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Displaying posts with tag 3DModel.Reset Filter
Zara
Public post
Fuck you - *turns you into a marketable n64 Mascot*

This little goober belongs to KirigayaPNK, a fantastic Vtuber boy

I 99% enjoyed making this model, learned some fun techniques

P.S.: Making the Jacket N64 accurate  with how Kiri wears it, was the bane of my existence. It comes in at 1194tris, I could hyper optimize to be lower. And I would like to point out the ahoge tracks the camera :3

EDIT: Added eyebrows oops
Fixed YT: https://youtube.com/shorts/qQEhOKboIOY

Vgen: https://vgen.co/ZaraUnityMasters
Old YT Version: https://youtube.com/shorts/MO9tCfUO92w


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Zara
Public post
Prepare to be Bitcrunched!

CM: N64 Tarnish

Comm'd by Tarnish
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Zara
Public post
A N64 Style fanart of AlienJayRod's Isabelle! I had fun working on this and animating it!

Coming in at 1,167 triangles (damn tail taking up 152 tris!)

Could probably clean up some spots to use less tris and get it to just under 1k if I was pressed to.

P.S. First time using an atlas for an n64 Model rather than a bunch of individual textures. I used individual textures before because I'm really dedicated to the authenticity of the n64 artstyle so I didn't want the chance of using too big a texture over  too few triangles.

But since I haven't made "textured" surfaces (think OOT style) look good in my style yet, which use more tiling, flat colours are really easy to keep authentic looking with using texel density addons in Blender.

The eyes/mouth are seperate textures just so they can be animated easier.
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Zara

It's everyone's favourite! Cream! On everyone's favourite console! I essentially cranked this out...

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