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auragamedev
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Liora's Price of Dignity 0.8.0

Later than usual, but finally out of the oven, we have the 0.8.0 release! For those played the prerelease at the end of the last month, not that much is new except for the missing noble date party lewd scenes + its H-CG.
This update was intended to allow the CG production to catch up, but with 1 update (~4 weeks) vs 3 weeks of delay, we only got a +1 week on the schedule... On the other hand, the good news is that the noble party H-CG is probably the most complex H-CG of the entire game as it functionallity supports three states + costume variations, which all need small tweaks to work with said different states. It's also been the most expensive commission yet at about ~2800 USD x_X but now it's out of the way.
As this is the major update release post, as usual, I will give a quick overview regarding the new content of the update; the details can be read in the prerelease devlog posts.
In terms of a quick summary we have: 10k new words, 2.5 new quests (for one only the first half), a bunch of new Rean diseases, Edgar Prestige event progression with its current climax being the new noble party date event, voice acting for the base Liora and Edgar sex event, more dungeon area changes on area level increases, and more town prosperity progression unlocks in the form of 6 new books.
Roughly speaking, the update consists of four main contributions:

1 New Quests

In terms of story and event progression, we have a lot going on this month. First we have the new quest Assassins!! which translates Liora's worries about Revolutionaries going after her into an in-game event, and gives some further general story progression as you clear the quest.
Then we have the quest Food Chain made by our assistant developer Trihan, which introduces an elaborate hunting quest where you need to perform various prep acitvities to hunt a strong monster with a strong reward.
And finally we have Ether Rose, which will take you into a dungeon well to the town's well in search for a magical flower that will be able to help reduce treatment costs.
Together, these three quests (which all occur on high day counts >90), should provide a change of pace from the base loop of clearing side infection zones. Ether Rose has a fully dedicated new dungeon (currently 1/2 levels implemented), Food Chain a mini-dungeon, and Assassins!! a unique encounter.
Not quite fitting into the category of quests, but also going alongside this batch of content additions, we have various new extra changes in enemy skills & encounters in the side zones to better scale the general gameplay loop into 100+ days without getting stale.

2 New Rean Decay Progression

Rean can now get very sick! I think that's the best way to quickly summarize this part. Diseases are now supported up to Decay level 30 with only 4 more total diseases missing.

3 New Edgar Prestige Progression

As Edgar's prestige rises, he will now trigger various events that trigger new benefits for his Band of the Rose - benefits which you can also take advantage of by becoming a temporary member! Of course, only by negotiating with Edgar and paying a price in a different form.
Reach 250 Prestige to unlock the Noble Party Date. There are various other conditions attached to this though, as Edgar will be careful not to have Liora ruin his reputation with her rebellious mouth...
The event itself can be triggered through a date event on an Earth- of Lightday and functions overall as a sort of "level 2 date event". The overall event flow is similar and supports the same modules as the base date event, but as I was writing it I had to adjust it a bit so it had a better sense of identity. Edgar will use the event to show his control over the princess and earn himself some Prestige. This will essentially replace the negotiation component of the base date which didn't really fit into this. Edgar will be able to gain up to 3 Prestige if you trigger all subevents.

4 Quality of Life Improvements

Finally, the never-ending grind on quality of life improvements continues in the background as usual. This time, our assistant developer Trihan developed a custom UI for the Edgar Projects menu so it's no longer built out of basic RPGMaker choice and message blocks, making it easier to see which effects Edgar has unlocked with his projects.
Then, on the world map, you will now see Thornefield grow and thrive as you increase its Town Prosperity to better reflect player progression through the game.

Changelog 0.8.0 (17.10.2026)

