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The Arcadean
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The Arcadean
Arc is creating Adult Visual Novels and Games!
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The Arcadean
Public post

PUBLIC RELEASE - v0.22.1 - NOW WHERE WERE WE?

Hey, look! It's a new update! Can we play it? Pleeeeeeease?

The latest update has been released!
So, things are finally beginning to settle down and I can begin returning to my old routine and - very soon - my old upload schedule. Yay! It's been a rough few months to say the least, so I just want to say a heartfelt THANK YOU to everyone who's stuck with me, and for the outpouring of support and well wishes. Even though I wasn't in a place where I could answer them all, I really truly appreciated each and every one. So! This week it's some new naughty scenes (including Kana, by popular request!), a number of extra conversation events, an alternate way to open up the east side of town, more UI updates and a whole bunch of bugfixes! I hope you enjoy! :)

CHANGELOG:
  • KANA: New naughty event with Kana! Talk to her in her field after everything with Maven is done!
  • ANNIE: New naughty event with Annie! Just talk to her at the farm in Act Three!
  • JESSICA: An alternate way to open up the locked sections of the east side of town if you don't have Claire! Just talk to Jessica!
  • ALICE: Alice can now be found in the War Room on TUESDAY/WEDNESDAY/THURSDAY MORNINGS, helping out her big sister!
  • HANA: Hana can be found foraging in the park on MONDAY and FRIDAY MORNINGS!
  • MAVEN: Maven can now be found in KANA'S FIELD every EVENING (if you told her to be nice to Kana)!
  • LUCILLE: Lucille has been updated to the new character model system! She now has fully animated eyes and lips!
  • UI: The CREDITS and HISTORY pages have been updated to the new UI!
  • OPTIONS: Added a slider in Options for textbox opacity (by request)!
  • CODE: Tweaked the Hidden Voices code slightly to make it nicer, and to allow me to quickly update the older code. Lamia Hidden Voice restored soon!
  • CODE: Added a code snippet by MyLittleEye to make dealing with the "no snappable" bug easier in future updates!
  • Misc: Shrank the spacing between choice menu options to allow for more options on screen at once without overflow
  • Bug: Text that floats in the centre of the screen will no longer have a quick menu attached to it
  • Bug: Many, many choice menu overflow issues have been fixed!
  • Bug: Sub-navigation menu now appears correctly in the Act Two Living Room!
  • Bug: Emma will no longer be in the garden training until you've spoken to her about it. She's so eager!
  • Bug: Players could get stuck in a loop in Act One by clicking the time skip button on the map screen. This button has been disabled until Act Two to prevent issues.
  • Bug: Error with ("sad" image not found) has been fixed. Jessica was just too sad!
  • Bug: Multiple mentions of Annie removed from Act Three conversations if you were a monster and didn't get her to Love 3 before hitting Act Three. Shame on you.
  • Bug: Removed MC's knowledge that the Flying Bar is effective against Eldritch if Lily has already left town
  • Bug: MC will no longer be confused about what time it is when Gwen bursts into his room with a knife. You heard me
  • Bug: You can no longer call Madison to watch while you're having fun with Veronica if Madison is heavily pregnant. The stress isn't good for the baby! It was disappearing!
  • Bug: Fixed an error preventing players from seeing Chloe read to Alice in the garden in Act Two. The wholesomeness must shine!
  • Bug: Gwen will no longer show up around the Manor in Act Three until you have met her in the Living Room
  • Bug: Added a failsafe to restore the top menu when changing locations if it was accidentally erased
  • Bug: Fixed some misaligned text boxes
  • Bug: Typos and grammatical errors fixed

I hope you enjoy this update! Next Early Access update will be Wednesday, 27th of November.

------------------------------------------------------

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The Arcadean
Public post

PUBLIC RELEASE - v0.22.0 - INTERFACE OVERHAUL!

