VERITAS EXPOSITA follows aspiring journalist Ali Taylor on a three-episode journey (plus a prologue) deep into a world she's unprepared for—one choice at a time.
Inspired by Our Red String (Eva Kiss), Female Agent (Crushstation), and the introspective vibes of Life is Strange, VERITAS EXPOSITA is a text-driven, multi-path narrative with hand-drawn visual elements and a sleek, journalism-themed UI. It blends the depth of interactive fiction with the structure of a visual novel, offering an immersive and emotional experience.
In the prologue, Through the Lens, you play as Ali Taylor—young, ambitious, and in serious need of a break. Her boyfriend's distant, her dad just cut her off, and the school year is looming like a storm cloud. She's overwhelmed and exhausted.
All she wants is a weekend at the beach with her best friend... She didn’t plan on taking her top off for a stranger’s camera to get it.
But by the end of this prologue, Through the Lens, that’s exactly what she’ll have to do.
VERITAS EXPOSITA is a slow-burn, emotionally grounded story about power, pressure, and the little compromises that lead to bigger ones.
What to expect: ► A grounded, sex-positive story ► 25,000+ words of fully playable prologue content ► Branching scenes that explore friendship, love, fear, guilt, and some very questionable decisions ► And yeah—some topless modeling... among other fun stuff.
While later episodes will introduce more complex mechanics—including a day/night cycle, carefully selected skill-based choices, and deeper narrative interactions—the prologue remains tightly scoped, focusing on immersive storytelling and player-driven decisions.
At 25,000+ words, the prologue is fully narrative and feature complete.
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VERITAS EXPOSITA follows aspiring journalist Ali Taylor on a three-episode journey (plus a prologue) deep into a world she's unprepared for—one choice at a time.
Inspired by Our Red String (Eva Kiss), Female Agent (Crushstation), and the introspective vibes of Life is Strange, VERITAS EXPOSITA is a text-driven, multi-path narrative with hand-drawn visual elements and a sleek, journalism-themed UI. It blends the depth of interactive fiction with the structure of a visual novel, offering an immersive and emotional experience.
In the prologue, Through the Lens, you play as Ali Taylor—young, ambitious, and in serious need of a break. Her boyfriend's distant, her dad just cut her off, and the school year is looming like a storm cloud. She's overwhelmed and exhausted.
All she wants is a weekend at the beach with her best friend... She didn’t plan on taking her top off for a stranger’s camera to get it.
But by the end of this prologue, Through the Lens, that’s exactly what she’ll have to do.
VERITAS EXPOSITA is a slow-burn, emotionally grounded story about power, pressure, and the little compromises that lead to bigger ones.
What to expect: ► A grounded, sex-positive story ► 25,000+ words of fully playable prologue content ► Branching scenes that explore friendship, love, fear, guilt, and some very questionable decisions ► And yeah—some topless modeling... among other fun stuff.
While later episodes will introduce more complex mechanics—including a day/night cycle, carefully selected skill-based choices, and deeper narrative interactions—the prologue remains tightly scoped, focusing on immersive storytelling and player-driven decisions.
At 25,000+ words, the prologue is fully narrative and feature complete.
It's been an exciting (and stressful) learning experience. It started with, "Why don't all devs post their nightly bug fixes?" and went to, "Oh, that's why."
And now we're onto full development for Episode 1. I want to share some details in a longer format that I typically don’t get into, just so you understand where things are, where things are going, and how long it might take to get there.
Episode 1 Structure: Episode 1 is the direct payoff of the Prologue. It starts with Ali and Britney arriving at the beach house for their 3 day weekend trip to Florida.
They arrive late in the night of Day 0 (arrival).
Each day (except day 0) has 3 major time blocks. While this is NOT a simulator, these time blocks roughly act as hubs to allow the player to choose activities within each time slot. Do you want to get coffee in the morning? Take a walk on the beach? Sunbathe? Up to you.
In fact, some activities in some timeslots move time to the next timeslot, and some don't, depending on their narrative scope. For example, going to get coffee in the morning moves time to the afternoon. Taking a shower does not.
I want players to have the choice to engage in smaller scenes like taking a shower, rather than feeling forced to click through them. That said, I do want them to have a purpose. The morning shower, for example, let's you choose Ali's grooming habits. In other cases, you might get to pick out what she wears. (I'm working on the possibility of makeup and nail polish.)
Right now, Day 0/1 is on track to release at the end of the month. It is the most tightly scoped of the 3 days, and will end up roughly 1 third the size of the prologue (about 2,000 lines of code compared to the prologues 6,500), with day 0 being an extra 500 or so.
What I'm doing right now is a lot of writing revision. The first draft of Episode 1 was written before the Prologue was released. And it's surprising even to myself how much has changed since then, especially in the world-building. But also where Ali's character development is at when the episode starts. The goal of these revisions is to bring the writing and grammatical polish to a higher standard than that of the Prologue, as well as realign the episode with Ali's current journey.
I'm also hard at work incorporating the new overlay system (which required a whole new body-state save system), the new clothing assets, and a new class-based coding system to better organize what event flags are associated with the character's Ali meets.
All that is great, but the BIG thing I'm doing right now is adding a F/F path to the episode. I've had a surprisingly large number of requests and inquiries about a F/F path, or even a F/F ONLY path. So far my answer has been something to the effect of, "if I can do it right, then yes." While I will NOT be going backwards, and adding it to the Prologue, I am going to add it to Episode 1. Day 0/1 will only see hints of it.
I don't know if I can do it right, but I will do my best with it, put the episode out there, and let players decide if it should keep going or not.
Some Really Vague Story Teasers:
Day 1, Ali meets new male characters, (maybe even an "industry" contact)
Day 2, Ali attends an "industry" party at night (this is considered a "major" scene, and will, by itself, be equal in content to all of Day 1/0. And she may meet an industry contact for either the first, or second time)
Day 3, Ali might participate in an "industry" event, depending on player choices (another "major" scene)
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