Show your support for The Good Son and get the following benefits:
My love and adoration! Update posts!
Show your support for The Good Son and get the following benefits:
My love and adoration! Update posts!
For those who really like the game - I'm talking a butterflies-in-your-stomach kind of crush. You'll get the following benefits (plus benefits from earlier tiers):
My love and adoration x2! Every release of the game 1 week early! Take part in polls to guide future content!
For those who (1) love this game, and (2) are wildly generous. You'll get the following benefits (plus benefits from earlier tiers):
My love and adoration x3! A shout-out in every new release! Suggest a scene to me - I'll try and make it happen!
For the biggest fans, who really think this game is something special. No extra perks over the $10 tier, just my sincere appreciation :)
So Close
I know i said the next post would be the release post, but I just wanted to give a brief update.
I've had a few productive days this month and I have a few more this week.
My plan is that by the end of the day this Friday, July 25, 2025, it is released.
There will likely be some bugs I'll have to squish through some rapid hotfixes in the days that follow, but I'll try to find and address as many of them as possible before v1.0 is released.
That's it. The future is uncertain, of course, and my track record with deadlines is... bad. But I think this one's going to land.
June becomes... July?
Alright, we're basically there. A few more epilogues, lots of bug fixing, and then it's out. Three years of work (well, maybe 12 good months of work surrounded by 24 months of every other aspect of life) and we're at the finish line. I don't want to pat myself on the back yet. I know I have a lot of frustrated people who expected this to be a done a lot earlier. I'm going to deliver.
So let's keep this short and sweet. What remains? A few epilogues (Chad, Jack, Olivier, Nazarov). A little bit of content on the Nazarov path, and bug fixes. Easy. I bet if I had 5 work days to write, I could wrap it all up. I'm confident I'll found those days throughout July (this being one of them).
Next post should be the release post. It will be public for everyone the moment it's done.
May Becomes June
Hey everyone! The first half of May was super productive. The second half was full of work and life obligations and everything except for development. Should find some time to advance on this now, though.
We're incredibly close. Everything is done except the Epilogues (which are half done) and bug testing (which shouldn't be too bad). Imagine a marathon runner who is fifty meters from the finish. He's a terrible runner, basically crawling at this point, he's still so close. There's also a chimpanzee on his back, pulling his hair and covering his eyes. The chimp is the rest of my life. The finish line is releasing v1.0 of The Good Son. It's been a messy journey but it's nearly over.
I'm going to try to put in an hour every night to get this done. If that doesn't sound like a lot, fair enough, but it's not like I'm sipping cocktails on a beach. It's daycare pick ups an drop offs, its groceries and gasoline, its 8-hour days that become 10-hour days at the office. It's just a busy time.
But again, we're nearly there. I'm crazy about finishing this. Absolutely mad about it. You deserve an ending to this story. I deserve the ability to put down this game and say it's finished. And the ending is good! It's actually really fun and I think you'll have a sense of closure and satisfaction from it (and maybe a desire to play again along another path).
Epilogues, bug fixes... and we're done. Here we go!
Huge The Good Son News
I am pleased to announce a big change of plans for The Good Son. I started this game about 5 years ago on Twine and frankly, the engine isn't up to par anymore for my vision of this game. Therefore I have over the past few weeks begun tearing the game down to its foundations and rebuilding it in Unity. This is all about Making The Good Son Great Again. We should start calling it The Great Son. It will be fully in 3D with an open world where you can go to university, the gym, and the hospital, and use real-currency monetary micro-transactions to accelerate your feminization journey. The first update (including the first three days of game play) will be out by the end of this year. The full game will be out by the year 2099.
...
I'm just kidding, obviously. Can you imagine?
Okay, here's the real update. We're damned close to finishing the game. And I actually have a lot of free time between now and early May. My ambition is to release v1.0 by mid-May. That's not a promise, but an estimate based on how close we are, now. If we go past that time, we won't be going past it by much because there's just not too much content left to make.
v1.0 will probably be full of bugs so the weeks after release will be full of hotfixes to address them. I'll try to deal with anything game-breaking before it goes out, but no promises.
I should be active on Discord over the next few weeks, as developing this game is basically all I'll be doing during working hours.
The final sprint begins.
