You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
auragamedev profile
auragamedev
18+
auragamedev
Adult Games
Subscribe
Message

Subscription Tiers

$3.50
USD monthly
Supporter

You want to help and contribute to the game while getting nothing but my eternal gratitude in return? Well, this is the right place.

1 subscriber subscriber
Unlock
$6.50
USD monthly
>10 Isekais

If you want to support me while watching the game grow, then this tier should be the right fit! You get early access to weekly prelease builds!

19 subscribers subscriber
Unlock
$18
USD monthly
Isekai Connoisseur

You really like the game and would wish there was more quality artwork, music, and so on? Then this is the tier where you can help me with that. Same benefits as above but you also gain access to the daily builds and whenever you see the game improve you can feel that fuzzy feeling in your stomach that this is all thanks to you!

3 subscribers subscriber
Unlock
$60
USD monthly
Useless Goddess

This the point where I just start feeling unworthy of your support. Subscribers of this tier will be taken into the credits list! Everybody will know that you were involved in supporting Star Knightess Aura! Forever! And Ever! Whether that's a good thing or not I sadly cannot tell!

1 subscriber subscriber
Unlock

Welcome


auragamedev

Weekly Prerelease Build:

This post also includes Mega.NZ content links
Comments
Like(0)
Dislike(0)
Posted for $6.50, $18, $60 tiers
Unlock Tier
auragamedev

Daily Development Build:

This post also includes Mega.NZ content links
Comments
Like(2)
Dislike(0)
Posted for $18, $60 tiers
Unlock Tier
auragamedev
Public post

Star Knightess Aura 0.50.0-prerelease-3

Not sure how to report on this devlog without massive spoilers, so I will just stay abstract, I guess...? I finished the second segment of the Final Battle Event containing a new boss fight. Those who played Metaphor may recognize the gimmick of this battle haha. Now there's "just" the large, last one remaining - the actual main confrontation with Richard.
The cut-off point is a bit weird this week. It would have made more sense to send the player into the clear room upon reaching Richard's Throne Room, but I wanted to deploy the start of the event because I felt it was unfair to a certain character who well um, well it, it felt unfair to her to not balance out what happens before with a certain other event happening here. 
It makes a lot more sense when I'm not trying to avoid the big spoiler ok!!! 

I will definitely also have to do a couple of editing passes once the entire Final Battle event is done. I'm quite happy with the individual events, but the transitions could still need some more work. 
Anyways, that's pretty much "already" it for the week. Going to try and close out the Final Battle Event for the 0.50.0 release but as mentioned in the Project Plan post for this month, it might be tough due to family events for the Christmas Holidays interfering (mostly on 24th and 25th). From our assistant developer Trihan's side, no major progress this week. 
Then, see you all next week hopefully with the Final Battle completed! 
Changelog 0.50.0-prerelease-3 (20.12.2024)
  • Iterated Luciela boss battle 
  • Implemented scene Defeating Luciela 
  • Implemented medium vice variation for defeating Luciela 
  • Implemented high vice variation for defeating Luciela 
  • Implemented scene going to Richard's Throne Room 
  • Implemented event Final Battle Star Shine 
  • Added skill stub Star Shine III 
  • Increased max killed bosses to 123 
Balancing
  • None 
Bugfixes
  • Fixed prerelease typos 
  • Fixed Slash of the Tiger not being added when using SK 
  • Fixed broken jump point in Richard Domain 8 
  • Fixed Cursed Gourmet Meat discard check being skipped 
  • Fixed outdated dialogue regarding Demon King origin in intro 
Comments  loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
auragamedev
Public post

