A N64 Style fanart of AlienJayRod's Isabelle! I had fun working on this and animating it!
Coming in at 1,167 triangles (damn tail taking up 152 tris!)
Could probably clean up some spots to use less tris and get it to just under 1k if I was pressed to.
P.S. First time using an atlas for an n64 Model rather than a bunch of individual textures. I used individual textures before because I'm really dedicated to the authenticity of the n64 artstyle so I didn't want the chance of using too big a texture over too few triangles.
But since I haven't made "textured" surfaces (think OOT style) look good in my style yet, which use more tiling, flat colours are really easy to keep authentic looking with using texel density addons in Blender.
The eyes/mouth are seperate textures just so they can be animated easier.