  • Added Noble Party Date H-CG
  • Added va batch september
  • Added scene Noble Party Date 1
  • Added lewd scene Noble Party Date 2
  • Added lewd scene Noble Party Date 3
  • Added lewd scene Noble Party Date 4
  • Noble Party Date: Create module Masturbation
  • Added scene Edgar Prestige Reaction 1
  • Added scene Edgar Prestige Reaction 2
  • Added scene Edgar Prestige Reaction 3
  • Added scene Edgar Bond 3
  • Added quest Assassins
  • Added quest Food Chain
  • Added quest Ether Rose (First Half)
  • Implemented Edgar Project UI
  • Increased max prestige to 400
  • Implemented negotiation option for Full Negotiations to ask for band of the rose membership benefits for X days
  • Added proposal "Liora shall gain Band of the Rose membership benefits for 7 days"
  • Added discount option to skill shop plugin
  • Visualized Thornefield prosperity gain on world map
  • Disabled damage received check for rean replacement if KOes >= 2/3
  • Reinstated unlock variables to track recollection room crystal progress and simplify the cheat crystal unlock all option
  • Implemented support for triggering edgar brother story event in noble party date
  • Implemented default noble date party story module
  • Brightwood Level 8, Area 2: Gave Monstrous Wolf skill Lacerate
  • Brightwood Level 9, Area 1: Added enemy Superior Orc
  • Brightwood Level 9, Area 2: Gave Mutated Hydrangea Attack x 2
  • Granitite Mines Level 9, Area 1: Gave Scorpio skills Pierce II and Protective Shell
  • Granitite Mines Level 9, Area 2: Spawned extra rocks
  • Brightwood Level 10, Area 1: Added Giant Hornet into Hornet encounters
  • Brightwood Level 10, Area 2: Added 2 extra Saplings for Oaklord
  • Granitite Mines Level 10, Area 1: Gave Dracoling skill Intensify Heat
  • Granitite Mines Level 10, Area 2: Gave Large Slime Regenerating and Viscous Skin
  • Made lair search possible in morning or afternoon with double progress if Rean helps
  • Town Prosperity 14: Implemented unlocking 3 stat books
  • Town Prosperity 28: Implemented unlocking 3 teamwork books
  • Added cutscene when Food Chain is available
  • Decay 17: Implemented disease Allergic Reaction: Acid
  • Decay 20: Implemented disease Daily Medication Need
  • Decay 22: Implemented disease Slowed Reflexes
  • Decay 25: Implemented disease Elemental Weakness
  • Decay 27: Implemented disease Treatment Rejection
  • Decay 30: Implemented disease Impaired Healing

Balancing

  • Moved Orcs gaining Tenacity I to Brightwoods Level 8 but gave Orc General Commander Bond
  • Limited Wavering Resolve to only trigger if Gold < Treatment Costs
  • Gave Supreme Flash Slash +50% HIT
  • Gave Hippocampus earth weakness
  • Added service > 0 check to requirement for service addon clauses
  • Added minimum time since last rean date constraint for resistance clause
  • Gave Thunderbolt II +100% damage against NUMB enemies
  • Gave Tremor II +50% damage against DEFENSES BROKEN enemies
  • Gave Splash II +100% damage against vermin enemies
  • Changed Impaired Healing to allow healing a wound upon receiving Treatment