Your patience over the past... checks calendar... very long time means a lot to me. Like, a ton. Now I get to deliver on what I promised.
Getting There
Had a productive day yesterday and today's clear as well. Pumping out scenes, just have the climax event and the epilogues left! We are definitely getting there. Granted, the climax is meant to be somewhat expansive and choices should have impacts on how it plays out. But, I'm trying to be somewhat pragmatic here, too. It'll be big, but not absurdly big. No bigger than the masquerade, which is currently the largest event in the game with the most amount of variability and outcomes. I think it will be on 'masquerade' levels of complexity, but no orders of magnitude greater than that.
If I just had three or four free weekends I know I could knock this sucker out. In terms of new content for v1.0, I'm probably 80% of the way there:
Sex change scenes and mechanics = done. This was huge.
Final dates (so many final dates, with variations for what's between the Main Character's legs) = done.
Olivia's plot = done, both paths
Heather's plot = done
Whoring plot = done
Lexi plot = done
New Cauldron scenes = done
Some extra scenes for a few routes, particularly with Susan = done
New endings (not epilogues, these are endings with your father dying) = done
Evil path build up to climax = mostly done
Normal / good path build up to climax = mostly done
Climax = being drafted
Epilogues = to be drafted
So, yeah, we're almost there. It'll be done this year. I know I'll have more regular free time starting in April to work on it. Before that it's up in the air how many free days I have.
Happy New Year, everyone (he says on January 18th - late as usual)!
I'm actually almost done
Hey everyone. Not too much progress in the last few months so did not make any updates, but slow progress is better than no progress. And over so many months, slow progress adds up.
I see The Good Son has been marked inactive over on F95Zone. That's fair - it has been rather inactive for about two years. I'm reminded of mountains, when I think about the glacial pace of this update (or maybe I'm reminded of glaciers...). Mountains look static from our perspective, but on a geological time frame they rise and fall like waves. You just need the right frame of reference.
I don't say this to make myself sound impressive and grand and big like a mountain. It's actually a funny insult to myself to say I move at the pace of solid, stationary rock.
Of course, I didn't always. Updates used to come every four months or so. What's going on?
The answer is simple - I have learned that one should finish writing erotica, and then start a family. My entire life, my days, my time to myself - it's all been totally flipped around with the entrance of my son into the world about eighteen months ago. The time to sit down for three hours or more and find useful pornographic videos and pictures and write scenes - it hardly exists, anymore. There have been full months, a full set of thirty days, where I couldn't even find a moment to open up Twine to put a letter, a single character of writing, into the game. It's that crazy.
I'm not trying to make excuses, just offering explanations. I assure you, I'm not 'laughing my way to the bank' and eating up subscriptions while twirling my moustache. I feel genuinely awful about the length of time the final update is taking. I have already recommended anyone who might feel the slightest bit of upset or impatience to end their subscriptions. The game will come out eventually and then, whether you've subscribed or not, you'll have it and you can finally see the conclusion and epilogue to Amy Finch (the default name for the Main Character), Susan, Todd, Nazarov, Olivia, Cade, Chad, Becky, Rachel, Carlos, Lexi, Heather... the list goes on. It's going to happen. I promise you it will.
It's just a matter of time.
But please do take note of the title of this long-overdue update. I'm actually almost done. Piece by piece, bit by bit, progress has been made. I just have one more Lexi wrap-up scene. A disloyal Susan scene. Half the climax (that's the big piece), and the epilogues (they'll be a bit shorter and sweeter than first anticipated, but you'll learn what happened to everyone based on your choices).
I can't give a deadline because I can't know when I'll have time to work on the game. If I could predictably put in 3 hours a week, maybe I'd be done in 8 weeks. But honestly, I don't know when that will happen. I do have the day off and free tomorrow, so I'm going to lock myself in my office and pump out scenes. Hopefully I get another day like that before too long.
Again, not a moustache twirling subscription-gobbling villain, just a very busy employee, husband, and father who does not have the same life he did when he started this game in 2020.
Whether you've ended your subscriptions or not, you're all awesome. You're going to get the final update. It'll be fun, and hot, and pretty loaded with content (I mean, 2 years worth of writing, even with very low productivity, is still something!). Until then, keep playing other awesome games in the genre. And one day I'll surprise you with the finished product.