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auragamedev
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Victory Ending B is now in the game as well! With that, all main planned main content for 1.0 is done! Probably we will still see some minor content additions in the form of art integrations, depending on what our artist finishes. Just earlier he completed the maid costume variation for the Hermann Sex scene which I had originally scheduled for post 1.0 content, but since it's here already I will probably integrate it next week.
But, let's not talk about next week right now! Let's talk about this week! Today, we release the major update for the first 1.0.0 build! Although still in beta because there is still a good stream of incoming bugs to fix, we have finished the epilogue work this month.
For those confused about the regular schedule: The major update got moved one week ahead in order to start the beta phase, and the proper 1.0.0 release is currently schedule for 7th Feb. As of today, this date is also locked in! I can no longer change it in Steam and unless World War III breaks out and I need to defend Greenland against a US invasion, I don't think there is really any reason to move it anymore.
If you checkout the changelog, you will see that we are still fixing up a lot of bugs and applying a bunch of polish, but we are making good headway. I expect some more bugs to crop up since we had to do some deeper changes as well to fix some outstanding issues, but I think they should be small in number compared to all the fixes we have done this month.
So, as usual, since this is a major update, it's a summary post of what has happened over the course of this month. I will briefly summarize the developments of the past weeks in here, in case you are intrested in more details, you can check out the devlog posts. For the changes this week, I will be going a bit more into detail.
For the summary in numbers we have: 1 new H-CG, 14 new Epilogue scenes, a bunch of steam achievements for the upcoming steam release, 5 new items, and lot of technical improvements and polish work.
Starting out with the main item: This update sees the endings of the game complete! In the Corruption Ending, the remaining H-CG has been added and the Victory Ending has received its epilogue scenes. Besides various minor variations in the epilogue scenes, there are two core sub endings in the Victory Ending: Victory Ending A and Victory Ending B.
Victory Ending B is what I worked on this week. You can trigger it either by triggering the Roland Cheating Partner Epilogue event which will hard-lock you into Victory Ending B or through a convuloted check that involves various variables. The most important ones here are George Relationship, Cheating and Vice. While a corrupted Aura may have secret cheating sex in Victory Ending A, the framing is more vague there - something for the couple to deal with in the future, but necessarily an obstacle they can't overcome.
Victory Ending B on the other hand is more of an NTR style ending where Aura will end up dumping George. In the case that the ending was not triggered by Roland, there is an extra scene where George and Aura meet again and you can see which changes have endured the ending. Generally speaking, if you want Aura to completey revert into bitch mode even in the Victory Ending, the Roland trigger accomplishes that. Otherwise, she will only partially revert in Victory Ending B. Spoilery but I hope this gives a general idea on what ending you might want to trigger.
Then, the second big item is the upcoming Steam release (IF YOU AREN'T PLANNING TO BUY THE GAME ON ITCH / SUB ON PATREON / SUBSCRIBE STAR - WISHLIST IT NOW OR WILL GET CUCKED IN YOUR SLEEP). Our assistant developer Trihan has implemented a bunch of achievements for it, I have setup an automated process to create an .exe installer patch to install the NSFW content. The patch will be available on itch under: https://aura-dev.itch.io/star-knightess-aura-patch
Furthermore, I also spent a bunch of time this week going over the adult content skipping logic. This is obviously not going to be relevant for a lot of people here, but for those buying the game on steam and not knowing that there is an adult patch, the story will now make a lot more sense. I made it so that the scenes themselves still get skipped, but a lot more "around" is captured. Also in case plot relevant information is droppe during a scene, the game will do a fade out and show the necessary text blocks. Overall I hope that this will help with keeping people around until they maybe do decide to checkout if there is an adult content patch.
Also mostly for steam, but I guess potentially relevant for non-Steam players as well, Trihan has iterated the controller support. While previously you could in theory use any controller, it would only show the XBox symbols. In theory PS, Xbox and Switch controllers should now display correctly. We also performed a variety of fixes where the game was showing keyboard UI elements instead of controller ones, so I hope the necessary work for controller support is now all done.
And then, finally, the third main item is just polish & bugfixing & balancing work. Too many items here to make a really coherent summary. :'D Just check out the long changelog for details. I do have two balancing changes that I would like to highlight as they are a bit more experimental. It's possible that for the 1.0.0 release in 2 weeks I will decide to revert them:
The Special Study 1 event no longer increases Lewdness (but still Corruption and everything else) so its possible to perform it on a purity oriented run and get into the Magic Academy at the cost of dealing with the added passive. I figured this would be an interesting decision, but maybe it turns out too good?!
Slime has gotten a last minute power up today: I didn't like that the last improvmement for the slime was a book that would allow it to grow faster but didn't have a "finisher" to work towards to. As of this version, on level 20, Medium Slimes will learn the Rank 3 version of their damage spell variant. Furthermore, Earth Slime can cast Tremor instead of Rock Armor. We will see what this brings or if it makes it too strong.
Oh yeah, and this one is probably also important: No more weird chase pathfinding!! You maybe noticed that sometimes NPCs trying to chase you would move really weirdly allowing players to access places that shouldn't be accessible without Shadowcloak. This glitch will no longer work!
Otherwise, yeah, I would just be retyping the changelog if I gave more information here. Have fun with the update, if you don't mind the possibility of bugs, but wanted to wait for the game to be content complete, have fun with the game itself! In the case you would like to wait for the last round of bugfixing & polishing to finish up, I recommend waiting until Feb 7th. :)
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