
Fixed Material Issues on the water material in the strange plains
Finished Main HUD Rework
Fixed several audio bugs
Audio settings are fully functional now.
Reworked Aim Assist, much more accurate and takes into account enemy visibility and intended target
Bug fixes for customization menu re-work
Added logic for future updates using the consent spell on Angela
Fixed several bugs with the wrath spell (it now will not attempt to fire locking you in to the animation if there’s not a valid enemy or you don’t have enough mana)
Fixed bugs with consent spell hitting yourself, the enemy dying before the scene starts, hitting Angela, or the enemy dying mid scene. Videos will be up on X shortly or can be found in the discord below:




