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Angela DeMille
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Angela DeMille
Aspiring visual novel author. She/Her. Currently making Penlight, a hypno-themed story with a slight ethical bent.
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  • Receive early access to the latest versions of my games in advance of the monthly builds released to the public, as well as receiving a mention in the credits of the currently-developed game~.

Recent posts

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Angela DeMille

Art Preview - Sayori Alter Storyline CG #2

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Angela DeMille

Early Access 0. 1529. 1 - Doll Storyline Continuation and CGs

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Angela DeMille

Art Preview - Nozomi Trance Path CG

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Angela DeMille
Public post

Public Release 0.1527.1 - Full Spanish Translation, Doll Storyline Debut & More!

Hi, everyone! 
Since last month Penlight's had a lot of little changes and updates. There's script edits, another load of new CGs, a few little additions to storylines old and new, and the full translation of the game into Spanish!
There are some issues with the script in its current version, but Spanish readers should now be able to read and enjoy Penlight and I'm proud to be able to offer that to people in what is still a free indie visual novel ^^ I really hope there are people out there who will find it useful.
But back to the other stuff. Nozomi's main storyline got some significant edits to strengthen the narrative and fix an inconsistency or two. The villainy stuff got another looking over as well, with the Robot storyline getting a new scene and Sleeper Agent a new ending that I'm not totally pleased about, but whatever. It's something. Also, Hiroko's most recent storyline might also be worth reading again just for the new art that got added this month~
Oh, and following from the progress I made on the Reversal storyline last month, I made a start on another anticipated storyline this time. It's the part where Kyou suggests turning Sayori into a doll o.o There's a scene or two to get things started, and there'll be more to come next month. Should turn out to be fun~
Anyway, that's all for now. Hope you folks enjoy the update and I'll see you next time!
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Mac 
What's New
  • New CG for Nozomi's route, near the beginning
  • TWO New CGs for Hiroko's route, on the "Ticklish Hands" storyline
  • New CG for the third of Sayori's Alter storyline endings
  • New CG for the Villainous Robot storyline
  • Spanish localisation: The entire game is now playable in Spanish! 
  • Expanded the Robot path by making some script edits and adding a whole new scene
  • Edited a number of scenes on Nozomi's Trance storyline
  • Completed a version of the alternate ending on the Villainous Sleeper Agent storyline where Kyou chooses to fight  
  • Began writing the Doll storyline on Sayori's route
  • Added music and ambient sound to Hiroko's "ticklish hands" storyline ending scene
  • Added one new piece of music. It plays during the first scene of Sayori's Doll storyline 
  • Added a language select screen when people start the game for the first time
  • Inserted a disclaimer message that appears at the start of the game
  • Fixed several bugs in the CG gallery that prevented certain CG variants from unlocking
  • Fixed a display bug that occurred during Nozomi's Reversal storyline
  • Word count is now around 217,500
  • The usual miscellaneous spelling and grammatical corrections
Known Issues
  • Changing the language on a line where an animation occurs (like screen shake) will throw up an error
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Angela DeMille

Art Preview - Hiroko Ending CG #2

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Angela DeMille

Early Access 0. 1528. 1 - Doll Path Continuation

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Angela DeMille

Art Preview - Sayori Doll Storyline Initial CG

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Angela DeMille

Early Access 0. 1527. 1 - Doll Path Continuation, New CGs and Spanish Localization

This post also includes Mega.NZ content links
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Angela DeMille

Art Preview - Hiroko Rooftop Scene CG

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Angela DeMille

Early Access 0. 1526. 1 - Misc. Edits and Doll Path Preview

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Angela DeMille

Art Preview - Nozomi Route Café Scene CG

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Angela DeMille

Art Preview - Villainous Robot Path CG

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Angela DeMille
Public post
Public Release 0.1524.2 - Nozomi Reversal Path Update
Hello, everyone!

The highlight of this month's release is that an eagerly-awaited storyline's gotten a significant update for the first time in, uhh... eight months? ^^; Yeah, the Reversal storyline is readable up to the first weekend now. Hoping I won't need another eight months to finish the rest of it, but no guarantees~

Besides that, I did some outlining to one of the unwritten Villainous Sleeper Agent choices and added another batch of new CGs across the game. There's some little fixes and improvements here and there, plus the Spanish localisation continues apace. The first four days of all storylines are translated now, about two fifths of the whole game, and I'm optimistic about some of the storylines being fully readable from start to end by next month's release!

Anyway, hope you all enjoy the update!

