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Angela DeMille
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Angela DeMille
Aspiring visual novel author. She/Her. Currently making Penlight, a hypno-themed story with a slight ethical bent.
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A big thank you for taking an interest in my work! All supporters will be named in the end credits of completed games~

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Angel cakes get all the benefits of the lower tiers, plus I will personally message you with the latest work-in-progress release every evening when there's work to show!

Please note that this doesn't mean a new release every single day, and that these releases will be untested and accompanied with only scant notes on what's been added. Also, this benefit won't take effect until the first $10 payment has gone through.

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Welcome

  • Receive early access to the latest versions of my games in advance of the monthly builds released to the public, as well as receiving a mention in the credits of the currently-developed game~.

Recent posts

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Angela DeMille
Public post

Public Release 0.1506 - New Sprites and Script Rewrites
It's been a little while, but public release day is upon us once again~

In terms of new writing, there's admittedly not much to offer this month, with an alternate ending for Sayori's route and a small extension of Nozomi's reversal path the main additions. However, there's been several rewritten scenes this time around. Mainly this concerns the opening parts of the game and is intended to characterize Kyou as more deluded and socially awkward while toning down the sociopathy when it comes to his thoughts and actions early on. It's still a bit of a work in progress but I hope it improves on the original script.

On the art side of things, Hiroko's tennis friend on her route now has a sprite and a name change~ Risa (formerly Kasumi) has a bigger role in Hiroko's route than either of the other main girls, so I really wanted to give her a visual presence in the game. She looks great, and will probably make a few more appearances if I find the opportunity~

Nozomi's sprite now has a second pose, in line with the other girls. It's nice that she doesn't have to directly face the camera (and therefore Kyou :p) all the time now.

That about sums up this month's updates. Join us in the new year as I turn the art focus to filling out the CG library, along with adding what writing I can during the holiday period.

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Mac 
What's New 
  • Significant rewriting of the script concerning Kyou's motivation. Main areas this affected were: Opening scenes leading up to the first choice and aftermath, much of the Delusion route, the Nozomi route's café scene and the early scenes of the Villainous route
  • You can now refuse Sayori's request at the end of her route, leading to a different ending
  • Replaced one of the music tracks with a new tune: The triumphant theme that sometimes plays when Kyou feels he's majorly succeeded at something
  • New pose added for Nozomi's sprite
  • New sprite added for Risa (formerly Kasumi). She appears frequently during Hiroko's route
  • Rewrote most of the back half of the Villainous Robot path's second ending (obtained by arranging to meet Sayori at Nozomi's house)
  • Written functional dialogue for Nozomi's Reversal route, up to about halfway through the fourth day
  • Made some more tweaks to a few of the conversations along Hiroko's route
  • Fixed a bug on Nozomi's path where Kyou testing his theory on her to the full and taking responsibility led to the game jumping to Hiroko's ending and then crashing
  • Word count is now over 127,500 
  • Numerous general typo/grammatical corrections

Known Issue
  • Nozomi's sprite fails to appear for one line during Sayori's route, on the third day

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Angela DeMille

Art Update - Kyou Introduct...

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Angela DeMille

CG Preview Art - Delusion R...

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Angela DeMille

Early Access Release 0. 150...

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Angela DeMille

Early Access Release 0. 150...

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Angela DeMille

Early Access Release 0. 150...

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Angela DeMille

Penlight Art updates for No...

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Angela DeMille
Public post
Public Release 0.1503.1 - Sleeper Agent Path, CGs and More!

Hey, gang! This month's public release includes a ton of bits and bobs added to the game since last time, with the highlights being new CGs (all three girls have one now) and one all-new path, via the villainous side of things where Kyou adopts a more pragmatic form of villainy. I have mixed feelings about it, but see what you think~
There's also been a ton of revisions to the existing script as I try to make sure the older written story paths read more coherently amongst the newer stuff, as well as some other things that might make routes you've previously read worth re-reading~ I've detailed the changes in the notes below.
Next month's gonna be... almost Christmas, geez, I've been working on this thing in earnest for nearly a year! But yes, holiday season. I'm getting busy so there probably won't be as much to show over the next couple months, but there'll be something for sure!

