Star Knightess Aura Release 0.49.0
New release! This month's release mostly focuses on closing out the remaining dungeons. For this we have significant progress in two major areas: The Final Dungeon (Richard's Domain) and Clockwork Forest.
As usual, for the details, you can check out the weekly devlog posts. In this post I will summarize the month's work and go into closer detail on what's new this week.
To start off, let's look at the usual summary in Numbers! We have: 5 new dungeon areas, 1 new H-CG, 1 new character artwork, new items, new skills, and big bunch of minor improvements towards the 1.0 release.
Let's start off with this month's main goal: The completion of the dungeon crawling segment of the Final Dungeon! This month I added the last three demon general floors for Gluttony, Lust and Pride. This week in particular, I worked on adding the Pride dungeon, the main work here being that you can kill the final Demon General - Lucifer - at any point in the story, interrupting his Judgement of Pride quest. In theory, all states should update correctly, but to be honest, there are so many states, it's likely I overlooked one x_X
Anyways, as I said, besides the Pride dungeon, we also added the prior two dungeons. Asmodeus had also caused me some headache - in fact the most! To the point where we had to disable the option of using SK to enter Richard's Domain early before getting the Humilitas Rune.
On the bright side: Having fully handled Asmodeus' state allowed me to have one more need on the necessity of closing down the Maid Academy after his death. And while that still happens, I managed to update the state so that the player can still access the Catacombs and fight the local bossess afterwards. So a bit less restrictions on the order of killing bosses such as the Spirit Fox!
Besides the Final Dungeon, our assistant developer Trihan and me continued to also push another front: Clockwork Forest. The Western Clockwork Forest and the Hidden Cave have been iterated quite a bit, both in visual details as well as in content such as new loot! Obtain a new artifact and the new "blueprint" object that unlocks new stuff in Verdeaux's Magic Workshop.
While I was busy iterating existing content, Trihan focused his work on adding two new areas in Clockwork Forest: The first two floors of the Artficer's Tower. He tried to break the pattern of delivering his stuff last minute, but sadly was not so super sucessful at it :'D So once again, I obtained the second floor only late today. It has some very basic testing but F1 and F2 definitely will need an additionally iteration pass. That being said, only 2 more floors to go and the final side quest area will be complete as well!
And then, as mentioned, a bunch of smaller improvements towards 1.0. Some notable items here are:
- This week a added a new variation of the Labyrinth of Happiness for a late-game corruption state. Instead of with the Cheerleaders, Aura will end up at Richard's.
- The Liliana 2 scene received its H-CG.
-
Georgia has become a real girl with fitting artwork in the corruption ending!
- We finished adding the last couple of remaining skills & opportunites to learn them.
- Minor plot improvements such as receiving a warning about the time limit on Demon Generals recovering their strength and the consequences of death on Earth in the Intro.
- I feel like I'm typing the changelog here so I will stop the list :'D
Okay, so in summary: Final Dungeon crawling DONE, next up some narrrative segments and then the Final Battle followed by the Epilogue in January. And for Clockwork Forest two more levels remain and then we can write off one more milestone: All quests done.
But that is hopefully for next month. As for a more detailed plan, stay tuned for either Sunday or Monday where I will post the December Project Plan. Until then!
