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auragamedev
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Star Knightess Aura Release 0.49.0

New release! This month's release mostly focuses on closing out the remaining dungeons. For this we have significant progress in two major areas: The Final Dungeon (Richard's Domain) and Clockwork Forest. 
As usual, for the details, you can check out the weekly devlog posts. In this post I will summarize the month's work and go into closer detail on what's new this week. 
To start off, let's look at the usual summary in Numbers! We have: 5 new dungeon areas, 1 new H-CG, 1 new character artwork, new items, new skills, and big bunch of minor improvements towards the 1.0 release.
Let's start off with this month's main goal: The completion of the dungeon crawling segment of the Final Dungeon! This month I added the last three demon general floors for Gluttony, Lust and Pride. This week in particular, I worked on adding the Pride dungeon, the main work here being that you can kill the final Demon General - Lucifer - at any point in the story, interrupting his Judgement of Pride quest. In theory, all states should update correctly, but to be honest, there are so many states, it's likely I overlooked one x_X 
Anyways, as I said, besides the Pride dungeon, we also added the prior two dungeons. Asmodeus had also caused me some headache - in fact the most! To the point where we had to disable the option of using SK to enter Richard's Domain early before getting the Humilitas Rune. 
On the bright side: Having fully handled Asmodeus' state allowed me to have one more need on the necessity of closing down the Maid Academy after his death. And while that still happens, I managed to update the state so that the player can still access the Catacombs and fight the local bossess afterwards. So a bit less restrictions on the order of killing bosses such as the Spirit Fox!
Besides the Final Dungeon, our assistant developer Trihan and me continued to also push another front: Clockwork Forest. The Western Clockwork Forest and the Hidden Cave have been iterated quite a bit, both in visual details as well as in content such as new loot! Obtain a new artifact and the new "blueprint" object that unlocks new stuff in Verdeaux's Magic Workshop. 
While I was busy iterating existing content, Trihan focused his work on adding two new areas in Clockwork Forest: The first two floors of the Artficer's Tower. He tried to break the pattern of delivering his stuff last minute, but sadly was not so super sucessful at it :'D So once again, I obtained the second floor only late today. It has some very basic testing but F1 and F2 definitely will need an additionally iteration pass. That being said, only 2 more floors to go and the final side quest area will be complete as well! 
And then, as mentioned, a bunch of smaller improvements towards 1.0. Some notable items here are: 
  • This week a added a new variation of the Labyrinth of Happiness for a late-game corruption state. Instead of with the Cheerleaders, Aura will end up at Richard's. 
  • The Liliana 2 scene received its H-CG. 
  • Georgia has become a real girl with fitting artwork in the corruption ending! 
  • We finished adding the last couple of remaining skills & opportunites to learn them
  • Minor plot improvements such as receiving a warning about the time limit on Demon Generals recovering their strength and the consequences of death on Earth in the Intro
  • I feel like I'm typing the changelog here so I will stop the list :'D 
Okay, so in summary: Final Dungeon crawling DONE, next up some narrrative segments and then the Final Battle followed by the Epilogue in January. And for Clockwork Forest two more levels remain and then we can write off one more milestone: All quests done. 
But that is hopefully for next month. As for a more detailed plan, stay tuned for either Sunday or Monday where I will post the December Project Plan. Until then! 
Changelog 0.49.0 (29.11.2024)
  • Added Liliana 2 H-CGs 
  • Added female Georgia character art 
  • Added map Richard Domain 5 Gluttony 
  • Added map Richard Domain 6 Lust 
  • Added map Richard Domain 7 Pride 
  • Added map Artificer Tower F1 
  • Added map Artificer Tower F2 
  • Iterated Western Clockwork Forest 
  • Iterated Clockwork Forest Hidden Cave 
  • Added boss Chaos Golem 
  • Added item Blueprint: Power Core Forging 
  • Added item Blueprint: Sight Enhancer 
  • Added artifact Invigorator 
  • Added skill Fade Into Shadows II 
  • Added skill Peaceful Mind II 
  • Added option to learn Slash III from John 
  • Added reward Peaceful Mind II as skill reward option for Slay the Demon 
  • Added option to learn Fade Into Shadows II at Main Cathedral 
  • Added skill Horror III 
  • Added minor Roland flashback in his death scene 
  • Implemented trait whitelisting for Compendium 
  • Implemented compendium tag to conditionally hide skill from skill list 
  • Gave James Horror III after giving him Corrupted Humanitas Rune 
  • Added option to learn Horror III from James 
  • Unlocked Sick Workers after resucing Edwin instead of after entering the Congregation 
  • Moved reveal that killing the Demon King on Earth moves his soul to Roya into Intro 
  • Added dialogue at end of Festival for 100 day demon general limit 
  • Update Judgement of Pride in case of killing Lucifer in Richard Domain 
  • Improvde wandering NPC routines in Trademond 
  • Disabled ability to destroy Richard's Barrier with SK 
  • Removed desert and island from world map 
  • Support possibility to enter Maid Academy Catacombs after Maid Academy closes 
  • Added option to use Humilitas Rune to break Belphegor's Barrier 
  • Added Richard variation for Labyrinth of Happiness after Aura agrees to sex with Richard 
  • Iterated World Fog plugin and enabled by default 
  • Implemented trap disabling on Artificer Tower F2 console 
  • Updated credits 
  • Increase max killed bosses to 122 
Balancing
  • Improved ATK consistency among demons: Decrease Hi-Wrath to 200, Hi-Greed to 175, but increase Lucifer to 225 
  • Reduced number of lava tiles in Richard Domain 2 and replace them with level 2 heat tiles 
  • Iterated boss Ether Golem 
  • Iterated boss Thunder Golem 
Bugfixes
  • Fixed typos 
  • Removed Primal Hunger triggers in Richard's Domain 
  • Fixed being able to access backlog or save the game from title screen by going through options menu first 
  • Fixed incorrect teleporter in to Gluttony Domain 
  • Fixed crash in mid-cutscene saves if an event on the map was deleted during an update 
