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Angela DeMille
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Angela DeMille
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Angela DeMille
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Lanzamiento público 0.1643.1: Galería CG mejorada y "Tomar turnos" recibe una probadita


¡Hola a todos! Espero que hayan tenido una buena navidad y año nuevo.
¡Para esta actualización, tomé algunas decisiones osadas! Primero que nada, y creo que es importante comenzar con esto, este lanzamiento viene con una gran actualización de motor. Penlight ahora corre en Renpy 8, lo cual necesité para ejecutar algo de código nuevo. Esto ha causado unos cuantos problemas en esta actualización para los usuarios de Android, pues algunas imágenes CG no cargan adecuadamente. Espero tenerlas arregladas para el próximo mes. Sin embargo, la disrupción habrá valido la pena, y en un momento explicaré por qué.
Pero primero, quiero hablar de la ruta "Tomaremos turnos". Aquellos que han seguido a Penlight a lo largo de los años sabrán que estoy hablando de la parte en la ruta de Nozomi donde Kyou le entrega a ella la linterna, y luego de divertirse un poco, ella propone que se turnen para usarla el uno en el otro. Decirle que sí nos lleva a una nueva línea (a la cual probablemente voy a empezar a llamar la ruta "Switch") que había considerado seriamente descartar por un largo tiempo. Parecía un reto demasiado grande. Pero no es como si tuviera alguna idea estelar para las otras rutas pendientes en estos momentos, entonces, qué rayos, por intentar que no quede. :D
No hay mucho de momento, solo los cimientos, ¡pero mi primer proyecto de 2026 será construir sobre ellos y ojalá esperen con ansias lo que resulte!
Las novedades en cuanto al arte no son lo más basto, pues no tenía ninguna escena nueva que ameritara una ilustración. No obstante, lo que sí añadí fueron recursos extra para ilustrar una parte en la ruta de la Muñeca de Sayori que ocurre en domingo, donde ella invita a Kyou a su habitación por primera vez. Cuento con que la nueva ruta Switch me dé más oportunidades para arte cautivador, lo que me motiva aun más a seguir adelante.
Y finalmente, llegamos a la razón de la actualización de motor. Verán, mi traductor, Waldo, ¡me sorprendió preparando código nuevo para la Galería de CG de Penlight! Esto añade algo de funcionalidad nueva a la experiencia de visualización que te permite avanzar y retroceder entre las imágenes a voluntad, y salir del CG en cualquier momento. Aún no está implementado por completo, pero una vez esté terminado (y libre de bugs), debería ser una verdadera mejora de calidad de vida, particularmente para usuarios de móviles. Podrán saber cuáles CGs tienen la nueva funcionalidad por cómo sobresalen cuando pasas el cursor sobre ellos. ¡Esperamos que les guste!
Oh, y antes de que se me olvide, también trabajé un poco en dar cierre en lo realizado en Devoción el mes pasado. En fin, por favor disfruten la nueva actualización, y regresen a dar un vistazo el próximo mes, donde espero tener algo de progreso decente en la ruta Switch.
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¿Qué hay de nuevo?
  • ESCRITURA: Se actualizó el final de "marcha atrás" de la línea Villana de Devoción para incluir la elección en la que Kyou considera convertir a Nozomi en su novia
  • ESCRITURA: Se escribió una breve conclusión para la sub-ruta de "marcha atrás" de la línea Villana de Devoción
  • ESCRITURA: Se escribieron las primeras partes de la ruta "Tomaremos turnos" (Switch)
  • ARTE: Nuevo arte CG añadido para la línea de la Muñeca de Sayori en el día 7
  • CÓDIGO: Se actualizó Renpy a la versión 8.5.0
  • INTERFAZ: Se añadió una función de navegación a algunos CGs en la galería (¡gracias, Waldo!)
  • LOCALIZACIÓN: Varias ediciones y correcciones al texto existente en español
  • Algunas correcciones ortográficas y gramaticales
Problemas conocidos
Algunas imágenes CG no cargan en el juego ni en la galería en la versión de Android
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Angela DeMille
Public post

