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Trash Gods
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Trash Gods
We're a team of 2 people dedicated to create quality erotic immersive stories combined with engaging strategic gameplay.
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(*Alpha Branch is a deployment where the newest features and concepts are first implemented, much before they reach the Public Build, and where you may find even exclusive content.)

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In case you want to support even more and you're willing to give us a little more of your trust, we have made this Tier for you.

We know there is not much more to offer over the previous tiers, but you will have our eternal gratitude for supporting the project this much!

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Public post

Patch 0.3.2 is Now Available


Following up with the recent post regarding a new patch, here comes the official release of the 0.3.2 Erosion Patch. 
This update focuses on multiple areas of the game, such as but not limited to the following:
  • Stamina Removal
  • New Battle Screen
  • Enemy Hints
  • Equipment Effects
  • Combo Effect Changes
  • Cards Rebalance
  • Enemies Rebalance
  • New Upgrade System (+Compensation)
  • Newly Added Cards
  • Battle Guides
  • Difficulty Changes
  • Bug Fixes

There's a lot to say about each change we made, that's why we detailed these highlights in the the previous post found here: https://subscribestar.adult/posts/632867

Patch 0.3.2 Changelog:

  • [NEW][CARDS] Added 2 new Special Cards
  • [NEW][CARDS] Added new effects for 90% of the already existent cards
  • [NEW][CARDS] Added new Affinity Scaling for Water and Nature affinity cards. Fire Cards = scale with player attack 1/1. Nature Cards = scale with player Max HP 100/1. Water Cards = scale with player Defense 1/1.
  • [NEW][BATTLE] Added a completely new cleansed Enemy Screen
  • [NEW][BATTLE] Added Battle Guide in both Enemy Screen and during battles
  • [NEW][BATTLE] Added Enemy Hints in the Enemy screen to replace the older messy enemy details
  • [NEW][EQUIPMENT] The effects of ALL equipment have been deleted and added new ones (see this post to check new effects)
  • [REMOVED][BATTLE] The Stamina System has been removed. Instead the cards will cost Action Points. The cost of all cards has been accordingly modified.
  • [BATTLE] The Combo Effects have been balanced (see this post for more info)
  • [CARDS] Revamped the way you Upgrade Cards (now it costs money, most of the upgrade effects have been changed)
  • [CARDS] Added new Tooltip and Description formatting for cards in both selection and during battles
  • [CARDS] You can select multiple Special Cards now since they are now added in the standard cards list
  • [CARDS] The effects of all Special Cards have been changed
  • [CARDS] Cost of all Partner Cards have been changed to fit the new Cost System
  • [DUNGEON] The effects of the [Great Endurance] Dungeon Buff have been changed to fit the new Cost System
  • [DUNGEON] Some Dungeon Rules have been nerfed, while other are now buffing the player if conditions are met
  • [DIFFICULTIES] Multiple Difficulties have been replaced with new ones
  • [DIFFICULTIES] Fixed Difficulties for all of them to properly work
  • [CARDS] Modified the animations of several cards to fit their new effects
  • [FIX] Removed the unnatural highlight for Forest Of Desires
  • [STATES] Added new states for the new effects of several cards
  • [STATES] Adapted several older states to the new battle mechanics  
  • [MISC] Updated multiple tutorials to fit the new mechanics 
  • [MISC] Visually updated all cards in all instances to fit the new Cost System
  • [MISC] Updated the Save Compatibility layer for the latest version
  • [MISC] Increased the speed of how fast the card tooltips get displayed during  battles
  • [MISC] Increased the speed of how fast multiple tutorials are being shown
  • [EXPEDITION] Replaced the old Card Replacement and Card Upgrade system with the new ones
  • [BATTLE] Added Affinity Advantages and Disadvantages (following the standard rule Fire > Nature > Water > Fire)
  • [BATTLE] Consuming all Action Points will no longer force you to end the turn. (this way you'll still be able to use cards with 0 Cost if you have any in your hand)
  • [BATTLE] The Combo Panel can be accessed from their specific HUD Button for better visibility
  • [BATTLE] Changed the overall color of enemy HP bar
  • [BATTLE] Removed the skill previews from under the enemy HP Bar and replaced it with enemy's element
  • [BATTLE] Removed the "Stamina" text from the Battle HUD
  • [FIX] Bug where some Difficulties improperly decreased or increased the difficulty when deselected
  • [FIX] Bug where the correct Difficulty Rank was not displayed in Difficulty Screen
  • [FIX] Bug where the effects of some Equipment Sets didn't work 
  • [FIX] Bug where player was able to visually obtain Hedera twice in Partners Selection Screen
  • [FIX] Bug where Expedition Replace cards list used the standard deck instead of expedition-specific deck
  • [FIX] Bug where the partner previewed in Player Panel during Expeditions was placeholder
  • [FIX] Bug where player was unable to select Partner Card if the partner had level 20
  • [FIX] Bug where Hedera was able to inflict Poison over Greater Poison
  • [FIX] Barrier not getting removed after battle
  • [FIX] Critical bug where player would get error when completing a battle while having Difficulties enabled
  • [FIX] Critical bug where the game would generate an error when long-pressing on Force Cycle button