"Let Me Tell You a Story of How Arc Aged Fifty Years In One Month..."

The latest update has been released!
As many of you may know, I've been wrestling with a number of personal and family matters since the beginning of August, and I haven't been in a great place. Story events I tried to write came out twisted and - frankly - unpleasant. So! This update is entirely devoted to a new UI overhaul I've been working on for a while. Partly because I need to set things up for some future mechanics, partly to clean up a lot of stuff that was getting way too messy, partly to make life a lot easier for translators in the future and partly because UI design is one way I cope with crippling depression! Apologies for those of you who were waiting for new story stuff, but I promise - there's tons of content coming in the next update! I hope you enjoy! :)

NOTE #1: Not all screens have been updated to the UI. If you see a screen using the old UI, don't panic, it's not a bug! I just didn't have time to rework it. All screens should be converted for the next update, plus a long-overdue refurbishment to the Gallery and Fan Art pages (to all the amazing artists who have been waiting for me to add their work to the game, I love you, and I will add everyone's incredible work to the new Fan Art gallery in the next update)!

NOTE #2: There's a decent chance that the new UI/X will have created a few edge cases, so please be patient and report on anything you find! Thank you, and sorry in advance for any inconvenience!

CHANGELOG:
  • UI: A huge UI/X overhaul! Details are listed in the bullet points below:
  • UI - DIALOGUE: Dialogue boxes are now slightly larger and more ornate to allow for longer dialogue chunks, a cleaner quick menu and to move away from the 'black boxes' aesthetic. New mechanics (coming in the next update) will iterate on the new design and add a fun new toy.
  • UI - QUICK MENU: The Quick Menu has been moved from its distracting position at the top of the screen and into the dialogue box to give everyone a more pleasant-looking experience (and make things easier on PC players who had to keep popping open the top nav bar to get access to it)!
  • UI - TOP MENU: The old nav bar at the top of the screen has been completely overhauled! The clock has moved to the centre of the screen and been given a sleeker look, and the old buttons in the top-right have been compiled into three new buttons: "Notes", "Inventory" and "Options".
  • UI - CLOCK: The clock now has a new position and a new look! It will now be visible any time the general UI is (which will help prevent confusion in people who hid the top bar and then passed time) and will clearly display what time of day it is.
  • UI - NOTES: Stats, Powers, Leads and Girls icons have been moved into the "Notes" icon to help keep the main screen looking a little cleaner and to reduce visual clutter.
  • UI - OPTIONS: The old preferences screen has been renamed to "options" and given a sleek new look! Options are now divided into "Display", "Audio" and "Extras" categories for quick and easy scrolling to what you're looking for. Additionally, you can now hear preview sounds of Sound Effects, Vocal Effects and Clock Ticks with in the options menu so you can easily adjust each of the volume levels to your personal preference!
  • UI - SAVE/LOAD: The Save/Load Screens have been given a massive visual overhaul! Save slots are now clearly numbered, and there are ten to a page. NOTE: I have had to resize the save thumbnails, but Ren'py doesn't apply this change retroactively! Your old saves will look weird until you overwrite them!
  • UI - CHOICES: The Choices UI has be overhauled with new button graphics and new positioning. This MIGHT cause some weirdness in older events if there's more than five options on screen, so report any oddness you see!
  • UI - SLEEP WITH SOMEONE: New UI added for when you select "sleep with someone"! (In Act Three only - I didn't have time to apply this to Act Two yet, sorry)! Now you'll get a fun little graphical UI which will allow you to pick the location and then the girl. This uses the new Avatar Portrait system that will be showing up in various mechanics in future updates!
  • UI - LIVING ROOM: The dialogue options for "garden" and "bathroom" have been moved to "sub-location" icons, visible above the normal navigation icons at the bottom of the screen. This is something I'm experimenting with and may apply to other game areas.
  • Bug: The "draggable" error that appeared for some people when trying to engage in combat has been fixed! This required an edit to the Ren'py SDK which SHOULD be fine, but report any weirdness!
  • Bug: Wiki link on the main menu has been updated to point to the new and improved wiki. Thanks, team!
  • Bug: Typo Hero has decided to give the Dread Arc a break this month and will stay home to sharpen his sowrd. I mean sword! Damnit!