Bugfixes

  • Fixed typos
  • Fixed passive skill fix potentially overriding valid zero multipliers
  • Fixed title screen expression filtering allowing for immediate repeats
  • Fixed being able to savescum on Ironman by quitting to title
  • Fixed cancelling out of non-opponent skill target negotiations jumping to for-opponent choices
  • Fixed Anti-Thunder Coating shop unlock condition being incorrect
  • Fixed Garrick not correctly showing atk penalty for Ruptured Tendon in status menu
  • Fixed Rean being in square on return from dungeon even if unavailable
  • Fixed Demonized Warhound ignition forms not being fully revealed in bestiary sometimes
  • Fixed improved coatings not increasing costs
  • Fixed incorrect scene getting fired from short edging recollection entry
  • Fixed Everett still displaying frustration balloon when fully corrupted
  • Fixed missing Edgar standing image in Duel Tournament
  • Fixed async navigation race in Ironman quit to title handling
  • Fixed title expressions still being able to repeat
  • Fixed Rean standing image on wrong side after reaction cutscenes
  • Fixed quest board incorrectly showing available quest
  • Fixed last lair search not consuming afternoon slot
  • Fixed Rean trap craft option checking wrong item and move it to About Quests
  • Fixed Seadrake Trap applying Capturing state regardless of HP
  • Fixed Food Chain description formatting checking self switches in wrong order
  • Fixed incorrect experience on mobs
  • Fixed incorrect expression ID when triggering sign deal orgasm during date
  • Fixed allowLowerService flag to trigger on handjobs
  • Fixed create choice referencing incorrect cancel ID
  • Fixed various ID issues when autocasting spells and subjects/targets become invalid
  • Fixed wind spells causing Behemoth battle to hang if fog not present
  • Fixed Behemoth not being tagged as a boss
  • Fixed Concussion Strike I having an erroneous comma in its description tags
  • Fixed Garrick standing image remaining on screen when selecting leave option
  • Fixed Ghouls in Witch fight not applying Sluggish
  • Fixed mobile crash if more than one party member and controller connected
  • Fixed buff and debuff turns not being reset if opposite buff or debuff negated it
  • Fixed Fire Elemental using wind attack element
  • Fixed Drowse Bomb description erroneously saying it works on single enemy
  • Fixed encounter in Darklake3 having impossible move route
  • Fixed another encounter in Darklake3 having impossible move route
  • Fixed missing Liora standing images
  • Fixed typo in Sahagin Commander reinforcement message
  • Fixed visibility range not resetting if transferring from a limited map to clear room
  • Fixed poison stacks property not resetting unless Rean had allergic reaction in battle
  • Fixed passable mushroom tile in Highwarden Cellar
  • Fixed Edgar commenting on makeOrgasm clause even if it is restricted to a different day
  • Fixed redundant js text code in Edgar dialogue during sex event
  • Fixed Trapped Seadrake objective not marking as complete if catching more than 5
  • Fixed Edgar help objective in Elementary inconsistently being marked as failed
  • Fixed missing Liora standing image when luring Behemoth
  • Fixed saving and loading with a dynamic choice list active crashing the game on selection
  • Fixed crash and input suppression when exiting file scene with rename window active
  • Fixed Everett facing wrong direction in scenes where she is a spectator
  • Fixed Hunter's Chance and Elementary being the wrong way round on request board
  • Fixed Amalgamation of Souls activating Phase Shift when hit with magic
  • Fixed Liora being able to take Improved Attunement as a NG+ skill
  • Fixed using Retreat in Clear Room not turning off the clear room switch
  • Removed residual debugger line from poison state
  • Fixed clauses not executing properly when other conflicting ones caused the list to be mutated in place
  • Fixed typo in Trial Potion Y description
  • Fixed Rean learning wrong skill for Bedridden when using Trial Potion Z if no allergic reaction or extra bedridden
  • Fixed a doubled voice line in edgar sex scene
  • Fixed guard from Frame Job detainment cutscene still being there if Rean is unavailable
  • Fixed flow issue when negotiating Rean release with an instant sex clause
  • Fixed freeing Rean via negotiation not making him available again the same day
  • Fixed Food Chain leave option not correctly cancelling out of negotiation
  • Fixed poison stack check error
  • Fixed existsClauseWithEffectForWeekday refactor causing it to work differently
  • Fixed costume updates being skipped when working for Edgar if default costume is the one working forces Liora to wear
  • Iterated Behemoth boss battle, fix incorrect resistances, and add option to lace bait with poison oil
  • Fixed Behemoth heal popup not working properly
  • Fixed Water Skin II giving 4 MDEF instead of 20
  • Fixed passability issue in Highwarden Keep Wing 1
  • Fixed Behemoth dying when changing to dark form if poison form had 0 HP at the time
  • Fixed refactored catch bait objective check crashing the game
  • Fixed failed uses of Seadrake Trap still consuming the item
  • Fixed successful Seadrake captures using two traps
  • Fixed cancelling negotiation offer deleting accepted Seadrake Meat deliveries
  • Fixed Behemoth still dying when changing to dark form if it had 0 HP
  • Fixed poisoning bait not consuming the oil
  • Fixeded Rock Armor description overlapping UI window
  • Fixed being able to re-enchant Enchanted Nymphaea Herbs
  • Fixed Ether Rose still being on request board after accepting it
  • Fixed Farm Defense thug still being present if Everett is fully corrupted
  • Fixed recollection unlocks failing with adult content off
  • Fixed pub continuation completing one date twice
  • Fixed Magewear and Escortwear outfit assets for HCG 12 being the wrong way round

Stats

  • Estimated play time: 9-15h
  • Word Count: 82k
  • Lewd Events: 39
  • Costumes: 7
  • Hair Styles: 3
  • Hair Colors: 3
  • CGs: 16

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auragamedev
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Liora's Price of Dignity 0.8.0-prerelease-4

