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Star Knightess Aura version 1.3.3
Official release of the 1.3 major update. For a report on what's new you can checkout the devlog posts. Main difference between the beta release and the full 1.3.3 are the additions of the two missing H-CGs and a bunch of bugfixes.
Changelog 1.3.3 (27.02.2026)
Added Fashion Magazine CG Page 1
Added Fashion Magazine CG Page 2
Added selling panties upskirt cut-in
Added masturbation pose si variation for Artist 3
Added Alicia Lewd Maid H-CG
Updated Earth H-CGs with Twintail variations
Added Roland 9 H-CG variations
Added lewd scene Roland 9
Added lewd scene Roland 10
Added Lorraine 1 H-CG
Added Lorraine 2 H-CG
Added Lorraine 3-4 H-CG
Added Victory Ending B Roland Partner H-CG
Added bgm Nightmare Sorceress Boss Battle
Added lewd scene Lorraine 1
Added lewd scene Lorraine 2
Added lewd scene Lorraine 3
Added lewd scene Lorraine 4
Added Lorraine variation to Roland Cheating ending variation
Added victory ending b epilogue end variation for roland cheating partner lorraine variation
Added victory ending b epilogue end variation for roland cheating partner lorraine corrupt rose variation
Added victory ending b epilogue end variation for roland cheating partner lorraine corrupt rose false hero king variation
Added zoom and panning effects into Paulina Training scenes
Added option for Twin Tail if unlocked Twin Drills or Twin Tails in Roya
Transfered wiki functionality from Liora to SKA
Populated wiki data
Improved analytics error message reporting
Implemented more robust localisation method for item variants
Implemented pixel animation plugin
Implemented Skip Seen Text option
Implemented Special Effects options plugin
Made Humilitas Rune useable in battle but with a target filter allowing only Barrier of Barrier Golem and Artificier with Founder Protocol to be targeted
Identified and address performance bottlenecks
Added missing item update to Humilitas Rune functionality
Implemented wearing latex costume upon entering Verdeaux after Roland 9
Implemented reactions to latex outfit in Verdeaux
Implemented High Heel reference when unlocking latex outfit and latex outfit reference when unlocking high heels
Updated Luck Professor dialogue and brothel message to reflect latex outfit
Changed Clear Gem to be unusable when being chased
Made Lorraine 3 skip Cheating >= 20 check for Cheating Partner
Added analytics for ending day at shrine
Balancing
Increased AGI boost for Assassinate to 50/100/150%
Decreased willpower debuff from arwin commands to 5 per command
Changed the Life Support System go into some error mode and overcharge if no allies alive and cannot build bots
Changed Hidden Alicia no skip treshold to be 20% from Max Corruption instead of 5
Bugfixes
Fixed typos
Fixed Pasciel headmaster saying wrong number of total days for special study
Fixed some localisations not loading when starting play in the existing config language
Investigated and fixed translation issues in preparation for updating files
Fixed Window_WikiDetail not localising strings for entries
Fixed quest title not being localised when displaying new objectives
Fixed item categories not being translated in shops
Fixed Luck Debate enemy name answers having hardcoded English text checks
Fixed demonology test using hard coded strings
Fixed hardcoded English string in Mitosis common event
Fixed getTemplate and getTerm not defaulting to English if translation not present
Fixed being unable to finish reading Tales of the Artificer in Nightmare
Fixed cursor in quest list offsetting incorrectly when scrolling down with touch input
Fixed seen messages not recording properly when event only has one message in it
Fixed seen message fix causing a battle crash
Fixed compendium enemy deduplication logic counting enemies with no category for the base list
Fixed Camp Guard not appearing in compendium
Fixed errors with artifact availability at the magic blacksmith
Fixed incorrectly configured traps in Clockwork Tower F3
Fixed CTE export including name, nickname, and profile changes for blank strings
Fixed CTE incorrectly setting common event contexts to map when map is reloaded
Added migration script for case where Roland required quest is set to Nothing But The Truth without being on the quest