  • Fixed tile passability issues in Richard Domain 5 
  • Fixed autosaves no longer loading after a map is edited 
  • Fixed Tenacity applying twice in New Game Plus 
  • Fixed minor early game visual glitches in Hermann 1 and when learning Light 1 
  • Fixed compendium recording hidden enemies after battle 
  • Fixed Georgia epilogue dialogue not being pink 
  • Fixed Lust Domain bombable wall teleporting to wrong tile 
  • Fixed Absorb Air being usable outside of underwater areas 
  • Fixed non-corruption ending events triggering on corruption ending start 
  • Fixed broken interactions between Slay the Demon minigame and Cursed Gourmet Meat 
  • Fixed visual glitches when triggering Sex with John while Adult Content is OFF 
  • Fixed murmor effect sometimes playing in book cafe when entering 
  • Fixed extra secondary lewd stats from Curiosity passives triggering beyond 5 
  • Fixed missing hidden statistic increases in Roland 6,7,8 
  • Fixed Refugee Camp visual glitch for opening door to Food Shed 
  • Fixed being able to blow fog away in some Richard Domain 6 encounters and add a failure message 
  • Fixed Fleura having duplicate dialogue 
  • Fixed Thunder Golem obscuring state icons on lower Scout 
  • Fixed strangely-positioned bear in Clockwork Forest encounter 
  • Fixed missing security increases in Clockwork Forest 
  • Fixed wrong enemy being affected by Sluggish trait in Sloth+Inferiority*2+Ignorance troop 
  • Fixed rock blocking ambush point in Richard Domain 4 
  • Fixed Wrath*2+Rage in Richard Domain 5 acting like player is in Wrath domain instead of Gluttony 
  • Fixed Envy+Voracity*4 having redundant Sluggish code that paralyses one of the Voracity enemies 
  • Fixed Resistance To Light from Obscurum still being applied on pollen maps 
  • Fixed temporary auto spells not being removed after Reverse Summoning Ritual 
  • Fixed troops containing Envy in Richard Domain 5 tinting screen incorrectly after battle 
  • Fixed Maleficum access blocked in Richard Domain 6 
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auragamedev
Public post

Star Knightess Aura Internal Release 0.44.0

Note that the public release will be in 3 weeks. You can also skip the waiting time by buying Star Knightess Aura on itch.
Big tiddy month comes to an end! Like last month, my quest to continue pushing towards the Corruption ending has progressed quite a bit over this month. One last batch of work next month and then we are off to the Corruption ending in the month after it! 
But before we get ahead of ourselves for the future, let's take a look at the present of the progress of this month. As usual, for the details I refer to the detailed weekly devlog posts and will instead only look at a summary of what is new this month. 
Starting with the numerical review! We have: 11 new Corruption Scenes, 5 new Lewd Scenes, 2 new Mental Changes, 4 new passives, 5 CG variations, and tons of other things like progress on the Demon-crazy quest, new pixel art assets and many other little things! 
The first important batch of changes is on Earth / the mental change. Two new Identity Questions can now be answered to trigger a bunch of new scenes and gain new passives. Among the new scenes, the probably most dominant sequence is the continued competition between Rose and Aura over Richard. A bunch of lewd scenes deal with these events where to gain Richard's attention the two girls compete by bringing George towards the brink of despair. 
On the lewd department, we have a new threesome with Rose, Aura and Richard, a group sex scene involving Elizabeth, Laura and their boys, as well as another threesome but with Aura, Richard and Alicia - her lack of appearance in lewd scenes finally being broken! 
Visually, we also have a bunch of new art assets! Although no new base CGs we have a lot of variations of other CGs this month. The slutty bikini outfit from last month is now represented in the Richard sex scenes. Lewd Streaming 7 is now illustrated with CG variations of the George lewd events - except with George replaced by Richard and Aura's character design updated to the current corruption level. And then we also have the upgrade of Rose's chest area who has undergone breast enhancement surgery to raise her chances to win back Richard. 
I will also show the detailed results of the current poll next Monday, but it looks like Tan variations is winning which is why I went ahead on Wednesday and discussed them with our artist Emubi. I was hoping I could already start adding them today and wrote the mental change and scene for it, but there were some issues in the organization of the assets, making them not work with all the costumes. It's not a big issue, but big enough to postpone the addition of the tan mental change to next update. 
Finally, besides new corruption scenes we also have a bunch of minor visual improvements. It's always a bit strange to see certain assets cycled after staying with us for so long but such is the cycle of life. The discprepancy in the pixel art chars and their 2D portraits always bugged me and for Laura, Rose and Aura this has now been finally resolved. What's more, the Library Club always felt a little bit too stylish for some girls. Thanks to our pixel artist Amysaurus, our Library Club now fully looks the part!
And what's more, their appearance now also progress. Starting with the scene where Aura blackmails everyone to "take better care of themselves" the Library Club members will start dying their hair and in the second stage also swap out their clothes (doing an opposite order from Aura for some changeup). Well, mos of them progress, except for one girl for whom I decided to leave the appearance the same as she is the side character who receives the most bullying (after Laura) so I figured her not visually progressing to be related.

On the Roya side we have two points of progression. One is the Lady Charlotte event chain which contains one new lewd event that is very, very long x_X and gets Charlotte into bed. Her chest development can also be progressed to the last stage - hence combined with Rose's breast enhancement story Big Tiddy Month ;D 
The second point is the progress on the side of our assistant developer Trihan who has continued to implement the Demon-crazy quest which last month only had a very basic stub to get it started. Recruit members to infiltrate the cult and engineer the election so Liliana can guide it to a better future --- or sell out the girls and turn them into agents of the chauvinist Shadow. 