This should have been a major update for 0.8.0 but it seems that hasn't worked out. The Noble Date CG is still in production, so instead of writing a scene and either not deploying it or deploying it with black text, I opted for the variant of setting up the noble party date story event and then just going off the plan a bit and spending my time working on the dozen of other little things that need to be done. 
It also turned out that the quest Food Chain Trihan was working on isn't finished, technically he gave it to me today, but there was still a lot to work on and while I reworked a lot, it has been a long day so I decided to put an end to it here for the prerelease... 
The major update will now happen sometime next month when the CGs arrive. Thanks to the alternating structure and next month being an SKA month, it's not a big problem and all that really changes is that this release is called prerelease instead of not having that word in the release name. 
That being said, I hope we can avoid this in the future as it turns a hard deadline into a soft deadline and once that happens, I have learned that over and over again, it will lead to people pushing the deadlines... and suddenly one person being late turns into everyone being late because everything thinks it's not a big problem to delay a release... 
Now, on to happier parts like what is actually new. There are roughly speaking 6 main contributions in this week's dev pipeline. 
 
First of all, as mentioned above, the Noble Party Date event has its first story event, which continues basically the meeting event all the way in the early game and is a major milestone for Edgar which garners him quite a bit of Prestige. 
The second event is just a dummy however, so you will just get a brief mention of Liora getting Edgar's lap and then the event immediately ends. I still decided to include it because of the gameplay impact: Every Noble Date (triggerable on Earth and Lightdays) gives Edgar +1 Prestige. 
The second area of progress is on the voice acting side. While I didn't make a special post on it, Allure gave us a new large batch of voice lines this Tuesday which I integrated on Wednesday. The reason I didn't make a post is because there isn't anything I can put up for preview as all the voice lines are for the Liora and Edgar sex event. It should now be fully voiced (maybe I forgot some subevent for the brief in some variation.) 
The third item is for the dungeon crawling: There are now more encounter changes especially in Brightwood as the area level increase. All areas should now up to Area Level 10 have some minor changes on each level up. 
Fourth, we have three more batches of unlocks through Town Prosperity: More rank II spells on Town Prosperity 30 and we now also get some new books on prosperity 14 and 28. For 14, I opted to keep it simple and just add some extra stat books into the rotation. In contrast to the previous batch, these provide more stats but also take longer to read, to provide some extra material in case you happen to end up with an afternoon with nothing to do. 
The second batch at prosperity 28 is more interesting and supplies Liora with new Teamwork skills. You can now use your advantage to mark enemies for extra damage, giving you a different action of using your advantage besides Strategize. For those who did the extreme choice of selling the right to Strategize Rean, I hope this can provide some alternate decision making space. You can also support your team mates with the new Teamwork skill Bomb Assist that increases the number of thrown bombs based on your relationship. The third book is not for Liora and instead of Edgar/Rean and increases the effect of Attuned, powering up all Teamwork skills. 
Then, the last item I worked on was giving Rean a bunch of new diseases. There are now a lot of new ways to trigger Bedridden and as you go over Decay 20, you will get crazier and crazier diseases for Rean to deal with. The diseases go up to an unlock of Decay 30 and from that point onward, there are now only 4 diseases left for me to implement and then we will have them all. 
For balancing purposes, I decided to not include diseases from Decay 20+ in NG-. I may change my mind here on where exactly I want to draw the line, but I do know that there should be enough diseases left to unlock with Awakened Infection as I don't want the pool to be emty on game state. 
Finally, we have the progress from our assistant developer Trihan on the hunting quest Food Chain. That one I think still needs to cook a bit. I did some very rudimentary playtesting today and reworked major parts I didn't like or that didn't work (like the boss enemy having an ice element phase, when ice as an element doesn't exist in the game...), but since I got it so late and Trihan wasn't available after delivery, the amount of changes I could do until this prerelease was of course quite limited and it's reaching midnight over here, and I still need to follow up on SKA, so I want to call it a day. 
Changelog 0.8.0-prerelease-4 (25.09.2026)
  • Added va batch september 
  • Added event Noble Party Date 
  • Food Chain: Created lair maps 
  • Food Chain: Implemented loot and hand-in 
  • Food Chain: Added resource nodes to lair map 
  • Food Chain: Added jump points to lair map 
  • Food Chain: ImplementD Behemoth boss battle 
  • Implemented support for triggering edgar brother story event in noble party date 
  • Implemented default noble date party story module 
  • Moved Orcs gaining Tenacity I to Brightwoods Level 8 but give Orc General Commander Bond 
  • Brightwood Level 8, Area 2: Gave Monstrous Wolf skill Lacerate 
  • Brightwood Level 9, Area 1: Added enemy Superior Orc 
  • Brightwood Level 9, Area 2: Gave Mutated Hydrangea Attack x 2 
  • Granitite Mines Level 9, Area 1: Gave Scorpio skills Pierce II and Protective Shell 
  • Granitite Mines Level 9, Area 2: Spawned extra rocks 
  • Brightwood Level 10, Area 1: Added Giant Hornet into Hornet encounters 
  • Brightwood Level 10, Area 2: Added 2 extra Saplings for Oaklord 
  • Granitite Mines Level 10, Area 1: Gave Dracoling skill Intensify Heat 
  • Granitite Mines Level 10, Area 2: Gave Large Slime Regenerating and Viscous Skin 
  • Made lair search possible in morning or afternoon with double progress if Rean helps 
  • Town Prosperity 14: Implemented unlocking 3 stat books 
  • Town Prosperity 28: Implemented unlocking 3 teamwork books 
  • Added cutscene when Food Chain is available 
  • Decay 17: Implemented disease Allergic Reaction: Acid 
  • Decay 20: Implemented disease Daily Medication Need 
  • Decay 22: Implemented disease Slowed Reflexes 
  • Decay 25: Implemented disease Elemental Weakness 
  • Decay 27: Implemented disease Treatment Rejection 
  • Decay 30: Implemented disease Impaired Healing 
  • Added 50% ration restock penalty during Food Chain 
Balancing
  • Reduced well dungeon to level 11 
  • Gave Supreme Flash Slash +50% HIT 
  • Gave Hippocampus earth weakness 
Bugfixes
  • Fixed last lair search not consuming afternoon slot 
  • Fixed Rean trap craft option checking wrong item and move it to About Quests 
  • Fixed Seadrake Trap applying Capturing state regardless of HP 
  • Fixed Food Chain description formatting checking self switches in wrong order 
  • Fixed typos 
  • Fixed incorrect experience on mobs 
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auragamedev
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Liora's Price of Dignity 0.8.0-prerelease-3