You can download the game with the latest patch from the following links:
💻 [PUBLIC Windows]
📲 [PUBLIC Android]

⭐⭐ [EARLY ACCESS Windows + Android]
https://subscribestar.adult/posts/606895

⭐⭐⭐ [ALPHA BRANCH Windows + Android]
https://subscribestar.adult/posts/616679

Thank you again for supporting Erosion project, as without your support these changes and the progress of the development would not be possible! Thank you a lot! 😊
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[0. 3. 2] Patch Preview: Stamina Removal, New Cards and much more. . . In the upcoming days we'll...

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Public post

Update 0.3.1 is Now Available


As promised, we're trying to keep the game updated publicly more often since the last update, and here comes the first update for the 0.3 version. 

This update focuses on lots of various aspects of the game, but mostly on the Reward System and important bug fixes.

Changelog:

  • [SYSTEM] Result Screen updated to V2
  • [SYSTEM] Reward System has been revamped 
  • [ITEM] Added a new item which can help you multiply a stage's rewards
  • [SYSTEM] Now you'll be rewarded Adventurer Experience from the Stages / Dungeons / Bosses too
  • [SYSTEM] Now you can choose your normal stage rewards or take a multiplier instead
  • [SYSTEM] Removed Reward Reroll functionality
  • [FIX] Set the player's Lewd Level to default at the start of the session
  • [FIX] Moved the survey later so the player gets to experience Strategic Expeditions
  • [MISC] Added notification for when Strategic Expeditions become available for the first time
  • [MISC] Changed the theme for several buttons to be more visible
  • [FIX] The Expedition Trait of the partners will no longer be previewed in the Expedition Starting Screen if the partner does not have required level yet
  • [FIX] Some Favors were not properly reset when an Expedition ended
  • [FIX] Bug where Expedition was lost instantly the first time player accessed it
  • [FIX] Certain Constructions were not properly reset when Expedition ended
  • [FIX] Sometimes the partners were not getting removed when Expedition ended
  • [FIX] Tweaked the Sin of each partner to reflect with their lore 
  • [FIX] Bug where player receives sometimes an "Expedition Ended" notification
  • [FIX] Bug where player's States were not properly processed while sleeping
  • [MISC] Changed the effect for "Glimpse of Magic" debug. Now it will set 30  Attraction for partners with under 30 Attraction
  • [MISC] Sped up the Battle Start sequence for all stages
  • [MISC] Sped up multiple elements from Partner Screen (and removed the flicker-like animation)
  • [FIX] Bug where the Expedition Shop was not properly persistent
  • [FIX] Bug where the Area Treasure was reset even if the player didn't claim it
  • [FIX] Bug where the game would give a critical error when getting a rare reward from the Area Treasure
  • [FIX] Bug where critical error would occur on certain scenes
  • [FIX] Bug where player couldn't play all partner's conversations
  • [FIX] Bug where player became stuck in Expeditions if they upgraded more than 3 cards
  • [FIX] Bug where the game would run unnaturally when using a monitor with over 60hz


You can download the game from the following links:


[PUBLIC Windows]
[PUBLIC Android]
[EARLY ACCESS Windows + Android]
[ALPHA BRANCH Windows + Android]

Thank you again for supporting Erosion project, as without your support these changes and the progress of the development would not be possible! Thank you a lot!

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Public post

Update 0.3.0 is Now Available


We haven't had a Public build released in a very long time and that's because our aim is to bring the project to a point where we are satisfied about its content. 

Today we're brining you a new Public Build alongside contents prepared for each version of the game, and in the future we're planning to update the project every few weeks as we have tried with the Early Access branch for a few months now. 
Now let's see what is new in the latest build 0.3.0. . .


You can download the game from the following links:

[PUBLIC Windows]
[PUBLIC Android] 
[EARLY ACCESS Windows + Android]
[ALPHA BRANCH Windows + Android]

Thank you again for supporting Erosion project, as without your support these changes and the progress of the development would not be possible! Thank you a lot!

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[ALPHA BRANCH] Download Container

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[EARLY ACCESS] Download Container

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I think you've seen we can get creative sometimes regarding our game systems, with this amount of support we can start getting even more creative with more the interactivity and FUN.

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