Before closing out, there are two one balance changes I would like to highlight. For one, that the Underground Pub Job no longer gives Lewdness. You still gain Lewdness from Customer Service and Uniform Upgrades as usual but the job itself no longer does so. It's a bit problematic, because it was the generic way to increase Aura's Lewdness to 15 in case it was lagging behind and the player couldn't find any lewd events. But I believe at the current stage of the game, that benefit is no longer as important. O 
On the other hand, ino longer giving Lewdness also means no longer giving Corruption. I always found that the job gave too much corruption for too little reward but increasing the reward wasn't really an option as it would muddle its identity compared to the Brothel Job. So yeah, you can no longer raise your Lewdness up with the job, but you can now also work it on higher lewd levels without worrying about Soul-Break. I believe investing a day end into the job for its smaller rewards instead of, say, learning a skill or investing into an enhancement, is already enough payment. 
The second balancing change affects the Knowledge Room. Here the process of pumping out Knoweldge no longer requires 2 actions. Since the first pump action never triggered an event, I didn't find it too interesting. So with the goal of shortening the journey to Chapter 3 just a little bit, I decided to cut it out. Note that if you are currently in the pumping process and need to smash the Orb, it will happen automatically if you interact with it without giving you an option. This way backward compatibility with this state is preserved. 
Aaaaand that's it for the month! There are various other small changes you can read up in the Changelog if you are interested. For example, some coming from this week's polishing work. Especially in all scenes involving a TV and the Interestes Room containing one, you can see now some funny little animations. And that's about it. Have fun with the update, let's hope we won't need a hotfix and otherwise see you until Monday for the next month's Project Plan. 
EDIT: Android and Google are fucking garbage and I hate them. I'm doing a fixed version build. Nothing should change. I shouldn't have my build broken because of some deprecated libraries. Android build wasn't deployed when I first made this post. Updated the dependencies and retriggered the deploy job so the android build should be there BUT WHO KNOWS IF THERE ARE ANY CONSEQUENCES TO UPGRADING THE DEPENDENCIES. 
Changelog 0.44.0 (28.06.2024)
  • Added Lewd Streaming 7 Part 2 H-CGs 
  • Added Lewd Streaming 7 Part 1 H-CGs 
  • Added Tutored By Richard Slutty Bikini H-CG variations 
  • Added Sex With Richard Slutty Bikini H-CG variations 
  • Added Rose Breast Enlargement Character Artwork 
  • Added pixel art uniform for Aura and Rose walking chars 
  • Added pixel art Luciela Walking Char 
  • Added mental change Ideal Partner Question 
  • Added mental change Question Submission 
  • Added lewd scene Cheerleading Game 4 
  • Added scene Lunchbreak 10 
  • Added scene Patricia Rebelling 1 
  • Added scene George and Veronica 7 
  • Added scene Fighting Over Richard 1 
  • Added scene Fighting Over Richard 2 
  • Added scene Fighting Over Richard 3 
  • Added scene Fighting Over Richard 4 
  • Added lewd scene Fighting Over Richard 5 
  • Added lewd scene Fighting Over Richard 6 
  • Added lewd scene Fighting Over Richard 7 
  • Added lewd scene Lady Charlotte 2 
  • Demon-cracy: Implemented recruiting Black Priestess 
  • Demon-cracy: Implemented recruiting adventurer twins 
  • Demon-cracy: Implemented recruiting slave trader merchant 
  • Demon-cracy: Implemented recruiting Fleura 
  • Demon-cracy: Implemented recruiting Courtesan Queen 
  • Demon-cracy: Added tracking variable for number of recruited cultists 
  • Demon-cracy: Implemented electioneering event Opening a Path 
  • Demon-cracy: Implemented electioneering event Helping the Accused 
  • Demon-cracy: Implemented electioneering event Special Waitressing 
  • Demon-cracy: Implemented James event 
  • Demon-cracy: Implemented Shadow contact 
  • Demon-cracy: Implemented Black Priestess corruption mission 
  • Demon-cracy: Implemented merchant corruption mission 
  • Demon-cracy: Implemented Courtesan Queen corruption mission 
  • Demon-cracy: Removed hard references to player being intermediate rank 
  • Demon-cracy: Implement Fleura corruption mission 
  • Added interaction stub to Liliana 
  • Modified Demon-cracy courier scene and quest description 
  • Improved courier event in demon-crazy 
  • Activated Demon-cracy after defeating Beelzebub in Winterfall 
  • Added extra line to courier dialogue if player sold Blue Sugar+ formula to underground drug dealer 
  • Add visual and sound effects to Demon-cracy scenes 
  • Clarified Liliana support updates 
  • Improved positioning of shadow minion and Aura in cutscene when entering Nephlune from the Roya map 
  • Added clarity to missed support increase messages 
  • Removed Nothing But The Truth evidence from players who have completed the quest 
  • Implemented separate item categories for evidence and recruitment prospects 
  • Added passive True Nature: Submissive Hero 
  • Added passive Consuming Desire 
  • Added passive Chest Bloom II 
  • Added passive Sexual Frustration 
  • Implemented on-the-fly thumbnail rendering of Locations 
  • Updated George walking char clothing color 
  • Replaced static Library Club members with dynamically progressing chars 
  • Changed George for Richard in compatibility flame 
  • Updated Richard rating tag for Chapter 3 
  • Registered brothel job in Masturbating Is Not Enough menu 
  • Added animated pixel tv shows for TV 
  • Improved chaining of leadup dialogue into actual lewd check in Trademond guards 
  • Chained reporting bounty hunt to Julian to asking about demon worshippers 
  • Decrease max mental changes to 151 
Balancing
  • Removed corruption gain from Underground Pub Job 
  • Merged Knowlegde Drain Mental Changes from 2 actions into 1 action 
Bugfixes
  • Fixed typos 
  • Fixed Rose appearing in Lunchbreak 10 
  • Fixed using recruitment prospect for black priestess not doing anything 
  • Fixed Aura portrait not appearing during Fighting Over Richard line 
  • Demon-cracy: Fixed Aura portrait not disappearing after hiring Alexis with gold 
  • Fixed Fleura not being recruitable under some circumstances 
  • Fixed slave trader merchant options all being locked when out of willpower 
  • Fixed slaver trader merchant appearing in underground city before recruiting her 
  • Demon-cracy: Fix slave merchant not calling onViceAction 
  • Fixed visual glitches 
  • Fixed incorrect Aura battler 
  • Fixed Belphegor summoning any fragments on NG+ 
  • Fixed negative person quantifiers affecting checks of books and similar by adding a self tag to related checks 
  • Fixed missing brackets in Aura thoughts 
  • Demon-cracy: Fixed lingering standing images 
  • Fixed Fleura not giving recruitment option if player has not learned Pierce I 
  • Fixed Demon-cracy NPCs erroneously being present in John celebration event 
  • Fixed recruiting Alexis with Seductive Stance calling wrong common event for recruitment check 
  • Fixed broken thumbnail positions of locations 
  • Fixed bunny ears remaining visible when using SK on obstacles 
  • Fixed Black Priestess giving the wrong increase value for Blessed Water on Nightmare 
  • Fixed Being Lazy 1 incorrectly activating crystal for event 2 
Stats
  • Estimated play time: 34-47h 
  • Word Count: 776k 
  • Lewd Scenes: 124 
  • Real World Scenes: 314 
  • CGs: 45 (+1 Bonus CG) 
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auragamedev
Public post

Star Knightess Aura Internal Release 0.41.0

Aaaand that marks the end of lewd month! With this update we are finally in a good spot in all the Roya content, only missing one more scene in the Underground and the Charlotte content. Other remaining lewd content is all in the Earth corruption scenes. 