Some half-finished side-content this week. From me, we have a new quest that will spawn at a fairly high day count of 111+ (It will start with a brief earthquake scene). The quest will take you into the a non-repeat side dungeon (Area Level: 13) to provide you with a bit of a repetition breaker and give you some more stuff to explore. 
 
We have two returning bosses in this area, Minotaur and Lamia, For Minotaur I mostly took the design from SKA since I think his boss fight but with midgame boss stats was interesting, Lamia has a completey different skill setup on the other hand. 
There is also a new enemy with a completely new enemy mechanic which I bet a lot of you fill find ways to break... I also know that it will create demand for vore porn, sigh. 
Other than that, the quest is half-done now. One more area to go, which I will probably shove into next month's SKA month. 
On Trihan's side we also have some more progress on his Food Chain quest. You can pickup the quest and do the prep work to hunt the target monster, altough the actual boss fight remains to be implemented next week. 
I haven't test played the quest at all yet, as it only finished today and I was otherwise busy playtesting my own new dungeon, and plan to follow up on this over the weekend. 
For next week, things are looking a bit dicey. I have not yet received a sketch for the Noble Party Date CG, so I am not sure if we can do it as a non-blackscreen scene. Not sure if I will then disable the scene for the release. For SKA I usually just shipped it but it caused a lot of troubles and complaints so I'm not sure what to do it. Previously I just delayed a Liora release by the couple of days until it would finish but considering it hasn't even begun being drawn(?), I'm not sure if that will be feasable. I also split the commission into two parts, the first one only having 1 outfit which was supposed to finish this week, and then adding the outfit variations. Since the first one hasn't yet started, even if it would somehow finish, the second part would still be missing. Idk. We will see. 
For now I will just stick to my own development plan and write & script the content as planned and then come next Friday I will where we're at. 
Changelog 0.8.0-prerelease-3 (18.09.2026)
  • Food Chain: Added quest to billboard and implement starting NPC 
  • Food Chain: Implemented creating and using traps 
  • Food Chain: Implemented finding lair 
  • Food Chain: Implemented optional NPC information 
  • Food Chain: Added negotiation option for finding lair 
  • Ether Rose: Added scene Ether Rose Foreshadowing 
  • Ether Rose: Implemented quest acceptance #1802 
  • Ether Rose: Createed detail mapping Well Dungeon 1 
  • Ether Rose: Createed regular encounters and loot Well Dungeon 1 
  • Ether Rose: Added boss Minotaur 
  • Ether Rose: Added boss Lamia 
  • Ether Rose: Created area stub Well Dungeon 1 
  • Ether Rose: Create critter details in Cave 1 dungeon 
  • Disabled damage received check for rean replacement if KOes >= 2/3 
Balancing
  • None 
Bugfixes
  • Fixed Rean standing image on wrong side after reaction cutscenes 
  • Fixed quest board incorrectly showing available quest 
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auragamedev
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Liora's Price of Dignity 0.8.0-prerelease-2


