UNDAWN: Shackles Of Eternity is a dark fantasy adult visual novel. This is a story set in a world where light and shadow have long since merged, and truth depends only on who holds the greater power. There are no righteous sides here, no heroes in shining armor. Even the purest intentions can turn into disaster, and the most obvious choice may open the door to something far worse.
At the center of it - Rhiannon. Her past is veiled in shadow, and her present is a journey through a world where faith is twisted and hope comes at too high a price. She is beautiful yet cold, intelligent yet distant — and it is through her eyes that the story unfolds. Rhiannon is no savior, but neither is she a monster; she is someone who has lived in the dark for too long to still believe in simple truths.
Undawn explores themes of power, betrayal, immortality, and the cost of choice. There are no easy answers, and every step may change everything around you.
Key Features: – Atmospheric storytelling in a dark fantasy setting. – Moral choices with no clear “right” path. – Lore steeped in myths, legends, and human tales. – Adult content serving the narrative and characters. – High-quality 3D renders in a gothic aesthetic.
Fetishes & Content: – Harem, but with a strong focus on polyamorous relationships. – Primarily futa on female. – Futa on male — exclusively with femboys. – Futa on futa. – Elements of netori.
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Chapter 4 - Devlog #7
Hey!
Another two weeks have passed, and I've got some good news: all the main story scenes are finally finished!
On top of that, I've already completed one of the sex scenes and partially finished the renders for the second one. So all that's left is to finish that one and make two more.
If everything goes according to plan, next week should be my last week working on renders. After that, I'll only have the coding, translation, and final testing left to do, which I estimate will take another week and a half to two weeks.
And once that's done, I'll finally be able to announce the exact release dates for Chapter 4.
So we're getting really close to the finish line, and I sincerely hope there won't be any more unexpected problems along the way.
That's all for now. Have a great weekend, and Chapter 4 is just around the corner!
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Anniversary
Hey everyone!
Today's post is a little different and has nothing to do with development updates. I just wanted to remind you of a rather lovely occasion. It's been exactly one year since the release of the prologue of Undawn: Shackles of Eternity!
Over the past year, the game has grown to almost three full chapters, filled with a complex story, morally ambiguous characters, and interesting events. At least, that's what I've been trying to achieve. And I hope I'm getting a little better at it with each new chapter.
Even though Undawn is already my second game, I'm still learning new things. Looking back, I can see quite a few things I'd do differently now, but I suppose that's part of improving. What matters most is that I still genuinely enjoy doing this, coming up with new stories and gradually bringing them to life.
I'd especially like to thank those of you who've stuck with me since Instinct Unleashed. I sincerely hope you haven't regretted that decision, because there's still so much ahead of us. And believe me, there are already a few things I can't wait to show you.
And, of course, thank you to everyone who supports Undawn, reads my development updates, checks out the teasers, and leaves comments. Maybe to you it's just a few words under another post, but to me, it really means a lot. When you're working on a game entirely on your own, you don't always know how people feel about what you're creating. That's why I particularly enjoy reading your thoughts, discussing characters with you, and sometimes even seeing you come up with completely unexpected theories about where the story might go.
Anyway, thank you all for this past year!
I know the best gift I could give you would be the release of Chapter 4, and I'm working as hard as I can to make that happen. But until then, here's a little render to celebrate the occasion. I hope you like it!
Well, that's about it. Thanks again for sticking around, and see you soon!
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