What this means exactly, let's take a look in the short summary in numbers for this month! We have 2 new H-CGs, 2 new mental changes, 10 new lewd scene (2 of them Corruption Scenes), 3 Corruption scenes, 1 new quest, 1 new area, and a bunch of new items and skills!
As usual, in the following I will give an overview over these new changes. For more detailed updates, check out the devlog posts. 
Let's start with the lewd content! Lord Trademond, the final piece of the maid storyline was added this month. Get the last item you need from him in order to enter Richard's Domain without having to use the collar --- for a hefty price of course! Or... work as a maid and see the fruits of Aura's maid trainings with two major scene variations between high and low obedience. 
The other Roya area with lewd content is the Brothel which had its last customers added in this update. Meet an old business partner on Arwin who takes full advantage of finding the killer of his business source in a brothel, and re-meet Francois who has two majorly different reactions to finding Aura in the brothel. 
And then it's back into the real world. There we have only a few new corruption scenes this week where we revisit the progress of Rose's corruption as well as the cumulation event of Aura becoming less and less capable of dealing with her lust without going to Richard. 
Finally, we also have a bunch of new H-CGs. The Maid Academy is now fully completed with the Paulina Training scenes having recieved their CG set and on Earth, the Cheerleading Game 3 scene has now been illustrated. Oh right, and the Masturbating At Home scene also received some minor variations. 
hen, let's stick a bit around in Roya and look at the non-lewd content we have there. There are two major contributions to report on. For one, our assistant developer Trihan has implemented a new Intermediate Adenturer Quest Poison Swamps with the full set of a new dungeon, a boss monster with custom mechanics, a Vice choice, and useful rewards, especially if you listen to Desmond's proposal...
The second major addition, are a bunch of new skills and items. Rank III Martials and Spells, new items at the workshop, companions learning and being able to teach Rank II skills and so on. I won't be giving a detailed list here and instead just reference the changelog or devlog posts. 
What I have been working on this week, is something I usually don't report on too much in the update posts. About half a year ago, we started to generalize, refactor, and extract the base functionaliy of SKA into a separate project in order to make it easier to start new projects in the future that share or use a set of the SKA features. E.g. menu overhaul, bestiary, NG+, etc. 
The result of this week's work (which was supposed to only be a couple days and then the rest vacation time, but I needed pretty much the entire week to finish it... :'D) is the release of the 1.0.0 version of the AuraMZ Template Game, containing a bunch of the features developed for SKA and setup in a template project. 
It's free to use for non-commercial and commercial projects, only the UI assets requiring to buy a license for commercial purposes. Not very relevant for the players here but hopefully interesting to other developers. I hope the refactorings didn't break anything... :'D 
Aaaand that's it for the update! Yesterday I discussed the next H-CG with our artist Emubi, which will be the Lord Trademond H-CG so we can completely close out this event line next month. Next month, I will be transitioning into the development of Chapter 3-B which means our focus will return next month at the Earth Corruption scenes and stay there until we reach the Corruption Ending! 
