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auragamedev

Star Knightess Aura 0. 49. 0-prerelease-2

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Star Knightess Aura 0. 49. 0-prerelease-1

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Star Knightess Aura Release 0. 48. 0

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auragamedev
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Star Knightess Aura 0.48.0-prerelease-3

This week we close out the area of lewd skills / lewd books! Two new lewd skills with three ranks each have been added this week, with corresponding new minor book learning scenes to read. 
These new skills are 
  • Seductive Dance: AROUSES allies and enemies. If they were already AROUSED; enemies get DEFENSES BROKEN, while allies get ATK buff - lewd cheerleading in Roya! 
  • Seductive Command: CHARM an aroused enemy (and on higher ranks also give him an ATK buff) - briefly take control over enemies! 

The reason I decided to go these ways for the lewd skills was mainly for Seductive Dance that I felt that players who missed out on Acid Bomb were missing on a corrupt option to balance out finding the formula. This way of inflicting defenses broken is more restricted, working only on human males, but still providing hopefully enough scenarios where it can act as a suitable replacement. 
Seductive Dance can be learned at the Maid Academy, providing you also with a new way to gain more Maid Score (up to +15). Furthermore, being a Maid Academy skill, Paulina can also learn it. Sadly the application won't work retroactively as Paulina's game states can be a bit complicated. 
As a minor balancing change: Seductive Stance III now affects also allies, meaning John/Desmond/Paul will get AROUSED on battle start. This change was mostly done to improve the interactions with Seductive Dance. 
For Seductive Command, you basically have a new tool to mitigate damage as CHARMED characters will attack allies (including themselves) over the party. The skill requires you to read a Lewd Knowledge 10 book from the Verdeaux Erotic Bookstore so it's not super early available, but soon enough to hurt enemies such as Roland, Lysander or powerful duelists like Francis and Olaf (it's a Martial!) 
To prevent Seductive Command from breaking boss encounters and since the CHARM state in the Asmodeus battle seemed quite strong, CHARM has however received a minor nerf: If a character loses CHARM it will now receive the new HEARTBREAK state which renders the character immune to CHARM until end of battle. In other words: Each character can only be charmed once per battle from now on. 
Moving on to the mental world for the last time in 1.0, I also implemented the "Lewd Skill Shrine" in the Chapter 3 Control Room, the last outstanding object lacking interaction. Here, Alicia can "offer up" some of her own lewd knowledge to implant lewd skills directly into Aura's mind. For the available skills I went with Seductive Stance I/II since that one plays a heavy role in many interactions and the new Seductive Dance as I figured that fit the cheerleading theme. 
FInally - and back in Roya - the Entertainment Den is now complete with the last NPC being added to the slavery area. I decided to go with a simple "level up" version from the Nephlune Slave Investment. This time around, you can invest in Soul-Contracts for the slaves with the Entertainment Mage. Doing so costs 5k Gold, but gives 8k after 10 days, but requires Vice 15 to unlock. So it's significantly more time and corruption efficient, but also pushes up your Vice. 
