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Gloomy Washer profile
Gloomy Washer
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Gloomy Washer
Futariuum’s Gate is a visual novel RPG currently in development for PC and Android. See stunning hand-drawn sex scenes, develop relationships with a large supporting cast and fight vicious demons.
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📜 Early Devlogs - See an early insight into our development process as we work on the game, before committing to a higher tier to play.

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The Washer

🎮 Latest release: Play Futariuum's Gate releases up a month before the public (PC and Android)!

📑 Content Vote (Single): Participate in content polls to influence upcoming updates (characters, outfits, scenes, and extra content). Impact the game's direction with monthly polls, making decisions on crucial content and features. Contribute 1 vote per poll.

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The Cuteist

All previous rewards, plus:

📑 Content Vote (Double): Adds a second vote for this tier. Participate in content polls to influence upcoming updates (characters, outfits, scenes, and extra content). Impact the game's direction with monthly polls, making decisions on crucial content and features. Contribute 2 votes total per poll, double the normal voting power of The Washer tier.

🎨 1080p Monthly Art Pack: Receive a CG art pack in 1080p for personal use, in the months where there is a build for the game released.

✏️ Sketches and WIPs (SFW & NSFW): See sketches and work-in-progress art; witness the creative process behind character design, CG design and more.

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The Hardcore Fan

All previous rewards, plus:

💎 Access to all the DLC packs released so far: - Gatekeeper Edition - New card, outfit, potion, extra scenes & cgs and more. - Utility Pack - Walkthrough & cheat codes. - Art Pack - High-quality game CGs, character portraits, sketches, cut content.

🕹️ Beta releases: Play more frequent early builds and provide feedback on CGs, writing and RPG mechanics balance!

📑 Content Vote (Triple): Adds a third vote for this tier. Participate in content polls to influence upcoming updates (characters, outfits, scenes, and extra content). Impact the game's direction with monthly polls, making decisions on crucial content and features. Contribute 3 votes total per poll, triple the normal voting power of The Washer tier.

⭐ VIP Credits Spot: Secure your spot in the game credits with the option to feature your name, separated from the normal credits spot!

💬 VIP Discord channel: Enter the VIP Discord channel, where you can preview art before anyone else, directly discuss ideas with the developers, and actively participate in major decisions.

✅ Bonus Votes and Contributions: Provide suggestions and participate in polls for extra items that the previous tiers do not, such as outfits and locations.

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The Gatekeeper

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🎲 We'll make an illustrated scene for you that will be featured in the game, either as a bonus CG or the possibility of it being featured as part of the story. Art must follow Patreon's guidelines and be approved by Nethuum before we proceed to work on your scene. You can provide us with your idea for the scene and characters included, with the final creative decision up to Nethuum to decide. You're entitled to one custom scene per update (that means if you continue the pledge in the next month, your scene will be added to a waiting list).

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Features

  • **Latest release**: Play Futariuum's Gate releases up a month before the public (PC and Android)!
  • **Content Vote (Single)**: Participate in content polls to influence upcoming updates (characters, outfits, scenes, and extra content)
  • Exlusive discord channels & roles
Gloomy Washer
Public post

Futariuum’s Gate – Devlog #10


Hey everyone!
This week, Nethuum completed the sketch and lineart for all CGs of the new commission scene for our Gatekeeper-tier patron, featuring Dr. Amanda. This scene progressed quickly, and we’re confident it will be a great addition to the game.
He has also finished the color blockout and is now moving on to the base colors for all CGs that are ready for coloring — shading will follow right after.
On top of that, we took note of some fun ideas suggested by our Discord community for new cards and a future scene, which we’ll keep in mind for upcoming updates.

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Gloomy Washer
Public post

Futariuum’s Gate – Devlog #9


Hi everyone!
This week was quite a busy one for us, mainly due to the big Steam launch of our other game, Past Mistakes (if you haven’t seen it yet, check out the newly released Episode 2!). Despite the extra workload, we made solid progress on Futariuum’s Gate—especially in the art department.
Nethuum has now finished the lineart and polishing for all Sphere scenes featuring Aubrey, Violet, and Laura. These include all of the recently added variants, which are now also fully complete.
We also kicked off preparations for a commissioned scene from one of our amazing patrons in the “Gatekeeper” tier. Nethuum worked directly with the supporter to finalize the concept, and the scene has now evolved into a full side quest—complete with 4 to 6 unique illustrations. This content will be included in the upcoming update and is set to be revealed soon!
If you're interested in joining this exclusive tier and having your own custom commission added to the game (which could turn into a multi-image set or even a side-quest), you can check the tier details in the membership page [here].  Only 2 commission slots remain for the current update cycle!
The completed lineart has also been sent to Tera, who will begin adapting the script around the new illustrations.
Next week, the focus will shift to:
  • Organizing references and beginning sketches for the new commission scene.
  • Starting the coloring phase for the Sphere scenes.
As always, thank you for following along and supporting our work! 💜
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Gloomy Washer

CG Scene WIP #2 [v0. 50 Part II]

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Gloomy Washer
Public post

Futariuum's Gate – Devlog #8


Hi everyone!
This week’s work has been mostly focused on art assets again as we push forward with the Sphere scenes.
Nethuum added a brand-new CG to Violet’s Sphere scene, adding more visual depth to her story moments.
The polishing of lineart across all CGs is ongoing, with small corrections and detailing being done to improve the final results.
A sketch for a new bonus CG has been started and will be revealed soon — stay tuned!
We also began planning a new outfit for Maya to expand her visual variety.
A spicy preview of one of the new CGs will be posted soon, so stay tuned!
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Gloomy Washer
Public post

Futariuum’s Gate - Weekly Devlog #7 🔮


Hello, FG fans! 
This week’s work remains mostly focused on the game’s art assets. Nethuum is currently in the polishing phase of the Sphere scenes, fixing visual inconsistencies and adding extra details—especially to facial expressions, which are key to conveying the emotional tone of the story.
He’s also started sketching a new CG for a Violet scene, aiming to give it more visual and emotional impact. This addition is meant to deepen her character and enrich the narrative experience.
At the same time, Nethuum is compiling a reference board and brainstorming ideas for extra CGs, which may be used for optional events or possibly a side quest that is still in early conceptual stages. If greenlit, this quest would explore subtle themes that tie into the main story while expanding the worldbuilding.
We’re also reviewing ways to optimize and unify existing assets, ensuring visual consistency across the board. This includes tweaking color palettes, silhouettes, and lighting so that all elements blend seamlessly together.
On the backend, we’re running small integration tests to make sure the new CGs and visual variations perform well in the game engine, avoiding bugs or performance issues.
See you in the next devlog! ✨
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Gloomy Washer
Public post

Futariuum’s Gate - Weekly Devlog #6 🔮


Hello loyal fans! 
This week’s focus was fully on art production, with a lot of attention going into the new CGs. Nethuum spent the week working intensively on illustration work for the Sphere scenes. During the process, several new ideas came up, which led to the creation of additional CGs — expanding the amount of visual content and adding even more immersion to the upcoming scenes. 
He’s now moving into the lineart polishing phase, focusing on improvements, adjustments, and reviewing where new illustrations might still be needed — as long as they don’t interfere with the pacing of development. This is probably going to be our biggest update in terms of unique CG content so far.
Next, Tera will begin adapting the script to fit the updated visual flow and scene composition based on the new art. 
Thank you for being with us as we bring this world to life — more progress coming soon!
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