Changelog 0.41.0 (29.03.2024)
  • Added Paulina Training 1-4 H-CGs 
  • Added Cheerleading Game 3 H-CGs 
  • Added Aura Masturbating At Home 8 H-CGs 
  • Added mental change Corrupt Temperance Orb 2 
  • Added mental change Insert Hedonism Orb 2 
  • Added lewd scene Lord Trademond 1 (Low Obedience) 
  • Added lewd scene Lord Trademond 1 (High Obedience) 
  • Added lewd scene Lord Trademond 2 (Low Obedience) 
  • Added lewd scene Lord Trademond 2 (High Obedience) 
  • Added lewd scene Full Service Job 3 
  • Added lewd scene Full Service Job 4 
  • Added lewd scene Full Service Job 5 
  • Added lewd scene Full Service Job 6 
  • Added lewd scene Aura Masturbating At Home 8 
  • Added lewd scene Rose Infiltrating Cheerleaders 5 
  • Added scene Rose Seduced By Richard 10 
  • Added quest "Poison Swamp" 
  • Added area "Poison Swamp" 
  • Added vice choice Poison Swamp Alchemist apprentice 
  • Added Lord Trademond maps 
  • Added Lord Trademond Work Contract 
  • Added item "Humilitas Rune" 
  • Added item "Poison Coating+" 
  • Added item "Demonbane Coating" 
  • Added item "Anti-Dark Coating" 
  • Added boss "Mutated Serpent" 
  • Added passive Rising Heat III 
  • Added skills Assassinate II/III and teacher for I/II/III at Nephlune Underground Pub 
  • Added skill Coating Proficiency II to Desmond at level 8 and ability to teach it at 9 
  • Added skill Rampage III and option to learn it from Francis 
  • Added skill Pierce II to Paul and give option to learn it 
  • Added skill Pierce III and option to learn it from Lorraine after freeing or enslaving her 
  • Added skill Protect II to John and add option to learn it 
  • Added missing level 13 skills to Slime morphs 
  • Implemented Auto-Corrupt for Indecency Hate 1 
  • Implemented Auto-Corrupts for Selflessness and Temperance Value Orbs 
  • Added curriculum poster in Magic Academy base floor 
  • Added dialogue to mental world relationship dolls for other value thresholds 
  • Implemented Magic Academy option to sell knowledge on Lightning Sword and Rock Armor 
  • Implemented Magic Mastery Club and rank III versions of Fire, Storm, Splash and Thunderbolt 
  • Refactored compendium code 
  • Minor refactoring on battle logic into reusable plugins 
  • Minor reusability refactorings for Skill Selection, Compendium and Character Make plugins 
  • Refactored various plugins to be more general and reusable in AuraMZ 
  • Increased max mental changes to 146 
  • Increased max killed bosses to 113 
Balancing
  • Added turn-dependent ATK requirement to breaking bondage fibers 
Bugfixes
  • Fixed typos 
  • Fixed undefined references in plugin parameters 
  • Fixed black screen issue with backlog 
  • Fixed onEraseState tags executing if a battler is resistant to the state 
  • Fixed Lightning Sword increasing physical damage taken instead of physical damage dealt 
  • Fixed Infiltrating Cheerleaders not properly checking adult content setting 
  • Fixed redundant day variable setting from menu plugin 
  • Fixed incorrect Paulina dialogue 
  • Fixed wrong variable being tripled in influential trademond lewd check 
  • Fixed maid score window remaining when returning to Trademond with Paulina after ending patronage 
  • Fixed lightning-earth slime morph trade condition failing if slime is already in thunder form 
  • Fixed weakness hate drain text mismatch on output circle 
  • Fixed Womb of Lust not being reset from Earth scenes 
  • Fixed vice increases in some earth scenes being doubled and increasing when viewing in recollection room 
  • Fixed Poisoned Elixirs being marked as failed when handing in Something is Fishy on pure path 
  • Fixed books with stat requirements crashing the game when loading a save at the read choice point 
  • Fixed Official Master countdown not going down and fine not checking for it 
Stats
  • Estimated play time: 32-44h 
  • Word Count: 704k 
  • Lewd Scenes: 110 
  • Real World Scenes: 260 
  • CGs: 43 (+1 Bonus CG) 
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auragamedev
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Star Knightess Aura Internal Release 0.36.0

Aaaand now you can properly continue playing after finishing the reverse summoning ritual. :'D Most of this week was spent on cleaning up after the reverse summoning ritual and also adding a couple of things to better prepare for it. Aside from that a ton of bugfixes, but honestly, I feel like this one here will definitely need a hotfix or two. Since we have so many fixes, I wouldn't be surprised if there are more bugs that were hidden behind everything we fixed. But welp, making a lot of progress also means making a bunch of bugs, I guess. :'D
Anyways, so the main progress this month was finishing up the Reverse Summoning Ritual. So there isn't really much of the usual number summary to do here, but besides the Ritual we did also see some new art content this month in the form of the Elizabeth character artwork and the Roland 6 H-CG I integrated this week. For the usual details, I refer as usual to the devlog posts. Usually, I would also give  a summary here but in this case it's just too many spoilers, so I will just report a bit more on a couple of this week's new changes and leave it at that. 
Besides the Royan world state, I have also done some updating in the compendium. As you progress through Chapter 2, more of the relationship status tags will be updated until reaching the point of the above screenshot. I also updated Aura's personal page where you will now find her ? marks for her new hobbies disappearing and also new ones popping up.
In Verdeaux, the Artifact Workshop has finally received some new items that become unlocked as you increase their workshop level through selling of Star Metal. However, there is one major change here: Artifacts no longer automatically appear in the shop, you first have to craft them via materials. Especially Pyromantium and Ether that are aplenty in the world should find some more potential uses in these. As for the new Artifacts, we have one that acts as basically another level of Coating Proficiency (Coating Enhancer), an artifact that allows you to have a major AGI advantage during the first turns of battle, and with that also hopefully has some synergy with Assassinate (Reaction Booster), and finally you can further upgrade your bombs to ignore even more MDEF by upgrading the Bomb Enhancer artifact.
Then we also have two new items at the Alchemist that you unlock at Workshop Levels 7 and 8 respectively. Slime Armor Coating gives you PHYS resistance but WEAKNESS to all other elements and should provide an additional way to counter PHYS heavy attacks without needing to learn Defensive Stance. Liquifiy Weapon Coating main effect is that it gives you WATER element attacks, giving you an additional way to deal with PHYS resisting enemies using melee attacks besides Lightning Sword. It also gives players an additional way to deal with the enemies in Mount Firestorm without needing the spell Splash. They both require some investemnt in terms of materials/gold making them bad permanent solutions, so learning the skills should become obsolete. But on the other hand it should give an additional tactical option that can be helpful in some segments of the game.
Alright, so I will leave it at that for this post. Regarding the actual content of this update, as I said, not much point to report on it due to the spoilery nature, so I will just leave it to the players to explore. Regarding the next chapter, after the next project plan post, either in the same week or the week after that, I will be giving another update post on the main roadmap. In general, next month will most likely be a setup month, doing some concept work, setting up new locations, setting up the next mind rooms, etc. Then, I will probably post again tomorrow for the 99% probably necessary hotfix. :'D
As usual, the full changelog for the update can be found  below.