Star Knightess Aura 0.50.0-prerelease-2

We progress closer towards the good ending! This week, I added the first of the three final segments of the good ending. It's largely just a narrative section where we can meet the Goddess once more and learn more about her and Roya (and to do some difficult jumps for last minute extra mats :'D). 
I probably spent more time double checking if I wrote anything inconsistent than doing the actual writing in this area. Mostly because while the general direction has always stayed the same, various details have changed over the development time, so I hope it all fits together. Besides the new segment in the Final Dungeon, you will find quite a lot of "stubs" in the changelog. I started working on the second segment on Thursday, but didn't reach a good stopping point. Today I mostly implemented the mechanics of the Luciela fight, but without the aftermath, you would just end in a bad spot for an end-of-content point, so I made that area unavailable for now. Similar story with our assistant developer Trihan, who has begun developing elements for the last two floors of Clockwork Tower, but our mapper (and pixel artist) has been having some troubles recently and is a bit behind, so it's not in a playable state yet.
To avoid spoilers on the final part, I will just use this new cut-in thingy as the post screenshot. I didn't like the hard change in the pixel art when Aura removes her collar and the sprite switches to the Star Knightess one, so to improve the transition I integrated a little Skill Cutin plugin that displays the above. Also looks cooler. I need to play some more eastern RPGs, I randomly stumbled upon the plugin in some random game I checked out. And in contrast to other cutin plugins it was relatively self contained without adding a bunch of other unwanted side-effects in to the game. 
Then we have a couple of minor additions. I expanded on the corrupt aspect of the Nephlune Guild Clerk and gave him the option of cheating you +1's in your Novice Adventurer and Intermediate Adventurer count. In exchange for an increasing amount of Bloodshot Eyes, this allows you to reach the next rank sooner or while skipping out other quests. 
Then the Verdeaux Workshop has a new mini-quest where you have to charge an Orb with a bunch of Mana - nothign particularly special about the quest itself. It was a candidate for a Roland quest where we ended up going with the Golem one instead, but since it's quite simple and provides an additional way of putting left-over Mana to use, I decided to add it to the game. It also gives a +1 to the workshop but as the quest is unlocked on level 5 and there are no additional artifacts yet unlocking on level 6+, that has no real effect yet. 
Balancing wise, we also have some minor changes. The fee to join the Mastery Club in the Magic Academy got reduced to 5k to accomodate for the fact that the Humilitas Rune is now mandatory to obtain (kind of hard when you just spent 10k on getting a Rank 3 spell). Then, Clockwork Forest is no longer locked behind the Reverse Summoning Ritual and instead unlocks immediately as you reach Expert-Rank, so you are guaranteed to always have an Expert-Rank quest unlocked upon reaching it. Finally, the Patentia Rune got a little power up and increases your MATK by 50% instead of 25% now, to increase its tactical impact. 
Finally, on the art side, we have a couple of points of progress. Rose now has her demonic corrupted form as you might have already seen in another post this week and we started the development of the Final Corruption H-CG. It's a wopping 2300 USD x_X pushing out our total expenses quite high for the month. But I think it's important to have a strong finisher image. Also, I mentioned our mapper and pixel artist earlier, while they are quite behind, they did make some progress on the last batch of 1.0 pixel art work. Most notably,
The Goblin Shaman and Goblin King now have distinct character images (although I now notice that when looking up the crown seems to be missanimated :'D). Anyways, no longer thinking an enemy is a Goblin Shaman and then getting surprised by it being a different enemy! 
Aaaand I think that covers it for this week! See you next week! 
Changelog 0.50.0-prerelease-2 (13.12.2024)
  • Added Demonic Rose Character Artwork 
  • Added mini quest in Magic Workshop: Orb Charge 
  • Expanded Nephlune Clerk to offer fake Novice and Intermediate Rank quests to advance towards rank-up in exchange for Bloodshot Eyes Drugs 
  • Implemented Richard Domain 8 Memory Fragments 
  • Implemented Richard Domain 8 Goddess Meeting 
  • Integrate CutIn plugin to cover over SK Costume switch mid-battle 
  • Added Luciela Cut In when she uses Nightmare Claw on a DROWSY target 
  • Stubbed out map Richard Domain 9 
  • Added meeting Richard in 9th level and stub battle against Luciela 
  • Added customized pixel chars for Goblin Shaman, King and Empowered Avian 
  • Added stub boss battle Artificer 
  • Began implementation of Luciela battle 
  • Setup timing of Clockwork Forest F3 traps 
  • Updated Clockwork Forest manuscript 
Balancing
  • Changed Clockwork Forest quest to unlock upon Expert-Rank unlock 
  • Decreased Belphegor AGI to 15 
  • Reduced Magic Mastery Club joining fee from 10000 to 5000 Gold 
  • Increased Patentia MATK buff to Drastic buff 
Bugfixes
  • Fixed typos 
Comments  loading...
Like(1)
Dislike(0)
Sign Up or Log In to comment on this post
auragamedev