Changelog 0.49.0 (29.11.2024)
- Added Liliana 2 H-CGs
- Added female Georgia character art
- Added map Richard Domain 5 Gluttony
- Added map Richard Domain 6 Lust
- Added map Richard Domain 7 Pride
- Added map Artificer Tower F1
- Added map Artificer Tower F2
- Iterated Western Clockwork Forest
- Iterated Clockwork Forest Hidden Cave
- Added boss Chaos Golem
- Added item Blueprint: Power Core Forging
- Added item Blueprint: Sight Enhancer
- Added artifact Invigorator
- Added skill Fade Into Shadows II
- Added skill Peaceful Mind II
- Added option to learn Slash III from John
- Added reward Peaceful Mind II as skill reward option for Slay the Demon
- Added option to learn Fade Into Shadows II at Main Cathedral
- Added skill Horror III
- Added minor Roland flashback in his death scene
- Implemented trait whitelisting for Compendium
- Implemented compendium tag to conditionally hide skill from skill list
- Gave James Horror III after giving him Corrupted Humanitas Rune
- Added option to learn Horror III from James
- Unlocked Sick Workers after resucing Edwin instead of after entering the Congregation
- Moved reveal that killing the Demon King on Earth moves his soul to Roya into Intro
- Added dialogue at end of Festival for 100 day demon general limit
- Update Judgement of Pride in case of killing Lucifer in Richard Domain
- Improvde wandering NPC routines in Trademond
- Disabled ability to destroy Richard's Barrier with SK
- Removed desert and island from world map
- Support possibility to enter Maid Academy Catacombs after Maid Academy closes
- Added option to use Humilitas Rune to break Belphegor's Barrier
- Added Richard variation for Labyrinth of Happiness after Aura agrees to sex with Richard
- Iterated World Fog plugin and enabled by default
- Implemented trap disabling on Artificer Tower F2 console
- Updated credits
- Increase max killed bosses to 122
Balancing
- Improved ATK consistency among demons: Decrease Hi-Wrath to 200, Hi-Greed to 175, but increase Lucifer to 225
- Reduced number of lava tiles in Richard Domain 2 and replace them with level 2 heat tiles
- Iterated boss Ether Golem
- Iterated boss Thunder Golem
Bugfixes
- Fixed typos
- Removed Primal Hunger triggers in Richard's Domain
- Fixed being able to access backlog or save the game from title screen by going through options menu first
- Fixed incorrect teleporter in to Gluttony Domain
- Fixed crash in mid-cutscene saves if an event on the map was deleted during an update
- Fixed tile passability issues in Richard Domain 5
- Fixed autosaves no longer loading after a map is edited
- Fixed Tenacity applying twice in New Game Plus
- Fixed minor early game visual glitches in Hermann 1 and when learning Light 1
- Fixed compendium recording hidden enemies after battle
- Fixed Georgia epilogue dialogue not being pink
- Fixed Lust Domain bombable wall teleporting to wrong tile
- Fixed Absorb Air being usable outside of underwater areas
- Fixed non-corruption ending events triggering on corruption ending start
- Fixed broken interactions between Slay the Demon minigame and Cursed Gourmet Meat
- Fixed visual glitches when triggering Sex with John while Adult Content is OFF
- Fixed murmor effect sometimes playing in book cafe when entering
- Fixed extra secondary lewd stats from Curiosity passives triggering beyond 5
- Fixed missing hidden statistic increases in Roland 6,7,8
- Fixed Refugee Camp visual glitch for opening door to Food Shed
- Fixed being able to blow fog away in some Richard Domain 6 encounters and add a failure message
- Fixed Fleura having duplicate dialogue
- Fixed Thunder Golem obscuring state icons on lower Scout
- Fixed strangely-positioned bear in Clockwork Forest encounter
- Fixed missing security increases in Clockwork Forest
- Fixed wrong enemy being affected by Sluggish trait in Sloth+Inferiority*2+Ignorance troop
- Fixed rock blocking ambush point in Richard Domain 4
- Fixed Wrath*2+Rage in Richard Domain 5 acting like player is in Wrath domain instead of Gluttony
- Fixed Envy+Voracity*4 having redundant Sluggish code that paralyses one of the Voracity enemies
- Fixed Resistance To Light from Obscurum still being applied on pollen maps
- Fixed temporary auto spells not being removed after Reverse Summoning Ritual
- Fixed troops containing Envy in Richard Domain 5 tinting screen incorrectly after battle
- Fixed Maleficum access blocked in Richard Domain 6