Chapter 1 — Devlog #7
We’re almost at the finish line with the renders.
How close exactly? All scenes are finished and already queued for rendering, with the queue currently sitting at over 180 renders. That means I’m gradually moving into the post-processing stage. There are a few spots where it’s absolutely necessary. I don’t expect it to take more than a day, but there are still some renders that aren’t done yet, so that’s something I’m keeping in mind.
After that comes coding and translation. Translation usually takes me about a day to a day and a half, depending on the amount of text.
Honestly, I didn’t expect to reach this stage before the end of the year, even though I said I would. So I’m really glad things turned out this way.
Overall, the chapter is shaping up to be quite large, with noticeable consequences from the prologue and choices you’ve already made. Some of them will be subtle, others much more impactful.
Even players who chose a more restrained or distant path will have plenty to engage with. As I mentioned before, Undawn is a game where intimate scenes are a reward for certain choices, not the core of the experience. Story, atmosphere, and consequences always come first.
I really can’t wait to show it to you, but you’ll have to be just a little more patient.
For now, thank you for your attention, and once again, happy holidays.
Current progress:
Renders — 90%
Post-processing — 50%
Characters — 100%
Environments — 100%
Script — 99%
Translation - 0%
Coding — 0%