Changelog 0.36.0 (27.10.2023)
  • Added Roland 6 H-CGs 
  • Added Elizabeth character artwork 
  • Added boss fight Roland 
  • Added Souldust Mage spells
  • Added meeting Claire after Second Divine Gate 
  • Added quest Labyrinth of Happiness 
  • Added Cheerleading Club labyrinth room happiness content 
  • Added Library Club labyrinth room happiness content 
  • Added map labyrinth of memories part leading to Dolus 
  • Added boss fight dolus and claire parallel battle 
  • Added after parallel battle scene Alicia side
  • Added after parallel battle scene aura side 
  • Added boss fight Clairedolus 
  • Added post Clairedolus battle scene
  • Updated world state to post reverse summoning ritual 
  • Updated Compendium to end of Chapter 2 state 
  • Added Alicia memories on Heavenly Path 4 
  • Added scene for Alicia temporarily regaining her memories 
  • Added scene Dolus and Claire discussing progress of Aura and Alicia and taking action 
  • Added scene Claire and Dolus confronting Alicia
  • Refactored and unified vice event logic into a tag based common event analogous to the lewd logic
  • Added item Slime Armor Coating at workshop level 7
  • Added item Liquify Metal Coating at workshop level 8 
  • Added intermdiate step to provide ingredients for creating new artifacts at Artifact Workshop 
  • Added item "Coating Enhancer" at artifact workshop level 2 
  • Added item "Reaction Booster" at artifact workshop level 3 
  • Added item "Bomb Enhancer+" at artifact workshop level 4 
  • Added skill Star Shine II 
  • Added class True Hero 
  • Added skill Open Domain III 
  • Configured Nightmare Sorceress class 
  • Added a "-deluxe" suffix to the version for deluxe version 
  • Set default option for Dash to true, may need to tweak tutorial dialogue to say press shift to move slowly instead of dash 
  • Improved audio options to use 10 step increments instead of 20 
  • Increased max killed bosses to 106 
Balancing
  • Increased Souldust of human encounters to 1 per enemy 
  • Increased corruption gain for absorbing souls to 2 
  • Moved Poison Coating Formula to Workshop level 6 
  • Replaced Draknor Fortress Exorcist drop of Blessed Water x 3 with Blessed Water+ x 1 
  • Changed Magic Enhancer price to 5 Ether but only 3000 Gold 
  • Added Tenacity X to Clairedolus and slightly increased stats 
  • Moved John Rising to Intermediate Adventurer Rank 
  • Removed LUCK boosting effect from Star Shine 
Bugfixes
  • Fixed typos
  • Fixed new version map reloading resetting events during cutscenes 
  • Fixed class name in menus overlapping level text 
  • Fixed passabilities in library club map 
  • Fixed switching between Aura and Alicia breaking if HUD is turned off 
  • Fixed incorrect walking speed and stepping animation after completing reverse summoning ritual 
  • Fixed companion stats breaking when using Star Shine II + Star Knightess
  • Fixed auto-sk not triggering when fighting clairedolus 
  • Fixed aura and slime having items sealed after returning from memory world 
  • Fixed mixups in resistance granting effect from souldust mage 
  • Fixed passability issues 
  • Fixed Aura having access to Recall skill during Labrying of Happiness 
  • Fixed crash in quest format detail 
  • Fixed incorrect variable check in post-lysander battle dialogue 
  • Fixed Collar Removal not being reenabled after parallel battle 
  • Fixed empty array crashes for crafting and blessing items 
  • Fixed incorrect restock bar fill in Black Priestess shop 
  • Fixed Paul(ina) turning into Desmond during Star Shine II scene 
  • Fixed Stasis Bomb messing up Clemence's attack pattern 
  • Fixed Hermann date 2 giving 1 fewer Corruption than it should 
  • Fixed 1 Corruption gain from non-lewd Underground Pub job
  • Fixed Clairedolus boss defeat not being added to compendium 
  • Fixed Luciela being able to use drugs
  • Fixed actors learning lower-ranked skills on level up if learnable by their class 
  • Fixed bunny ears cutting off in shops 
  • Fixed inability to learn Peaceful Mind I if Emerald Tea+ unlocked 
Stats
  • Estimated play time: 30-39h
  • Word Count: 591k
  • Lewd Scenes: 90
  • Real World Scenes: 240
  • CGs: 39 (+1 Bonus CG)
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auragamedev
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Star Knightess Aura Internal Release 0.26.0

Surprise! I will be at friend's on the 31st so I will be moving the release of 0.26.0 ahead by one day so if there are any bugs I can fix them tomorrow instead of going of celebrating New Year's while worrying about needing to make a hotfix :'D. Also like I mentioned last week, flathunting went very well so I had more time than I expected and got everything planned done (and more).
As usual, if you are interested in the details, I refer the reader to the devlog entries. Here I will be summarizing the development weeks of 0.26.0. So let's take a look at the numbers! This update has seen the addition of 2 new H-CGs, 4 new lewd scenes, 4 new Corruption scenes, 1 new quest, 10 new mental changes (number is inflated because of effectless Novel knowledge pumping), 3 new passives, 1 new skill, 1 new corruption state, 1 new page in the Compendium, and more.
Let's start our review journey in the real world where we last time left of the Rose Seduced By Richard storyline just before it's climax. I wrote the remaining lead-up scenes, implemented the remaining mental change necessary to get Aura to doubt Rose and then finished it off with the Rose and Richard sex scene. Actually there is a follow-up scene after this opening up the next event sequence in the further future.
Speaking up last necessary mental change. There's a lot of corruption to be spent this update, although I'm afraid the larger lump sum of the 6 new mental changes is just triggering the Novel pumping. The related scenes for this haven't been implemented yet, I just had the time at hands to implement them since I plan to finish off the "book" related events next month anyways. 
Other than that, get Aura a new mean looking facial base expression in the Instincts Room or revisit the Interests Room where the previously removed table has been replaced with early available sexual interest passives. The new passives work like weaker version of the Fetish/Sensitivity focus passives from Chapter 2. They only have a strong effect if Aura has yet no experience in the related fetish or with the body part, after that they become weaker. 