I hope you enjoy this update! Next Early Access update will be Wednesday, 30th of October.

------------------------------------------------------

DOWNLOAD BELOW:
PC/LINUX: ARC  -  PixelDrain
MAC:  ARC  -  PixelDrain
ANDROID:  ARC  -  PixelDrain

FAN TRANSLATIONS CAN BE FOUND ON THE
CK DISCORD!
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The Arcadean
Public post

PUBLIC RELEASE - v0.21.8 - LET'S ROCK!

In Soviet Russia, Rocks Get YOU Hard

The latest update has been released!
This week Emma begins to learn how to control her powers, Gwen and Chloe's bedrooms open up and Alice becomes visible! I was HOPING to have the start of Gwen & Chloe's questline in this update, but it was just too big (on the plus side, that means it'll be in the next update, and even bigger than I'd intended)! Also, there's a bunch of bugfixes! I hope you enjoy! :)

CHANGELOG:
  •  EMMA: You can help Emma train her powers! Visit her in the GARDEN and select "About your powers..."!
  • EMMA: You can now find emma in the GARDEN every WEEKDAY AFTERNOON!
  • EMMA: Emma now has her own voice effect!
  • EMMA: Emma now has an updated character model!
  • GWEN: You can now enter Gwen's room in Act Three!
  • CHLOE: You can now enter Chloe's room in Act Three!
  • JESSICA: Jessica will now react if you exit the bathroom during the time that she's normally taking a bath (Wednesday morning)
  • ALICE: Alice is now visible in the Living Room on Friday mornings!
  • TIME: Added a new function to jump by day rather than minute, which should solve the issues with large time jumps, such as those in the finales
  • Misc: Added new variables to every single location in the game, to track where players are coming from. This will help with making more detailed interactions and hopefully also with failsafes in case of save/location errors
  • Misc: Updated the Hidden Voices code so that players can properly advance the "mind reading" questline even on characters without the new character models.
  • Bug: A timetick error in the Act Two Finale has been squashed
  • Bug: Using a power while teaching classes in the college in Act Two was hiding your nav bar for the rest of the event
  • Bug: Pixie was causing an error screen during an Act Two event with Chloe. She has been told to stop eating ice cream directly over the keyboard
  • Bug: Typo Hero holds his sword aloft as a sunbream descends from the clouds. "Ooh, fish!" cries Gwen & Ami: Kid Detectives. And then they all have lunch.

I hope you enjoy this update! Next Early Access update will be Wednesday, 7th of August.

------------------------------------------------------

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The Arcadean
Public post

PUBLIC RELEASE - v0.21.7 - AFTERMATH!


The latest update has been released!
This week it's a little bit smaller of an update in terms of content. With the release of the new systems last update, a lot of bugs and issues popped up and most of the last two weeks has been spent fixing them. Nevertheless, I had time to add the promised "aftermath" of Kana & Maven's encounter, plus headpats for two good girls! I hope you enjoy! :)

