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Kind Nightmares
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Kind Nightmares
UNDAWN: Shackles Of Eternity - Dark Fantasy AVN.
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  • Early access to each release (1 week before public).
  • Access to supporter-only Discord chat and BRONZE discord name.
  • Access to extra renders polls (limited vote power).
  • Access to teasers and updates on development progress.
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  • 1080p versions of extra renders.
  • Access to teasers and updates on development progress.
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  • Early access (2 weeks before public).
  • High vote power in polls.
  • 4K resolution of all renders (teasers, pin-ups, extras).
  • Can submit ideas for extra renders (higher chance to be picked).
  • Access to Gold-only Discord channel and GOLD discord name.
  • Name in credits.
  • Access to teasers and updates on development progress.
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  • Earliest access (3 weeks before public release).
  • Highest voting power in polls (your vote matters most).
  • Can submit ideas for extra renders (highest chance to be picked).
  • 4K renders + priority visibility for your ideas.
  • Access to Platinum Discord channel and PLATINUM Discord name.
  • Name in credits.
  • Access to teasers and updates on development progress.
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Kind Nightmares
Hey there!

UNDAWN: Shackles Of Eternity is a dark fantasy adult visual novel.
This is a story set in a world where light and shadow have long since merged, and truth depends only on who holds the greater power.  There are no righteous sides here, no heroes in shining armor. Even the purest intentions can turn into disaster, and the most obvious choice may open the door to something far worse.

At the center stands Rhiannon. Her past is veiled in shadow, and her present is a journey through a world where faith is twisted and hope comes at too high a price. She is beautiful yet cold, intelligent yet distant — and it is through her eyes that the story unfolds. Rhiannon is no savior, but neither is she a monster; she is someone who has lived in the dark for too long to still believe in simple truths.

Undawn explores themes of power, betrayal, immortality, and the cost of choice. There are no easy answers, and every step may change everything around you.

Key Features:
– Atmospheric storytelling in a dark fantasy setting.
– Moral choices with no clear “right” path.
– Lore steeped in myths, legends, and human tales.
– Adult content serving the narrative and characters.
– High-quality 3D renders in a gothic aesthetic.

Fetishes & Content:
– Harem, but with a strong focus on polyamorous relationships.
– Primarily futa on female.
– Futa on male — exclusively with femboys.
– Futa on futa.
– Elements of netori.



Features

  • Get early access to upcoming chapters
  • Get a chance to participate in polls (major and not really)
  • Get other privileges (including Discord)
Kind Nightmares
Public post

Work on Undawn has resumed.

Today, work on the project has officially resumed.
In the coming days, I’ll be preparing the very first teaser render, which will be available to subscribers of all tiers.

In the meantime, here’s the schedule I’ll try to stick to:
Saturday/SundayPublic Progress Report (open for everyone).
– A short update on what I’ve been working on, development notes, and thoughts about the project.
Monday/TuesdaySubscriber-only Render (for all tiers).
– A finished render or artwork, with a short comment.

There’s no official release date yet. 
This is the beginning of a new game, and I’m also learning new tools along the way to make the project even better. But I don’t plan to drag it out — I can’t wait to share this dark world with you.
Thank you to everyone who decided to support the project. Even simple attention and moral support keep me moving forward. 
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Kind Nightmares
Public post

What's next?

Hello everyone, I’m finally back home, and in the next few days—most likely on Monday—I’ll get back to work. But for now, I want to say a few words about the ending of Instinct Unleashed, what comes next, and also update you on subscriptions.
I’m fully satisfied with how I chose to end the game, despite all the negative “feedback.” Though honestly, it’s hard to even call most of it feedback.
Instinct Unleashed was my very first experience with everything—from writing the story and coding to creating endings. I know very well that I made mistakes. But I don’t regret for a second making the game exactly as it turned out.
I always wanted to see futanari-protagonist games treated with more seriousness, maturity, and sometimes even darkness. I understand that’s not for everyone. What makes me a little sad is when my vision of my own game is criticized as if I was forcing it on someone.
Honestly, I thought a niche genre like this would mostly attract people ready to go all the way together with the author. But it turned out the audience is more diverse—and that’s fine. Still, I’m glad there were people who enjoyed the game exactly in the way I intended.
I really did consider making one more epilogue for Instinct Unleashed. But now, after closing the story, I’ve realized I don’t want to return to this world anytime soon. Not because of negative reviews—I deeply appreciate and remember all the warm words many of you have written and continue to write. On the contrary: it’s precisely out of respect for those who supported me all this time that I’m choosing to pause. I don’t want to rush out a sloppy epilogue just for the sake of more porn scenes.
If I ever return to IU, it will only be when I’m sure I can create a truly worthy final chapter or epilogue—something that will satisfy those who genuinely love the game and respect my work, not those who lash out in anger because they didn’t get what they wanted.
Right now, it’s far more important for me to focus on Undawn—a project I want to make even stronger and more cohesive, learning from and correcting the mistakes of Instinct Unleashed.