In that way, they make it easier to trigger the first pink lewd scene when trying to resist but don't have a major long-running effect (preserving the game balancing hopefully). 
The last new passive is gained (retroactively) after the Library Club 8 event where Aura acknowledges the justification of bullying and looking down on other people. It's called "Evil Can Be Good" and is the first passive that gives a Willpower debuff during Vice checks.
In the memory room there are now more memory dives available, only one related to Rose and the founding of the library club can be changed though. For the others I mostly wrote the memory scenes and setup the eventing. I decided to keep the memory dives which have no mental changes implemented yet marked with shadows so you can check them out if you want to, but won't be confused by the lack of mental change implementation.
The other memory dives include replaying George and Aura's first sex (which only differs from watching it in the recollection room in the detail that it memorizes the complete state of Aura including virginity, appearances, etc.), seeing some more every day life of the Library Club, and seeing the memory of Aura and Alicia meeting again for the first time at Crownsworth.
From the mental world, let's next move on to Roya. There the main addition is the implementation of the Homewrecking quest written by our new assistant writer Absurdity. It finally tells the long-teased story of Albrecht and Nadia getting broken up and Nadia getting stolen away by Rosemond. Of course, all of this due to Aura's interference.
To trigger the new quest, you need to have 5 Infamy, which is a new corruption stat modeling Aura's reputation. When you perform Vice actions with witnesses, such as investing to slavery, you gain this new corruption stat. You can see your current Infamy alongside some other minor stuff I have been tracking on the new Moral page of the Compendium.
Once you have that, you will receive an invitation from Rosemond with an offer that might be a bit hard to refuse should you have the "Evil Can Be Good" passive. :'D
The quest has a Vice and a Lewd route, originally a purity one was also envisioned but the complexity was already quite big I decided to end the quest with this. Originally, I had only planned to implement the quest start + first lewd scene + first vice scene, but as I mentioned above, flathunting went a lot better than I expected so I had the time to implement the full quest.
Having implemented and thus also paid Absurdity for the full quest this month also resolved our issue of having unspent money due to production issuses on the side of our other freelancers.
Otherwise, we have the first addition of the Verdeaux map. There is nothing to really interact with yet on this map, but with this have caught up on the outstanding point from last month. Thanks to Terekov for contributing this and also joining the team as our new mapper!
With this, the only position that is open is the composer one as that freelancer decided to withdraw from the project due to RL problems.
Since we are talking about freelancers, let's close the circle with some talk about the new H-CGs. The Sexy Times With George scenes are now fully illustrated with the addition of the missing Sexy Times With George 2 H-CG. The other one who got a H-CG is John, whose sex scenes are now illustrated. I have also already commissioned the Rose Seduced By Richard H-CG as you have probably seen by now with the Sketch being done.
Aaaaaaand there we have it. There are some more minor changes and additions here and there, as well as changes previously released in public patches to 0.25.0 like the luck stat rework, but that covers about all the new additions of the last weeks. I hope you have fun with the update, if there are bugs, I will still be around to fix them tomorrow. For the complete changelog check as usual below.
Changelog 0.26.0 (29.12.2022)
  • Added Sexy Times With George 2 H-CG
  • Added John Sex 1 H-CGs
  • Added John Sex 2 H-CGs
  • Added scene Aura Doubting Rose 1
  • Added scene Aura Doubting Rose 2
  • Added scene Rose Seduced By Richard 6
  • Added scene Rose Seduced By Richard 7
  • Added quest Homewrecking
  • Added vice scene Homewrecking Vice 1
  • Added vice scene Homewrecking Vice 2
  • Added vice scene Homewrecking Vice 3
  • Added lewd scene Homewrecking Lewd 1
  • Added lewd scene Homewrecking Lewd 2
  • Added lewd scene Homewrecking Lewd 3
  • Added memory Founding Middle School Library Club
  • Added memory Middle School Library Club 
  • Added memory High School Reunion 
  • Added mental 6 changes for pumping out Novel knowledge 
  • Added mental change fetish curiosity
  • Added mental change sensitivity curiosity 
  • Added mental change to modify Founding Library Club memory 
  • Added mental change for mean expression 
  • Added skill Lightning Sword II 
  • Added compendium Moral page 
  • Added infamy moral degeneration variable 
  • Added option to increase Infamy, Sensitivity and Fetish stats in Deluxe Console 
  • Added Rosemond story maps (Thanks to Terekov)
  • Added Verdeaux map first iteration (Thanks to Terekov)
  • Added passive "Evil Can Be Good" added by Library Club 8 
  • Extended interests room tutorial with pink scenes section 
  • Integrate Maid Job 2 CG consistency lighting consistency improvement 
  • Implemented memory replay First Sex With George
  • Updated Interests state in compendium 
  • Increased max vice to 18 
  • Increased max mental changes to 107
  • Upgraded to RPGMaker 1.6.1
Balancing
  • Implemented Aura auto-activating Star Knightess instead of getting Game Over in party
  • Increased Matthias' taught Lightning Sword rank by 1
Bugfixes
  • Fixed various Mountainreach glitches
  • Fixed missing display of decline condition in choice for first Hermann scene 
  • Fixed incorrect calculation of reading progress for mana book 
Stats
  • Estimated play time: 22-29h
  • Word Count: 450k
  • Lewd Scenes: 59
  • Real World Scenes: 169
  • CGs: 27 (+1 Bonus CG) 
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auragamedev
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Star Knightess Aura Internal Release 0.24.0

November is already over, what a quick month that was! Let's have a look at what's new! Overall the focus was on preparing for the next chapter segment and continuin the corruption story line. In terms of Roya content, there isn't any significant new playable content. Summarizing the changes, we have 1 new H-CG, 6 new Corruption Scenes, 2 new lewd scenes and 2 new mental changes. Even though we don't have new gameplay areas, slime players get to have some new toys in the form of level 7 slime spells, some of them completely new. So, let's get into a summary of this update. For a detailed look, I recommend reading the weekly devlog posts.
