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FPInteractive profile
FPInteractive
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FPInteractive
Creating adult visual novels.
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Journalist

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Your support will help me:

  • Continue development of the game
  • Commission an artist for greatly expanded characters and backgrounds in future episodes
  • Commission music for an OST
  • Hire a programmer as-needed to develop more complex features
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FPInteractive

VERITAS EXPOSITA follows aspiring journalist Ali Taylor on a three-episode journey (plus a prologue) deep into a world she's unprepared for—one choice at a time.
Inspired by Our Red String (Eva Kiss), Female Agent (Crushstation), and the introspective vibes of Life is Strange, VERITAS EXPOSITA is a text-driven, multi-path narrative with hand-drawn visual elements and a sleek, journalism-themed UI. It blends the depth of interactive fiction with the structure of a visual novel, offering an immersive and emotional experience.
In the prologue, Through the Lens, you play as Ali Taylor—young, ambitious, and in serious need of a break. Her boyfriend's distant, her dad just cut her off, and the school year is looming like a storm cloud. She's overwhelmed and exhausted.
All she wants is a weekend at the beach with her best friend... She didn’t plan on taking her top off for a stranger’s camera to get it.
But by the end of this prologue, Through the Lens, that’s exactly what she’ll have to do.
VERITAS EXPOSITA is a slow-burn, emotionally grounded story about power, pressure, and the little compromises that lead to bigger ones.
What to expect:
► A grounded, sex-positive story
► 25,000+ words of fully playable prologue content
► Branching scenes that explore friendship, love, fear, guilt, and some very questionable decisions
► And yeah—some topless modeling... among other fun stuff.
While later episodes will introduce more complex mechanics—including a day/night cycle, carefully selected skill-based choices, and deeper narrative interactions—the prologue remains tightly scoped, focusing on immersive storytelling and player-driven decisions.
At 25,000+ words, the prologue is fully narrative and feature complete.

FPInteractive
Public post

VERITAS EXPOSITA follows aspiring journalist Ali Taylor on a three-episode journey (plus a prologue) deep into a world she's unprepared for—one choice at a time.
Inspired by Our Red String (Eva Kiss), Female Agent (Crushstation), and the introspective vibes of Life is Strange, VERITAS EXPOSITA is a text-driven, multi-path narrative with hand-drawn visual elements and a sleek, journalism-themed UI. It blends the depth of interactive fiction with the structure of a visual novel, offering an immersive and emotional experience.
In the prologue, Through the Lens, you play as Ali Taylor—young, ambitious, and in serious need of a break. Her boyfriend's distant, her dad just cut her off, and the school year is looming like a storm cloud. She's overwhelmed and exhausted.
All she wants is a weekend at the beach with her best friend... She didn’t plan on taking her top off for a stranger’s camera to get it.
But by the end of this prologue, Through the Lens, that’s exactly what she’ll have to do.
VERITAS EXPOSITA is a slow-burn, emotionally grounded story about power, pressure, and the little compromises that lead to bigger ones.
What to expect:
► A grounded, sex-positive story
► 25,000+ words of fully playable prologue content
► Branching scenes that explore friendship, love, fear, guilt, and some very questionable decisions
► And yeah—some topless modeling... among other fun stuff.
While later episodes will introduce more complex mechanics—including a day/night cycle, carefully selected skill-based choices, and deeper narrative interactions—the prologue remains tightly scoped, focusing on immersive storytelling and player-driven decisions.
At 25,000+ words, the prologue is fully narrative and feature complete.
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FPInteractive
Public post

Progress Report

Addressed several bugs reported in the discord.
Added QoL features:
  • number row AND keypad now activate choices
  • space bar closes notebook entries
As I begin work in earnest on Episode 1, I've had a few things to consider. The first was how to handle the left column. I did not enjoy writing these, and regretted the column more than once before finishing the prologue.

To make matters worse, episode 1 is structured in a way that would make the number and variety of left column calls far more complex and prone to issues. So it needed to change.

I think I've worked out to do with it. Once it matures a little more, I'll upload a few screen shots for your input.

Other than that, I've just been writing. Writing will take up the bulk of my days until my artist sends the first batch of new clothing assets to me. When I receive them, I'll make some posts and show them off.

See you around!
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FPInteractive

from 22 Apr, 2025

This post also includes Mega.NZ content links
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FPInteractive

Update 0. 8. 6 FIXED - Released

This post also includes Mega.NZ content links
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FPInteractive

Happy Easter from Bunny Ali!

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FPInteractive

What's Next?

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1 subscriber
20 posts

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$2 of $100
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This will allow me to expand the art assets in the game.
$2 of $200
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This will allow me to commission original sound tracks for the game

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The subscription gives you:
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