And then today I have progressed a bit more on my project to liven up the world of Roya and added some more NPCs to Verdeaux. Most of them react to your progress on the Roland quests and one of them requires you to have performed at least one slavery investment in the Nephlune Congregation. The complex routine NPCs always take quite some time especially since I have to fight RPGMaker quite a bit and deal with a bunch of edge cases so the routines don't break (of course always discovering new ways along the way x_X). Anyways, still a couple more I'd like to be in Verdeaux, but the city is finally starting to have some more life! 
Oh, right and we are also trying out a balancing change on Thunderbolt II/III and Overcharge I/II which have now reduced learning requirements. 
Aaaand that's it for the week! The complete changelog, as usual below. It looks a bit long, but not really that much happened. In summary, a bunch of stuff at different fronts to make them 1.0 ready. 
Changelog 0.48.0-prerelease-3 (18.10.2024)
  • Added skill Seductive Command I 
  • Added skill Seductive Dance I 
  • Added skill Seductive Dance II 
  • Added skill Seductive Dance III 
  • Added skill Seductive Command II 
  • Added skill Seductive Command III 
  • Added option to learn Seductive Dance I at Maid Academy 
  • Added option to learn Seductive Dance II at Maid Academy 
  • Gave Paulina Seductive Dance I at Maid Score 70 and Seductive Dance II at Maid Score 90, moving Seductive Stance II to 80 
  • Added lewd book "Skillbook: Seductive Command I" 
  • Added lewd book "Skillbook: Seductive Command II" 
  • Implemented mental changes for Chapter 3 Lewd Skill Shrine 
  • Implemented Entertainment Den Slavery section 
  • Added wandering NPCs with complex routines to Verdeaux 
Balancing
  • Updated Seductive Stance III to affect both enemies and allies 
  • Added Heartbreak state giving CHARM resist and being gained upon CHARM removal until end of battle 
  • Reduced learning requirements Overcharge I to 30 ATK, 120 MP, Overcharge II to 50 ATK 200 MP, Thunderbolt II 60 MATK, 125 MP, Thunderbolt III 80 MATK, 250 MP 
  • Reduced HP cost progression on Assassinate II and III 
Bugfixes
  • Rampaging Golem: Fixed Tell Truth option looping 
  • Fixed missing minimum lewdness check for anal sex at brothel 
  • Fixed Maid Academy Upper Level lever causing effect even if entrance to hidden room has been destroyed already 
  • Fixed Charlotte chest label in Chest Bloom not updating correctly 
  • Fixed missing speech varation for corrupted Charlotte in encounter with Richard in Reverse Summoning Ritual 
  • Fixed Bless Item enabling items when the player already has 99 of the blessed version 
  • Fixed passability issues in west Clockwork Forest 
  • Fixed missing adult content check before Charlotte H-scenes 
  • Fixed slimes transforming to a type with Windup using it twice when transforming the turn before it would normally be used 
  • Fixed Ether Golem barrier not being auto-killed if golem dies 
  • Fixed Balor retaining resistances and attributes when loading a save 
  • Fixed Unicorn not getting tactical advantage when using Rainbow Beam 
  • Fixed Rainbow Beam animation having a long delay at the end 
  • Fixed Nothing But The Truth presenting vice options even if vice is not unlocked 
  • Fixed blackmail option appearing on elixir alchemist when vice is locked 
  • Fixed companion level up messages not appearing in the backlog 
  • Fixed impassable tile in Poison Swamp 
  • Fixed Winterfall not unlocking in compendium when arriving there by ship 
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auragamedev
Public post