Public Release 0.1643.1: CG Gallery Update and Take Turns Teaser


Hello, everyone! Hope y'all had a good Christmas and New Year~
For this update I made some big bold decisions! First of all, and I think it's important to start with this, this release sees a big engine upgrade. Penlight is on Ren'Py 8 now, which I needed to run some new script. This has caused a few problems in this release for Android users as some CG images don't load correctly. I'm hoping to have these fixed by next month. The disruption should be worth it though, and I'll get into why in a bit.
First though, I want to talk about the "Take Turns" story path. Those who have been following Penlight over the years will know I'm talking about the part in Nozomi's route where Kyou hands the penlight to her, and after she's had her fun, proposes the two of them take turns using it on each other. Agreeing takes us on a new story route (which I'll probably dub the "switch" route) that I'd seriously thought about scrapping for a long time. It felt like too much of a challenge to take on, so maybe it's unwise of me to attempt it. But it's not like I had any stellar ideas for the other unwritten routes at this time so what the hell, let's take a crack at it :D
There isn't a whole lot there at the moment, just the bare foundations, but I'm going to build on it as my first project of 2026 so I hope you look forward to what comes of this!
New art news is pretty thin on the ground, as I didn't have any new scenes that really merited an illustration. Still, I did add some art assets to illustrate a part of Sayori's Doll story path that occurs on Sunday where she and Kyou are in her room for the first time. I'm banking on the new Switch story to give us some more opportunities for compelling artwork, so that's all the more motivation to move that story forward~
And finally, we come to the reason for that engine upgrade. See, my translator Waldo surprised me by cooking up some new script for Penlight's CG gallery! This adds some new functionality to the viewing experience that allows one to navigate back and forth between the images at will and back out of a CG set early. It's not fully implemented yet, but once it's finished (and bug-free) it should be a real QoL boost for mobile users in particular. You'll be able to tell which CGs have the new functionality by the way they pop when you cursor over them, so see what you think!
Oh and before I forget, I also did a bit of work to round off the work I was doing on Devotion last month. Anyway, please enjoy the new update, and check in with me next month where I'm hoping to have made some decent progress on the Switch path~
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What's New
  • WRITING: Updated the second thoughts ending for the Villainous Devotion storyline to include the choice where Kyou considers making Nozomi his girlfriend
  • WRITING: Wrote a short conclusion for the Villainous Devotion "second thoughts" sub-path
  • WRITING: First parts written for Nozomi's "Take Turns" (Switch) story path
  • ART: New CG art added for Sayori's Doll storyline on day 7
  • CODE: Updated Renpy version to 8.5.0
  • UI: Added a navigation feature to some of the CGs in the image gallery (thanks Waldo!)
  • Word count is now around 480,000
  • LOCALIZATION: Various edits and corrections to the existing Spanish script
  • Some typo and grammar corrections
Known Issues
Some CG images fail to load in-game and in the CG gallery on the Android version
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Angela DeMille

Early Access 0. 1643. 1: CG Gallery Update and Take Turns Teaser?!

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Angela DeMille
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Public Release 0.1642.1: 2.5 Short Story Path Additions

Hello, everyone!
I've been working on something of a grab-bag this time, with a bunch of smaller pieces of writing that closes off several short story paths that have been left hanging for many years.
Which ones? Well first, there's the one in Hiroko's Gullible storyline, where Kyou stops messing with Hiroko but commits to making sure she keeps her word. This one basically loops into the story path where he keeps pranking her with some minor script changes. The second is for the Redemption storyline, on the Spiral subpath where Kyou gives into temptation and uses the penlight on Akiko. The new ending occurs when Kyou decides to leave Akiko alone during the critical moment near the end.
Finally, there's an ending partially written for the Villainous Devotion storyline. This one is found when Kyou pursues Nozomi through manipulating her friends right up to the point of victory, intending to do the exact same thing to her only to change his mind at the last second. It's just missing an epilogue, which I'll get to in the next update.
Oh, and there's the new art too! We have some new illustrations for both the story paths written last month, starting with an extention to the CG sequence that was already made for Nozomi's Trance storyline (the "Become mindless for me" path). The other is on Sayori's Alter storyline, where Kyou has Sayori leave his house as herself only to change her back to her alter during an argument they have a little later.
If you're confused about where to find any of the new writing, please refer to the flowchart guide linked below where all the new stuff is marked in green.
It does feel good to close off a few more of these outstanding story paths~ Anyway, hope you all have a great holiday season, and I'll be back in the new year with more updates :)
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What's New
  • WRITING: Wrote the "Make sure she keeps her promise" choice that occurs during Hiroko's Gullible storyline to be a variant of a previously-written story path
  • WRITING: New ending written for the Redemption storyline: "Leave her alone"
  • WRITING: New scene written for the Villainous Devotion storyline, where Kyou is about to make Nozomi his minion but changes his mind at the last moment
  • ART: New CG added for the latest sub-path of Nozomi's Trance storyline ( "Become mindless for me")
  • ART: NEW CG added for the "Bring [Sayori's Alter] back" ending on Sayori's Alter storyline
  • Word count is now around 476,000
  • LOCALIZATION: Various edits and corrections to the existing Spanish script
  • Some typo and grammar corrections
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Angela DeMille

Angelcakes Art Bonus: Nozomi Trance Scenes

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Angela DeMille

Early Access 0. 1642. 1: 2. 5 New Short Endings!

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