In Roya, we mostly have some world state updates with NPC reactions to various things: The traders from Mountainreach arriving, Matthias and Mira doing something useful in the Adventurer Guild, the worshippers in the Underground reacting to James' death, a poor bookkeeper in the Boar Hut receiving a bad fate if Hermann gets elected, and a couple other things. Otherwise, there are two new under construction areas, not much to see here, except for the scripted logic for the areas. 
Besides these, the main two content additions are on the lewd side in the form of the 2 John sex scenes. The first one is a full scene, the second one the shorter repeat variation. You can check out the recollection crystal for the exact trigger conditions. Though, having Aura lose her virginity to John might be a bit tough since he has a Lewdness 35 check but unlike the Drug Dealer and Hermann there aren't any additional minimum lewdness reductions besides the usual ones (Cursed state and mental changes).
*Drags John into the bed*
Having taken a look at the new Roya content, let's switch back to the real world! Once you have taken the new mental changes in the Happiness Room to make Aura more comfortable with Injustice and more zealous about punishing Uglyness, you can continue the storyline of Alicia corrupting Aura into a mean bully like character. There are a total of 3 new scenes focusing on this. Lunchbreak 8 and Library Club 8 were two scenes I had been meaning to write for a long time and I'm happy it came together nicely with all the buildup.
Furthermore, the story also continues the Rose and Richard event scenes with another 3 scenes, where some further developments happen, and Rose gets to shine for a bit --- although I am afraid she is just kind of outclassed here... With the current state, we have now all the necessary ingredients to go for the Richard and Rose sex scene.
Besides these content additions we also have the usual bunch of minor stuff. Your battle menu has been a bit decluttered by hiding unusable skills, costumes are reflected in the main and status menu, there have been some minor CG consistency improvements and of course bunches upon bunches of bug fixes.
On the CG side, we have the kissing CG for Sexy Times With George 1. On Monday I prepared the brief for Sexy Times With George 2 (Handjob) which currently reached the sketching state.
Those who have read the project plan, you have seen that originally the plan for Week 4 was to include the first iteration of the Verdeaux map. However, as I feared last week, my mapper has remained unresponsive, so this didn't make it in. I will start searching for a new mapper tomorrow. On the bright side, this allowed me to have enough time to write the three Rose Seduced by Richard scenes, instead of only the one I had originally planned for this update.
On the technical menu side, Trihan has begun implementing the overhauled combat UI but it's still WIP for now. Most of the efforts on the UI side were on cleaning up the implementation of the current menus. 
Aaaaaaand that's it for the month! You can checkout the complete changelog, as usual, below!
Changelog 0.25.0 (25.11.2022)
  • Added H-CG "Sexy Times With George 1"
  • Added scene "Homework Project With Laura 4"
  • Added scene "Library Club 8"
  • Added scene "Lunchbreak 8"
  • Added scene "Rose Seduced By Richard 3" 
  • Added scene "Rose Seduced By Richard 4"
  • Added scene "Rose Seduced By Richard 5"
  • Added lewd scene "John Sex 1"
  • Added lewd scene "John Sex 2"
  • Added mental change "Ugliness 2 Drain"
  • Added mental change "Remove Injustice Unhappiness Source"
  • Added under construction map for Vulcanic biome
  • Added under construction map for Underwate biome 
  • Reflected costumes in Status menu
  • Hid non-battle screen skills from skill selection menu
  • Addded Emerald Leaf to Central Lake
  • Implemented enhance skill Air Bubble 
  • Implemented skill Overcharge I 
  • Added skills for level 7 slime Rampage I (PHYS), Flaming Robe I (FIRE), Overcharge I (THUNDER), Air Bubble I (WIND)
  • Added unlock real world scenes cheat option to deluxe console 
  • Added John & Charlotte reaction scene to Paulina
  • Added alternate dialogue versions for NPCs mentioning James if James was killed 
  • Added Matthias and Mira post-Fortress dialogue
  • Added Matthias providing 1 extra passive XP gain for party members post-Fortress
  • Added basic Sophie post-Eternal Day reaction
  • Added travelling traders from Mountainreach in Boar Hut post-Eternal Day 
  • Added minor NPC side story in Boar Hut reacting to Hermann election event 
  • Added minor NPC in Crying Seagull with feat dependent dialgue 
  • Improved Aura position during Going Home With Alicia 
  • Integrated H-CG consistency improvements 
  • Increased max mental changes to 97 
Balancing
  • None
Bugfixes
  • Fixed typos
  • Fixed touch input save file selection
  • Fixed scrolling crash on main menu
  • Fixed learning incorrect Lightning Sword spell from Matthias
  • Fixed lingering FIRE resistance after diving 
  • Fixed incorrect trigger condition for Paulina reaction event 
  • Fixed incorrect flashback restore when talking to trader 3
  • Fixed incorrect battle costume when picking a tavern costume in deluxe console 
  • Fixed Aura stuck in Maid Costume after Maid Job 2 
  • Fixed deadlock when clearing Refugee Camp without ever entering Food Shed 
  • Fixed Draknor Fortress corpse sprite glitch 
  • Fixed Matthias and Mira glitches 
  • Fixed missing objective when first obtaining Engagement Ring, then breaking it, then encountering Albrecht 
  • Fixed Reading Proficiency I sometimes not working on The Art of Thunderbolt 
  • Fixed Small Slime B Enhanced state not triggering in Medium Slime encounter at Draknor Fortress 
  • Fixed uniform upgrade in Underground Pub not affecting menu image 
  • Fixed adult content checks not working in Sexy Times With George scenes
Stats
  • Estimated play time: 21-28h
  • Word Count: 426k
  • Lewd Scenes: 55
  • Real World Scenes: 165
  • CGs: 25 (+1 Bonus CG)
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