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What's New
  • Nozomi's Reversal storyline has now been fully dialogued up to day 7 
  • Outlined one of the previously greyed-out Villainous Sleeper Agent choices through to a conclusion
  • Added a new CG to Nozomi's Trance path and the Villainous Devotion path
  • Added a new CG to Sayori's Alter path
  • Added a new CG to Hiroko's original storyline
  • Added new CGs to Nozomi's Reversal storyline
  • Upgraded Risa's sprite with a new outfit, a second pose and a couple more expressions
  • Added a few more assets to Hiroko's basic CG set, and re-wrote a couple of early scenes on the Villainous route to make use of them
  • Added a laughing face to Kyou's sprite (rarely used, but it's in there)
  • Added a fingersnap pose to the couch scene CG
  • Added one new music track that plays briefly during the Reversal storyline
  • Fixed Nozomi having two left feet for one of the CGs in her Trance storyline
  • Spanish translation: Game is now fully translated up to day 4, with some typos corrected from previous days
  • Fixed a minor visual issue on the CG Gallery screen
  • Word count is now around 210,000
  • Usual miscellaneous spelling and grammatical corrections
Known Issues
  • Changing the language on a line where an animation occurs (like screen shake) will throw up an error
  • Some code changes on the Villainous Robot path will mean any old saves will produce errors. Sorry about that ^^; 
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Angela DeMille

Art Preview - Sayori Alter Path Ending #3

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Angela DeMille

Early Access 0. 1525. 1 - Hiroko Route CG and Misc. Story Edits

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Angela DeMille

Art Preview - Hiroko Route CG

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Angela DeMille

Early Access 0. 1524. 2 - Nozomi Reversal Path Update

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Angela DeMille

Art Preview - Nozomi Reversal Route CG

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Angela DeMille

Art Preview - New Risa Sprite Art

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Angela DeMille
Public post
Public Release 0.1522.2 - Story Updates, Spanish Translation & General Polish
Hi, everyone!

This past month has had me making little improvements and additions to the game that didn't involve an awful lot of writing. Not that there isn't any new written content, but most of what we're looking at here is a lot more art (including a proper title screen at last!) and something I'm particularly happy about: The beginnings of a Spanish localization for Penlight!

It's in its early stages, and you need to go through the game's menus to get to it, but the first two in-game days are now available to play in a second language, and I'd be thrilled if it helps to open up the game to new readers. There'll be more to come, with the hope of making the game fully dual-language in the near future!

As for the rest of the new content, there are now four new CGs spread across the game, and if you check out Hiroko's and Nozomi's newest storylines again you'll find they've had some more work done to their script, with Hiroko's now written to a full conclusion and Nozomi's having her ending tweaked among other things. 

There's more little writing updates here and there (check the update notes), but like I said not an awful lot of new writing here. Just little incremental updates that hopefully make the overall game just a little bit better.

For next month I'm cracking on with a storyline I left hanging some time ago while the art upgrades continue. Plus we should see more progress with the Spanish localization. Stay tuned!

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Mac 
What's New
  • Fully written the scenes for Hiroko's new storyline 
  • Penlight is now partially playable in Spanish! Language select is available via the preferences menu, and Spanish text is present for the first two in-game days 
  • Replaced the placeholder title and main menu screens with new art 
  • Added a new CG scene for Nozomi's main (Trance path) ending
  • Added a new CG scene for Hiroko's route
  • Added a new CG to the start of Sayori's route 
  • Added a new CG for the ending of the Villainous Devotion route 
  • Made numerous edits throughout Nozomi's Trance Trigger storyline, including some changes to the final scenes 
  • Added a few new background musics. They play during Nozomi's Trance path 
  • Replaced the outline for two of Nozomi's Trance route sub-paths with proper writing
  • Numerous edits to previously-written scenes in Hiroko's new storyline
  • Tweaked the Villainous Devotion route script slightly, and altered the ending a tad 
  • Added a tiny bit more outlining for the Villainous Redemption path 
  • Played with the menu colours a bit so they play with the new title screen better 
  • Android Version: Added an option to the UI allowing players to hide the UI until the screen is touched again
  • The legacy sprite option has now been removed as maintaining them in the game was causing too many issues
  • Word count is now over 200,500! 
  • Miscellaneous spelling and grammatical corrections
Known Issue
  • Changing the language on a line of script where an animation occurs (like screen shake) will throw up an error
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Angela DeMille

Art Preview - Hiroko Route CG

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Angela DeMille

Early Access 0. 1523. 2 - Sayori Alter Path CG and Sleeper Agent Outline

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Angela DeMille

Early Access 0. 1523. 1 - Nozomi Reversal Route Outline

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Angela DeMille

Art Preview - Sayori Alter Storyline CG

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Angela DeMille

Art Preview - Nozomi Kneeling Scenes

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I'm currently able to commission a small amount of artwork for my projects to a limited budget. With a little more money I can keep my artist in work for most of the month and ensure the art I need to get done for the game gets done in a timely manner.

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