This week has mostly focused on the addition of a the story heavy quest Assassins!!. There is also a new encounter in this quest but due to its nature it's a fairly brief one. Face revolutionary assassins that will appear roughly two weaks after the Tournament. 
The quest completes the backstory for Garrick and uh more that I won't post about since I can't talk about it without it just being a pointless spoiler. 
Instead have a screenshot of how Thornefield will now develop on the world map as you increase its Town Prosperity. It gets a bit sprawling too fast so I will probbaly need to make some more minor asset edits in the future so I can keep to "one change per prosperity gain" without it getting this big at ~Town Prosperity 30. But for now I think it should give some nice extra visualization for your progress. 
Changelog 0.8.0-prerelease-2 (11.09.2026)
  • Assassins: Created quest stub 
  • Assassins: Added scene Assassins!! Foreshadowing 
  • Assassins: Added encounter Assassination Battle 
  • Assassins: Implemented negotiation option to post Garrick as Guard 
  • Assassins: Implemented scene defeat 
  • Assassins: Implemented scene victory 
  • Assassins: Implemented scene quest end 
  • Visualized Thornefield prosperity gain on world map 
  • Food Chain: Created quest stub 
  • Food Chain: Implement foreshadowing 
Balancing
  • Limited Wavering Resolve to only trigger if Gold < Treatment Costs 
Bugfixes
  • Fixed Anti-Thunder Coating shop unlock condition being incorrect 
  • Fixed Garrick not correctly showing atk penalty for Ruptured Tendon in status menu 
  • Fixed Rean being in square on return from dungeon even if unavailable 
  • Fixed Demonized Warhound ignition forms not being fully revealed in bestiary sometimes 
  • Fixed improved coatings not increasing costs 
  • Fixed incorrect scene getting fired from short edging recollection entry 
  • Fixed Everett still displaying frustration balloon when fully corrupted 
  • Fixed missing Edgar standing image in Duel Tournament 
  • Fixed async navigation race in Ironman quit to title handling 
  • Fixed title expressions still being able to repeat 
  • Fixed typos 
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auragamedev
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First prerelease of the new dev cycle! Luckily my cold was only bad on Tuesday and Wednesday, otherwise I was able to make nice progress. This week focuses on Edgar. 
Until now, Edgar gaining Prestige had various scaling passive effects like accelerating some of his project progress or increasing his income, but it didn't have milestone events that both gave him a small push + a small narrative compontent to react and reflect on his increase in prestige. Now he has that (to a certain degree). 
I have added three Edgar Prestige Reaction scenes that trigger on Prestige levels: 130 / 170 / 200. The first one only has a small relationship +1/-1 effect depending on how much Edgar has been contributing in battle, but also giving a new small minor battle perfromance reactivity. The other two focus on Edgar using his reputation for getting discounts with the locals so he can train skills for cheaper and also gain a discount for infusions. 
 
This should help Edgar's economy a bit, so he can keep infusing materials at a better rate during the mid to lategame. 
At 250 Prestige + Edgar must have successfully made contact with the Rich Merchant at the Redmere Pub, he will get an invitation to the Noble Party event. Note that currently only the invitation scene has been implemented, the real scene will come later this month. 
Edgar's "max" Prestige has been increased to 400 in line with this. Note that it has never been a max, but I also was never sure how I wanted to use this upper limit. My initial plan was to have Edgar change his behavior when he's above/below it (him being more focused on Prestige if he's below) but I didn't quite like that. My current direction is that this will be the number Edgar will need to reach so he can reclaim his birthright. 
Now, let's go back to the previous topic of discounts. Notice how the skill reads that it applies to all members of the Band of the Rose! Now, if Liora could be considered a part of the band, could she also gain those benefits? She can indeed! 
Reach at least 10 Edgar Relationship and go on a date with him to trigger the new Edgar Bond 3 event. Edgar will talk about the possibility of offering Liora time-limited membership benefits. 


