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Angela DeMille
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Angela DeMille
Aspiring visual novel author. She/Her. Currently making Penlight, a hypno-themed story with a slight ethical bent.
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  • Receive early access to the latest versions of my games in advance of the monthly builds released to the public, as well as receiving a mention in the credits of the currently-developed game~.

Recent posts

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Angela DeMille

Art Preview - New Risa Sprite Art

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Angela DeMille
Public post
Public Release 0.1522.2 - Story Updates, Spanish Translation & General Polish
Hi, everyone!

This past month has had me making little improvements and additions to the game that didn't involve an awful lot of writing. Not that there isn't any new written content, but most of what we're looking at here is a lot more art (including a proper title screen at last!) and something I'm particularly happy about: The beginnings of a Spanish localization for Penlight!

It's in its early stages, and you need to go through the game's menus to get to it, but the first two in-game days are now available to play in a second language, and I'd be thrilled if it helps to open up the game to new readers. There'll be more to come, with the hope of making the game fully dual-language in the near future!

As for the rest of the new content, there are now four new CGs spread across the game, and if you check out Hiroko's and Nozomi's newest storylines again you'll find they've had some more work done to their script, with Hiroko's now written to a full conclusion and Nozomi's having her ending tweaked among other things. 

There's more little writing updates here and there (check the update notes), but like I said not an awful lot of new writing here. Just little incremental updates that hopefully make the overall game just a little bit better.

For next month I'm cracking on with a storyline I left hanging some time ago while the art upgrades continue. Plus we should see more progress with the Spanish localization. Stay tuned!

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What's New
  • Fully written the scenes for Hiroko's new storyline 
  • Penlight is now partially playable in Spanish! Language select is available via the preferences menu, and Spanish text is present for the first two in-game days 
  • Replaced the placeholder title and main menu screens with new art 
  • Added a new CG scene for Nozomi's main (Trance path) ending
  • Added a new CG scene for Hiroko's route
  • Added a new CG to the start of Sayori's route 
  • Added a new CG for the ending of the Villainous Devotion route 
  • Made numerous edits throughout Nozomi's Trance Trigger storyline, including some changes to the final scenes 
  • Added a few new background musics. They play during Nozomi's Trance path 
  • Replaced the outline for two of Nozomi's Trance route sub-paths with proper writing
  • Numerous edits to previously-written scenes in Hiroko's new storyline
  • Tweaked the Villainous Devotion route script slightly, and altered the ending a tad 
  • Added a tiny bit more outlining for the Villainous Redemption path 
  • Played with the menu colours a bit so they play with the new title screen better 
  • Android Version: Added an option to the UI allowing players to hide the UI until the screen is touched again
  • The legacy sprite option has now been removed as maintaining them in the game was causing too many issues
  • Word count is now over 200,500! 
  • Miscellaneous spelling and grammatical corrections
Known Issue
  • Changing the language on a line of script where an animation occurs (like screen shake) will throw up an error
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Angela DeMille

Art Preview - Hiroko Route CG

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Angela DeMille

Early Access 0. 1523. 2 - Sayori Alter Path CG and Sleeper Agent Outline

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Angela DeMille

Early Access 0. 1523. 1 - Nozomi Reversal Route Outline

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Angela DeMille

Art Preview - Sayori Alter Storyline CG

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Angela DeMille

Art Preview - Nozomi Kneeling Scenes

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Angela DeMille

Early Access 0. 1522. 2 - Nozomi Trance Path Minor Additions

This post also includes Mega.NZ content links
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Angela DeMille

Early Access 0. 1522. 1 - Story Updates, Spanish Translation and General Polish

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Angela DeMille
Public post
News - Penlight Receives Partial Spanish Translation!

Hello, all!

Today I wanted to talk about something that's been happening behind the scenes that probably isn't exciting to a lot of you, but is something I'm nonetheless really stoked about. 

I have to say, as the developer of an indie visual novel that I'm still doing largely as a hobby, I had no plans whatsoever to consider localising the game into other languages. However, thanks to an opportunity offered to me by one of Penlight's biggest fans (you know them on my Discord server as Waldo), there's a real chance Penlight will be dual-language before too long! 

Currently the first two in-game days have been translated, and from the next release you'll be able to select the language in the preferences menu and read for yourself. Like I say, it's probably not exciting to many current readers, but I'm kinda thrilled at the prospect of opening up the game to a bunch of potential new readers for whom English is not a language they're comfortable with.

Anyway, this feature will make its debut in the early access release coming this weekend, while the public debut will be on next month's release on the 11th of July. Look out for it!
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Angela DeMille

Art Preview - New Penlight Title Screen

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Angela DeMille

Art Preview - Villainous Devotion Ending CG

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Angela DeMille
Public post
Public Release 0.1520.2 - Hiroko Route Continuation
Hey, peeps!