CHANGELOG:
  •  MAVEN: There is now an "Aftermath" event that takes place after Kana and Maven's meeting. Go talk to Maven to see it, and make a certain decision... also, remember to check in with Kana afterwards!
  • KANA: You can now give Kana headpats (only in the field)!
  • LIL' KANA: You can now give Lil' Kana headpats (headpat Kana and she'll want one too)!
  • MODELS: Hana, Ami, Chloe, Annie, Maven, Jessica and Lyx have all been updated from the old Paperdolls to the new Character Models! Huge thank you to Chris for doing that! (0.21.6a)
  • TIME: You can now turn off the clock "ticks" (making timeskips instant)! Go to "Preferences" and under "Clock", click "Disable"!
  • TIME: You can no longer click on navigation overlays while time is ticking (0.21.6a)
  • TIME: Almost all time skips have been increased by 50-100% and new time skips have been added (0.21.6a)
  • Bug: Some time transitions were crashing the game - these have all been tidied up (0.21.6a)
  • Bug: An issue with Asteria's "happy" paperdoll crashing the game was been dealt with. She has been told to smile less intimidatingly (0.21.6a)
  • Bug: Opening a screen overlay while time was ticking could cause the overlay to get stuck (0.21.6a)
  • Bug: There were a number of issues that were causing start-of-game crashes (0.21.6a)
  • Bug: Hidden Voices power wasn't working properly. Now it is again! (0.21.6a)
  • Bug: One of the Lyx sequences was broken. It's working again! (0.21.6a)
  • Bug: Talking to the three Numbers in Artifact's demesne was crashing the game. They've been asked to be less meta (0.21.6a)
  • Bug: An error when going to your room at night in Act One has been squashed!
  • Bug: You couldn't give the medicine to Kana if Annie wasn't at the farm. Now you can! But also, why do you hate Annie so much? Huh? Meanie.
  • Bug: Sitting with Kana until the time slot changed locked you into a black screen. Now you can sit with her for as long as you like!
  • Bug: A number of issues with time changes leading to weird overlay problems have been fixed. There will likely be more, so keep reporting them and I'll deal with them one by one!
  • Bug: During the Act One finale, Robin was reversing time. He has been nerfed. Too OP.
  • Bug: Duplicate bug for Kana's questline has been squashed (again!)
  • Bug: Error screen when losing to Hazel has been fixed
  • Bug: Time was being wibbly-wobbly in the Act Two finale. It has been Doctored. Who? Don't worry about it
  • Bug: A few "sleeping" events were overlapping each other. Everyone has been asked to wait patiently in line
  • Bug: Pixie was cloning herself during one of the Chloe events. To save our ice cream, her cloning vats have been taken away from her
  • Bug: You could work in Lily's bar all night. Lily has had unions explained to her and now enforces regular working hours
  • Bug: Shrugging in unison, Gwen & Ami: Kid Detectives nod. Sure! TYPO HERO HAS JOINED THE PARTY!

I hope you enjoy this update! Next Early Access update will be Wednesday, 24th of July.

------------------------------------------------------

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The Arcadean
Public post

PUBLIC RELEASE - v0.21.6a - KANA'S KOMA KWESTLINE KOMPLETED!

Kana Kalmly Kontemplates the Kuiet Kountryside...

The latest update has been released!
This week it's the Konclusion to the Kana Koma Kwestline! Also, some sweeping upgrades to character models and the time system, as well as a bunch of bugfixes! All the improvements are detailed below, but on a personal note please bear with me as things will be slightly janky for an update or two as I retroactively apply the improvements to all the characters. Until then you're going to see old and new paperdolls interacting and the time jumps may be for odd amounts. Rest assured all these things will be polished and tightened up as quickly as I can manage! I hope you enjoy! :)