Lately, there’s also been news that some Subscribestar pages of NSFW creators are being blocked for explicit incest content. I don’t know if this is a bug or part of the ongoing crackdown on NSFW content, but I don’t want to risk my own page. That’s why all links and materials for Instinct Unleashed will be removed. The game will remain available via direct download links in Discord and on Boosty. The Boosty link will be open to everyone and won’t require a subscription.



I also made a fix for Chapter 14 bug. Just drop it into the game folder.


Subscription structure update
With the end of Instinct Unleashed and the shift toward the new game, I’m making a few changes to the subscription system.
There will now be yearly plans for Bronze, Silver, and Gold. This allows you to support the project long-term without worrying about monthly payments. Life happens—trips, card issues, unexpected stuff. With a yearly subscription, you can focus on your own life, knowing you’ve already contributed.
Platinum is a new tier. I’m not sure yet how much demand there will be, and I know the amount might feel a bit high. That’s why there won’t be a yearly option for it—for now.
If there’s enough interest, I’ll definitely consider adding it later.

Tier's update:
Bronze Tier – $1/mo
  • Early access to each release (1 week before public)
  • Access to supporter-only Discord chat
  • Access to extra renders polls (limited vote power)

Silver Tier – $5/mo
  • Early access to each release (2 weeks before public)
  • Stronger voting power in polls
  • Access to Silver-only Discord channel
  • Can submit ideas for extra renders (not guaranteed to be chosen)
  • 1080p versions of extra renders

Gold Tier – $10/mo
  • Early access (2 weeks before public)
  • High vote power in polls
  • 4K resolution of all renders (teasers, pin-ups, extras)
  • Can submit ideas for extra renders (higher chance to be picked)
  • Access to Gold-only Discord channel
  • Name in credits (Gold supporters section)

Platinum Tier – $20/mo
  • Earliest access (3 weeks before public release)
  • Highest voting power in polls (your vote matters most)
  • Can submit ideas for extra renders (highest chance to be picked)
  • 4K renders + priority visibility for your ideas
  • Access to Platinum Discord channel
  • Name in credits (Platinum circle)

Premium Yearly Tiers (One-time payment, valid for 12 months)
(Available separately as Bronze Premium, Silver Premium, and Gold Premium)
  • Same perks as standard Bronze/Silver/Gold
  • Valid for one full year – no need to renew monthly
  • Useful if you want to support the project long-term and not worry about monthly billing
  • You’ll receive the same Discord role and content access as the corresponding monthly tier



And that's it!
Thanks for being here.
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Kind Nightmares
Public post

Before the finale...