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Mac 
What's New
  • New path added to Villainous Route: Sleeper Agent - Playable from start to end with two possible conclusions
  • Included the first scene of the Consensual Nozomi Reversal path 
  • New CG set featuring Sayori, which replaces the sprite art in several scenes, mostly during her consent route
  • New CG featuring Hiroko, which can be found during her consent route 
  • New pose added for Hiroko's sprite 
  • Punched up some of the dialogue in the Villainous Devoted path, and slightly expanded several scenes to make them a good bit meaner
  • Tweaked some of the dialogue in the Delusion (formerly Non-Consent) route and added some extra lines. In particular Hiroko has more unique lines instead of reading too much off of Sayori's script during the confrontation scene with Kyou
  • Among other things, added a third option when deciding what to call the girls in the Villainous Robot path, which ups the dehumanization aspect even more
  • Corrected quite a few typos and grammatical errors on Hiroko's route, and added a few extra lines here and there  
  • Made a number of other minor changes in to all routes. Mostly animation changes to take advantage of Hiroko's improved sprite, but a number of little textual changes were made as well, mostly Hiroko's lines so they seem more in-character for her 
  • Modified a number of character expressions across all routes to better fit the lines being spoken; Hiroko's lines in particular 
  • Added a couple more background images to accommodate the Villainous Spy/Sleeper Agent path
  • A number of text edits across the board, acknowledging more recent character developments in later-written routes 
  • Hiroko's height has been reduced slightly on her new sprite
  • Fixed an animation bug that occurred during Nozomi's consent route if you chose not to respect her boundaries 
  • Word count is now over 121,000 
  • General typo/grammatical corrections
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Angela DeMille

Early Access Release 0. 150...

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Angela DeMille
Public post
Introducing My Mind Control Fantasy Visual Novel - Penlight
Hey everyone! Welcome to my SubscribeStar page!

So yes, I figured I'd make a page on here to expand my online presence a bit more, and maybe attract a little more funding from would-be subscribers to help fund my visual novel development. 

Penlight, my first visual novel, has been some time in the making. It's a story about a troubled young man in his last year of high-school, who uses his untapped genius to refashion a penlight into a device that can help him hypnotize others and, long story short, it's far more capable in that regard than he ever thought possible. That could be bad news for some of the girls who he happens to take an interest in, not least of all his class rep, for whom he's harboured a long-standing crush on...

(Despite the premise and the fact that this is on the 18+ section of the website, this is more of an R-rated game. I'm putting it here because while there are no current intentions to show explicit sex in the game, there is a lot of non-consensual mind control, which is a bit of a squick to some audiences all on its own)

So, along with this introductory post I give you the most recent public release of Penlight. It's clearly unfinished, with a lot of options left hanging, but it's playable from start to finish along multiple routes and should be a compelling read for anyone into mind control fantasy. Feel free to download the latest public release below, and if you like what you see, consider giving your support to receive the latest updates up to four weeks before everyone else!

Features
  • Around 74,000 words
  • Three main routes, playable from start to end, with at least one consequential choice for each
  • Hypnosis & Mind Control (Consenting and non-consenting)
  • Mild D/s
  • Dehumanization
  • Male protagonist
  • Three female characters
  • 2D Animé-style art (In the process of upgrading from placeholder stock sprites) 

Download 
Mac 
Most recent additions
  • Nozomi's sprite has been updated with a full range of outfits 
  • New initial sprite art for Sayori (limited functionality) 
  • First CG has been inserted into the game, depicting the start of the game's two darker routes 
  • New path added for Nozomi's consensual route, starting from the third day
  • New alternate choice added for the Villainous route along the robot path, leading to a very different conclusion
  • Added a secondary character to accommodate the Villainous route additions 
  • Nozomi's consensual route ending has been slightly expanded
  • Removed Kyou's side sprite (Did he ever need one?) 
  • Two new music tracks added. One for the title screen and a few of Kyou's bedroom scenes, and a creepy one for the new robot path ending, because it wasn't quite creepy enough already... 
  • Fixed a bug in Nozomi's consensual route where Nozomi's hypnosis trigger was being overwritten 
  • Fixed another bug in Nozomi's consensual route where Sayori always talks about Nozomi forgetting a number while giving her rundown of events in day 6, even if you changed Nozomi's name instead. 
  • Nozomi's and Sayori's nametags have had their colours altered slightly, matching their new sprite's hair colours 
  • Kyou's nametag colour has been changed to green to more clearly set his speaking lines apart from the others 
  • Word count is now almost 74,000 (up from about 63,000 in the previous release) 
  • Miscellaneous spelling and grammar corrections and script tweaks 

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I'm currently able to commission a small amount of artwork for my projects to a limited budget. With a little more money I can keep my artist in work for most of the month and ensure the art I need to get done for the game gets done in a timely manner.

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