Please be aware this is still very much a work in progress, so there is still much to be added and improved upon, with new and improved features to be eventually implemented in time for the full release. We really hope you enjoy the current content and look forward to the finished product to come in the future. Thank you for all your continued support.
Please be aware this is still very much a work in progress, so there is still much to be added and improved upon, with new and improved features to be eventually implemented in time for the full release. We really hope you enjoy the current content and look forward to the finished product to come in the future.
Hello, dungeoneers, Pug here! Welcome back to another exciting Fur Quests update!
Lately, Fae and I have been playing around with adding collectibles to the game. We already have lore books, but in the future, we want to add more stuff, like unique armor armor and jewelry.
To play around with this idea, we added a Librarian to the interior of Cliffshade, where the player can sell their books for gold and special favors from Lyra, the librarian. ;)
The idea was simple! But the execution? Not so much. We sat down and remade the system repeatedly, trying to figure out the best way to make the system engaging and immersive.
We wanted to give the player a handsome price for each book collected to incentivize finding them all. We also wanted Lyra to acknowledge some of the books you brought her through dialogue. Lastly, we wanted to let the player still have access to the lore books for people who enjoy reading about the world of Erathor.
The best way of doing the latter is to add a dragon age codex submenu, and this is possible in Bakin, but far more complicated in RPG maker without extensive programming. So, after several books have been turned in to Lyra, the player will unlock a little gallery of books to enjoy the lore and illustrations after they've been donated.
It is not an ideal solution, but we've learned a lot working on this system, which will be invaluable to future collectibles, which luckily will be a lot simpler than this.
But we have a lot more planned in the days to come. This weekend, we will release a video of a special character for the game over on our Fansley page, with more to come, including 2d illustration videos by Fae.
But before then, be sure to check out our Patreon and Subscribestar tomorrow for an exclusive behind-the-scenes look at some halloween themed things we've been working on.
Until then, as always, we would like to give a big thanks to our loyal supporters over at Patreon and Subscribestar. Every dollar we make goes directly back into the game, assuring that Fur Quests is the best game it can be by the time it is finished.
We have made a lot of progress in this first year of development, and we couldn't have done it without you.
Greetings, dungeoneers, and welcome back to another exciting update of Fur Quests.
This week, we went through the game fine-tooth comb and readjusted all of the audio we could find to better fit the voice barks provided by Gina Galore, Chloe Angel, and Milly Stern so that you can enjoy their beautiful voice performance without the risk of having your eardrums blasted open by a fireball.
This was a lot more time-consuming than we expected, but needless to say it. It was a rather critical issue to fix. But now, with that done, we can get to work on adding more voice barks for future builds.
We already have quite a few recorded characters, both old and new, that you can look forward to hearing more of soon.
Until then, you can enjoy another spicy illustration in the nymphomania mode by Fae Silver. For more of her amazing work, check out our Patreon and Subscribestar for exclusive access to high-resolution renders of all of her fantastic work. And don't miss out on the backer-exclusive update this Friday.
Every dime we make goes directly back into the game, affording us the tools and assets we need to make Fur Quests into the best game it can be.