Hey everyone!
The public release of Chapter 13 just went live. One chapter remains — the end is near, and that means it’s time to reflect.
I rarely talked about what inspired me to make this game, what led me down this path. Now that it’s wrapping up, I think it’s the right moment to share it.
It all started during the pandemic. Like many others, I lost my job. I was stuck at home, playing AVNs, reading books — and I kept finding myself searching for something that just wasn’t there. I was looking for a protagonist — strong, sharp, dominant. A very specific type I’ve always liked: Miranda from Mass Effect, Morrigan from Dragon Age… and of course, my absolute favorite — Yennefer from The Witcher saga. I guess I’ve always had a thing for women like that.
Jobless and drained by isolation, I started writing. I had some experience, but I never thought of myself as any kind of real writer. That’s when I came up with my very first story about Rhiannon — a forest witch living with a tamed succubus. Just a short piece I never published, but it became the foundation for everything.
Eventually, I asked myself — why not try making a visual novel? I didn’t know how to code, didn’t know anything about rendering, but hey — there’s always YouTube. And that’s how the idea for Instinct Unleashed was born.
I learned everything from scratch, step by step. Did it all alone, on an old laptop that honestly deserved to retire years ago. And then, in February 2024, the prologue finally went live. I never expected it to get such warm feedback. It gave me a huge boost — enough to keep going. Then came Chapter One, then Chapter Two… and suddenly, there were people actually waiting for updates. As a new developer, that meant the world to me.
From chapter to chapter, I kept trying to improve — visuals, writing, even the mechanics. I think I did grow. Sure, IU is far from perfect, but I’m genuinely proud of it. And I’m thankful you allowed me to tell this story.
I started this journey alone, and I’m still walking it alone. Sometimes I work late into the night, sometimes I just lie awake from the stress. I’m not saying this to make you feel sorry for me — just as a reminder that most adult game devs are solo creators. We write, render, code, test, design all by ourselves.
So when someone drops a harsh comment just to blow off steam after a rough day, that might be the thing that breaks a dev already hanging by a thread. Not because we’re fragile, but because we pour our soul into this.
Sometimes just remembering that is support.
I think it’s safe to say I have some ideas — and maybe even long-term plans — for an Instinct Unleashed sequel. But if that happens, it’ll be with a new heroine and a brand new story, and it definitely won’t be soon.
So to those of you who were here for Jade’s story, but aren’t really interested in Undawn — thank you. Your support meant a lot, even if it was just a pat on the back.
And I sincerely hope that even if we part ways, we do so at least as good acquaintances.
Now, I want to briefly talk about a few storylines in Instinct Unleashed that didn’t quite work out the way I hoped — things that probably raised questions or confusion along the way.
Nate & Lena.
When I started making this game, I didn’t plan to include futa-on-male content. That kind of thing just isn’t really for me — especially when it involves a masculine character like Nate.
Originally, their route was supposed to go in a very different direction: hard netori, where Jade slowly steals Lena from her best friend using seduction and manipulation. But after talking it over with a friend, I realized that — considering how controversial Jade already was — it might’ve pushed things too far.
In the end, I couldn’t find a satisfying alternative for that arc, and it stayed underdeveloped. That’s on me. I’m sorry to those who were hoping for more.
Andy’s route.
Honestly, I got a lot of pushback just for having Andy show up at the party. Originally, he wasn’t even supposed to be a trans character — the plan was a classic sub/dom humiliation route. But then I decided to give him a bit more depth — and through that, I ended up fleshing out Adam and Ashley, too.
I wasn’t trying to make Adam a villain, like some assumed. Quite the opposite — I wanted to show someone shaped by his time, his culture, his upbringing. 
To be completely honest, I tried to portray all of the "villains" as more nuanced, morally grey characters and not just cartoon bad guys twirling their mustaches. Whether that came across or not — I’ll leave for others to judge. But the amount of negative feedback made me feel like I failed that arc. So again, I apologize.
Anna.
Her arc — from “I’m not into girls” to kissing Eva and then Ashley — was meant to show denial, repression, and slow acceptance. I thought it was a meaningful angle, but I may have overstepped. The audience reaction made that clear. I’ll try to be more careful with these kinds of stories in the future.
That’s more or less everything I wanted to say.
Working on this game has been a joy, and I truly hope you enjoyed playing it — getting to know the characters, feeling for them, cheering for them, maybe even hating some of them.
But this isn’t the end.
Let me tell you, just briefly, what comes after Instinct Unleashed. Especially if you haven’t been keeping up.
It’s a completely new dark world.
Undawn: Shackles of Eternity.
This world means a lot to me. I built it from scratch — continents, cultures, languages, religions, forests, cities, races. Sure, you’ll find some familiar faces — elves, orcs, half-breeds, but also new ones: Draelzars, djuhiras, batyrkars.
 I didn’t try to reinvent the wheel or overload it with exotic gimmicks just for the sake of “being original.” I wanted the world to feel alive — and understandable. A place you could stay in… if you want to.
I drew inspiration from Sapkowski’s works, real-world history, cultures, and oddly enough — Runeterra from League of Legends. Not the stories, but the idea: a world where almost nothing is recycled or borrowed.
Saying goodbye to the IU cast is bittersweet. But I’m excited to move on and give everything I’ve got to Undawn.
And I hope, even just a little, you’ll like it too.
One last thing — Undawn will have less sex and more story.
Maybe one day I’ll slide back into depravity.
But I wouldn’t count on it, if I were you.
Thank you for being with me all this time.
I hope I’ll see you again in a new world.
Kind Nightmares
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Kind Nightmares
Public post

Fetish survey.


Hey there!

We’re running a collaborative survey with other devs about fetish preferences in adult games.
We’d really appreciate it if you could take a moment to fill it out.
The questions are all multiple choice, so all you have to do is click a few buttons — no long answers or anything like that.

Google form

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Kind Nightmares

WHOLE NEW WORLD. Hello everyone! First of all, I want to thank you once again for the support you...

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