Fixed fine countdown still showing on Official Master: Lord Trademond after removing fine
Fixed deluxe character editor not always showing all items
Fixed description of Light Sensitive trait and add missing entries
Fixed Roland quest delivery triggering lewd scene twice
Fixed autosaves breaking if set to save on map transfer and a common event transfers the player
Fixed SK not activating properly on party wipe
Fixed tileset passability issue in Verdeaux
Fixed potential permanent maid outfit issue
Fixed blank item being added in Clockwork Tower
Fixed guard on top of Knight Keep reverting Aura to previous costume when he catches her
Fixed Infiltrating Cheerleaders 6 crashing if Aura has no sidetail
Fixed broken analytics code in Corruption Ending
Fixed missing initialization of willpower bonus for first Formula Peddler check
Fixed poison description no longer saying vermin and demons unaffected
Fixed Security Chip target filter tag having incorrect syntax
Fixed invisible very hot areas in MountFirestorm
Fixed incorrectly passable tiles in Clockwork Forest
Fixed Special Study II and III not showing their lewdness requirements in the choice text
Fixed previous artifact fix causing some upgrades to be uncraftable
Fixed rich person in money domain changing appearance after freeing abductee
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Star Knightess Aura Release 0.49.0
New release! This month's release mostly focuses on closing out the remaining dungeons. For this we have significant progress in two major areas: The Final Dungeon (Richard's Domain) and Clockwork Forest.
As usual, for the details, you can check out the weekly devlog posts. In this post I will summarize the month's work and go into closer detail on what's new this week.
To start off, let's look at the usual summary in Numbers! We have: 5 new dungeon areas, 1 new H-CG, 1 new character artwork, new items, new skills, and big bunch of minor improvements towards the 1.0 release.
Let's start off with this month's main goal: The completion of the dungeon crawling segment of the Final Dungeon! This month I added the last three demon general floors for Gluttony, Lust and Pride. This week in particular, I worked on adding the Pride dungeon, the main work here being that you can kill the final Demon General - Lucifer - at any point in the story, interrupting his Judgement of Pride quest. In theory, all states should update correctly, but to be honest, there are so many states, it's likely I overlooked one x_X
Anyways, as I said, besides the Pride dungeon, we also added the prior two dungeons. Asmodeus had also caused me some headache - in fact the most! To the point where we had to disable the option of using SK to enter Richard's Domain early before getting the Humilitas Rune.
On the bright side: Having fully handled Asmodeus' state allowed me to have one more need on the necessity of closing down the Maid Academy after his death. And while that still happens, I managed to update the state so that the player can still access the Catacombs and fight the local bossess afterwards. So a bit less restrictions on the order of killing bosses such as the Spirit Fox!
Besides the Final Dungeon, our assistant developer Trihan and me continued to also push another front: Clockwork Forest. The Western Clockwork Forest and the Hidden Cave have been iterated quite a bit, both in visual details as well as in content such as new loot! Obtain a new artifact and the new "blueprint" object that unlocks new stuff in Verdeaux's Magic Workshop.
While I was busy iterating existing content, Trihan focused his work on adding two new areas in Clockwork Forest: The first two floors of the Artficer's Tower. He tried to break the pattern of delivering his stuff last minute, but sadly was not so super sucessful at it :'D So once again, I obtained the second floor only late today. It has some very basic testing but F1 and F2 definitely will need an additionally iteration pass. That being said, only 2 more floors to go and the final side quest area will be complete as well!
And then, as mentioned, a bunch of smaller improvements towards 1.0. Some notable items here are:
This week a added a new variation of the Labyrinth of Happiness for a late-game corruption state. Instead of with the Cheerleaders, Aura will end up at Richard's.
The Liliana 2 scene received its H-CG.