This will unlock both the option to negotiate for temporary membership through the "Give me" option during Full Negotiations and a proposal in Edgar's rotation to give Liora 7 days of membership. Adding this into Edgar's rotation should give some more interesting options besides direct gold negotiations and allows you to have another thing to ask for even when Edgar is broke, or perhaps prevent him from having too little money to perform infusions / skill trainings. 
I had thought a lot about the concept of discounts. I used them quite a lot in SKA and they were a bit problematic - a discount effectively encourages the player to not do something until they have unlocked the discount. 
Now, getting a discount requires you to offer up something of value + they are time-limited. So getting a discount in the early game will not be very helpful as you are not saving a lot of money, in exchange for what you have to give up. I hope that this will allow us to use the concept of discounts while avoiding the gameplay issues I had seen in SKA. 
I hope that in the future I can further expand on this concept by also having quest tie-ins where being a member of Edgar's gang can be used to Liora's benefit. 
Of course there is also the big dream that we can do a clause trade like "Liora shall get a Rose tattoo -> Liora shall gain permanent membership", but that of course depends on our art progress and is more of a nice to have, that we can otherwise also just have in the ending CGs. 
 
Then, Trihan has made a small custom UI for Edgar's Projects. This should scale better when you want to check which projects he has completed than him firing them off through one-by-one message boxes. 
The rest of my time was mostly wasted on business stuff. I thought we were largely through with it with the founding of AuraGamedev GmbH but oh boy am I wrong... It feels like for every form I fill out, two new forms pop up. 
Currently I am trying to get to the point where I can pay myself a salary as the company ownes, which is more complicated than I thought, since I have to make a full working contract between myself and the company... 
On the bright side: I have now legally covered the case as to how much notice I have to give myself should I ever want to fire myself! 
I also have learned how to generally make contracts where both parties are the same person, and how to meet with myself to make formally correct company decisions... I have also hopefully registered the company at all the important offices now and am now waiting on various tax numbers. Until then the money is kind of sitting on the bank accounts and I can't do anything with it... 
Well, that's it for the week. Next week will focus on a new quest. 
Changelog 0.8.0-prerelease-1 (04.09.2026)
  • Added scene Edgar Prestige Reaction 1 
  • Added scene Edgar Prestige Reaction 2 
  • Added scene Edgar Prestige Reaction 3 
  • Added scene Noble Party Date 1 
  • Added scene Edgar Bond 3 
  • Implemented Edgar Project Ui 
  • Increased max prestige to 400 
  • Implemented negotiation option for Full Negotiations to ask for band of the rose membership benefits for X days 
  • Added proposal "Liora shall gain Band of the Rose membership benefits for 7 days" 
  • Added discount option to skill shop plugin 
Balancing
  • None 
Bugfixes
  • Fixed passive skill fix potentially overriding valid zero multipliers 
  • Fixed title screen expression filtering allowing for immediate repeats 
  • Fixed typos 
  • Fixed being able to savescum on Ironman by quitting to title 
  • Fixed cancelling out of non-opponent skill target negotiations jumping to for-opponent choices 
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auragamedev
Public post

Liora's Price of Dignity 0.7.0-prerelease-8

We have another story-focused week this time; while the last story week focused on Rean events, this one focused more on Edgar related content. Before we get into that, but also related to it, we have a little bit more follow-up content on Farm Defense and as to what happens to the Farmer Girl Everett. 
 
She has two new fairly minor events, one happens in the morning 15 days after her initial corruption start; the other another 15 days later during the next Edgar date. After each event, her character dialogue in town also changes, until she reaches a fairly corrupt state after the second event. 
Then, moving back to Edgar. To kickstart his new content, we have a couple new clauses. First of all, Edgar can now offer Liora a contract during work that allows him to downgrade your current sexual service action. Now why would he do that? To unlock this, you need to unlock a couple of conditions, most importantly you need to advance enough to lewd actions on dungeon return due to high Sexual Frustration. By lowering the action type, in particular to a Handjob, Edgar receives a new tool drive up Liora's frustration as the Handjob action doesn't have a way for Liora to cum, this raising her frustration values. 
In the long run, the goal here is to eventually get Liora to ask to give a higher value service out of her own desires... But that is for Part 4 of the game. For now, it's just some prep and variation creation. 