Star Knightess Aura 0.48.0-prerelease-2

We close out the remaining content on Judgement of Pride and Roland this week. Besides the integration of the second part of the Veronica and George 8 scene, that pretty much occupied most of the week. 
I was shortly thinking of just failing / turning off the Roland Quests Rampaging Golem / Poisoned Elixirs / Nothing but the Truth / Luck Debate upon killing Roland and although that would simplify matters a lot, I didn't like them being missable like that. 
So this week I went on the voyage to update all those quests so that they not only work with Roland already dead, but also with him dying in the middle. I tested many cases but I honestly cannot promise that every constellation works, there are just a lot of potential game states x_X. So I'm pretty sure some you will be able to find the broken cases. The 99% probably won't even run into the updated quests because it's very likely they become available way before you have the chance to kill Roland. 
The main take-away here is that there are no longer any blockers from engaging in the Judgement of Pride boss fight as all updates to maintain a correct game state resulting from Roland's death should theortically (hopefully) (maybe) (perhaps) be handled. 
So yeah, that was the big item this week. Aside from that, just a little bit of polish work I got into today. Also, when you reach the Corruption Ending you will no longer see the placeholder scrolling text; today I implemented that instead of some hard-coded text, it pulls the information from the CREDITS.json, so we now the rolling credits with the proper names at the end. 
I was hoping to get a bit more done but I have been hindered quite a bit through internet issues I have been experiencing since last Saturday... My internet provider knows since Monday but................ their tickeing system has been down so their entire response has been terribly slow. I hope the situation improves on Monday.... Luckily working with RPGMaker is largely offline so it's not blocking the main workflow but whenever I go into my ticketing system on GitLab, it becomes a loading hell. 
Anyways, that's it for the week. For the complete changelog, as usual, see below. Next week's update we will return to the last bit of lewd content for 1.0: The last remaining lewd books and lewd skills. 
Changelog 0.48.0-prerelease-2 (11.10.2024)
  • Added Veronica and George 8 Part 2 H-CGs 
  • Added Dark Star Knightess TV/SV/TVD 
  • Nothing but the truth: Updated quest in case Roland dies before the quest becomes or is active 
  • Judgement of Pride: Implemented objective quest hand-in 
  • Poisoned Elixirs: Updated quest in case Roland dies before the quest becomes or is active 
  • Rampaging Golem: Updated quest in case Roland dies before the quest becomes or is active 
  • Luck is also a Skill: Updated Quest with variations for Roland death 
  • Gave one of the fishers in Nephlune an npc routine 
  • Expanded Order of the Knights Prison 
  • Added Order of the Knights Vice Chest 
  • Implemented credits plugin 
Balancing
  • None 
Bugfixes
  • Fixed typos 
  • Fixed remains of soldiers after Roland battle in Goddess Domain blocking path 
  • Fixed Luck Rate affecting probability of 100% State Application Effects on Normal Attacks 
  • Fixed incorrect dead character image for drug dealer 
  • Fixed Bonding II and III Attribute increases not being applied 
  • Fixed BGM not replaying after Paulina scene in Adventurer Guild 
  • Fixed incorrect +1 Corruptions in Judgement of Pride choices 
  • Fixed lock-on state causing skills that can't crit to crit 
  • Fixed missing class checks in some morph teaching choices 
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auragamedev
Public post

Star Knightess Aura 0.48.0-prerelease-1

Content development this week has been pretty staightforward so only a small changelog. I implented the sixth trial in Lucifer's dungeon and although there were originally supposed to be seven, I cut the last one and merged the important character from it into the sixth. The reason behind this was that in the original plan, the seventh trial only had one named character, which didn't feel good as the last trial. On the other hand, the sixth one had a special case where it was also possible to only have one named character - now it's guaranteed to always be between named characters. :) 
I also implemented the first iteration of the battle against Lucifer, which I originally didn't plan to deploy this prerelease, but I realized it was possible to do so if I blocked the path for all those whose saves would lead to an incorrect world state. Basically, everything where you can kill Roland but you haven't done all his quests yet.
Otherwise, if he has more than 50 Popularity, has already been killed or if you did all his quests, you will be able to proceed and finish the dungeon. There isn't really much more to talk about this from my side without it just being spoiler spam. The encounter has quite a few variations depending on your justice, Roland's state and as you can also see the result of Nothing but the Truth. 
After the dungeon is completed, note that you will receive the objective to hand in the quest, but I have yet to implement that. 
Aaaaand that's it for this week. Next week, I plan to close out the quest by updating the Roland quests to include the possibility of him dying while they are active / before being activated. Our assistant developer Trihan is currently on vacation, so no update from his side. Below you can, as usual, find the full changelog including today's bugfix patch. 
0.48.0-prerelease-1 (04.10.2024)
  • Judgement of Pride: Implemented Sixth Judgement 
  • Added boss Lucifer 
  • Increased max killed bosses to 120 
Balancing
  • None 
Bugfixes
  • Fixed typos 
  • Fixed mixup in Charlotte state in murder victim house 
  • Fixed KO state remaining on Aura when leaving a passive damage area 
  • Removed incorrect reduction of Lord Trademond Contract variable 
  • Fixed Late Night Sex 3 and 4 not triggering if inserting Richard into Evening Relationship before Late Night Sex 2 triggered 
  • Fixed missing loss branches on Misfortune encounters 
  • Fixed enemies appearing in Northern Mines after defeating Spider Queen on Story Difficulty 
  • Fixed multi sensitivity lewd events only triggering one MDEF increase from Ointed Body 
  • Fixed various incorrect current playthrough markers on recollection scenes 
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