Georgia has become a real girl with fitting artwork in the corruption ending!
We finished adding the last couple of remaining skills & opportunites to learn them.
Minor plot improvements such as receiving a warning about the time limit on Demon Generals recovering their strength and the consequences of death on Earth in the Intro.
I feel like I'm typing the changelog here so I will stop the list :'D
Okay, so in summary: Final Dungeon crawling DONE, next up some narrrative segments and then the Final Battle followed by the Epilogue in January. And for Clockwork Forest two more levels remain and then we can write off one more milestone: All quests done.
But that is hopefully for next month. As for a more detailed plan, stay tuned for either Sunday or Monday where I will post the December Project Plan. Until then!
Changelog 0.49.0 (29.11.2024)
Added Liliana 2 H-CGs
Added female Georgia character art
Added map Richard Domain 5 Gluttony
Added map Richard Domain 6 Lust
Added map Richard Domain 7 Pride
Added map Artificer Tower F1
Added map Artificer Tower F2
Iterated Western Clockwork Forest
Iterated Clockwork Forest Hidden Cave
Added boss Chaos Golem
Added item Blueprint: Power Core Forging
Added item Blueprint: Sight Enhancer
Added artifact Invigorator
Added skill Fade Into Shadows II
Added skill Peaceful Mind II
Added option to learn Slash III from John
Added reward Peaceful Mind II as skill reward option for Slay the Demon
Added option to learn Fade Into Shadows II at Main Cathedral
Added skill Horror III
Added minor Roland flashback in his death scene
Implemented trait whitelisting for Compendium
Implemented compendium tag to conditionally hide skill from skill list
Gave James Horror III after giving him Corrupted Humanitas Rune
Added option to learn Horror III from James
Unlocked Sick Workers after resucing Edwin instead of after entering the Congregation
Moved reveal that killing the Demon King on Earth moves his soul to Roya into Intro
Added dialogue at end of Festival for 100 day demon general limit
Update Judgement of Pride in case of killing Lucifer in Richard Domain
Improvde wandering NPC routines in Trademond
Disabled ability to destroy Richard's Barrier with SK
Removed desert and island from world map
Support possibility to enter Maid Academy Catacombs after Maid Academy closes
Added option to use Humilitas Rune to break Belphegor's Barrier
Added Richard variation for Labyrinth of Happiness after Aura agrees to sex with Richard
Iterated World Fog plugin and enabled by default
Implemented trap disabling on Artificer Tower F2 console
Updated credits
Increase max killed bosses to 122
Balancing
Improved ATK consistency among demons: Decrease Hi-Wrath to 200, Hi-Greed to 175, but increase Lucifer to 225
Reduced number of lava tiles in Richard Domain 2 and replace them with level 2 heat tiles
Iterated boss Ether Golem
Iterated boss Thunder Golem
Bugfixes
Fixed typos
Removed Primal Hunger triggers in Richard's Domain
Fixed being able to access backlog or save the game from title screen by going through options menu first
Fixed incorrect teleporter in to Gluttony Domain
Fixed crash in mid-cutscene saves if an event on the map was deleted during an update
Fixed tile passability issues in Richard Domain 5
Fixed autosaves no longer loading after a map is edited
Fixed Tenacity applying twice in New Game Plus
Fixed minor early game visual glitches in Hermann 1 and when learning Light 1
Fixed compendium recording hidden enemies after battle
Fixed Georgia epilogue dialogue not being pink
Fixed Lust Domain bombable wall teleporting to wrong tile
Fixed Absorb Air being usable outside of underwater areas
Fixed non-corruption ending events triggering on corruption ending start
Fixed broken interactions between Slay the Demon minigame and Cursed Gourmet Meat
Fixed visual glitches when triggering Sex with John while Adult Content is OFF
Fixed murmor effect sometimes playing in book cafe when entering
Fixed extra secondary lewd stats from Curiosity passives triggering beyond 5
Fixed missing hidden statistic increases in Roland 6,7,8
Fixed Refugee Camp visual glitch for opening door to Food Shed