CHANGELOG:
  •  KANA: Kana's Koma Kwestline Kompleted! No spoilers here, but you can now gather the final ingredients Lyx needs, and see what happens... yes, this is the whole questline, no more cliffhangers! Did you leave Maven alive? If so, Kana may have some words for her...
  • MODELS: Character paperdolls have been upgraded! Now they blink, have different poses based on their emotions, and their lips move whilst their dialogue scrolls on the screen (and stop moving once the dialogue scroll ends)! This change only affects a few paperdolls right now, but more will be added in every update!
  • VOICE EFFECTS: All characters now have voice effects! These are your standard "bleepbloop" VN effects, not full voices, but they do change depending on the character's emotion!
  • TIME: The time system has been upgraded! Now there are FOUR timeslots instead of just three (Morning/Day/Evening/Night) and time is measured in hours and minutes!
  • CALENDAR: Days of the month and month names have been added! This will allow me to start introducing seasonal events like Hallowe'en, Christmas, and so on!
  • PREFERENCES: New volume sliders have been added for the Voice Effects and Clock sounds, in case you think they're too loud or just want to turn them off completely!
  • Bug: The Nexus lead was HUGE. Now it is little. Tremble at the power I wield
  • Bug: It was possible to redo the "meet Kana with Lyx" event and duplicate old leads. Now it isn't, and all duplicate leads should be erased on loading in
  • Bug: Lucille's climax image was broken. That's one hell of a climax!
  • Bug: MC was calling Lily "Jessica" in one scene. Embarrassing!
  • Bug: You could summon Veronica and Madison at night in the college. Now they're allowed to get their beauty sleep!
  • Bug: Fixed text appearing over Pixie's "laptop scene" in Act One if you chose to stop looking
  • Bug: The "sound volume" bar in preferences now actually affects sound effects
  • Bug: You could call Jessica to practice combat at night. Let the poor woman sleep!
  • Bug: Gwen & Ami: Kid Detectives look at the Typo Hero questioningly. "So you vanquish typos, or you're a hero of typos?". Typo Hero sheathes his blade and smiles "Watn to cmoe an cee?"

I hope you enjoy this update! Next Early Access update will be Wednesday, 10th of July.

------------------------------------------------------

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The Arcadean
Public post

PUBLIC RELEASE - v0.21.5 - LYX'S LOVELY LEAD!


The latest update has been released!
This week there's more story, another step in Kana's treatment, two new characters and new lore about a certain tree lady! Also, some polish to existing scenes and the usual typo fixes. Next update... the final stage of Kana's treatment!? I hope you enjoy! :)

NOTE: I'm shifting the release day slightly from Monday to Wednesday starting from the next early access update, so look out for the next update on Tuesday night/Wednesday morning (depending on your time zone)!

CHANGELOG:
  •  NEW CHARACTER: Continue with the Kana lead you got from Lyx!
  • KANA: Can continue her Lead!
  • LUCILLE: Lucille finally has a room of her own once again! In the East Hallway - Human Floor!
  • LUCILLE: New naughty event with Lucille! Talk to her in her room!
  • DREAMS: Five new dreams will appear once you've tried to access the Nexus in Act Three and spoken to Lyx about it. They may reveal a little more about a certain character's origin, and perhaps a way to eventually reopen the Nexus...
  • Misc: Slight rework to the Act One finale to include kinetic text and tidy up the code a little
  • Misc: Fixed some instances of paperdolls overlaying on top of text
  • Misc: Shifted a dialogue line in the park concert scene so it makes a little more sense
  • Misc: Work continues on making "virgin runs" possible. I'm anout 20% through remaking the Act One finale renders and they'll all be released at once in a futuer update - coming soon!
  • Bug: The figured pulls himself from the pool of light, armour gleaming in the flickering luminescence. Picking up his sword, he turns to Gwen & Ami: Kid Detectives. "Hi," he says, "I'm the Typo Hero..."

I hope you enjoy this update! Next Early Access update will be Wednesday, 29th of May.

------------------------------------------------------

DOWNLOAD BELOW:
PC/LINUX: ARC  -  PixelDrain
MAC:  ARC  -  PixelDrain
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FAN TRANSLATIONS CAN BE FOUND ON THE
CK DISCORD!
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$6,492 of $7,500
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I am back to 75% of my original income and can begin re-investing back into the game again and looking into Kana plushies. Stress levels decrease greatly.
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I return to my original monthly income and everything goes back to normal. Stress levels evaporate like dew in the morning sun.
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REACHED!
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I am back to 50% of my original income. Stress levels decrease slightly.

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