The next two clauses are mostly cosmetic at the moment. You can have Liora change the way she addresses Edgar during dates or during work. There aren't that many events that interact with this yet, but it will be important for the Noble Date next month as it will play a role in determining how much Edgar is perceived to be in control of Liora and thus how much prestige he can earn from that event. 
The next clause goes into the same direction, Edgar can have Liora agree to all politics related statements that he makes when she goes on a date with him. This was mostly intended as a follow-up to the Edgar Brothers event that would find application during the Noble Date next month. 
However, since the Noble Date will be prestige-locked, and I don't like clauses not having any sort of immediate effect, I have changed my idea that I had for events with Edgar's friends at the pub to a sort of "Noble Date Light". Reach 15 Town Prosperity to get the story started, Edgar will get in contact with a rich merchant through one of is friends and each Waterday they will hang out in the Pub where Edgar has the opportunity to get the guy to invest money into Thornefield, giving a +1 to Town Prosperity after 5 such dates and +1 Prestige on every date. 
Well, that is, if Liora has the appropriate clause! Otherwise he won't trust in Edgar's ability to control the Princess. 
Doing the second event of this event line will unlock the actual clause and then there exists at least one event where it has an immediate impact. There aren't yet any other events sadly where this clause triggers, so it's effects are currently fairly limited, but it's one more step towards preparing the Noble Date variation. In the future, Edgar will only take Liora there when this clause is active to avoid looking bad from her disagreement. 
Finally, a minor balancing change to the acquisition of the Relief Attendant passive. It will now check the total sum of your skills instead of requiring an individual skill to reach level 30. I didn't like that upgrading the sexual services effectively reset the progress towards this passive. You still need at least skill level 5 for it to trigger though. 
Okay, so much for the game update. Besides that a lot has happened on the business development side. I already mentioned last week that my accountant became active and we made a lot of progress. I haved worked out detected inconsistencies over the last 1.5 years of accounting data to get everything clean and I think everything starting from 01.01.2025 is now up to snuff to "real company" standards. (Basically sole proprietors get to use an easier form of accounting, which doesn't document as much, but as an incorporated entity, I can't use that anymore so we had update everything to the more difficult way of accounting.) 
AuraGamedev GmbH will most likely exists starting 01.09. I signed the documents at the notary today and now just need to set everything up with the bank. There is more work involved to transfer everything correctly, especially I need to pray moving Steam and Patreon over will work x_X but there is finally progress and quite a lot of it at that. 
I will make a post tomorrow as to what my vision is regarding future growth and where I want to spend the money to improve the team by making use of our ability now to properly hire employees (I could technically do that before already but it's a lot easier as a business with a proper accountant). 
For that's it for today! Reminder: Next week, I will mostly focus on asset integration from our freelancers as I will be busy doing some networking on Gamescom. 
Changelog 0.7.0-prerelease-8 (21.08.2026)
  • Added bgm Trailblazers 
  • Added scene Everett Corruption 1 
  • Added scene Edgar Date - Everett Corruption 2 
  • Implement scene Edgar Date Story Edgar's Friends 1 
  • Implement scene Edgar Date Story Edgar's Friends 2 
  • Implement scene Edgar Date Story Edgar's Friends 3 
  • Added clause to allow Edgar to pick a lower value sexual service option 
  • Added clause "If Liora works for Edgar, Liora shall adress Edgar as [Master, Hubby, Darling, Lord, Sir] 
  • Added clause "If Liora is on a date with Edgar, Liora shall adress Edgar as [Master, Hubby, Darling, Lord, Sir] 
  • Added clause "If Liora is on a date with Edgar, Liora shall agree with Edgar on all political issues" 
  • Added minor rean date interruption variation for edgar to deny orgasm in case cancellation is already guaranteed 
  • Improved Rean Replacement Sex to work without needing to trigger a Rean Date 
  • Added map ID / event ID / page ID to error message on crash 
Balancing
  • Change Relief Attendant to be gained upon the sum of sexual service skills exceeding 30 instead an individual skill 
Bugfixes
  • Fixed passability issue with tree in Brightwood 2 
  • Fixed back button in save menu being considered as hitting ok in save file list 
  • Fixed typos 
  • Fixed crash during edging sex 
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