Fixed being able to blow fog away in some Richard Domain 6 encounters and add a failure message
Fixed Fleura having duplicate dialogue
Fixed Thunder Golem obscuring state icons on lower Scout
Fixed strangely-positioned bear in Clockwork Forest encounter
Fixed missing security increases in Clockwork Forest
Fixed wrong enemy being affected by Sluggish trait in Sloth+Inferiority*2+Ignorance troop
Fixed rock blocking ambush point in Richard Domain 4
Fixed Wrath*2+Rage in Richard Domain 5 acting like player is in Wrath domain instead of Gluttony
Fixed Envy+Voracity*4 having redundant Sluggish code that paralyses one of the Voracity enemies
Fixed Resistance To Light from Obscurum still being applied on pollen maps
Fixed temporary auto spells not being removed after Reverse Summoning Ritual
Fixed troops containing Envy in Richard Domain 5 tinting screen incorrectly after battle
Fixed Maleficum access blocked in Richard Domain 6
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Star Knightess Aura Internal Release 0.44.0
Note that the public release will be in 3 weeks. You can also skip the waiting time by buying Star Knightess Aura on itch.
Big tiddy month comes to an end! Like last month, my quest to continue pushing towards the Corruption ending has progressed quite a bit over this month. One last batch of work next month and then we are off to the Corruption ending in the month after it!
But before we get ahead of ourselves for the future, let's take a look at the present of the progress of this month. As usual, for the details I refer to the detailed weekly devlog posts and will instead only look at a summary of what is new this month.
Starting with the numerical review! We have: 11 new Corruption Scenes, 5 new Lewd Scenes, 2 new Mental Changes, 4 new passives, 5 CG variations, and tons of other things like progress on the Demon-crazy quest, new pixel art assets and many other little things!
The first important batch of changes is on Earth / the mental change. Two new Identity Questions can now be answered to trigger a bunch of new scenes and gain new passives. Among the new scenes, the probably most dominant sequence is the continued competition between Rose and Aura over Richard. A bunch of lewd scenes deal with these events where to gain Richard's attention the two girls compete by bringing George towards the brink of despair.
On the lewd department, we have a new threesome with Rose, Aura and Richard, a group sex scene involving Elizabeth, Laura and their boys, as well as another threesome but with Aura, Richard and Alicia - her lack of appearance in lewd scenes finally being broken!
Visually, we also have a bunch of new art assets! Although no new base CGs we have a lot of variations of other CGs this month. The slutty bikini outfit from last month is now represented in the Richard sex scenes. Lewd Streaming 7 is now illustrated with CG variations of the George lewd events - except with George replaced by Richard and Aura's character design updated to the current corruption level. And then we also have the upgrade of Rose's chest area who has undergone breast enhancement surgery to raise her chances to win back Richard.
I will also show the detailed results of the current poll next Monday, but it looks like Tan variations is winning which is why I went ahead on Wednesday and discussed them with our artist Emubi. I was hoping I could already start adding them today and wrote the mental change and scene for it, but there were some issues in the organization of the assets, making them not work with all the costumes. It's not a big issue, but big enough to postpone the addition of the tan mental change to next update.
Finally, besides new corruption scenes we also have a bunch of minor visual improvements. It's always a bit strange to see certain assets cycled after staying with us for so long but such is the cycle of life. The discprepancy in the pixel art chars and their 2D portraits always bugged me and for Laura, Rose and Aura this has now been finally resolved. What's more, the Library Club always felt a little bit too stylish for some girls. Thanks to our pixel artist Amysaurus, our Library Club now fully looks the part!