This month's mostly about Hiroko's new storyline, which was teased last time around. The whole thing's been written as a very seat-of-my-pants kinda thing, borne purely of a desire to write more stuff featuring her. I think there's some fun ideas in there, even if I haven't managed to put it all together yet... Yeah, I wasn't able to finish the thing in time and as a result there are still some sections left outlined in lieu of having proper script. It's playable start to end in this release, but it's far from the finished article I was hoping to get done. Not to mention the finished ending is going to be very different from what's outlined in this release.  

Elsewhere I've made some little script tweaks here and there, and new artwork has continued to roll in. A couple more of the earlier storylines now have images to accompany their endings and I'm pretty chuffed about that~ 

Next month's update is going to be more about polish, as I work to finish and amend existing storylines while continuing to populate the game with more CGs. The art gallery is starting to look pretty full of life now ^^ Anyway, enjoy the update and I'll see you next time!

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What's New
  • Written Hiroko's second storyline to about 80% completion, with some scenes (including epilogue) in outline form only
  • Completed the CG for the Villainous Robot path main ending
  • Added a new CG scene for Hiroko's main ending on her original storyline 
  • Added a CG for Sayori's original ending on her Alter path 
  • Added some additional text for the Villainous Robot path ending
  • Corrected a minor graphical issue during Hiroko's original storyline where Kyou was wearing the wrong outfit on his sprite during one of the scenes
  • Some minor textual changes to the start of Hiroko's route
  • Made some minor edits to Hiroko's ending dialogue on her original storyline
  • Added a little more dialogue to one or two of the early scenes in Hiroko's route 
  • Replaced the school bell sound commonly heard throughout the game
  • Word count is now over 198,000
  • Miscellaneous spelling and grammatical corrections
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Angela DeMille

Art Preview - Sayori Route Intro CG

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Angela DeMille

Early Access Release 0. 1521. 2 - Hiroko Route Conclusion(ish)

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Angela DeMille

Art Preview - New Hiroko Route CG!

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Angela DeMille

Art Preview - Nozomi Route Ending CG

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Angela DeMille

Early Access Release 0. 1520. 2 - Hiroko Route Continuation (Part 2)

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Angela DeMille

Early Access Release 0. 1520. 1 - Hiroko Route Continuation

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Angela DeMille

Art Preview - Hiroko Route Ending CG

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Angela DeMille

Early Access Release 0. 1519 - More Hiroko Path Outlining

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Angela DeMille

Art Update - Robot Route Ending CG (Part 2)

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Angela DeMille
Public post
Public Release 0.1517.1 - Nozomi Route Conclusion & Hiroko Path Teaser

Hey, all! 

This month I feel is a bit light on new content, both on the writing and art front, but I did at least do what I set out to do this month: Finally pen a conclusion to Nozomi's rewritten main route. I think there are a lot of problems with it, and I'd hope to address at least some of them on a second writing pass, but there's one complete path from start to end and I hope you folks enjoy reading it!

Outside of that, I've dropped some teasers for two new storylines. There's one examining a decision Kyou can make to walk back his villainy, but the one I hope to work on over the next month is an alternative path for Hiroko. I haven't written an awful lot for her this year, so I'm keen to focus on the little spitfire for a bit~

On the art front, my artist didn't have the time to get as much done for me as I'd have hoped, but I'm sure what's there will interest some of you. Besides finishing the Delusion route CG from last month, we got started on the ending scene for one of the game's villainous storylines, specifically the robot one. No spoilers for those who haven't read it yet, but for those who want to see it in game, make sure you select #001 as the final choice to guarantee its appearance. 

So that's it for another month! There's five weeks before the next release, so I really hope I can get Hiroko's new story done in time to show it off for then. Catch ya later~

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What's New
  • Completed Nozomi's reworked route to a single playable path from start to end 
  • Tinkered with some of the game's introductory dialogue
  • Extended some of Nozomi's scenes slightly in her rewritten path, and implemented the option for Kyou to use a finger-to-forehead gesture instead of a hand wave when the opportunity arises
  • Added Hiroko's version of the Delusion route scene CG on day 6 
  • Added the first of three variants of the Robot route main ending CG  
  • Started work on an additional path for Hiroko's route. To see it,  choose "Convince her she's ticklish in a place she's not", during the third day 
  • Started work on an outline for a Kyou redemption arc, during the Villainous Devoted path (there's barely anything written, though) 
  • Word count is now over 187,000
  • Usual miscellaneous spelling and grammatical corrections
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Angela DeMille

Early Access Release 0. 1518 - Hiroko Path Outlining and Sayori Alter CG

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Angela DeMille

Art Update - Sayori Alter Path Ending #1

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I'm currently able to commission a small amount of artwork for my projects to a limited budget. With a little more money I can keep my artist in work for most of the month and ensure the art I need to get done for the game gets done in a timely manner.

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