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The Last Lord profile
The Last Lord
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The Last Lord
Otherworld Lord: From Office Worker to Savior. Think getting reincarnated as a noble means an easy life? Think again. Welcome to survival on Nightmare Mode.
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Displaying posts with tag Build.Reset Filter
The Last Lord
Public post

📜Version: v0.57.1 🕐Update Time: 2026.4.16


MEGA 

🛠️Fixes:

  • Fixed various other known bugs.


🌟Changes:

  • Trait Expansion: You asked for it, you got it! Based on the poll, I’ve injected 21 all-new traits into the game. This includes two fresh T3 Trait Trees—one for Personality and one for Harvest mechanics.

  • Save System Upgrade: Increased the total save slots and overhauled the sorting order to keep things organized.


💼Important Notes:

  • Compatibility: To support the new, deeper trait systems, I had to overhaul the core data structure. Old saves are incompatible—a fresh start is required. Rest assured, your Achievement and Bestiary data are fully preserved.

  • Known Issues: With this much new data and rebalancing, bugs are bound to creep in. I’ve done my fair share of testing, but if you stumble upon any glitches or weird behavior, please hit me up and let me know. Your reports keep this project alive!

MEGA 

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The Last Lord
Public post

📜Version: v0.56.1 🕐Update Time: 2026.4.11


🛠️Fixes:
  • Fixed fullscreen mode toggling off during certain actions.
  • Fixed data errors in the 6-attribute radar chart.
  • Fixed 'Construction successful' notification triggering on failed builds.
  • Fixed Avian Mucus effect not triggering.
  • Fixed an issue where summoning position caused body part usage to be tracked incorrectly (only the left side was being counted).
  • Fixed population module occasionally disappearing from the top UI.
  • Fixed various other known bugs.

🌟Changes:
  • Achievement System: Soul Essence can now be used to activate unique starting perks. (If you have existing save data, load it once to initialize—even if it triggers an error due to incompatibility).
  • Bestiary Inheritance: Bestiary data now persists across new games. Previously unlocked monster lore and training actions will carry over by default.
  • Inheritance Start: Added a new 'Soul Start' option to begin a new game with data inherited. (Requires loading a save file to enable).
  • UI/UX: Parents in the breeding UI are now represented by their species icons.
  • UI/UX: Optimized the 'Compact View' (3rd view mode) to the character list. (The List View/2nd mode will be optimized in the next pass).
  • Settings: Added an option to disable all tutorials, plus a button in the tutorial menu.

💼Important Notes:
  • Save Incompatibility: Unfortunately, this update still breaks save compatibility. The good news: the Achievement System is finally here! Please load your previous save, sleep in-game, and perform a few trade transactions to fully trigger the achievement migration.
  • Achievement System (Beta): This system is in its early stages. While my main goal is to improve multi-timeline inheritance, I’ll need your feedback to fine-tune it.



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