Star Knightess Aura 0. 50. 0-prerelease-1

Comments
Like(2)
Dislike(0)
Posted for $3.50 tier
Unlock Tier
auragamedev
Public post

Star Knightess Aura Release 0.49.0

New release! This month's release mostly focuses on closing out the remaining dungeons. For this we have significant progress in two major areas: The Final Dungeon (Richard's Domain) and Clockwork Forest. 
As usual, for the details, you can check out the weekly devlog posts. In this post I will summarize the month's work and go into closer detail on what's new this week. 
To start off, let's look at the usual summary in Numbers! We have: 5 new dungeon areas, 1 new H-CG, 1 new character artwork, new items, new skills, and big bunch of minor improvements towards the 1.0 release.
Let's start off with this month's main goal: The completion of the dungeon crawling segment of the Final Dungeon! This month I added the last three demon general floors for Gluttony, Lust and Pride. This week in particular, I worked on adding the Pride dungeon, the main work here being that you can kill the final Demon General - Lucifer - at any point in the story, interrupting his Judgement of Pride quest. In theory, all states should update correctly, but to be honest, there are so many states, it's likely I overlooked one x_X 
Anyways, as I said, besides the Pride dungeon, we also added the prior two dungeons. Asmodeus had also caused me some headache - in fact the most! To the point where we had to disable the option of using SK to enter Richard's Domain early before getting the Humilitas Rune. 
On the bright side: Having fully handled Asmodeus' state allowed me to have one more need on the necessity of closing down the Maid Academy after his death. And while that still happens, I managed to update the state so that the player can still access the Catacombs and fight the local bossess afterwards. So a bit less restrictions on the order of killing bosses such as the Spirit Fox!
Besides the Final Dungeon, our assistant developer Trihan and me continued to also push another front: Clockwork Forest. The Western Clockwork Forest and the Hidden Cave have been iterated quite a bit, both in visual details as well as in content such as new loot! Obtain a new artifact and the new "blueprint" object that unlocks new stuff in Verdeaux's Magic Workshop. 
While I was busy iterating existing content, Trihan focused his work on adding two new areas in Clockwork Forest: The first two floors of the Artficer's Tower. He tried to break the pattern of delivering his stuff last minute, but sadly was not so super sucessful at it :'D So once again, I obtained the second floor only late today. It has some very basic testing but F1 and F2 definitely will need an additionally iteration pass. That being said, only 2 more floors to go and the final side quest area will be complete as well! 
And then, as mentioned, a bunch of smaller improvements towards 1.0. Some notable items here are: 
  • This week a added a new variation of the Labyrinth of Happiness for a late-game corruption state. Instead of with the Cheerleaders, Aura will end up at Richard's. 
  • The Liliana 2 scene received its H-CG. 
  • Georgia has become a real girl with fitting artwork in the corruption ending! 
  • We finished adding the last couple of remaining skills & opportunites to learn them
  • Minor plot improvements such as receiving a warning about the time limit on Demon Generals recovering their strength and the consequences of death on Earth in the Intro
  • I feel like I'm typing the changelog here so I will stop the list :'D 
Okay, so in summary: Final Dungeon crawling DONE, next up some narrrative segments and then the Final Battle followed by the Epilogue in January. And for Clockwork Forest two more levels remain and then we can write off one more milestone: All quests done. 
But that is hopefully for next month. As for a more detailed plan, stay tuned for either Sunday or Monday where I will post the December Project Plan. Until then! 
Changelog 0.49.0 (29.11.2024)
  • Added Liliana 2 H-CGs 
  • Added female Georgia character art 
  • Added map Richard Domain 5 Gluttony 
  • Added map Richard Domain 6 Lust 
  • Added map Richard Domain 7 Pride 
  • Added map Artificer Tower F1 
  • Added map Artificer Tower F2 
  • Iterated Western Clockwork Forest 
  • Iterated Clockwork Forest Hidden Cave 
  • Added boss Chaos Golem 