And what's more, their appearance now also progress. Starting with the scene where Aura blackmails everyone to "take better care of themselves" the Library Club members will start dying their hair and in the second stage also swap out their clothes (doing an opposite order from Aura for some changeup). Well, mos of them progress, except for one girl for whom I decided to leave the appearance the same as she is the side character who receives the most bullying (after Laura) so I figured her not visually progressing to be related.
On the Royaside we have two points of progression. One is the Lady Charlotte event chain which contains one new lewd event that is very, very long x_X and gets Charlotte into bed. Her chest development can also be progressed to the last stage - hence combined with Rose's breast enhancement story Big Tiddy Month ;D
The second point is the progress on the side of our assistant developer Trihan who has continued to implement the Demon-crazy quest which last month only had a very basic stub to get it started. Recruit members to infiltrate the cult and engineer the election so Liliana can guide it to a better future --- or sell out the girls and turn them into agents of the chauvinist Shadow.
Before closing out, there are two one balance changes I would like to highlight. For one, that the Underground Pub Job no longer gives Lewdness. You still gain Lewdness from Customer Service and Uniform Upgrades as usual but the job itself no longer does so. It's a bit problematic, because it was the generic way to increase Aura's Lewdness to 15 in case it was lagging behind and the player couldn't find any lewd events. But I believe at the current stage of the game, that benefit is no longer as important. O
On the other hand, ino longer giving Lewdness also means no longer giving Corruption. I always found that the job gave too much corruption for too little reward but increasing the reward wasn't really an option as it would muddle its identity compared to the Brothel Job. So yeah, you can no longer raise your Lewdness up with the job, but you can now also work it on higher lewd levels without worrying about Soul-Break. I believe investing a day end into the job for its smaller rewards instead of, say, learning a skill or investing into an enhancement, is already enough payment.
The second balancing change affects the Knowledge Room. Here the process of pumping out Knoweldge no longer requires 2 actions. Since the first pump action never triggered an event, I didn't find it too interesting. So with the goal of shortening the journey to Chapter 3 just a little bit, I decided to cut it out. Note that if you are currently in the pumping process and need to smash the Orb, it will happen automatically if you interact with it without giving you an option. This way backward compatibility with this state is preserved.
Aaaaand that's it for the month! There are various other small changes you can read up in the Changelog if you are interested. For example, some coming from this week's polishing work. Especially in all scenes involving a TV and the Interestes Room containing one, you can see now some funny little animations. And that's about it. Have fun with the update, let's hope we won't need a hotfix and otherwise see you until Monday for the next month's Project Plan.
EDIT: Android and Google are fucking garbage and I hate them. I'm doing a fixed version build. Nothing should change. I shouldn't have my build broken because of some deprecated libraries. Android build wasn't deployed when I first made this post. Updated the dependencies and retriggered the deploy job so the android build should be there BUT WHO KNOWS IF THERE ARE ANY CONSEQUENCES TO UPGRADING THE DEPENDENCIES.
Changelog 0.44.0 (28.06.2024)
Added Lewd Streaming 7 Part 2 H-CGs
Added Lewd Streaming 7 Part 1 H-CGs
Added Tutored By Richard Slutty Bikini H-CG variations
Added Sex With Richard Slutty Bikini H-CG variations
Added Rose Breast Enlargement Character Artwork
Added pixel art uniform for Aura and Rose walking chars
Added pixel art Luciela Walking Char
Added mental change Ideal Partner Question
Added mental change Question Submission
Added lewd scene Cheerleading Game 4
Added scene Lunchbreak 10
Added scene Patricia Rebelling 1
Added scene George and Veronica 7
Added scene Fighting Over Richard 1
Added scene Fighting Over Richard 2
Added scene Fighting Over Richard 3
Added scene Fighting Over Richard 4
Added lewd scene Fighting Over Richard 5
Added lewd scene Fighting Over Richard 6
Added lewd scene Fighting Over Richard 7
Added lewd scene Lady Charlotte 2
Demon-cracy: Implemented recruiting Black Priestess
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