Less of a devlog, more of a plans moving forward:
Now that the demo has been out for a little over a week, and i have had some time to gather feed back on what works (And more importantly, what doesn't)
As a general policy, i am not a huge fan of "bugfix" only updates, if i am pushing an update i want it to include new content, so with that being said here are the current plans for .06:
UI rework: The #1 complaint i seem to get across the board is UI, so this will definitely get some attention prior to the next release. Particularly the customization menu.
Combat and movement bugfixes
Fixing the audio controls in the menu, as well as looking into the graphics settings working for some and not others.
Expanding questlines, giving the player a better sense of the current objective and what they should be doing.
Expanding on the strange plains: Adding H Scenes for the man-eater, love vine (and adding it as an encounterable enemy) As well as adding a new area and brand new enemy with H anim - The Slime!
There will be various other bugfixes and changes, i wont list them all here, but these are the biggest/highest priorities at the moment.
Also, i will start cross-posting devlogs on Discord, SS, and Patreon, so if you see this multiple times, sorry!
Moving forward, i will limit devlogs to once per week (most likely Fridays) to help reduce spam but still keep you all in the loop!
Now that the demo has been out for a little over a week, and i have had some time to gather feed back on what works (And more importantly, what doesn't)
As a general policy, i am not a huge fan of "bugfix" only updates, if i am pushing an update i want it to include new content, so with that being said here are the current plans for .06:
UI rework: The #1 complaint i seem to get across the board is UI, so this will definitely get some attention prior to the next release. Particularly the customization menu.
Combat and movement bugfixes
Fixing the audio controls in the menu, as well as looking into the graphics settings working for some and not others.
Expanding questlines, giving the player a better sense of the current objective and what they should be doing.
Expanding on the strange plains: Adding H Scenes for the man-eater, love vine (and adding it as an encounterable enemy) As well as adding a new area and brand new enemy with H anim - The Slime!
There will be various other bugfixes and changes, i wont list them all here, but these are the biggest/highest priorities at the moment.
Also, i will start cross-posting devlogs on Discord, SS, and Patreon, so if you see this multiple times, sorry!
Moving forward, i will limit devlogs to once per week (most likely Fridays) to help reduce spam but still keep you all in the loop!