  • Added item Blueprint: Power Core Forging 
  • Added item Blueprint: Sight Enhancer 
  • Added artifact Invigorator 
  • Added skill Fade Into Shadows II 
  • Added skill Peaceful Mind II 
  • Added option to learn Slash III from John 
  • Added reward Peaceful Mind II as skill reward option for Slay the Demon 
  • Added option to learn Fade Into Shadows II at Main Cathedral 
  • Added skill Horror III 
  • Added minor Roland flashback in his death scene 
  • Implemented trait whitelisting for Compendium 
  • Implemented compendium tag to conditionally hide skill from skill list 
  • Gave James Horror III after giving him Corrupted Humanitas Rune 
  • Added option to learn Horror III from James 
  • Unlocked Sick Workers after resucing Edwin instead of after entering the Congregation 
  • Moved reveal that killing the Demon King on Earth moves his soul to Roya into Intro 
  • Added dialogue at end of Festival for 100 day demon general limit 
  • Update Judgement of Pride in case of killing Lucifer in Richard Domain 
  • Improvde wandering NPC routines in Trademond 
  • Disabled ability to destroy Richard's Barrier with SK 
  • Removed desert and island from world map 
  • Support possibility to enter Maid Academy Catacombs after Maid Academy closes 
  • Added option to use Humilitas Rune to break Belphegor's Barrier 
  • Added Richard variation for Labyrinth of Happiness after Aura agrees to sex with Richard 
  • Iterated World Fog plugin and enabled by default 
  • Implemented trap disabling on Artificer Tower F2 console 
  • Updated credits 
  • Increase max killed bosses to 122 
Balancing
  • Improved ATK consistency among demons: Decrease Hi-Wrath to 200, Hi-Greed to 175, but increase Lucifer to 225 
  • Reduced number of lava tiles in Richard Domain 2 and replace them with level 2 heat tiles 
  • Iterated boss Ether Golem 
  • Iterated boss Thunder Golem 
Bugfixes
  • Fixed typos 
  • Removed Primal Hunger triggers in Richard's Domain 
  • Fixed being able to access backlog or save the game from title screen by going through options menu first 
  • Fixed incorrect teleporter in to Gluttony Domain 
  • Fixed crash in mid-cutscene saves if an event on the map was deleted during an update 
  • Fixed tile passability issues in Richard Domain 5 
  • Fixed autosaves no longer loading after a map is edited 
  • Fixed Tenacity applying twice in New Game Plus 
  • Fixed minor early game visual glitches in Hermann 1 and when learning Light 1 
  • Fixed compendium recording hidden enemies after battle 
  • Fixed Georgia epilogue dialogue not being pink 
  • Fixed Lust Domain bombable wall teleporting to wrong tile 
  • Fixed Absorb Air being usable outside of underwater areas 
  • Fixed non-corruption ending events triggering on corruption ending start 
  • Fixed broken interactions between Slay the Demon minigame and Cursed Gourmet Meat 
  • Fixed visual glitches when triggering Sex with John while Adult Content is OFF 
  • Fixed murmor effect sometimes playing in book cafe when entering 
  • Fixed extra secondary lewd stats from Curiosity passives triggering beyond 5 
  • Fixed missing hidden statistic increases in Roland 6,7,8 
  • Fixed Refugee Camp visual glitch for opening door to Food Shed 
  • Fixed being able to blow fog away in some Richard Domain 6 encounters and add a failure message 
  • Fixed Fleura having duplicate dialogue 
  • Fixed Thunder Golem obscuring state icons on lower Scout 
  • Fixed strangely-positioned bear in Clockwork Forest encounter 
  • Fixed missing security increases in Clockwork Forest 
  • Fixed wrong enemy being affected by Sluggish trait in Sloth+Inferiority*2+Ignorance troop 
  • Fixed rock blocking ambush point in Richard Domain 4 
  • Fixed Wrath*2+Rage in Richard Domain 5 acting like player is in Wrath domain instead of Gluttony 
  • Fixed Envy+Voracity*4 having redundant Sluggish code that paralyses one of the Voracity enemies 
  • Fixed Resistance To Light from Obscurum still being applied on pollen maps 
  • Fixed temporary auto spells not being removed after Reverse Summoning Ritual 
  • Fixed troops containing Envy in Richard Domain 5 tinting screen incorrectly after battle 
  • Fixed Maleficum access blocked in Richard Domain 6 
Comments  loading...
Like(2)
Dislike(0)
Sign Up or Log In to comment on this post
View next posts (6 / 134)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.